The open region indicator (with +) didn't do alpha blending properly, so it wasn't visible for any theme color.
		
			
				
	
	
		
			1822 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1822 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * Contributor(s): Blender Foundation
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/editors/interface/interface_draw.c
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|  *  \ingroup edinterface
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|  */
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| 
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| 
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| #include <math.h>
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| #include <string.h>
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| 
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| #include "DNA_color_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_screen_types.h"
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| #include "DNA_movieclip_types.h"
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| 
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| #include "BLI_math.h"
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| #include "BLI_rect.h"
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| #include "BLI_string.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "BKE_colortools.h"
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| #include "BKE_node.h"
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| #include "BKE_texture.h"
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| #include "BKE_tracking.h"
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| 
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| 
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| #include "IMB_imbuf.h"
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| #include "IMB_imbuf_types.h"
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| #include "IMB_colormanagement.h"
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| 
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| #include "BIF_gl.h"
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| #include "BIF_glutil.h"
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| 
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| #include "BLF_api.h"
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| 
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| #include "UI_interface.h"
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| 
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| /* own include */
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| #include "interface_intern.h"
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| 
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| static int roundboxtype = UI_CNR_ALL;
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| 
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| void uiSetRoundBox(int type)
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| {
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| 	/* Not sure the roundbox function is the best place to change this
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| 	 * if this is undone, its not that big a deal, only makes curves edges
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| 	 * square for the  */
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| 	roundboxtype = type;
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| 	
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| }
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| 
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| int uiGetRoundBox(void)
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| {
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| 	return roundboxtype;
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| }
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| 
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| void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad)
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| {
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| 	float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
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| 	                   {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
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| 	int a;
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| 	
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| 	/* mult */
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| 	for (a = 0; a < 7; a++) {
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| 		mul_v2_fl(vec[a], rad);
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| 	}
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| 
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| 	glBegin(mode);
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| 
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| 	/* start with corner right-bottom */
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| 	if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
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| 		glVertex2f(maxx - rad, miny);
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| 		for (a = 0; a < 7; a++) {
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| 			glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
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| 		}
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| 		glVertex2f(maxx, miny + rad);
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| 	}
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| 	else {
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| 		glVertex2f(maxx, miny);
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| 	}
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| 	
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| 	/* corner right-top */
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| 	if (roundboxtype & UI_CNR_TOP_RIGHT) {
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| 		glVertex2f(maxx, maxy - rad);
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| 		for (a = 0; a < 7; a++) {
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| 			glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
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| 		}
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| 		glVertex2f(maxx - rad, maxy);
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| 	}
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| 	else {
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| 		glVertex2f(maxx, maxy);
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| 	}
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| 	
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| 	/* corner left-top */
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| 	if (roundboxtype & UI_CNR_TOP_LEFT) {
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| 		glVertex2f(minx + rad, maxy);
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| 		for (a = 0; a < 7; a++) {
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| 			glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
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| 		}
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| 		glVertex2f(minx, maxy - rad);
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| 	}
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| 	else {
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| 		glVertex2f(minx, maxy);
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| 	}
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| 	
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| 	/* corner left-bottom */
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| 	if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
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| 		glVertex2f(minx, miny + rad);
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| 		for (a = 0; a < 7; a++) {
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| 			glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
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| 		}
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| 		glVertex2f(minx + rad, miny);
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| 	}
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| 	else {
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| 		glVertex2f(minx, miny);
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| 	}
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| 	
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| 	glEnd();
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| }
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| 
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| static void round_box_shade_col(const float col1[3], float const col2[3], const float fac)
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| {
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| 	float col[3];
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| 
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| 	col[0] = (fac * col1[0] + (1.0f - fac) * col2[0]);
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| 	col[1] = (fac * col1[1] + (1.0f - fac) * col2[1]);
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| 	col[2] = (fac * col1[2] + (1.0f - fac) * col2[2]);
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| 	glColor3fv(col);
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| }
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| 
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| /* linear horizontal shade within button or in outline */
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| /* view2d scrollers use it */
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| void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown)
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| {
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| 	float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
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| 	                   {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
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| 	const float div = maxy - miny;
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| 	const float idiv = 1.0f / div;
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| 	float coltop[3], coldown[3], color[4];
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| 	int a;
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| 	
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| 	/* mult */
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| 	for (a = 0; a < 7; a++) {
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| 		mul_v2_fl(vec[a], rad);
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| 	}
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| 	/* get current color, needs to be outside of glBegin/End */
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| 	glGetFloatv(GL_CURRENT_COLOR, color);
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| 
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| 	/* 'shade' defines strength of shading */
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| 	coltop[0]  = min_ff(1.0f, color[0] + shadetop);
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| 	coltop[1]  = min_ff(1.0f, color[1] + shadetop);
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| 	coltop[2]  = min_ff(1.0f, color[2] + shadetop);
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| 	coldown[0] = max_ff(0.0f, color[0] + shadedown);
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| 	coldown[1] = max_ff(0.0f, color[1] + shadedown);
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| 	coldown[2] = max_ff(0.0f, color[2] + shadedown);
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| 
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| 	glShadeModel(GL_SMOOTH);
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| 	glBegin(mode);
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| 
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| 	/* start with corner right-bottom */
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| 	if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
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| 		
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| 		round_box_shade_col(coltop, coldown, 0.0);
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| 		glVertex2f(maxx - rad, miny);
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| 		
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| 		for (a = 0; a < 7; a++) {
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| 			round_box_shade_col(coltop, coldown, vec[a][1] * idiv);
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| 			glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
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| 		}
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| 		
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| 		round_box_shade_col(coltop, coldown, rad * idiv);
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| 		glVertex2f(maxx, miny + rad);
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| 	}
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| 	else {
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| 		round_box_shade_col(coltop, coldown, 0.0);
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| 		glVertex2f(maxx, miny);
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| 	}
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| 	
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| 	/* corner right-top */
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| 	if (roundboxtype & UI_CNR_TOP_RIGHT) {
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| 		
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| 		round_box_shade_col(coltop, coldown, (div - rad) * idiv);
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| 		glVertex2f(maxx, maxy - rad);
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| 		
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| 		for (a = 0; a < 7; a++) {
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| 			round_box_shade_col(coltop, coldown, (div - rad + vec[a][1]) * idiv);
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| 			glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
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| 		}
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| 		round_box_shade_col(coltop, coldown, 1.0);
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| 		glVertex2f(maxx - rad, maxy);
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| 	}
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| 	else {
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| 		round_box_shade_col(coltop, coldown, 1.0);
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| 		glVertex2f(maxx, maxy);
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| 	}
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| 	
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| 	/* corner left-top */
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| 	if (roundboxtype & UI_CNR_TOP_LEFT) {
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| 		
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| 		round_box_shade_col(coltop, coldown, 1.0);
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| 		glVertex2f(minx + rad, maxy);
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| 		
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| 		for (a = 0; a < 7; a++) {
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| 			round_box_shade_col(coltop, coldown, (div - vec[a][1]) * idiv);
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| 			glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
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| 		}
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| 		
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| 		round_box_shade_col(coltop, coldown, (div - rad) * idiv);
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| 		glVertex2f(minx, maxy - rad);
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| 	}
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| 	else {
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| 		round_box_shade_col(coltop, coldown, 1.0);
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| 		glVertex2f(minx, maxy);
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| 	}
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| 	
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| 	/* corner left-bottom */
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| 	if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
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| 		
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| 		round_box_shade_col(coltop, coldown, rad * idiv);
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| 		glVertex2f(minx, miny + rad);
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| 		
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| 		for (a = 0; a < 7; a++) {
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| 			round_box_shade_col(coltop, coldown, (rad - vec[a][1]) * idiv);
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| 			glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
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| 		}
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| 		
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| 		round_box_shade_col(coltop, coldown, 0.0);
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| 		glVertex2f(minx + rad, miny);
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| 	}
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| 	else {
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| 		round_box_shade_col(coltop, coldown, 0.0);
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| 		glVertex2f(minx, miny);
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| 	}
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| 	
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| 	glEnd();
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| 	glShadeModel(GL_FLAT);
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| }
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| 
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| /* linear vertical shade within button or in outline */
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| /* view2d scrollers use it */
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| void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy,
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|                             float rad, float shadeLeft, float shadeRight)
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| {
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| 	float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
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| 	                   {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
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| 	const float div = maxx - minx;
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| 	const float idiv = 1.0f / div;
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| 	float colLeft[3], colRight[3], color[4];
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| 	int a;
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| 	
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| 	/* mult */
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| 	for (a = 0; a < 7; a++) {
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| 		mul_v2_fl(vec[a], rad);
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| 	}
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| 	/* get current color, needs to be outside of glBegin/End */
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| 	glGetFloatv(GL_CURRENT_COLOR, color);
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| 
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| 	/* 'shade' defines strength of shading */
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| 	colLeft[0]  = min_ff(1.0f, color[0] + shadeLeft);
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| 	colLeft[1]  = min_ff(1.0f, color[1] + shadeLeft);
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| 	colLeft[2]  = min_ff(1.0f, color[2] + shadeLeft);
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| 	colRight[0] = max_ff(0.0f, color[0] + shadeRight);
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| 	colRight[1] = max_ff(0.0f, color[1] + shadeRight);
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| 	colRight[2] = max_ff(0.0f, color[2] + shadeRight);
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| 
 | |
| 	glShadeModel(GL_SMOOTH);
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| 	glBegin(mode);
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| 
 | |
| 	/* start with corner right-bottom */
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| 	if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
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| 		round_box_shade_col(colLeft, colRight, 0.0);
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| 		glVertex2f(maxx - rad, miny);
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| 		
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| 		for (a = 0; a < 7; a++) {
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| 			round_box_shade_col(colLeft, colRight, vec[a][0] * idiv);
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| 			glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
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| 		}
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| 		
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| 		round_box_shade_col(colLeft, colRight, rad * idiv);
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| 		glVertex2f(maxx, miny + rad);
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| 	}
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| 	else {
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| 		round_box_shade_col(colLeft, colRight, 0.0);
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| 		glVertex2f(maxx, miny);
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| 	}
 | |
| 	
 | |
| 	/* corner right-top */
 | |
| 	if (roundboxtype & UI_CNR_TOP_RIGHT) {
 | |
| 		round_box_shade_col(colLeft, colRight, 0.0);
 | |
| 		glVertex2f(maxx, maxy - rad);
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| 		
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| 		for (a = 0; a < 7; a++) {
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| 			
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| 			round_box_shade_col(colLeft, colRight, (div - rad - vec[a][0]) * idiv);
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| 			glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
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| 		}
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| 		round_box_shade_col(colLeft, colRight, (div - rad) * idiv);
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| 		glVertex2f(maxx - rad, maxy);
 | |
| 	}
 | |
| 	else {
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| 		round_box_shade_col(colLeft, colRight, 0.0);
 | |
| 		glVertex2f(maxx, maxy);
 | |
| 	}
 | |
| 	
 | |
| 	/* corner left-top */
 | |
| 	if (roundboxtype & UI_CNR_TOP_LEFT) {
 | |
| 		round_box_shade_col(colLeft, colRight, (div - rad) * idiv);
 | |
| 		glVertex2f(minx + rad, maxy);
 | |
| 		
 | |
| 		for (a = 0; a < 7; a++) {
 | |
| 			round_box_shade_col(colLeft, colRight, (div - rad + vec[a][0]) * idiv);
 | |
| 			glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
 | |
| 		}
 | |
| 		
 | |
| 		round_box_shade_col(colLeft, colRight, 1.0);
 | |
| 		glVertex2f(minx, maxy - rad);
 | |
| 	}
 | |
| 	else {
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| 		round_box_shade_col(colLeft, colRight, 1.0);
 | |
| 		glVertex2f(minx, maxy);
 | |
| 	}
 | |
| 	
 | |
| 	/* corner left-bottom */
 | |
| 	if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
 | |
| 		round_box_shade_col(colLeft, colRight, 1.0);
 | |
| 		glVertex2f(minx, miny + rad);
 | |
| 		
 | |
| 		for (a = 0; a < 7; a++) {
 | |
| 			round_box_shade_col(colLeft, colRight, (vec[a][0]) * idiv);
 | |
| 			glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
 | |
| 		}
 | |
| 		
 | |
| 		round_box_shade_col(colLeft, colRight, 1.0);
 | |
| 		glVertex2f(minx + rad, miny);
 | |
| 	}
 | |
| 	else {
 | |
| 		round_box_shade_col(colLeft, colRight, 1.0);
 | |
| 		glVertex2f(minx, miny);
 | |
| 	}
 | |
| 	
 | |
| 	glEnd();
 | |
| 	glShadeModel(GL_FLAT);
 | |
| }
 | |
| 
 | |
| /* plain antialiased unfilled rectangle */
 | |
| void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
 | |
| {
 | |
| 	float color[4];
 | |
| 	
 | |
| 	if (roundboxtype & UI_RB_ALPHA) {
 | |
| 		glGetFloatv(GL_CURRENT_COLOR, color);
 | |
| 		color[3] = 0.5;
 | |
| 		glColor4fv(color);
 | |
| 		glEnable(GL_BLEND);
 | |
| 	}
 | |
| 	
 | |
| 	/* set antialias line */
 | |
| 	glEnable(GL_LINE_SMOOTH);
 | |
| 	glEnable(GL_BLEND);
 | |
| 
 | |
| 	uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
 | |
| 
 | |
| 	glDisable(GL_BLEND);
 | |
| 	glDisable(GL_LINE_SMOOTH);
 | |
| }
 | |
| 
 | |
| /* (old, used in outliner) plain antialiased filled box */
 | |
| void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
 | |
| {
 | |
| 	ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype | UI_RB_ALPHA);
 | |
| }
 | |
| 
 | |
| /* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
 | |
| 
 | |
| void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
 | |
| {
 | |
| #ifdef WITH_HEADLESS
 | |
| 	(void)rect;
 | |
| 	(void)but;
 | |
| #else
 | |
| 	ImBuf *ibuf = (ImBuf *)but->poin;
 | |
| 	//GLint scissor[4];
 | |
| 	int w, h;
 | |
| 
 | |
| 	if (!ibuf) return;
 | |
| 	
 | |
| 	w = BLI_rcti_size_x(rect);
 | |
| 	h = BLI_rcti_size_y(rect);
 | |
| 	
 | |
| 	/* scissor doesn't seem to be doing the right thing...? */
 | |
| #if 0
 | |
| 	//glColor4f(1.0, 0.f, 0.f, 1.f);
 | |
| 	//fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
 | |
| 
 | |
| 	/* prevent drawing outside widget area */
 | |
| 	glGetIntegerv(GL_SCISSOR_BOX, scissor);
 | |
| 	glScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
 | |
| #endif
 | |
| 	
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glColor4f(0.0, 0.0, 0.0, 0.0);
 | |
| 	
 | |
| 	if (w != ibuf->x || h != ibuf->y) {
 | |
| 		float facx = (float)w / (float)ibuf->x;
 | |
| 		float facy = (float)h / (float)ibuf->y;
 | |
| 		glPixelZoom(facx, facy);
 | |
| 	}
 | |
| 	glaDrawPixelsAuto((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, ibuf->rect);
 | |
| 	
 | |
| 	glPixelZoom(1.0f, 1.0f);
 | |
| 	
 | |
| 	glDisable(GL_BLEND);
 | |
| 	
 | |
| #if 0
 | |
| 	// restore scissortest
 | |
| 	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
 | |
| #endif
 | |
| 	
 | |
| #endif
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| #ifdef WITH_INTERNATIONAL
 | |
| static void ui_draw_but_CHARTAB(uiBut *but)
 | |
| {
 | |
| 	/* XXX 2.50 bad global access */
 | |
| 	/* Some local variables */
 | |
| 	float sx, sy, ex, ey;
 | |
| 	float width, height;
 | |
| 	float butw, buth;
 | |
| 	int x, y, cs;
 | |
| 	wchar_t wstr[2];
 | |
| 	unsigned char ustr[16];
 | |
| 	PackedFile *pf;
 | |
| 	int result = 0;
 | |
| 	int charmax = G.charmax;
 | |
| 	
 | |
| 	/* FO_BUILTIN_NAME font in use. There are TTF FO_BUILTIN_NAME and non-TTF FO_BUILTIN_NAME fonts */
 | |
| 	if (BKE_vfont_is_builtin(G.selfont)) {
 | |
| 		if (G.ui_international == TRUE) {
 | |
| 			charmax = 0xff;
 | |
| 		}
 | |
| 		else {
 | |
| 			charmax = 0xff;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Category list exited without selecting the area */
 | |
| 	if (G.charmax == 0)
 | |
| 		charmax = G.charmax = 0xffff;
 | |
| 
 | |
| 	/* Calculate the size of the button */
 | |
| 	width  = abs(BLI_rcti_size_x(rect));
 | |
| 	height = abs(BLI_rcti_size_y(rect));
 | |
| 	
 | |
| 	butw = floor(width / 12);
 | |
| 	buth = floor(height / 6);
 | |
| 	
 | |
| 	/* Initialize variables */
 | |
| 	sx = rect->xmin;
 | |
| 	ex = rect->xmin + butw;
 | |
| 	sy = rect->ymin + height - buth;
 | |
| 	ey = rect->ymin + height;
 | |
| 
 | |
| 	cs = G.charstart;
 | |
| 
 | |
| 	/* Set the font, in case it is not FO_BUILTIN_NAME font */
 | |
| 	if (G.selfont && BKE_vfont_is_builtin(G.selfont) == FALSE) {
 | |
| 		/* Is the font file packed, if so then use the packed file */
 | |
| 		if (G.selfont->packedfile) {
 | |
| 			pf = G.selfont->packedfile;
 | |
| 			FTF_SetFont(pf->data, pf->size, 14.0);
 | |
| 		}
 | |
| 		else {
 | |
| 			char tmpStr[256];
 | |
| 			int err;
 | |
| 
 | |
| 			BLI_strncpy(tmpStr, G.selfont->name, sizeof(tmpStr));
 | |
| 			BLI_path_abs(tmpStr, G.main->name);
 | |
| 			err = FTF_SetFont((unsigned char *)tmpStr, 0, 14.0);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		if (G.ui_international == TRUE) {
 | |
| 			FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 14.0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Start drawing the button itself */
 | |
| 	glShadeModel(GL_SMOOTH);
 | |
| 
 | |
| 	glColor3ub(200,  200,  200);
 | |
| 	glRectf((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
 | |
| 
 | |
| 	glColor3ub(0,  0,  0);
 | |
| 	for (y = 0; y < 6; y++) {
 | |
| 		/* Do not draw more than the category allows */
 | |
| 		if (cs > charmax) break;
 | |
| 
 | |
| 		for (x = 0; x < 12; x++)
 | |
| 		{
 | |
| 			/* Do not draw more than the category allows */
 | |
| 			if (cs > charmax) break;
 | |
| 
 | |
| 			/* Draw one grid cell */
 | |
| 			glBegin(GL_LINE_LOOP);
 | |
| 			glVertex2f(sx, sy);
 | |
| 			glVertex2f(ex, sy);
 | |
| 			glVertex2f(ex, ey);
 | |
| 			glVertex2f(sx, ey);
 | |
| 			glEnd();
 | |
| 
 | |
| 			/* Draw character inside the cell */
 | |
| 			memset(wstr, 0, sizeof(wchar_t) * 2);
 | |
| 			memset(ustr, 0, 16);
 | |
| 
 | |
| 			/* Set the font to be either unicode or FO_BUILTIN_NAME */
 | |
| 			wstr[0] = cs;
 | |
| 			if (BKE_vfont_is_builtin(G.selfont) == FALSE) {
 | |
| 				BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr));
 | |
| 			}
 | |
| 			else {
 | |
| 				if (G.ui_international == TRUE) {
 | |
| 					BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr));
 | |
| 				}
 | |
| 				else {
 | |
| 					ustr[0] = cs;
 | |
| 					ustr[1] = 0;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if ((G.selfont && (BKE_vfont_is_builtin(G.selfont) == FALSE)) ||
 | |
| 			    (G.selfont && (BKE_vfont_is_builtin(G.selfont) == TRUE) && G.ui_international == TRUE))
 | |
| 			{
 | |
| 				float wid;
 | |
| 				float llx, lly, llz, urx, ury, urz;
 | |
| 				float dx, dy;
 | |
| 				float px, py;
 | |
| 	
 | |
| 				/* Calculate the position */
 | |
| 				wid = FTF_GetStringWidth((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
 | |
| 				FTF_GetBoundingBox((char *) ustr, &llx, &lly, &llz, &urx, &ury, &urz, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
 | |
| 				dx = urx - llx;
 | |
| 				dy = ury - lly;
 | |
| 
 | |
| 				/* This isn't fully functional since the but->aspect isn't working like I suspected */
 | |
| 				px = sx + ((butw / but->aspect) - dx) / 2;
 | |
| 				py = sy + ((buth / but->aspect) - dy) / 2;
 | |
| 
 | |
| 				/* Set the position and draw the character */
 | |
| 				ui_rasterpos_safe(px, py, but->aspect);
 | |
| 				FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
 | |
| 			}
 | |
| 			else {
 | |
| 				ui_rasterpos_safe(sx + butw / 2, sy + buth / 2, but->aspect);
 | |
| 				UI_DrawString(but->font, (char *) ustr, 0);
 | |
| 			}
 | |
| 
 | |
| 			/* Calculate the next position and character */
 | |
| 			sx += butw;
 | |
| 			ex += butw;
 | |
| 			cs++;
 | |
| 		}
 | |
| 		/* Add the y position and reset x position */
 | |
| 		sy -= buth; 
 | |
| 		ey -= buth;
 | |
| 		sx = rect->xmin;
 | |
| 		ex = rect->xmin + butw;
 | |
| 	}
 | |
| 	glShadeModel(GL_FLAT);
 | |
| 
 | |
| 	/* Return Font Settings to original */
 | |
| 	if (U.fontsize && U.fontname[0]) {
 | |
| 		result = FTF_SetFont((unsigned char *)U.fontname, 0, U.fontsize);
 | |
| 	}
 | |
| 	else if (U.fontsize) {
 | |
| 		result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
 | |
| 	}
 | |
| 
 | |
| 	if (result == 0) {
 | |
| 		result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 11);
 | |
| 	}
 | |
| 	
 | |
| 	/* resets the font size */
 | |
| 	if (G.ui_international == TRUE) {
 | |
| 		// uiSetCurFont(but->block, UI_HELV);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #endif /* WITH_INTERNATIONAL */
 | |
| #endif
 | |
| 
 | |
| static void draw_scope_end(const rctf *rect, GLint *scissor)
 | |
| {
 | |
| 	float scaler_x1, scaler_x2;
 | |
| 	
 | |
| 	/* restore scissortest */
 | |
| 	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
 | |
| 	
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	
 | |
| 	/* scale widget */
 | |
| 	scaler_x1 = rect->xmin + BLI_rctf_size_x(rect) / 2 - SCOPE_RESIZE_PAD;
 | |
| 	scaler_x2 = rect->xmin + BLI_rctf_size_x(rect) / 2 + SCOPE_RESIZE_PAD;
 | |
| 	
 | |
| 	glColor4f(0.f, 0.f, 0.f, 0.25f);
 | |
| 	fdrawline(scaler_x1, rect->ymin - 4, scaler_x2, rect->ymin - 4);
 | |
| 	fdrawline(scaler_x1, rect->ymin - 7, scaler_x2, rect->ymin - 7);
 | |
| 	glColor4f(1.f, 1.f, 1.f, 0.25f);
 | |
| 	fdrawline(scaler_x1, rect->ymin - 5, scaler_x2, rect->ymin - 5);
 | |
| 	fdrawline(scaler_x1, rect->ymin - 8, scaler_x2, rect->ymin - 8);
 | |
| 	
 | |
| 	/* outline */
 | |
| 	glColor4f(0.f, 0.f, 0.f, 0.5f);
 | |
| 	uiSetRoundBox(UI_CNR_ALL);
 | |
| 	uiDrawBox(GL_LINE_LOOP, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f);
 | |
| }
 | |
| 
 | |
| static void histogram_draw_one(float r, float g, float b, float alpha,
 | |
|                                float x, float y, float w, float h, float *data, int res, const short is_line)
 | |
| {
 | |
| 	int i;
 | |
| 	
 | |
| 	if (is_line) {
 | |
| 
 | |
| 		glLineWidth(1.5);
 | |
| 		glBlendFunc(GL_SRC_ALPHA, GL_ONE);
 | |
| 		glColor4f(r, g, b, alpha);
 | |
| 
 | |
| 		/* curve outline */
 | |
| 
 | |
| 		glBlendFunc(GL_SRC_ALPHA, GL_ONE);
 | |
| 		glEnable(GL_LINE_SMOOTH);
 | |
| 		glBegin(GL_LINE_STRIP);
 | |
| 		for (i = 0; i < res; i++) {
 | |
| 			float x2 = x + i * (w / (float)res);
 | |
| 			glVertex2f(x2, y + (data[i] * h));
 | |
| 		}
 | |
| 		glEnd();
 | |
| 		glDisable(GL_LINE_SMOOTH);
 | |
| 
 | |
| 		glLineWidth(1.0);
 | |
| 	}
 | |
| 	else {
 | |
| 		/* under the curve */
 | |
| 		glBlendFunc(GL_SRC_ALPHA, GL_ONE);
 | |
| 		glColor4f(r, g, b, alpha);
 | |
| 
 | |
| 		glShadeModel(GL_FLAT);
 | |
| 		glBegin(GL_QUAD_STRIP);
 | |
| 		glVertex2f(x, y);
 | |
| 		glVertex2f(x, y + (data[0] * h));
 | |
| 		for (i = 1; i < res; i++) {
 | |
| 			float x2 = x + i * (w / (float)res);
 | |
| 			glVertex2f(x2, y + (data[i] * h));
 | |
| 			glVertex2f(x2, y);
 | |
| 		}
 | |
| 		glEnd();
 | |
| 
 | |
| 		/* curve outline */
 | |
| 		glColor4f(0.f, 0.f, 0.f, 0.25f);
 | |
| 
 | |
| 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		glEnable(GL_LINE_SMOOTH);
 | |
| 		glBegin(GL_LINE_STRIP);
 | |
| 		for (i = 0; i < res; i++) {
 | |
| 			float x2 = x + i * (w / (float)res);
 | |
| 			glVertex2f(x2, y + (data[i] * h));
 | |
| 		}
 | |
| 		glEnd();
 | |
| 		glDisable(GL_LINE_SMOOTH);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #define HISTOGRAM_TOT_GRID_LINES 4
 | |
| 
 | |
| void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
 | |
| {
 | |
| 	Histogram *hist = (Histogram *)but->poin;
 | |
| 	int res = hist->x_resolution;
 | |
| 	rctf rect;
 | |
| 	int i;
 | |
| 	float w, h;
 | |
| 	const short is_line = (hist->flag & HISTO_FLAG_LINE) != 0;
 | |
| 	//float alpha;
 | |
| 	GLint scissor[4];
 | |
| 	
 | |
| 	rect.xmin = (float)recti->xmin + 1;
 | |
| 	rect.xmax = (float)recti->xmax - 1;
 | |
| 	rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
 | |
| 	rect.ymax = (float)recti->ymax - 1;
 | |
| 	
 | |
| 	w = BLI_rctf_size_x(&rect);
 | |
| 	h = BLI_rctf_size_y(&rect) * hist->ymax;
 | |
| 	
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	
 | |
| 	glColor4f(0.f, 0.f, 0.f, 0.3f);
 | |
| 	uiSetRoundBox(UI_CNR_ALL);
 | |
| 	uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
 | |
| 
 | |
| 	/* need scissor test, histogram can draw outside of boundary */
 | |
| 	glGetIntegerv(GL_VIEWPORT, scissor);
 | |
| 	glScissor(ar->winrct.xmin + (rect.xmin - 1),
 | |
| 	          ar->winrct.ymin + (rect.ymin - 1),
 | |
| 	          (rect.xmax + 1) - (rect.xmin - 1),
 | |
| 	          (rect.ymax + 1) - (rect.ymin - 1));
 | |
| 
 | |
| 	glColor4f(1.f, 1.f, 1.f, 0.08f);
 | |
| 	/* draw grid lines here */
 | |
| 	for (i = 1; i < (HISTOGRAM_TOT_GRID_LINES + 1); i++) {
 | |
| 		const float fac = (float)i / (float)HISTOGRAM_TOT_GRID_LINES;
 | |
| 
 | |
| 		/* so we can tell the 1.0 color point */
 | |
| 		if (i == HISTOGRAM_TOT_GRID_LINES) {
 | |
| 			glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
 | |
| 		}
 | |
| 
 | |
| 		fdrawline(rect.xmin, rect.ymin + fac * h, rect.xmax, rect.ymin + fac * h);
 | |
| 		fdrawline(rect.xmin + fac * w, rect.ymin, rect.xmin + fac * w, rect.ymax);
 | |
| 	}
 | |
| 	
 | |
| 	if (hist->mode == HISTO_MODE_LUMA) {
 | |
| 		histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res, is_line);
 | |
| 	}
 | |
| 	else if (hist->mode == HISTO_MODE_ALPHA) {
 | |
| 		histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_a, res, is_line);
 | |
| 	}
 | |
| 	else {
 | |
| 		if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_R)
 | |
| 			histogram_draw_one(1.0, 0.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_r, res, is_line);
 | |
| 		if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_G)
 | |
| 			histogram_draw_one(0.0, 1.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_g, res, is_line);
 | |
| 		if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_B)
 | |
| 			histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res, is_line);
 | |
| 	}
 | |
| 	
 | |
| 	/* outline, scale gripper */
 | |
| 	draw_scope_end(&rect, scissor);
 | |
| }
 | |
| 
 | |
| #undef HISTOGRAM_TOT_GRID_LINES
 | |
| 
 | |
| void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
 | |
| {
 | |
| 	Scopes *scopes = (Scopes *)but->poin;
 | |
| 	rctf rect;
 | |
| 	int i, c;
 | |
| 	float w, w3, h, alpha, yofs;
 | |
| 	GLint scissor[4];
 | |
| 	float colors[3][3] = MAT3_UNITY;
 | |
| 	float colorsycc[3][3] = {{1, 0, 1}, {1, 1, 0}, {0, 1, 1}};
 | |
| 	float colors_alpha[3][3], colorsycc_alpha[3][3]; /* colors  pre multiplied by alpha for speed up */
 | |
| 	float min, max;
 | |
| 	
 | |
| 	if (scopes == NULL) return;
 | |
| 	
 | |
| 	rect.xmin = (float)recti->xmin + 1;
 | |
| 	rect.xmax = (float)recti->xmax - 1;
 | |
| 	rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
 | |
| 	rect.ymax = (float)recti->ymax - 1;
 | |
| 
 | |
| 	if (scopes->wavefrm_yfac < 0.5f)
 | |
| 		scopes->wavefrm_yfac = 0.98f;
 | |
| 	w = BLI_rctf_size_x(&rect) - 7;
 | |
| 	h = BLI_rctf_size_y(&rect) * scopes->wavefrm_yfac;
 | |
| 	yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) / 2.0f;
 | |
| 	w3 = w / 3.0f;
 | |
| 	
 | |
| 	/* log scale for alpha */
 | |
| 	alpha = scopes->wavefrm_alpha * scopes->wavefrm_alpha;
 | |
| 	
 | |
| 	for (c = 0; c < 3; c++) {
 | |
| 		for (i = 0; i < 3; i++) {
 | |
| 			colors_alpha[c][i] = colors[c][i] * alpha;
 | |
| 			colorsycc_alpha[c][i] = colorsycc[c][i] * alpha;
 | |
| 		}
 | |
| 	}
 | |
| 			
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	
 | |
| 	glColor4f(0.f, 0.f, 0.f, 0.3f);
 | |
| 	uiSetRoundBox(UI_CNR_ALL);
 | |
| 	uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
 | |
| 	
 | |
| 
 | |
| 	/* need scissor test, waveform can draw outside of boundary */
 | |
| 	glGetIntegerv(GL_VIEWPORT, scissor);
 | |
| 	glScissor(ar->winrct.xmin + (rect.xmin - 1),
 | |
| 	          ar->winrct.ymin + (rect.ymin - 1),
 | |
| 	          (rect.xmax + 1) - (rect.xmin - 1),
 | |
| 	          (rect.ymax + 1) - (rect.ymin - 1));
 | |
| 
 | |
| 	glColor4f(1.f, 1.f, 1.f, 0.08f);
 | |
| 	/* draw grid lines here */
 | |
| 	for (i = 0; i < 6; i++) {
 | |
| 		char str[4];
 | |
| 		BLI_snprintf(str, sizeof(str), "%-3d", i * 20);
 | |
| 		str[3] = '\0';
 | |
| 		fdrawline(rect.xmin + 22, yofs + (i / 5.f) * h, rect.xmax + 1, yofs + (i / 5.f) * h);
 | |
| 		BLF_draw_default(rect.xmin + 1, yofs - 5 + (i / 5.f) * h, 0, str, sizeof(str) - 1);
 | |
| 		/* in the loop because blf_draw reset it */
 | |
| 		glEnable(GL_BLEND);
 | |
| 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	}
 | |
| 	/* 3 vertical separation */
 | |
| 	if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) {
 | |
| 		for (i = 1; i < 3; i++) {
 | |
| 			fdrawline(rect.xmin + i * w3, rect.ymin, rect.xmin + i * w3, rect.ymax);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* separate min max zone on the right */
 | |
| 	fdrawline(rect.xmin + w, rect.ymin, rect.xmin + w, rect.ymax);
 | |
| 	/* 16-235-240 level in case of ITU-R BT601/709 */
 | |
| 	glColor4f(1.f, 0.4f, 0.f, 0.2f);
 | |
| 	if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) {
 | |
| 		fdrawline(rect.xmin + 22, yofs + h * 16.0f / 255.0f, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
 | |
| 		fdrawline(rect.xmin + 22, yofs + h * 235.0f / 255.0f, rect.xmin + w3, yofs + h * 235.0f / 255.0f);
 | |
| 		fdrawline(rect.xmin + 3 * w3, yofs + h * 235.0f / 255.0f, rect.xmax + 1, yofs + h * 235.0f / 255.0f);
 | |
| 		fdrawline(rect.xmin + w3, yofs + h * 240.0f / 255.0f, rect.xmax + 1, yofs + h * 240.0f / 255.0f);
 | |
| 	}
 | |
| 	/* 7.5 IRE black point level for NTSC */
 | |
| 	if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA)
 | |
| 		fdrawline(rect.xmin, yofs + h * 0.075f, rect.xmax + 1, yofs + h * 0.075f);
 | |
| 
 | |
| 	if (scopes->ok && scopes->waveform_1 != NULL) {
 | |
| 		
 | |
| 		/* LUMA (1 channel) */
 | |
| 		glBlendFunc(GL_ONE, GL_ONE);
 | |
| 		glColor3f(alpha, alpha, alpha);
 | |
| 		if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
 | |
| 
 | |
| 			glBlendFunc(GL_ONE, GL_ONE);
 | |
| 			
 | |
| 			glPushMatrix();
 | |
| 			glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 			
 | |
| 			glTranslatef(rect.xmin, yofs, 0.f);
 | |
| 			glScalef(w, h, 0.f);
 | |
| 			glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
 | |
| 			glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
 | |
| 					
 | |
| 			glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 			glPopMatrix();
 | |
| 
 | |
| 			/* min max */
 | |
| 			glColor3f(0.5f, 0.5f, 0.5f);
 | |
| 			min = yofs + scopes->minmax[0][0] * h;
 | |
| 			max = yofs + scopes->minmax[0][1] * h;
 | |
| 			CLAMP(min, rect.ymin, rect.ymax);
 | |
| 			CLAMP(max, rect.ymin, rect.ymax);
 | |
| 			fdrawline(rect.xmax - 3, min, rect.xmax - 3, max);
 | |
| 		}
 | |
| 
 | |
| 		/* RGB / YCC (3 channels) */
 | |
| 		else if (ELEM4(scopes->wavefrm_mode,
 | |
| 		               SCOPES_WAVEFRM_RGB,
 | |
| 		               SCOPES_WAVEFRM_YCC_601,
 | |
| 		               SCOPES_WAVEFRM_YCC_709,
 | |
| 		               SCOPES_WAVEFRM_YCC_JPEG))
 | |
| 		{
 | |
| 			int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB);
 | |
| 			
 | |
| 			glBlendFunc(GL_ONE, GL_ONE);
 | |
| 			
 | |
| 			glPushMatrix();
 | |
| 			glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 			
 | |
| 			glTranslatef(rect.xmin, yofs, 0.f);
 | |
| 			glScalef(w3, h, 0.f);
 | |
| 			
 | |
| 			glColor3fv((rgb) ? colors_alpha[0] : colorsycc_alpha[0]);
 | |
| 			glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
 | |
| 			glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
 | |
| 
 | |
| 			glTranslatef(1.f, 0.f, 0.f);
 | |
| 			glColor3fv((rgb) ? colors_alpha[1] : colorsycc_alpha[1]);
 | |
| 			glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_2);
 | |
| 			glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
 | |
| 			
 | |
| 			glTranslatef(1.f, 0.f, 0.f);
 | |
| 			glColor3fv((rgb) ? colors_alpha[2] : colorsycc_alpha[2]);
 | |
| 			glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_3);
 | |
| 			glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
 | |
| 			
 | |
| 			glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 			glPopMatrix();
 | |
| 
 | |
| 			
 | |
| 			/* min max */
 | |
| 			for (c = 0; c < 3; c++) {
 | |
| 				if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB)
 | |
| 					glColor3f(colors[c][0] * 0.75f, colors[c][1] * 0.75f, colors[c][2] * 0.75f);
 | |
| 				else
 | |
| 					glColor3f(colorsycc[c][0] * 0.75f, colorsycc[c][1] * 0.75f, colorsycc[c][2] * 0.75f);
 | |
| 				min = yofs + scopes->minmax[c][0] * h;
 | |
| 				max = yofs + scopes->minmax[c][1] * h;
 | |
| 				CLAMP(min, rect.ymin, rect.ymax);
 | |
| 				CLAMP(max, rect.ymin, rect.ymax);
 | |
| 				fdrawline(rect.xmin + w + 2 + c * 2, min, rect.xmin + w + 2 + c * 2, max);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 	}
 | |
| 	
 | |
| 	/* outline, scale gripper */
 | |
| 	draw_scope_end(&rect, scissor);
 | |
| }
 | |
| 
 | |
| static float polar_to_x(float center, float diam, float ampli, float angle)
 | |
| {
 | |
| 	return center + diam *ampli * cosf(angle);
 | |
| }
 | |
| 
 | |
| static float polar_to_y(float center, float diam, float ampli, float angle)
 | |
| {
 | |
| 	return center + diam *ampli * sinf(angle);
 | |
| }
 | |
| 
 | |
| static void vectorscope_draw_target(float centerx, float centery, float diam, const float colf[3])
 | |
| {
 | |
| 	float y, u, v;
 | |
| 	float tangle = 0.f, tampli;
 | |
| 	float dangle, dampli, dangle2, dampli2;
 | |
| 
 | |
| 	rgb_to_yuv(colf[0], colf[1], colf[2], &y, &u, &v);
 | |
| 	if (u > 0 && v >= 0) tangle = atanf(v / u);
 | |
| 	else if (u > 0 && v < 0) tangle = atanf(v / u) + 2.0f * (float)M_PI;
 | |
| 	else if (u < 0) tangle = atanf(v / u) + (float)M_PI;
 | |
| 	else if (u == 0 && v > 0.0f) tangle = (float)M_PI / 2.0f;
 | |
| 	else if (u == 0 && v < 0.0f) tangle = -(float)M_PI / 2.0f;
 | |
| 	tampli = sqrtf(u * u + v * v);
 | |
| 
 | |
| 	/* small target vary by 2.5 degree and 2.5 IRE unit */
 | |
| 	glColor4f(1.0f, 1.0f, 1.0, 0.12f);
 | |
| 	dangle = DEG2RADF(2.5f);
 | |
| 	dampli = 2.5f / 200.0f;
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
 | |
| 	glEnd();
 | |
| 	/* big target vary by 10 degree and 20% amplitude */
 | |
| 	glColor4f(1.0f, 1.0f, 1.0, 0.12f);
 | |
| 	dangle = DEG2RADF(10.0f);
 | |
| 	dampli = 0.2f * tampli;
 | |
| 	dangle2 = DEG2RADF(5.0f);
 | |
| 	dampli2 = 0.5f * dampli;
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2));
 | |
| 	glEnd();
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2));
 | |
| 	glEnd();
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2));
 | |
| 	glEnd();
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
 | |
| 	glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2));
 | |
| 	glEnd();
 | |
| }
 | |
| 
 | |
| void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
 | |
| {
 | |
| 	const float skin_rad = DEG2RADF(123.0f); /* angle in radians of the skin tone line */
 | |
| 	Scopes *scopes = (Scopes *)but->poin;
 | |
| 	rctf rect;
 | |
| 	int i, j;
 | |
| 	float w, h, centerx, centery, diam;
 | |
| 	float alpha;
 | |
| 	const float colors[6][3] = {
 | |
| 	    {0.75, 0.0, 0.0},  {0.75, 0.75, 0.0}, {0.0, 0.75, 0.0},
 | |
| 	    {0.0, 0.75, 0.75}, {0.0, 0.0, 0.75},  {0.75, 0.0, 0.75}};
 | |
| 	GLint scissor[4];
 | |
| 	
 | |
| 	rect.xmin = (float)recti->xmin + 1;
 | |
| 	rect.xmax = (float)recti->xmax - 1;
 | |
| 	rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
 | |
| 	rect.ymax = (float)recti->ymax - 1;
 | |
| 	
 | |
| 	w = BLI_rctf_size_x(&rect);
 | |
| 	h = BLI_rctf_size_y(&rect);
 | |
| 	centerx = rect.xmin + w / 2;
 | |
| 	centery = rect.ymin + h / 2;
 | |
| 	diam = (w < h) ? w : h;
 | |
| 	
 | |
| 	alpha = scopes->vecscope_alpha * scopes->vecscope_alpha * scopes->vecscope_alpha;
 | |
| 			
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	
 | |
| 	glColor4f(0.f, 0.f, 0.f, 0.3f);
 | |
| 	uiSetRoundBox(UI_CNR_ALL);
 | |
| 	uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
 | |
| 
 | |
| 	/* need scissor test, hvectorscope can draw outside of boundary */
 | |
| 	glGetIntegerv(GL_VIEWPORT, scissor);
 | |
| 	glScissor(ar->winrct.xmin + (rect.xmin - 1),
 | |
| 	          ar->winrct.ymin + (rect.ymin - 1),
 | |
| 	          (rect.xmax + 1) - (rect.xmin - 1),
 | |
| 	          (rect.ymax + 1) - (rect.ymin - 1));
 | |
| 	
 | |
| 	glColor4f(1.f, 1.f, 1.f, 0.08f);
 | |
| 	/* draw grid elements */
 | |
| 	/* cross */
 | |
| 	fdrawline(centerx - (diam / 2) - 5, centery, centerx + (diam / 2) + 5, centery);
 | |
| 	fdrawline(centerx, centery - (diam / 2) - 5, centerx, centery + (diam / 2) + 5);
 | |
| 	/* circles */
 | |
| 	for (j = 0; j < 5; j++) {
 | |
| 		glBegin(GL_LINE_STRIP);
 | |
| 		for (i = 0; i <= 360; i = i + 15) {
 | |
| 			const float a = DEG2RADF((float)i);
 | |
| 			const float r = (j + 1) / 10.0f;
 | |
| 			glVertex2f(polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a));
 | |
| 		}
 | |
| 		glEnd();
 | |
| 	}
 | |
| 	/* skin tone line */
 | |
| 	glColor4f(1.f, 0.4f, 0.f, 0.2f);
 | |
| 	fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5, skin_rad),
 | |
| 	          polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1, skin_rad));
 | |
| 	/* saturation points */
 | |
| 	for (i = 0; i < 6; i++)
 | |
| 		vectorscope_draw_target(centerx, centery, diam, colors[i]);
 | |
| 	
 | |
| 	if (scopes->ok && scopes->vecscope != NULL) {
 | |
| 		/* pixel point cloud */
 | |
| 		glBlendFunc(GL_ONE, GL_ONE);
 | |
| 		glColor3f(alpha, alpha, alpha);
 | |
| 
 | |
| 		glPushMatrix();
 | |
| 		glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 
 | |
| 		glTranslatef(centerx, centery, 0.f);
 | |
| 		glScalef(diam, diam, 0.f);
 | |
| 
 | |
| 		glVertexPointer(2, GL_FLOAT, 0, scopes->vecscope);
 | |
| 		glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
 | |
| 		
 | |
| 		glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 		glPopMatrix();
 | |
| 	}
 | |
| 
 | |
| 	/* outline, scale gripper */
 | |
| 	draw_scope_end(&rect, scissor);
 | |
| 		
 | |
| 	glDisable(GL_BLEND);
 | |
| }
 | |
| 
 | |
| void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
 | |
| {
 | |
| 	ColorBand *coba;
 | |
| 	CBData *cbd;
 | |
| 	float x1, y1, sizex, sizey;
 | |
| 	float v3[2], v1[2], v2[2], v1a[2], v2a[2];
 | |
| 	int a;
 | |
| 	float pos, colf[4] = {0, 0, 0, 0}; /* initialize in case the colorband isn't valid */
 | |
| 	struct ColorManagedDisplay *display = NULL;
 | |
| 
 | |
| 	coba = (ColorBand *)(but->editcoba ? but->editcoba : but->poin);
 | |
| 	if (coba == NULL) return;
 | |
| 
 | |
| 	if (but->block->color_profile)
 | |
| 		display = ui_block_display_get(but->block);
 | |
| 
 | |
| 	x1 = rect->xmin;
 | |
| 	y1 = rect->ymin;
 | |
| 	sizex = rect->xmax - x1;
 | |
| 	sizey = rect->ymax - y1;
 | |
| 
 | |
| 	/* first background, to show tranparency */
 | |
| 
 | |
| 	glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
 | |
| 	glRectf(x1, y1, x1 + sizex, y1 + sizey);
 | |
| 	glEnable(GL_POLYGON_STIPPLE);
 | |
| 	glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
 | |
| 	glPolygonStipple(checker_stipple_sml);
 | |
| 	glRectf(x1, y1, x1 + sizex, y1 + sizey);
 | |
| 	glDisable(GL_POLYGON_STIPPLE);
 | |
| 
 | |
| 	glShadeModel(GL_FLAT);
 | |
| 	glEnable(GL_BLEND);
 | |
| 	
 | |
| 	cbd = coba->data;
 | |
| 	
 | |
| 	v1[0] = v2[0] = x1;
 | |
| 	v1[1] = y1;
 | |
| 	v2[1] = y1 + sizey;
 | |
| 	
 | |
| 	glBegin(GL_QUAD_STRIP);
 | |
| 	
 | |
| 	glColor4fv(&cbd->r);
 | |
| 	glVertex2fv(v1);
 | |
| 	glVertex2fv(v2);
 | |
| 
 | |
| 	for (a = 1; a <= sizex; a++) {
 | |
| 		pos = ((float)a) / (sizex - 1);
 | |
| 		do_colorband(coba, pos, colf);
 | |
| 		if (display)
 | |
| 			IMB_colormanagement_scene_linear_to_display_v3(colf, display);
 | |
| 		
 | |
| 		v1[0] = v2[0] = x1 + a;
 | |
| 		
 | |
| 		glColor4fv(colf);
 | |
| 		glVertex2fv(v1);
 | |
| 		glVertex2fv(v2);
 | |
| 	}
 | |
| 	
 | |
| 	glEnd();
 | |
| 	glShadeModel(GL_FLAT);
 | |
| 	glDisable(GL_BLEND);
 | |
| 	
 | |
| 	/* outline */
 | |
| 	glColor4f(0.0, 0.0, 0.0, 1.0);
 | |
| 	fdrawbox(x1, y1, x1 + sizex, y1 + sizey);
 | |
| 	
 | |
| 	/* help lines */
 | |
| 	v1[0] = v2[0] = v3[0] = x1;
 | |
| 	v1[1] = y1;
 | |
| 	v1a[1] = y1 + 0.25f * sizey;
 | |
| 	v2[1] = y1 + 0.5f * sizey;
 | |
| 	v2a[1] = y1 + 0.75f * sizey;
 | |
| 	v3[1] = y1 + sizey;
 | |
| 	
 | |
| 	
 | |
| 	cbd = coba->data;
 | |
| 	glBegin(GL_LINES);
 | |
| 	for (a = 0; a < coba->tot; a++, cbd++) {
 | |
| 		v1[0] = v2[0] = v3[0] = v1a[0] = v2a[0] = x1 + cbd->pos * sizex;
 | |
| 		
 | |
| 		if (a == coba->cur) {
 | |
| 			glColor3ub(0, 0, 0);
 | |
| 			glVertex2fv(v1);
 | |
| 			glVertex2fv(v3);
 | |
| 			glEnd();
 | |
| 			
 | |
| 			setlinestyle(2);
 | |
| 			glBegin(GL_LINES);
 | |
| 			glColor3ub(255, 255, 255);
 | |
| 			glVertex2fv(v1);
 | |
| 			glVertex2fv(v3);
 | |
| 			glEnd();
 | |
| 			setlinestyle(0);
 | |
| 			glBegin(GL_LINES);
 | |
| 			
 | |
| #if 0
 | |
| 			glColor3ub(0, 0, 0);
 | |
| 			glVertex2fv(v1);
 | |
| 			glVertex2fv(v1a);
 | |
| 			glColor3ub(255, 255, 255);
 | |
| 			glVertex2fv(v1a);
 | |
| 			glVertex2fv(v2);
 | |
| 			glColor3ub(0, 0, 0);
 | |
| 			glVertex2fv(v2);
 | |
| 			glVertex2fv(v2a);
 | |
| 			glColor3ub(255, 255, 255);
 | |
| 			glVertex2fv(v2a);
 | |
| 			glVertex2fv(v3);
 | |
| #endif
 | |
| 		}
 | |
| 		else {
 | |
| 			glColor3ub(0, 0, 0);
 | |
| 			glVertex2fv(v1);
 | |
| 			glVertex2fv(v2);
 | |
| 			
 | |
| 			glColor3ub(255, 255, 255);
 | |
| 			glVertex2fv(v2);
 | |
| 			glVertex2fv(v3);
 | |
| 		}
 | |
| 	}
 | |
| 	glEnd();
 | |
| 
 | |
| }
 | |
| 
 | |
| void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
 | |
| {
 | |
| 	static GLuint displist = 0;
 | |
| 	int a, old[8];
 | |
| 	GLfloat diff[4], diffn[4] = {1.0f, 1.0f, 1.0f, 1.0f};
 | |
| 	float vec0[4] = {0.0f, 0.0f, 0.0f, 0.0f};
 | |
| 	float dir[4], size;
 | |
| 	
 | |
| 	/* store stuff */
 | |
| 	glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
 | |
| 		
 | |
| 	/* backdrop */
 | |
| 	glColor3ubv((unsigned char *)wcol->inner);
 | |
| 	uiSetRoundBox(UI_CNR_ALL);
 | |
| 	uiDrawBox(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f);
 | |
| 	
 | |
| 	/* sphere color */
 | |
| 	glMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
 | |
| 	glCullFace(GL_BACK);
 | |
| 	glEnable(GL_CULL_FACE);
 | |
| 	
 | |
| 	/* disable blender light */
 | |
| 	for (a = 0; a < 8; a++) {
 | |
| 		old[a] = glIsEnabled(GL_LIGHT0 + a);
 | |
| 		glDisable(GL_LIGHT0 + a);
 | |
| 	}
 | |
| 	
 | |
| 	/* own light */
 | |
| 	glEnable(GL_LIGHT7);
 | |
| 	glEnable(GL_LIGHTING);
 | |
| 	
 | |
| 	ui_get_but_vectorf(but, dir);
 | |
| 
 | |
| 	dir[3] = 0.0f;   /* glLightfv needs 4 args, 0.0 is sun */
 | |
| 	glLightfv(GL_LIGHT7, GL_POSITION, dir); 
 | |
| 	glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn); 
 | |
| 	glLightfv(GL_LIGHT7, GL_SPECULAR, vec0); 
 | |
| 	glLightf(GL_LIGHT7, GL_CONSTANT_ATTENUATION, 1.0f);
 | |
| 	glLightf(GL_LIGHT7, GL_LINEAR_ATTENUATION, 0.0f);
 | |
| 	
 | |
| 	/* transform to button */
 | |
| 	glPushMatrix();
 | |
| 	glTranslatef(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect), 0.0f);
 | |
| 	
 | |
| 	if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect))
 | |
| 		size = BLI_rcti_size_x(rect) / 200.f;
 | |
| 	else
 | |
| 		size = BLI_rcti_size_y(rect) / 200.f;
 | |
| 	
 | |
| 	glScalef(size, size, size);
 | |
| 
 | |
| 	if (displist == 0) {
 | |
| 		GLUquadricObj *qobj;
 | |
| 
 | |
| 		displist = glGenLists(1);
 | |
| 		glNewList(displist, GL_COMPILE);
 | |
| 		
 | |
| 		qobj = gluNewQuadric();
 | |
| 		gluQuadricDrawStyle(qobj, GLU_FILL);
 | |
| 		glShadeModel(GL_SMOOTH);
 | |
| 		gluSphere(qobj, 100.0, 32, 24);
 | |
| 		glShadeModel(GL_FLAT);
 | |
| 		gluDeleteQuadric(qobj);
 | |
| 		
 | |
| 		glEndList();
 | |
| 	}
 | |
| 
 | |
| 	glCallList(displist);
 | |
| 
 | |
| 	/* restore */
 | |
| 	glDisable(GL_LIGHTING);
 | |
| 	glDisable(GL_CULL_FACE);
 | |
| 	glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); 
 | |
| 	glDisable(GL_LIGHT7);
 | |
| 	
 | |
| 	/* AA circle */
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glEnable(GL_LINE_SMOOTH);
 | |
| 	glColor3ubv((unsigned char *)wcol->inner);
 | |
| 	glutil_draw_lined_arc(0.0f, M_PI * 2.0, 100.0f, 32);
 | |
| 	glDisable(GL_BLEND);
 | |
| 	glDisable(GL_LINE_SMOOTH);
 | |
| 
 | |
| 	/* matrix after circle */
 | |
| 	glPopMatrix();
 | |
| 
 | |
| 	/* enable blender light */
 | |
| 	for (a = 0; a < 8; a++) {
 | |
| 		if (old[a])
 | |
| 			glEnable(GL_LIGHT0 + a);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float offsx, float offsy, float step)
 | |
| {
 | |
| 	float dx, dy, fx, fy;
 | |
| 	
 | |
| 	glBegin(GL_LINES);
 | |
| 	dx = step * zoomx;
 | |
| 	fx = rect->xmin + zoomx * (-offsx);
 | |
| 	if (fx > rect->xmin) fx -= dx * (floorf(fx - rect->xmin));
 | |
| 	while (fx < rect->xmax) {
 | |
| 		glVertex2f(fx, rect->ymin);
 | |
| 		glVertex2f(fx, rect->ymax);
 | |
| 		fx += dx;
 | |
| 	}
 | |
| 	
 | |
| 	dy = step * zoomy;
 | |
| 	fy = rect->ymin + zoomy * (-offsy);
 | |
| 	if (fy > rect->ymin) fy -= dy * (floorf(fy - rect->ymin));
 | |
| 	while (fy < rect->ymax) {
 | |
| 		glVertex2f(rect->xmin, fy);
 | |
| 		glVertex2f(rect->xmax, fy);
 | |
| 		fy += dy;
 | |
| 	}
 | |
| 	glEnd();
 | |
| 	
 | |
| }
 | |
| 
 | |
| static void gl_shaded_color(unsigned char *col, int shade)
 | |
| {
 | |
| 	glColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
 | |
| 	           col[1] - shade > 0 ? col[1] - shade : 0,
 | |
| 	           col[2] - shade > 0 ? col[2] - shade : 0);
 | |
| }
 | |
| 
 | |
| void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect)
 | |
| {
 | |
| 	CurveMapping *cumap;
 | |
| 	CurveMap *cuma;
 | |
| 	CurveMapPoint *cmp;
 | |
| 	float fx, fy, fac[2], zoomx, zoomy, offsx, offsy;
 | |
| 	GLint scissor[4];
 | |
| 	rcti scissor_new;
 | |
| 	int a;
 | |
| 
 | |
| 	if (but->editcumap) {
 | |
| 		cumap = but->editcumap;
 | |
| 	}
 | |
| 	else {
 | |
| 		cumap = (CurveMapping *)but->poin;
 | |
| 	}
 | |
| 
 | |
| 	cuma = &cumap->cm[cumap->cur];
 | |
| 
 | |
| 	/* need scissor test, curve can draw outside of boundary */
 | |
| 	glGetIntegerv(GL_VIEWPORT, scissor);
 | |
| 	scissor_new.xmin = ar->winrct.xmin + rect->xmin;
 | |
| 	scissor_new.ymin = ar->winrct.ymin + rect->ymin;
 | |
| 	scissor_new.xmax = ar->winrct.xmin + rect->xmax;
 | |
| 	scissor_new.ymax = ar->winrct.ymin + rect->ymax;
 | |
| 	BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new);
 | |
| 	glScissor(scissor_new.xmin,
 | |
| 	          scissor_new.ymin,
 | |
| 	          BLI_rcti_size_x(&scissor_new),
 | |
| 	          BLI_rcti_size_y(&scissor_new));
 | |
| 
 | |
| 	/* calculate offset and zoom */
 | |
| 	zoomx = (BLI_rcti_size_x(rect) - 2.0f * but->aspect) / BLI_rctf_size_x(&cumap->curr);
 | |
| 	zoomy = (BLI_rcti_size_y(rect) - 2.0f * but->aspect) / BLI_rctf_size_y(&cumap->curr);
 | |
| 	offsx = cumap->curr.xmin - but->aspect / zoomx;
 | |
| 	offsy = cumap->curr.ymin - but->aspect / zoomy;
 | |
| 	
 | |
| 	/* backdrop */
 | |
| 	if (but->a1 == UI_GRAD_H) {
 | |
| 		/* magic trigger for curve backgrounds */
 | |
| 		rcti grid;
 | |
| 		float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
 | |
| 
 | |
| 		grid.xmin = rect->xmin + zoomx * (-offsx);
 | |
| 		grid.xmax = rect->xmax + zoomx * (-offsx);
 | |
| 		grid.ymin = rect->ymin + zoomy * (-offsy);
 | |
| 		grid.ymax = rect->ymax + zoomy * (-offsy);
 | |
| 
 | |
| 		ui_draw_gradient(&grid, col, UI_GRAD_H, 1.0f);
 | |
| 
 | |
| 		/* grid, hsv uses different grid */
 | |
| 		glEnable(GL_BLEND);
 | |
| 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		glColor4ub(0, 0, 0, 48);
 | |
| 		ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
 | |
| 		glDisable(GL_BLEND);
 | |
| 	}
 | |
| 	else {
 | |
| 		if (cumap->flag & CUMA_DO_CLIP) {
 | |
| 			gl_shaded_color((unsigned char *)wcol->inner, -20);
 | |
| 			glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
 | |
| 			glColor3ubv((unsigned char *)wcol->inner);
 | |
| 			glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
 | |
| 			        rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
 | |
| 			        rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
 | |
| 			        rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
 | |
| 		}
 | |
| 		else {
 | |
| 			glColor3ubv((unsigned char *)wcol->inner);
 | |
| 			glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
 | |
| 		}
 | |
| 
 | |
| 		/* grid, every 0.25 step */
 | |
| 		gl_shaded_color((unsigned char *)wcol->inner, -16);
 | |
| 		ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
 | |
| 		/* grid, every 1.0 step */
 | |
| 		gl_shaded_color((unsigned char *)wcol->inner, -24);
 | |
| 		ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
 | |
| 		/* axes */
 | |
| 		gl_shaded_color((unsigned char *)wcol->inner, -50);
 | |
| 		glBegin(GL_LINES);
 | |
| 		glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
 | |
| 		glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
 | |
| 		glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin);
 | |
| 		glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax);
 | |
| 		glEnd();
 | |
| 	}
 | |
| 
 | |
| 	/* cfra option */
 | |
| 	/* XXX 2.48 */
 | |
| #if 0
 | |
| 	if (cumap->flag & CUMA_DRAW_CFRA) {
 | |
| 		glColor3ub(0x60, 0xc0, 0x40);
 | |
| 		glBegin(GL_LINES);
 | |
| 		glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
 | |
| 		glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
 | |
| 		glEnd();
 | |
| 	}
 | |
| #endif
 | |
| 	/* sample option */
 | |
| 
 | |
| 	if (cumap->flag & CUMA_DRAW_SAMPLE) {
 | |
| 		if (but->a1 == UI_GRAD_H) {
 | |
| 			float tsample[3];
 | |
| 			float hsv[3];
 | |
| 			linearrgb_to_srgb_v3_v3(tsample, cumap->sample);
 | |
| 			rgb_to_hsv_v(tsample, hsv);
 | |
| 			glColor3ub(240, 240, 240);
 | |
| 
 | |
| 			glBegin(GL_LINES);
 | |
| 			glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
 | |
| 			glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
 | |
| 			glEnd();
 | |
| 		}
 | |
| 		else if (cumap->cur == 3) {
 | |
| 			float lum = rgb_to_bw(cumap->sample);
 | |
| 			glColor3ub(240, 240, 240);
 | |
| 			
 | |
| 			glBegin(GL_LINES);
 | |
| 			glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin);
 | |
| 			glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax);
 | |
| 			glEnd();
 | |
| 		}
 | |
| 		else {
 | |
| 			if (cumap->cur == 0)
 | |
| 				glColor3ub(240, 100, 100);
 | |
| 			else if (cumap->cur == 1)
 | |
| 				glColor3ub(100, 240, 100);
 | |
| 			else
 | |
| 				glColor3ub(100, 100, 240);
 | |
| 			
 | |
| 			glBegin(GL_LINES);
 | |
| 			glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
 | |
| 			glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
 | |
| 			glEnd();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* the curve */
 | |
| 	glColor3ubv((unsigned char *)wcol->item);
 | |
| 	glEnable(GL_LINE_SMOOTH);
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBegin(GL_LINE_STRIP);
 | |
| 	
 | |
| 	if (cuma->table == NULL)
 | |
| 		curvemapping_changed(cumap, FALSE);
 | |
| 	cmp = cuma->table;
 | |
| 	
 | |
| 	/* first point */
 | |
| 	if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
 | |
| 		glVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
 | |
| 	}
 | |
| 	else {
 | |
| 		fx = rect->xmin + zoomx * (cmp[0].x - offsx + cuma->ext_in[0]);
 | |
| 		fy = rect->ymin + zoomy * (cmp[0].y - offsy + cuma->ext_in[1]);
 | |
| 		glVertex2f(fx, fy);
 | |
| 	}
 | |
| 	for (a = 0; a <= CM_TABLE; a++) {
 | |
| 		fx = rect->xmin + zoomx * (cmp[a].x - offsx);
 | |
| 		fy = rect->ymin + zoomy * (cmp[a].y - offsy);
 | |
| 		glVertex2f(fx, fy);
 | |
| 	}
 | |
| 	/* last point */
 | |
| 	if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
 | |
| 		glVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
 | |
| 	}
 | |
| 	else {
 | |
| 		fx = rect->xmin + zoomx * (cmp[CM_TABLE].x - offsx - cuma->ext_out[0]);
 | |
| 		fy = rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy - cuma->ext_out[1]);
 | |
| 		glVertex2f(fx, fy);
 | |
| 	}
 | |
| 	glEnd();
 | |
| 	glDisable(GL_LINE_SMOOTH);
 | |
| 	glDisable(GL_BLEND);
 | |
| 
 | |
| 	/* the points, use aspect to make them visible on edges */
 | |
| 	cmp = cuma->curve;
 | |
| 	glPointSize(3.0f);
 | |
| 	bglBegin(GL_POINTS);
 | |
| 	for (a = 0; a < cuma->totpoint; a++) {
 | |
| 		if (cmp[a].flag & CUMA_SELECT)
 | |
| 			UI_ThemeColor(TH_TEXT_HI);
 | |
| 		else
 | |
| 			UI_ThemeColor(TH_TEXT);
 | |
| 		fac[0] = rect->xmin + zoomx * (cmp[a].x - offsx);
 | |
| 		fac[1] = rect->ymin + zoomy * (cmp[a].y - offsy);
 | |
| 		bglVertex2fv(fac);
 | |
| 	}
 | |
| 	bglEnd();
 | |
| 	glPointSize(1.0f);
 | |
| 	
 | |
| 	/* restore scissortest */
 | |
| 	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
 | |
| 
 | |
| 	/* outline */
 | |
| 	glColor3ubv((unsigned char *)wcol->outline);
 | |
| 	fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
 | |
| }
 | |
| 
 | |
| void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
 | |
| {
 | |
| 	rctf rect;
 | |
| 	int ok = 0, width, height;
 | |
| 	GLint scissor[4];
 | |
| 	MovieClipScopes *scopes = (MovieClipScopes *)but->poin;
 | |
| 
 | |
| 	rect.xmin = (float)recti->xmin + 1;
 | |
| 	rect.xmax = (float)recti->xmax - 1;
 | |
| 	rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
 | |
| 	rect.ymax = (float)recti->ymax - 1;
 | |
| 
 | |
| 	width  = BLI_rctf_size_x(&rect) + 1;
 | |
| 	height = BLI_rctf_size_y(&rect);
 | |
| 
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 	/* need scissor test, preview image can draw outside of boundary */
 | |
| 	glGetIntegerv(GL_VIEWPORT, scissor);
 | |
| 	glScissor(ar->winrct.xmin + (rect.xmin - 1),
 | |
| 	          ar->winrct.ymin + (rect.ymin - 1),
 | |
| 	          (rect.xmax + 1) - (rect.xmin - 1),
 | |
| 	          (rect.ymax + 1) - (rect.ymin - 1));
 | |
| 
 | |
| 	if (scopes->track_disabled) {
 | |
| 		glColor4f(0.7f, 0.3f, 0.3f, 0.3f);
 | |
| 		uiSetRoundBox(15);
 | |
| 		uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
 | |
| 
 | |
| 		ok = 1;
 | |
| 	}
 | |
| 	else if ((scopes->track_search) &&
 | |
| 	         ((!scopes->track_preview) ||
 | |
| 	          (scopes->track_preview->x != width || scopes->track_preview->y != height)))
 | |
| 	{
 | |
| 		ImBuf *tmpibuf;
 | |
| 
 | |
| 		if (scopes->track_preview)
 | |
| 			IMB_freeImBuf(scopes->track_preview);
 | |
| 
 | |
| 		tmpibuf = BKE_tracking_sample_pattern(scopes->frame_width, scopes->frame_height,
 | |
| 		                                            scopes->track_search, scopes->track,
 | |
| 		                                            &scopes->undist_marker, TRUE, scopes->use_track_mask,
 | |
| 		                                            width, height, scopes->track_pos);
 | |
| 
 | |
| 		if (tmpibuf) {
 | |
| 			if (tmpibuf->rect_float)
 | |
| 				IMB_rect_from_float(tmpibuf);
 | |
| 
 | |
| 			if (tmpibuf->rect)
 | |
| 				scopes->track_preview = tmpibuf;
 | |
| 			else
 | |
| 				IMB_freeImBuf(tmpibuf);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!ok && scopes->track_preview) {
 | |
| 		float track_pos[2];
 | |
| 		int a;
 | |
| 		ImBuf *drawibuf;
 | |
| 
 | |
| 		glPushMatrix();
 | |
| 
 | |
| 		track_pos[0] = scopes->track_pos[0];
 | |
| 		track_pos[1] = scopes->track_pos[1];
 | |
| 
 | |
| 		/* draw content of pattern area */
 | |
| 		glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, scissor[2], scissor[3]);
 | |
| 
 | |
| 		if (width > 0 && height > 0) {
 | |
| 			drawibuf = scopes->track_preview;
 | |
| 
 | |
| 			if (scopes->use_track_mask) {
 | |
| 				glColor4f(0.0f, 0.0f, 0.0f, 0.3f);
 | |
| 				uiSetRoundBox(15);
 | |
| 				uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
 | |
| 			}
 | |
| 
 | |
| 			glaDrawPixelsSafe(rect.xmin, rect.ymin + 1, drawibuf->x, drawibuf->y,
 | |
| 			                  drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect);
 | |
| 
 | |
| 			/* draw cross for pizel position */
 | |
| 			glTranslatef(rect.xmin + track_pos[0], rect.ymin + track_pos[1], 0.f);
 | |
| 			glScissor(ar->winrct.xmin + rect.xmin,
 | |
| 			          ar->winrct.ymin + rect.ymin,
 | |
| 			          BLI_rctf_size_x(&rect),
 | |
| 			          BLI_rctf_size_y(&rect));
 | |
| 
 | |
| 			for (a = 0; a < 2; a++) {
 | |
| 				if (a == 1) {
 | |
| 					glLineStipple(3, 0xaaaa);
 | |
| 					glEnable(GL_LINE_STIPPLE);
 | |
| 					UI_ThemeColor(TH_SEL_MARKER);
 | |
| 				}
 | |
| 				else {
 | |
| 					UI_ThemeColor(TH_MARKER_OUTLINE);
 | |
| 				}
 | |
| 
 | |
| 				glBegin(GL_LINES);
 | |
| 				glVertex2f(-10.0f, 0.0f);
 | |
| 				glVertex2f(10.0f, 0.0f);
 | |
| 				glVertex2f(0.0f, -10.0f);
 | |
| 				glVertex2f(0.0f, 10.0f);
 | |
| 				glEnd();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		glDisable(GL_LINE_STIPPLE);
 | |
| 		glPopMatrix();
 | |
| 
 | |
| 		ok = 1;
 | |
| 	}
 | |
| 
 | |
| 	if (!ok) {
 | |
| 		glColor4f(0.f, 0.f, 0.f, 0.3f);
 | |
| 		uiSetRoundBox(15);
 | |
| 		uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
 | |
| 	}
 | |
| 
 | |
| 	/* outline, scale gripper */
 | |
| 	draw_scope_end(&rect, scissor);
 | |
| 
 | |
| 	glDisable(GL_BLEND);
 | |
| }
 | |
| 
 | |
| void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
 | |
| {
 | |
| 	static const float size = 5.0f;
 | |
| 	
 | |
| 	/* 16 values of sin function */
 | |
| 	static float si[16] = {
 | |
| 	    0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
 | |
| 	    0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
 | |
| 	    -0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
 | |
| 	    -0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
 | |
| 	};
 | |
| 	/* 16 values of cos function */
 | |
| 	static float co[16] = {
 | |
| 	    1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
 | |
| 	    -0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
 | |
| 	    -0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
 | |
| 	    0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
 | |
| 	};
 | |
| 	
 | |
| 	unsigned char *col = but->col;
 | |
| 	int a;
 | |
| 	GLint scissor[4];
 | |
| 	rcti scissor_new;
 | |
| 	float x, y;
 | |
| 	
 | |
| 	x = 0.5f * (recti->xmin + recti->xmax);
 | |
| 	y = 0.5f * (recti->ymin + recti->ymax);
 | |
| 	
 | |
| 	/* need scissor test, can draw outside of boundary */
 | |
| 	glGetIntegerv(GL_VIEWPORT, scissor);
 | |
| 	scissor_new.xmin = ar->winrct.xmin + recti->xmin;
 | |
| 	scissor_new.ymin = ar->winrct.ymin + recti->ymin;
 | |
| 	scissor_new.xmax = ar->winrct.xmin + recti->xmax;
 | |
| 	scissor_new.ymax = ar->winrct.ymin + recti->ymax;
 | |
| 	BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new);
 | |
| 	glScissor(scissor_new.xmin,
 | |
| 	          scissor_new.ymin,
 | |
| 	          BLI_rcti_size_x(&scissor_new),
 | |
| 	          BLI_rcti_size_y(&scissor_new));
 | |
| 	
 | |
| 	glColor4ubv(col);
 | |
| 	
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBegin(GL_POLYGON);
 | |
| 	for (a = 0; a < 16; a++)
 | |
| 		glVertex2f(x + size * si[a], y + size * co[a]);
 | |
| 	glEnd();
 | |
| 	glDisable(GL_BLEND);
 | |
| 	
 | |
| 	glColor4ub(0, 0, 0, 150);
 | |
| 	
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glEnable(GL_LINE_SMOOTH);
 | |
| 	glBegin(GL_LINE_LOOP);
 | |
| 	for (a = 0; a < 16; a++)
 | |
| 		glVertex2f(x + size * si[a], y + size * co[a]);
 | |
| 	glEnd();
 | |
| 	glDisable(GL_LINE_SMOOTH);
 | |
| 	glDisable(GL_BLEND);
 | |
| 	glLineWidth(1.0f);
 | |
| 	
 | |
| 	/* restore scissortest */
 | |
| 	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
 | |
| }
 | |
| 
 | |
| /* ****************************************************** */
 | |
| 
 | |
| 
 | |
| static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
 | |
| {
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glShadeModel(GL_SMOOTH);
 | |
| 	
 | |
| 	/* right quad */
 | |
| 	glBegin(GL_POLYGON);
 | |
| 	glColor4ub(0, 0, 0, alpha);
 | |
| 	glVertex2f(maxx, miny);
 | |
| 	glVertex2f(maxx, maxy - 0.3f * shadsize);
 | |
| 	glColor4ub(0, 0, 0, 0);
 | |
| 	glVertex2f(maxx + shadsize, maxy - 0.75f * shadsize);
 | |
| 	glVertex2f(maxx + shadsize, miny);
 | |
| 	glEnd();
 | |
| 	
 | |
| 	/* corner shape */
 | |
| 	glBegin(GL_POLYGON);
 | |
| 	glColor4ub(0, 0, 0, alpha);
 | |
| 	glVertex2f(maxx, miny);
 | |
| 	glColor4ub(0, 0, 0, 0);
 | |
| 	glVertex2f(maxx + shadsize, miny);
 | |
| 	glVertex2f(maxx + 0.7f * shadsize, miny - 0.7f * shadsize);
 | |
| 	glVertex2f(maxx, miny - shadsize);
 | |
| 	glEnd();
 | |
| 	
 | |
| 	/* bottom quad */
 | |
| 	glBegin(GL_POLYGON);
 | |
| 	glColor4ub(0, 0, 0, alpha);
 | |
| 	glVertex2f(minx + 0.3f * shadsize, miny);
 | |
| 	glVertex2f(maxx, miny);
 | |
| 	glColor4ub(0, 0, 0, 0);
 | |
| 	glVertex2f(maxx, miny - shadsize);
 | |
| 	glVertex2f(minx + 0.5f * shadsize, miny - shadsize);
 | |
| 	glEnd();
 | |
| 	
 | |
| 	glDisable(GL_BLEND);
 | |
| 	glShadeModel(GL_FLAT);
 | |
| }
 | |
| 
 | |
| void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
 | |
| {
 | |
| 	/* accumulated outline boxes to make shade not linear, is more pleasant */
 | |
| 	ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20 * alpha) >> 8);
 | |
| 	ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40 * alpha) >> 8);
 | |
| 	ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80 * alpha) >> 8);
 | |
| 	
 | |
| }
 | |
| 
 | |
| 
 | |
| void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int UNUSED(select))
 | |
| {
 | |
| 	int i;
 | |
| 	float rad;
 | |
| 	float a;
 | |
| 	float dalpha = alpha * 2.0f / 255.0f, calpha;
 | |
| 	
 | |
| 	glEnable(GL_BLEND);
 | |
| 	
 | |
| 	if (radius > (BLI_rctf_size_y(rct) - 10.0f) / 2.0f)
 | |
| 		rad = (BLI_rctf_size_y(rct) - 10.0f) / 2.0f;
 | |
| 	else
 | |
| 		rad = radius;
 | |
| 
 | |
| 	i = 12;
 | |
| #if 0
 | |
| 	if (select) {
 | |
| 		a = i * aspect; /* same as below */
 | |
| 	}
 | |
| 	else
 | |
| #endif
 | |
| 	{
 | |
| 		a = i * aspect;
 | |
| 	}
 | |
| 
 | |
| 	calpha = dalpha;
 | |
| 	for (; i--; a -= aspect) {
 | |
| 		/* alpha ranges from 2 to 20 or so */
 | |
| 		glColor4f(0.0f, 0.0f, 0.0f, calpha);
 | |
| 		calpha += dalpha;
 | |
| 		
 | |
| 		uiDrawBox(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a);
 | |
| 	}
 | |
| 	
 | |
| 	/* outline emphasis */
 | |
| 	glEnable(GL_LINE_SMOOTH);
 | |
| 	glColor4ub(0, 0, 0, 100);
 | |
| 	uiDrawBox(GL_LINE_LOOP, rct->xmin - 0.5f, rct->ymin - 0.5f, rct->xmax + 0.5f, rct->ymax + 0.5f, radius + 0.5f);
 | |
| 	glDisable(GL_LINE_SMOOTH);
 | |
| 	
 | |
| 	glDisable(GL_BLEND);
 | |
| }
 | |
| 
 |