168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_PAINT_H__
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#define __BKE_PAINT_H__
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/** \file BKE_paint.h
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* \ingroup bke
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*/
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struct bContext;
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struct BMesh;
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struct BMFace;
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struct Brush;
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struct CurveMapping;
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struct MDisps;
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struct MeshElemMap;
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struct GridPaintMask;
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struct MFace;
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struct MultireModifierData;
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struct MVert;
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struct Object;
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struct Paint;
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struct PBVH;
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struct Scene;
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struct StrokeCache;
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struct Tex;
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struct ImagePool;
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struct UnifiedPaintSettings;
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extern const char PAINT_CURSOR_SCULPT[3];
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extern const char PAINT_CURSOR_VERTEX_PAINT[3];
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extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
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extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
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typedef enum PaintMode {
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PAINT_SCULPT = 0,
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PAINT_VERTEX = 1,
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PAINT_WEIGHT = 2,
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PAINT_TEXTURE_PROJECTIVE = 3,
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PAINT_TEXTURE_2D = 4,
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PAINT_SCULPT_UV = 5,
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PAINT_INVALID = 6
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} PaintMode;
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/* overlay invalidation */
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typedef enum OverlayControlFlags {
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PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY = 1,
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PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY = (1 << 2),
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PAINT_INVALID_OVERLAY_CURVE = (1 << 2),
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PAINT_OVERLAY_OVERRIDE = (1 << 3)
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} OverlayControlFlags;
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void BKE_paint_invalidate_overlay_tex(struct Scene *scene, const struct Tex *tex);
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void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct CurveMapping *curve);
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void BKE_paint_invalidate_overlay_all(void);
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OverlayControlFlags BKE_paint_get_overlay_flags(void);
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void BKE_paint_reset_overlay_invalid(void);
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void BKE_paint_set_overlay_override(bool flag);
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bool BKE_paint_get_overlay_override(void);
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void BKE_paint_init(struct Paint *p, const char col[3]);
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void BKE_paint_free(struct Paint *p);
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void BKE_paint_copy(struct Paint *src, struct Paint *tar);
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struct Paint *BKE_paint_get_active(struct Scene *sce);
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struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
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PaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
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struct Brush *BKE_paint_brush(struct Paint *paint);
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void BKE_paint_brush_set(struct Paint *paint, struct Brush *br);
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/* testing face select mode
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* Texture paint could be removed since selected faces are not used
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* however hiding faces is useful */
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int paint_facesel_test(struct Object *ob);
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int paint_vertsel_test(struct Object *ob);
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/* partial visibility */
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int paint_is_face_hidden(const struct MFace *f, const struct MVert *mvert);
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int paint_is_grid_face_hidden(const unsigned int *grid_hidden,
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int gridsize, int x, int y);
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int paint_is_bmesh_face_hidden(struct BMFace *f);
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/* paint masks */
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float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
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unsigned x, unsigned y);
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void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, const float mouse_pos[2]);
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/* Session data (mode-specific) */
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typedef struct SculptSession {
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/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
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struct MultiresModifierData *multires; /* Special handling for multires meshes */
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struct MVert *mvert;
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struct MPoly *mpoly;
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struct MLoop *mloop;
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int totvert, totpoly;
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float *face_normals;
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struct KeyBlock *kb;
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float *vmask;
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/* Mesh connectivity */
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const struct MeshElemMap *pmap;
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/* BMesh for dynamic topology sculpting */
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struct BMesh *bm;
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int bm_smooth_shading;
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/* Undo/redo log for dynamic topology sculpting */
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struct BMLog *bm_log;
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/* PBVH acceleration structure */
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struct PBVH *pbvh;
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int show_diffuse_color;
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/* Paiting on deformed mesh */
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int modifiers_active; /* object is deformed with some modifiers */
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float (*orig_cos)[3]; /* coords of undeformed mesh */
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float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */
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float (*deform_imats)[3][3]; /* crazyspace deformation matrices */
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/* Partial redraw */
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int partial_redraw;
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/* Used to cache the render of the active texture */
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unsigned int texcache_side, *texcache, texcache_actual;
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struct ImagePool *tex_pool;
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/* Layer brush persistence between strokes */
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float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
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struct SculptStroke *stroke;
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struct StrokeCache *cache;
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/* last paint/sculpt stroke location */
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int last_stroke_valid;
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float last_stroke[3];
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} SculptSession;
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void free_sculptsession(struct Object *ob);
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void free_sculptsession_deformMats(struct SculptSession *ss);
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void sculptsession_bm_to_me(struct Object *ob, int reorder);
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#endif
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