739 lines
19 KiB
C
739 lines
19 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2012 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation,
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* Sergey Sharybin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mask/mask_add.c
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* \ingroup edmask
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_mask.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_mask_types.h"
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#include "DNA_object_types.h" /* SELECT */
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_mask.h" /* own include */
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#include "ED_screen.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "mask_intern.h" /* own include */
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static int find_nearest_diff_point(const bContext *C, Mask *mask, const float normal_co[2], int threshold, int feather,
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MaskLayer **masklay_r, MaskSpline **spline_r, MaskSplinePoint **point_r,
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float *u_r, float tangent[2],
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const short use_deform)
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{
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ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
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MaskLayer *masklay, *point_masklay;
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MaskSpline *point_spline;
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MaskSplinePoint *point = NULL;
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float dist = FLT_MAX, co[2];
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int width, height;
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float u;
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float scalex, scaley;
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ED_mask_get_size(sa, &width, &height);
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ED_mask_pixelspace_factor(sa, ar, &scalex, &scaley);
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co[0] = normal_co[0] * scalex;
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co[1] = normal_co[1] * scaley;
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for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
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MaskSpline *spline;
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if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
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continue;
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}
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for (spline = masklay->splines.first; spline; spline = spline->next) {
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int i;
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MaskSplinePoint *cur_point;
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for (i = 0, cur_point = use_deform ? spline->points_deform : spline->points;
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i < spline->tot_point;
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i++, cur_point++)
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{
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float *diff_points;
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unsigned int tot_diff_point;
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diff_points = BKE_mask_point_segment_diff_with_resolution(spline, cur_point, width, height,
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&tot_diff_point);
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if (diff_points) {
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int j, tot_point;
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unsigned int tot_feather_point;
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float *feather_points = NULL, *points;
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if (feather) {
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feather_points = BKE_mask_point_segment_feather_diff_with_resolution(spline, cur_point,
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width, height,
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&tot_feather_point);
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points = feather_points;
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tot_point = tot_feather_point;
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}
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else {
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points = diff_points;
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tot_point = tot_diff_point;
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}
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for (j = 0; j < tot_point - 1; j++) {
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float cur_dist, a[2], b[2];
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a[0] = points[2 * j] * scalex;
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a[1] = points[2 * j + 1] * scaley;
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b[0] = points[2 * j + 2] * scalex;
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b[1] = points[2 * j + 3] * scaley;
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cur_dist = dist_to_line_segment_v2(co, a, b);
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if (cur_dist < dist) {
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if (tangent)
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sub_v2_v2v2(tangent, &diff_points[2 * j + 2], &diff_points[2 * j]);
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point_masklay = masklay;
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point_spline = spline;
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point = use_deform ? &spline->points[(cur_point - spline->points_deform)] : cur_point;
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dist = cur_dist;
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u = (float)j / tot_point;
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}
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}
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if (feather_points)
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MEM_freeN(feather_points);
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MEM_freeN(diff_points);
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}
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}
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}
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}
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if (point && dist < threshold) {
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if (masklay_r)
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*masklay_r = point_masklay;
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if (spline_r)
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*spline_r = point_spline;
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if (point_r)
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*point_r = point;
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if (u_r) {
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u = BKE_mask_spline_project_co(point_spline, point, u, normal_co, MASK_PROJ_ANY);
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*u_r = u;
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}
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return TRUE;
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}
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if (masklay_r)
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*masklay_r = NULL;
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if (spline_r)
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*spline_r = NULL;
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if (point_r)
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*point_r = NULL;
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return FALSE;
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}
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/******************** add vertex *********************/
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static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
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const float point_co[2], const float tangent[2], const float u,
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MaskSplinePoint *reference_point, const short reference_adjacent,
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const float view_zoom)
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{
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MaskSplinePoint *prev_point = NULL;
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MaskSplinePoint *next_point = NULL;
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BezTriple *bezt;
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float co[3];
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const float len = 10.0; /* default length of handle in pixel space */
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copy_v2_v2(co, point_co);
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co[2] = 0.0f;
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/* point coordinate */
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bezt = &new_point->bezt;
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bezt->h1 = bezt->h2 = HD_ALIGN;
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if (reference_point) {
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bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1);
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}
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else if (reference_adjacent) {
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if (spline->tot_point != 1) {
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int index = (int)(new_point - spline->points);
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prev_point = &spline->points[(index - 1) % spline->tot_point];
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next_point = &spline->points[(index + 1) % spline->tot_point];
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bezt->h1 = bezt->h2 = MAX2(prev_point->bezt.h2, next_point->bezt.h1);
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/* note, we may want to copy other attributes later, radius? pressure? color? */
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}
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}
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copy_v3_v3(bezt->vec[0], co);
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copy_v3_v3(bezt->vec[1], co);
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copy_v3_v3(bezt->vec[2], co);
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/* initial offset for handles */
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if (spline->tot_point == 1) {
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/* first point of splien is aligned horizontally */
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bezt->vec[0][0] -= len * view_zoom;
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bezt->vec[2][0] += len * view_zoom;
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}
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else if (tangent) {
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float vec[2];
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copy_v2_v2(vec, tangent);
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mul_v2_fl(vec, len);
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sub_v2_v2(bezt->vec[0], vec);
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add_v2_v2(bezt->vec[2], vec);
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if (reference_adjacent) {
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BKE_mask_calc_handle_adjacent_interp(spline, new_point, u);
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}
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}
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else {
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/* calculating auto handles works much nicer */
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#if 0
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/* next points are aligning in the direction of previous/next point */
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MaskSplinePoint *point;
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float v1[2], v2[2], vec[2];
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float dir = 1.0f;
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if (new_point == spline->points) {
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point = new_point + 1;
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dir = -1.0f;
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}
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else
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point = new_point - 1;
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if (spline->tot_point < 3) {
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v1[0] = point->bezt.vec[1][0] * width;
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v1[1] = point->bezt.vec[1][1] * height;
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v2[0] = new_point->bezt.vec[1][0] * width;
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v2[1] = new_point->bezt.vec[1][1] * height;
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}
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else {
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if (new_point == spline->points) {
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v1[0] = spline->points[1].bezt.vec[1][0] * width;
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v1[1] = spline->points[1].bezt.vec[1][1] * height;
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v2[0] = spline->points[spline->tot_point - 1].bezt.vec[1][0] * width;
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v2[1] = spline->points[spline->tot_point - 1].bezt.vec[1][1] * height;
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}
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else {
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v1[0] = spline->points[0].bezt.vec[1][0] * width;
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v1[1] = spline->points[0].bezt.vec[1][1] * height;
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v2[0] = spline->points[spline->tot_point - 2].bezt.vec[1][0] * width;
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v2[1] = spline->points[spline->tot_point - 2].bezt.vec[1][1] * height;
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}
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}
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sub_v2_v2v2(vec, v1, v2);
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mul_v2_fl(vec, len * dir / len_v2(vec));
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vec[0] /= width;
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vec[1] /= height;
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add_v2_v2(bezt->vec[0], vec);
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sub_v2_v2(bezt->vec[2], vec);
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#else
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BKE_mask_calc_handle_point_auto(spline, new_point, TRUE);
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BKE_mask_calc_handle_adjacent_interp(spline, new_point, u);
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#endif
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}
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BKE_mask_parent_init(&new_point->parent);
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/* select new point */
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MASKPOINT_SEL_ALL(new_point);
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ED_mask_select_flush_all(mask);
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}
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/* **** add extrude vertex **** */
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static void finSelectedSplinePoint(MaskLayer *masklay, MaskSpline **spline, MaskSplinePoint **point, short check_active)
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{
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MaskSpline *cur_spline = masklay->splines.first;
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*spline = NULL;
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*point = NULL;
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if (check_active) {
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/* TODO, having an active point but no active spline is possible, why? */
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if (masklay->act_spline && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
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*spline = masklay->act_spline;
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*point = masklay->act_point;
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return;
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}
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}
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while (cur_spline) {
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int i;
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for (i = 0; i < cur_spline->tot_point; i++) {
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MaskSplinePoint *cur_point = &cur_spline->points[i];
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if (MASKPOINT_ISSEL_ANY(cur_point)) {
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if (*spline != NULL && *spline != cur_spline) {
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*spline = NULL;
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*point = NULL;
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return;
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}
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else if (*point) {
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*point = NULL;
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}
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else {
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*spline = cur_spline;
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*point = cur_point;
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}
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}
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}
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cur_spline = cur_spline->next;
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}
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}
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/* **** add subdivide vertex **** */
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static void mask_spline_add_point_at_index(MaskSpline *spline, int point_index)
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{
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MaskSplinePoint *new_point_array;
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new_point_array = MEM_callocN(sizeof(MaskSplinePoint) * (spline->tot_point + 1), "add mask vert points");
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memcpy(new_point_array, spline->points, sizeof(MaskSplinePoint) * (point_index + 1));
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memcpy(new_point_array + point_index + 2, spline->points + point_index + 1,
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sizeof(MaskSplinePoint) * (spline->tot_point - point_index - 1));
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MEM_freeN(spline->points);
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spline->points = new_point_array;
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spline->tot_point++;
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}
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static int add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2])
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{
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MaskLayer *masklay;
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MaskSpline *spline;
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MaskSplinePoint *point = NULL;
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const float threshold = 9;
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float tangent[2];
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float u;
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if (find_nearest_diff_point(C, mask, co, threshold, FALSE, &masklay, &spline, &point, &u, tangent, TRUE)) {
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MaskSplinePoint *new_point;
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int point_index = point - spline->points;
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ED_mask_select_toggle_all(mask, SEL_DESELECT);
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mask_spline_add_point_at_index(spline, point_index);
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new_point = &spline->points[point_index + 1];
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setup_vertex_point(mask, spline, new_point, co, tangent, u, NULL, TRUE, 1.0f);
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/* TODO - we could pass the spline! */
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BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index + 1, TRUE, TRUE);
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masklay->act_point = new_point;
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WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
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return TRUE;
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}
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return FALSE;
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}
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static int add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
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{
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MaskSpline *spline;
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MaskSplinePoint *point;
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MaskSplinePoint *new_point = NULL, *ref_point = NULL;
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/* check on which side we want to add the point */
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int point_index;
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float tangent_point[2];
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float tangent_co[2];
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int do_cyclic_correct = FALSE;
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int do_recalc_src = FALSE; /* when extruding from endpoints only */
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int do_prev; /* use prev point rather then next?? */
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if (!masklay) {
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return FALSE;
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}
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else {
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finSelectedSplinePoint(masklay, &spline, &point, TRUE);
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}
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ED_mask_select_toggle_all(mask, SEL_DESELECT);
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point_index = (point - spline->points);
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MASKPOINT_DESEL_ALL(point);
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if ((spline->flag & MASK_SPLINE_CYCLIC) ||
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(point_index > 0 && point_index != spline->tot_point - 1))
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{
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BKE_mask_calc_tangent_polyline(spline, point, tangent_point);
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sub_v2_v2v2(tangent_co, co, point->bezt.vec[1]);
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if (dot_v2v2(tangent_point, tangent_co) < 0.0f) {
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do_prev = TRUE;
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}
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else {
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do_prev = FALSE;
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}
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}
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else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == 0)) {
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do_prev = TRUE;
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do_recalc_src = TRUE;
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}
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else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == spline->tot_point - 1)) {
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do_prev = FALSE;
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do_recalc_src = TRUE;
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}
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else {
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do_prev = FALSE; /* quiet warning */
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/* should never get here */
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BLI_assert(0);
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}
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/* use the point before the active one */
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if (do_prev) {
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point_index--;
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if (point_index < 0) {
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point_index += spline->tot_point; /* wrap index */
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if ((spline->flag & MASK_SPLINE_CYCLIC) == 0) {
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do_cyclic_correct = TRUE;
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point_index = 0;
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}
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}
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}
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// print_v2("", tangent_point);
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// printf("%d\n", point_index);
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mask_spline_add_point_at_index(spline, point_index);
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if (do_cyclic_correct) {
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ref_point = &spline->points[point_index + 1];
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new_point = &spline->points[point_index];
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*ref_point = *new_point;
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memset(new_point, 0, sizeof(*new_point));
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}
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else {
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ref_point = &spline->points[point_index];
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new_point = &spline->points[point_index + 1];
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}
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masklay->act_point = new_point;
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setup_vertex_point(mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, 1.0f);
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if (masklay->splines_shapes.first) {
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point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
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BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index, TRUE, TRUE);
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}
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if (do_recalc_src) {
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/* TODO, update keyframes in time */
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BKE_mask_calc_handle_point_auto(spline, ref_point, FALSE);
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}
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WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
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return TRUE;
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}
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static int add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, const float co[2])
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{
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MaskSpline *spline;
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MaskSplinePoint *point;
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MaskSplinePoint *new_point = NULL, *ref_point = NULL;
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float view_zoom;
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|
|
if (!masklay) {
|
|
/* if there's no masklay currently operationg on, create new one */
|
|
masklay = BKE_mask_layer_new(mask, "");
|
|
mask->masklay_act = mask->masklay_tot - 1;
|
|
spline = NULL;
|
|
point = NULL;
|
|
}
|
|
else {
|
|
finSelectedSplinePoint(masklay, &spline, &point, TRUE);
|
|
}
|
|
|
|
ED_mask_select_toggle_all(mask, SEL_DESELECT);
|
|
|
|
if (!spline) {
|
|
/* no selected splines in active masklay, create new spline */
|
|
spline = BKE_mask_spline_add(masklay);
|
|
}
|
|
|
|
masklay->act_spline = spline;
|
|
new_point = spline->points;
|
|
|
|
masklay->act_point = new_point;
|
|
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
|
|
float zoom_x, zoom_y;
|
|
/* calc view zoom in a simplistic way */
|
|
ED_mask_zoom(sa, ar, &zoom_x, &zoom_y);
|
|
|
|
view_zoom = zoom_x + zoom_y / 2.0f;
|
|
view_zoom = 1.0f / view_zoom;
|
|
|
|
/* arbitrary but gives good results */
|
|
view_zoom /= 500.0f;
|
|
}
|
|
|
|
setup_vertex_point(mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, view_zoom);
|
|
|
|
{
|
|
int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
|
|
BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index, TRUE, TRUE);
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int add_vertex_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
Mask *mask = CTX_data_edit_mask(C);
|
|
MaskLayer *masklay;
|
|
|
|
float co[2];
|
|
|
|
if (mask == NULL) {
|
|
/* if there's no active mask, create one */
|
|
mask = ED_mask_new(C, NULL);
|
|
}
|
|
|
|
masklay = BKE_mask_layer_active(mask);
|
|
|
|
if (masklay && masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
|
|
masklay = NULL;
|
|
}
|
|
|
|
RNA_float_get_array(op->ptr, "location", co);
|
|
|
|
/* TODO, having an active point but no active spline is possible, why? */
|
|
if (masklay && masklay->act_spline && masklay->act_point && MASKPOINT_ISSEL_ANY(masklay->act_point)) {
|
|
|
|
/* cheap trick - double click for cyclic */
|
|
MaskSpline *spline = masklay->act_spline;
|
|
MaskSplinePoint *point = masklay->act_point;
|
|
|
|
int is_sta = (point == spline->points);
|
|
int is_end = (point == &spline->points[spline->tot_point - 1]);
|
|
|
|
/* then check are we overlapping the mouse */
|
|
if ((is_sta || is_end) && equals_v2v2(co, point->bezt.vec[1])) {
|
|
if (spline->flag & MASK_SPLINE_CYCLIC) {
|
|
/* nothing to do */
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
else {
|
|
/* recalc the connecting point as well to make a nice even curve */
|
|
MaskSplinePoint *point_other = is_end ? spline->points : &spline->points[spline->tot_point - 1];
|
|
spline->flag |= MASK_SPLINE_CYCLIC;
|
|
|
|
/* TODO, update keyframes in time */
|
|
BKE_mask_calc_handle_point_auto(spline, point, FALSE);
|
|
BKE_mask_calc_handle_point_auto(spline, point_other, FALSE);
|
|
|
|
/* TODO: only update this spline */
|
|
BKE_mask_update_display(mask, CFRA);
|
|
|
|
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
if (!add_vertex_subdivide(C, mask, co)) {
|
|
if (!add_vertex_extrude(C, mask, masklay, co)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (!add_vertex_subdivide(C, mask, co)) {
|
|
if (!add_vertex_new(C, mask, masklay, co)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* TODO: only update this spline */
|
|
BKE_mask_update_display(mask, CFRA);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
|
|
float co[2];
|
|
|
|
ED_mask_mouse_pos(sa, ar, event->mval, co);
|
|
|
|
RNA_float_set_array(op->ptr, "location", co);
|
|
|
|
return add_vertex_exec(C, op);
|
|
}
|
|
|
|
void MASK_OT_add_vertex(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add Vertex";
|
|
ot->description = "Add vertex to active spline";
|
|
ot->idname = "MASK_OT_add_vertex";
|
|
|
|
/* api callbacks */
|
|
ot->exec = add_vertex_exec;
|
|
ot->invoke = add_vertex_invoke;
|
|
ot->poll = ED_operator_mask;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MAX, FLT_MAX,
|
|
"Location", "Location of vertex in normalized space", -1.0f, 1.0f);
|
|
}
|
|
|
|
/******************** add feather vertex *********************/
|
|
|
|
static int add_feather_vertex_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Mask *mask = CTX_data_edit_mask(C);
|
|
MaskLayer *masklay;
|
|
MaskSpline *spline;
|
|
MaskSplinePoint *point = NULL;
|
|
const float threshold = 9;
|
|
float co[2], u;
|
|
|
|
RNA_float_get_array(op->ptr, "location", co);
|
|
|
|
point = ED_mask_point_find_nearest(C, mask, co, threshold, NULL, NULL, NULL, NULL);
|
|
if (point)
|
|
return OPERATOR_FINISHED;
|
|
|
|
if (find_nearest_diff_point(C, mask, co, threshold, TRUE, &masklay, &spline, &point, &u, NULL, TRUE)) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
float w = BKE_mask_point_weight(spline, point, u);
|
|
float weight_scalar = BKE_mask_point_weight_scalar(spline, point, u);
|
|
|
|
if (weight_scalar != 0.0f) {
|
|
w = w / weight_scalar;
|
|
}
|
|
|
|
BKE_mask_point_add_uw(point, u, w);
|
|
|
|
BKE_mask_update_display(mask, scene->r.cfra);
|
|
|
|
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
|
|
|
|
DAG_id_tag_update(&mask->id, 0);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
static int add_feather_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
|
|
float co[2];
|
|
|
|
ED_mask_mouse_pos(sa, ar, event->mval, co);
|
|
|
|
RNA_float_set_array(op->ptr, "location", co);
|
|
|
|
return add_feather_vertex_exec(C, op);
|
|
}
|
|
|
|
void MASK_OT_add_feather_vertex(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add Feather Vertex";
|
|
ot->description = "Add vertex to feather";
|
|
ot->idname = "MASK_OT_add_feather_vertex";
|
|
|
|
/* api callbacks */
|
|
ot->exec = add_feather_vertex_exec;
|
|
ot->invoke = add_feather_vertex_invoke;
|
|
ot->poll = ED_maskedit_mask_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MAX, FLT_MAX,
|
|
"Location", "Location of vertex in normalized space", -1.0f, 1.0f);
|
|
}
|