440 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			440 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Campbell Barton
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/blenlib/intern/boxpack2d.c
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|  *  \ingroup bli
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|  */
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| 
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| #include <stdlib.h> /* for qsort */
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| 
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| #include "MEM_guardedalloc.h"
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| #include "BLI_boxpack2d.h"
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| 
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| /* BoxPacker for backing 2D rectangles into a square
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|  * 
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|  * The defined Below are for internal use only */
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| 
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| typedef struct BoxVert {
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| 	float x;
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| 	float y;
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| 	short free;
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| 
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| 	struct BoxPack *trb; /* top right box */
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| 	struct BoxPack *blb; /* bottom left box */
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| 	struct BoxPack *brb; /* bottom right box */
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| 	struct BoxPack *tlb; /* top left box */
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| 
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| 	/* Store last intersecting boxes here
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| 	 * speedup intersection testing */
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| 	struct BoxPack *isect_cache[4];
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| 
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| 	int index;
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| } BoxVert;
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| 
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| /* free vert flags */
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| #define EPSILON 0.0000001f
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| #define BLF 1
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| #define TRF 2
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| #define TLF 4
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| #define BRF 8
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| #define CORNERFLAGS (BLF | TRF | TLF | BRF)
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| 
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| #define BL 0
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| #define TR 1
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| #define TL 2
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| #define BR 3
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| 
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| #define BOXLEFT(b)      ((b)->v[BL]->x)
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| #define BOXRIGHT(b)     ((b)->v[TR]->x)
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| #define BOXBOTTOM(b)    ((b)->v[BL]->y)
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| #define BOXTOP(b)       ((b)->v[TR]->y)
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| #define BOXAREA(b)      ((b)->w * (b)->h)
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| 
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| #define UPDATE_V34X(b)  ((b)->v[TL]->x = (b)->v[BL]->x); \
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|                         ((b)->v[BR]->x = (b)->v[TR]->x)
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| #define UPDATE_V34Y(b)  ((b)->v[TL]->y = (b)->v[TR]->y); \
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|                         ((b)->v[BR]->y = (b)->v[BL]->y)
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| 
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| /* UNUSED */
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| // #define UPDATE_V34(b) UPDATE_V34X(b); UPDATE_V34Y(b)
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| 
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| #define SET_BOXLEFT(b, f)   (b)->v[TR]->x = f + (b)->w; \
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|                             (b)->v[BL]->x = f;          \
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|                             UPDATE_V34X(b)
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| #define SET_BOXRIGHT(b, f)  (b)->v[BL]->x = f - (b)->w; \
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|                             (b)->v[TR]->x = f;          \
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|                             UPDATE_V34X(b)
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| #define SET_BOXBOTTOM(b, f) (b)->v[TR]->y = f + (b)->h; \
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|                             (b)->v[BL]->y = f;          \
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|                             UPDATE_V34Y(b)
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| #define SET_BOXTOP(b, f)    (b)->v[BL]->y = f - (b)->h; \
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|                             (b)->v[TR]->y = f;          \
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|                             UPDATE_V34Y(b)
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| #define BOXINTERSECT(b1, b2)                 \
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|     !(BOXLEFT(b1)   + EPSILON >= BOXRIGHT(b2) || \
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|       BOXBOTTOM(b1) + EPSILON >= BOXTOP(b2)   || \
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|       BOXRIGHT(b1)  - EPSILON <= BOXLEFT(b2)  || \
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|       BOXTOP(b1)    - EPSILON <= BOXBOTTOM(b2))
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| 
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| /* compiler should inline */
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| static float max_ff(const float a, const float b) { return b > a ? b : a; }
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| 
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| #if 0
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| #define BOXDEBUG(b) \
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| 	printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", \
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| 	       b->index, b->w, b->h, b->x, b->y)
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| #endif
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| 
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| /* qsort function - sort largest to smallest */
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| static int box_areasort(const void *p1, const void *p2)
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| {
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| 	const BoxPack *b1 = p1, *b2 = p2;
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| 	const float a1 = BOXAREA(b1);
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| 	const float a2 = BOXAREA(b2);
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| 
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| 	if      (a1 < a2) return  1;
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| 	else if (a1 > a2) return -1;
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| 	return 0;
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| }
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| 
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| /* qsort vertex sorting function
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|  * sorts from lower left to top right It uses the current box's width and height 
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|  * as offsets when sorting, this has the result of not placing boxes outside
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|  * the bounds of the existing backed area where possible
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|  * */
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| static float box_width;
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| static float box_height;
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| static BoxVert *vertarray;
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| 
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| static int vertex_sort(const void *p1, const void *p2)
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| {
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| 	BoxVert *v1, *v2;
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| 	float a1, a2;
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| 
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| 	v1 = vertarray + ((int *)p1)[0];
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| 	v2 = vertarray + ((int *)p2)[0];
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| 
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| 	a1 = max_ff(v1->x + box_width, v1->y + box_height);
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| 	a2 = max_ff(v2->x + box_width, v2->y + box_height);
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| 
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| 	/* sort largest to smallest */
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| 	if      (a1 > a2) return 1;
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| 	else if (a1 < a2) return -1;
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| 	return 0;
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| }
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| /* Main boxpacking function accessed from other functions
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|  * This sets boxes x,y to positive values, sorting from 0,0 outwards.
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|  * There is no limit to the space boxes may take, only that they will be packed
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|  * tightly into the lower left hand corner (0,0)
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|  * 
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|  * boxarray - a pre allocated array of boxes.
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|  *      only the 'box->x' and 'box->y' are set, 'box->w' and 'box->h' are used,
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|  *      'box->index' is not used at all, the only reason its there
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|  *          is that the box array is sorted by area and programs need to be able
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|  *          to have some way of writing the boxes back to the original data.
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|  *  len - the number of boxes in the array.
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|  *	tot_width and tot_height are set so you can normalize the data.
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|  *  */
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| void BLI_box_pack_2D(BoxPack *boxarray, const int len, float *tot_width, float *tot_height)
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| {
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| 	BoxVert *vert; /* the current vert */
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| 	int box_index, verts_pack_len, i, j, k, isect;
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| 	int quad_flags[4] = {BLF, TRF, TLF, BRF}; /* use for looping */
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| 	BoxPack *box, *box_test; /*current box and another for intersection tests*/
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| 	int *vertex_pack_indices; /*an array of indices used for sorting verts*/
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| 
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| 	if (!len) {
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| 		*tot_width = 0.0f;
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| 		*tot_height = 0.0f;
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| 		return;
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| 	}
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| 
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| 	/* Sort boxes, biggest first */
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| 	qsort(boxarray, len, sizeof(BoxPack), box_areasort);
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| 
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| 	/* add verts to the boxes, these are only used internally  */
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| 	vert = vertarray = MEM_mallocN(len * 4 * sizeof(BoxVert), "BoxPack Verts");
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| 	vertex_pack_indices = MEM_mallocN(len * 3 * sizeof(int), "BoxPack Indices");
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| 
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| 	for (box = boxarray, box_index = 0, i = 0; box_index < len; box_index++, box++) {
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| 
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| 		vert->blb = vert->brb = vert->tlb =
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| 		            vert->isect_cache[0] = vert->isect_cache[1] =
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| 		            vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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| 		vert->free = CORNERFLAGS & ~TRF;
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| 		vert->trb = box;
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| 		vert->index = i; i++;
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| 		box->v[BL] = vert; vert++;
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| 		
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| 		vert->trb = vert->brb = vert->tlb =
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| 		            vert->isect_cache[0] = vert->isect_cache[1] =
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| 		            vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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| 		vert->free = CORNERFLAGS & ~BLF;
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| 		vert->blb = box;
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| 		vert->index = i; i++;
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| 		box->v[TR] = vert; vert++;
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| 		
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| 		vert->trb = vert->blb = vert->tlb =
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| 		            vert->isect_cache[0] = vert->isect_cache[1] =
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| 		            vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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| 		vert->free = CORNERFLAGS & ~BRF;
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| 		vert->brb = box;
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| 		vert->index = i; i++;
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| 		box->v[TL] = vert; vert++;
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| 		
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| 		vert->trb = vert->blb = vert->brb =
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| 		            vert->isect_cache[0] = vert->isect_cache[1] =
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| 		            vert->isect_cache[2] = vert->isect_cache[3] = NULL;
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| 		vert->free = CORNERFLAGS & ~TLF;
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| 		vert->tlb = box; 
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| 		vert->index = i; i++;
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| 		box->v[BR] = vert; vert++;
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| 	}
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| 	vert = NULL;
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| 
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| 	/* Pack the First box!
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| 	 * then enter the main box-packing loop */
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| 
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| 	box = boxarray; /* get the first box  */
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| 	/* First time, no boxes packed */
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| 	box->v[BL]->free = 0; /* Can't use any if these */
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| 	box->v[BR]->free &= ~(BLF | BRF);
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| 	box->v[TL]->free &= ~(BLF | TLF);
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| 
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| 	*tot_width = box->w;
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| 	*tot_height = box->h;
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| 
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| 	/* This sets all the vertex locations */
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| 	SET_BOXLEFT(box, 0.0f);
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| 	SET_BOXBOTTOM(box, 0.0f);
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| 	box->x = box->y = 0.0f;
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| 
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| 	for (i = 0; i < 3; i++)
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| 		vertex_pack_indices[i] = box->v[i + 1]->index;
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| 	verts_pack_len = 3;
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| 	box++; /* next box, needed for the loop below */
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| 	/* ...done packing the first box */
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| 
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| 	/* Main boxpacking loop */
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| 	for (box_index = 1; box_index < len; box_index++, box++) {
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| 
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| 		/* These static floatds are used for sorting */
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| 		box_width = box->w;
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| 		box_height = box->h;
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| 
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| 		qsort(vertex_pack_indices, verts_pack_len, sizeof(int), vertex_sort);
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| 
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| 		/* Pack the box in with the others */
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| 		/* sort the verts */
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| 		isect = 1;
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| 
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| 		for (i = 0; i < verts_pack_len && isect; i++) {
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| 			vert = vertarray + vertex_pack_indices[i];
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| 			/* printf("\ttesting vert %i %i %i %f %f\n", i,
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| 			 *        vert->free, verts_pack_len, vert->x, vert->y); */
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| 
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| 			/* This vert has a free quadrant
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| 			 * Test if we can place the box here
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| 			 * vert->free & quad_flags[j] - Checks 
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| 			 * */
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| 
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| 			for (j = 0; (j < 4) && isect; j++) {
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| 				if (vert->free & quad_flags[j]) {
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| 					switch (j) {
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| 						case BL:
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| 							SET_BOXRIGHT(box, vert->x);
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| 							SET_BOXTOP(box, vert->y);
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| 							break;
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| 						case TR:
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| 							SET_BOXLEFT(box, vert->x);
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| 							SET_BOXBOTTOM(box, vert->y);
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| 							break;
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| 						case TL:
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| 							SET_BOXRIGHT(box, vert->x);
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| 							SET_BOXBOTTOM(box, vert->y);
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| 							break;
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| 						case BR:
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| 							SET_BOXLEFT(box, vert->x);
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| 							SET_BOXTOP(box, vert->y);
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| 							break;
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| 					}
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| 
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| 					/* Now we need to check that the box intersects
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| 					 * with any other boxes
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| 					 * Assume no intersection... */
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| 					isect = 0;
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| 					
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| 					if ( /* Constrain boxes to positive X/Y values */
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| 					    BOXLEFT(box) < 0.0f || BOXBOTTOM(box) < 0.0f ||
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| 					    /* check for last intersected */
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| 					    (vert->isect_cache[j] &&
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| 					     BOXINTERSECT(box, vert->isect_cache[j])))
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| 					{
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| 						/* Here we check that the last intersected
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| 						 * box will intersect with this one using
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| 						 * isect_cache that can store a pointer to a
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| 						 * box for each quadrant
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| 						 * big speedup */
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| 						isect = 1;
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| 					}
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| 					else {
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| 						/* do a full search for colliding box
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| 						 * this is really slow, some spatially divided
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| 						 * data-structure would be better */
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| 						for (box_test = boxarray; box_test != box; box_test++) {
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| 							if (BOXINTERSECT(box, box_test)) {
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| 								/* Store the last intersecting here as cache
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| 								 * for faster checking next time around */
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| 								vert->isect_cache[j] = box_test;
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| 								isect = 1;
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| 								break;
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| 							}
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| 						}
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| 					}
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| 
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| 					if (!isect) {
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| 
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| 						/* maintain the total width and height */
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| 						(*tot_width) = max_ff(BOXRIGHT(box), (*tot_width));
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| 						(*tot_height) = max_ff(BOXTOP(box), (*tot_height));
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| 
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| 						/* Place the box */
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| 						vert->free &= ~quad_flags[j];
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| 
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| 						switch (j) {
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| 							case TR:
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| 								box->v[BL] = vert;
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| 								vert->trb = box;
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| 								break;
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| 							case TL:
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| 								box->v[BR] = vert;
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| 								vert->tlb = box;
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| 								break;
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| 							case BR:
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| 								box->v[TL] = vert;
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| 								vert->brb = box;
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| 								break;
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| 							case BL:
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| 								box->v[TR] = vert;
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| 								vert->blb = box;
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| 								break;
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| 						}
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| 
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| 						/* Mask free flags for verts that are
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| 						 * on the bottom or side so we don't get
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| 						 * boxes outside the given rectangle ares
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| 						 * 
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| 						 * We can do an else/if here because only the first 
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| 						 * box can be at the very bottom left corner */
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| 						if (BOXLEFT(box) <= 0) {
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| 							box->v[TL]->free &= ~(TLF | BLF);
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| 							box->v[BL]->free &= ~(TLF | BLF);
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| 						}
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| 						else if (BOXBOTTOM(box) <= 0) {
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| 							box->v[BL]->free &= ~(BRF | BLF);
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| 							box->v[BR]->free &= ~(BRF | BLF);
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| 						}
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| 
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| 						/* The following block of code does a logical
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| 						 * check with 2 adjacent boxes, its possible to
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| 						 * flag verts on one or both of the boxes 
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| 						 * as being used by checking the width or
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| 						 * height of both boxes */
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| 						if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
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| 							if (vert->tlb->h > vert->trb->h) {
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| 								vert->trb->v[TL]->free &= ~(TLF | BLF);
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| 							}
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| 							else if (vert->tlb->h < vert->trb->h) {
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| 								vert->tlb->v[TR]->free &= ~(TRF | BRF);
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| 							}
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| 							else { /*same*/
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| 								vert->tlb->v[TR]->free &= ~BLF;
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| 								vert->trb->v[TL]->free &= ~BRF;
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| 							}
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| 						}
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| 						else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
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| 							if (vert->blb->h > vert->brb->h) {
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| 								vert->brb->v[BL]->free &= ~(TLF | BLF);
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| 							}
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| 							else if (vert->blb->h < vert->brb->h) {
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| 								vert->blb->v[BR]->free &= ~(TRF | BRF);
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| 							}
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| 							else { /*same*/
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| 								vert->blb->v[BR]->free &= ~TRF;
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| 								vert->brb->v[BL]->free &= ~TLF;
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| 							}
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| 						}
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| 						/* Horizontal */
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| 						if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
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| 							if (vert->tlb->w > vert->blb->w) {
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| 								vert->blb->v[TL]->free &= ~(TLF | TRF);
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| 							}
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| 							else if (vert->tlb->w < vert->blb->w) {
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| 								vert->tlb->v[BL]->free &= ~(BLF | BRF);
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| 							}
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| 							else { /*same*/
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| 								vert->blb->v[TL]->free &= ~TRF;
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| 								vert->tlb->v[BL]->free &= ~BRF;
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| 							}
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| 						}
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| 						else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
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| 							if (vert->trb->w > vert->brb->w) {
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| 								vert->brb->v[TR]->free &= ~(TLF | TRF);
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| 							}
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| 							else if (vert->trb->w < vert->brb->w) {
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| 								vert->trb->v[BR]->free &= ~(BLF | BRF);
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| 							}
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| 							else { /*same*/
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| 								vert->brb->v[TR]->free &= ~TLF;
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| 								vert->trb->v[BR]->free &= ~BLF;
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| 							}
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| 						}
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| 						/* End logical check */
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| 
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| 						for (k = 0; k < 4; k++) {
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| 							if (box->v[k] != vert) {
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| 								vertex_pack_indices[verts_pack_len] = box->v[k]->index;
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| 								verts_pack_len++;
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| 							}
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| 						}
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| 						/* The Box verts are only used internally
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| 						 * Update the box x and y since thats what external
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| 						 * functions will see */
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| 						box->x = BOXLEFT(box);
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| 						box->y = BOXBOTTOM(box);
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	/* free all the verts, not really needed because they shouldn't be
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| 	 * touched anymore but accessing the pointers would crash blender */
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| 	for (box_index = 0; box_index < len; box_index++) {
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| 		box = boxarray + box_index;
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| 		box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
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| 	}
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| 	MEM_freeN(vertex_pack_indices);
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| 	MEM_freeN(vertarray);
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| }
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| 
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