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blender-archive/source/blender/blenkernel/BKE_lattice.h
Sergey Sharybin fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_LATTICE_H__
#define __BKE_LATTICE_H__
/** \file BKE_lattice.h
* \ingroup bke
* \author Ton Roosendaal
* \since June 2001
*/
struct Lattice;
struct Main;
struct Object;
struct Scene;
struct DerivedMesh;
struct BPoint;
struct MDeformVert;
void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *ltOb);
struct Lattice *BKE_lattice_add(struct Main *bmain, const char *name);
struct Lattice *BKE_lattice_copy(struct Lattice *lt);
void BKE_lattice_free(struct Lattice *lt);
void BKE_lattice_make_local(struct Lattice *lt);
void calc_lat_fudu(int flag, int res, float *r_fu, float *r_du);
void init_latt_deform(struct Object *oblatt, struct Object *ob);
void calc_latt_deform(struct Object *, float co[3], float weight);
void end_latt_deform(struct Object *);
int object_deform_mball(struct Object *ob, struct ListBase *dispbase);
void outside_lattice(struct Lattice *lt);
void curve_deform_verts(struct Scene *scene, struct Object *cuOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis);
void curve_deform_vector(struct Scene *scene, struct Object *cuOb, struct Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis);
void lattice_deform_verts(struct Object *laOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, float influence);
void armature_deform_verts(struct Object *armOb, struct Object *target,
struct DerivedMesh *dm, float (*vertexCos)[3],
float (*defMats)[3][3], int numVerts, int deformflag,
float (*prevCos)[3], const char *defgrp_name);
float (*BKE_lattice_vertexcos_get(struct Object *ob, int *numVerts_r))[3];
void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3]);
void BKE_lattice_modifiers_calc(struct Scene *scene, struct Object *ob);
struct MDeformVert *BKE_lattice_deform_verts_get(struct Object *lattice);
void BKE_lattice_minmax(struct Lattice *lt, float min[3], float max[3]);
void BKE_lattice_center_median(struct Lattice *lt, float cent[3]);
void BKE_lattice_center_bounds(struct Lattice *lt, float cent[3]);
void BKE_lattice_translate(struct Lattice *lt, float offset[3], int do_keys);
#endif