57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import bpy
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| 
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| 
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| def main(context):
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|     obj = context.active_object
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|     mesh = obj.data
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| 
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|     is_editmode = (obj.mode == 'EDIT')
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|     if is_editmode:
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|         bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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| 
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|     if not mesh.uv_textures:
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|         uvtex = bpy.ops.mesh.uv_texture_add()
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|     else:
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|         uvtex = mesh.uv_textures.active
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| 
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|     # adjust UVs
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|     for i, uv in enumerate(uvtex.data):
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|         uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
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|         for j, v_idx in enumerate(mesh.faces[i].vertices):
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|             if uv.select_uv[j]:
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|                 # apply the location of the vertex as a UV
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|                 uvs[j][:] = mesh.vertices[v_idx].co.xy
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| 
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|     if is_editmode:
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|         bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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| 
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| 
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| class UvOperator(bpy.types.Operator):
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|     """UV Operator description"""
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|     bl_idname = "uv.simple_operator"
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|     bl_label = "Simple UV Operator"
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         obj = context.active_object
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|         return (obj and obj.type == 'MESH')
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| 
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|     def execute(self, context):
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|         main(context)
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|         return {'FINISHED'}
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| 
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| 
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| def register():
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|     bpy.utils.register_class(UvOperator)
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| 
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| 
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| def unregister():
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|     bpy.utils.unregister_class(UvOperator)
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| 
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| 
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| if __name__ == "__main__":
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|     register()
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| 
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|     # test call
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|     bpy.ops.uv.simple_operator()
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