* Fix precision overflow issue with overlay previews, * Expose alpha mask mapping to UI (still not functional but coming soon). * More overlay refactoring: Overlay now does minimal checking for texture refresh. Instead, we now have invalidation flags to set an aspect of the brush overlay as invalid. This is necessary because this way we will be able to separate and preview different brush attributes on the overlays, using different textures: These attributes/aspects are: Primary texture (main texture for sculpt, vertex, imapaint) Secondary texture (mask/alpha texture for imapaint) Cursor texture (cursor texture. It involves brush strength and curves) Modified the relevant RNA property update functions and C update callback functions to call the relevant cursor invalidation functions instead of checking every frame for multiple properties. Properties that affect this are: Image changes, if image is used by current brush, Texture slot changes, similarly Curve changes, Object mode change invalidates the cursor Paint tool change invalidates the cursor. These changes give slightly more invalidation cases than simply comparing the relevant properties each frame, but these do not occur in performance critical moments and it's a much more elegant system than adding more variables to check per frame each time we add something on the system.
490 lines
14 KiB
C
490 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_buttons/buttons_texture.c
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* \ingroup spbuttons
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BLF_translation.h"
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#include "DNA_brush_types.h"
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#include "DNA_ID.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_world_types.h"
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#include "BKE_context.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "ED_node.h"
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#include "ED_screen.h"
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#include "../interface/interface_intern.h"
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#include "buttons_intern.h" // own include
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/************************* Texture User **************************/
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static void buttons_texture_user_property_add(ListBase *users, ID *id,
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PointerRNA ptr, PropertyRNA *prop,
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const char *category, int icon, const char *name)
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{
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ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser");
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user->id = id;
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user->ptr = ptr;
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user->prop = prop;
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user->category = category;
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user->icon = icon;
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user->name = name;
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user->index = BLI_countlist(users);
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BLI_addtail(users, user);
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}
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static void buttons_texture_user_node_add(ListBase *users, ID *id,
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bNodeTree *ntree, bNode *node,
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const char *category, int icon, const char *name)
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{
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ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser");
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user->id = id;
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user->ntree = ntree;
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user->node = node;
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user->category = category;
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user->icon = icon;
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user->name = name;
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user->index = BLI_countlist(users);
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BLI_addtail(users, user);
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}
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static void buttons_texture_users_find_nodetree(ListBase *users, ID *id,
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bNodeTree *ntree, const char *category)
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{
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bNode *node;
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if (ntree) {
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
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PointerRNA ptr;
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/* PropertyRNA *prop; */ /* UNUSED */
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RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
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/* prop = RNA_struct_find_property(&ptr, "texture"); */ /* UNUSED */
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buttons_texture_user_node_add(users, id, ntree, node,
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category, RNA_struct_ui_icon(ptr.type), node->name);
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}
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else if (node->type == NODE_GROUP && node->id) {
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buttons_texture_users_find_nodetree(users, id, (bNodeTree *)node->id, category);
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}
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}
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}
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}
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static void buttons_texture_modifier_foreach(void *userData, Object *ob, ModifierData *md, const char *propname)
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{
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PointerRNA ptr;
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PropertyRNA *prop;
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ListBase *users = userData;
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RNA_pointer_create(&ob->id, &RNA_Modifier, md, &ptr);
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prop = RNA_struct_find_property(&ptr, propname);
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buttons_texture_user_property_add(users, &ob->id, ptr, prop,
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"Modifiers", RNA_struct_ui_icon(ptr.type), md->name);
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}
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static void buttons_texture_users_from_context(ListBase *users, const bContext *C, SpaceButs *sbuts)
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{
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Scene *scene = NULL;
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Object *ob = NULL;
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Material *ma = NULL;
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Lamp *la = NULL;
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World *wrld = NULL;
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Brush *brush = NULL;
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ID *pinid = sbuts->pinid;
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/* get data from context */
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if (pinid) {
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if (GS(pinid->name) == ID_SCE)
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scene = (Scene *)pinid;
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else if (GS(pinid->name) == ID_OB)
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ob = (Object *)pinid;
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else if (GS(pinid->name) == ID_LA)
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la = (Lamp *)pinid;
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else if (GS(pinid->name) == ID_WO)
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wrld = (World *)pinid;
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else if (GS(pinid->name) == ID_MA)
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ma = (Material *)pinid;
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else if (GS(pinid->name) == ID_BR)
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brush = (Brush *)pinid;
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}
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if (!scene)
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scene = CTX_data_scene(C);
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if (!(pinid || pinid == &scene->id)) {
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ob = (scene->basact) ? scene->basact->object : NULL;
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wrld = scene->world;
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brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
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}
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if (ob && ob->type == OB_LAMP && !la)
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la = ob->data;
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if (ob && !ma)
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ma = give_current_material(ob, ob->actcol);
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/* fill users */
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users->first = users->last = NULL;
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if (ma)
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buttons_texture_users_find_nodetree(users, &ma->id, ma->nodetree, "Material");
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if (la)
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buttons_texture_users_find_nodetree(users, &la->id, la->nodetree, "Lamp");
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if (wrld)
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buttons_texture_users_find_nodetree(users, &wrld->id, wrld->nodetree, "World");
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if (ob) {
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ParticleSystem *psys = psys_get_current(ob);
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MTex *mtex;
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int a;
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/* modifiers */
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modifiers_foreachTexLink(ob, buttons_texture_modifier_foreach, users);
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/* particle systems */
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if (psys) {
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for (a = 0; a < MAX_MTEX; a++) {
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mtex = psys->part->mtex[a];
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if (mtex) {
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PointerRNA ptr;
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PropertyRNA *prop;
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RNA_pointer_create(&psys->part->id, &RNA_ParticleSettingsTextureSlot, mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(users, &psys->part->id, ptr, prop,
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"Particles", RNA_struct_ui_icon(&RNA_ParticleSettings), psys->name);
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}
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}
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}
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/* field */
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if (ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) {
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PointerRNA ptr;
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PropertyRNA *prop;
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RNA_pointer_create(&ob->id, &RNA_FieldSettings, ob->pd, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(users, &ob->id, ptr, prop,
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"Fields", ICON_FORCE_TEXTURE, "Texture Field");
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}
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}
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/* brush */
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if (brush) {
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PointerRNA ptr;
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PropertyRNA *prop;
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RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(users, &brush->id, ptr, prop,
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"Brush", ICON_BRUSH_DATA, brush->id.name + 2);
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}
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}
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void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
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{
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/* gather available texture users in context. runs on every draw of
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* properties editor, before the buttons are created. */
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ButsContextTexture *ct = sbuts->texuser;
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Scene *scene = CTX_data_scene(C);
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if (!BKE_scene_use_new_shading_nodes(scene)) {
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if (ct) {
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BLI_freelistN(&ct->users);
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MEM_freeN(ct);
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sbuts->texuser = NULL;
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}
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return;
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}
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if (!ct) {
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ct = MEM_callocN(sizeof(ButsContextTexture), "ButsContextTexture");
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sbuts->texuser = ct;
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}
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else {
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BLI_freelistN(&ct->users);
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}
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buttons_texture_users_from_context(&ct->users, C, sbuts);
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/* set one user as active based on active index */
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if (ct->index >= BLI_countlist(&ct->users))
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ct->index = 0;
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ct->user = BLI_findlink(&ct->users, ct->index);
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ct->texture = NULL;
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if (ct->user) {
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if (ct->user->ptr.data) {
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PointerRNA texptr;
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Tex *tex;
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/* get texture datablock pointer if it's a property */
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texptr = RNA_property_pointer_get(&ct->user->ptr, ct->user->prop);
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tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL;
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ct->texture = tex;
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}
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else if (ct->user->node && !(ct->user->node->flag & NODE_ACTIVE_TEXTURE)) {
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ButsTextureUser *user;
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/* detect change of active texture node in same node tree, in that
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* case we also automatically switch to the other node */
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for (user = ct->users.first; user; user = user->next) {
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if (user->ntree == ct->user->ntree && user->node != ct->user->node) {
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if (user->node->flag & NODE_ACTIVE_TEXTURE) {
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ct->user = user;
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ct->index = BLI_findindex(&ct->users, user);
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break;
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}
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}
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}
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}
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}
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}
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static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg))
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{
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/* callback when selecting a texture user in the menu */
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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ButsTextureUser *user = (ButsTextureUser *)user_p;
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PointerRNA texptr;
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Tex *tex;
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if (!ct)
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return;
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/* set user as active */
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if (user->node) {
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ED_node_set_active(CTX_data_main(C), user->ntree, user->node);
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ct->texture = NULL;
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}
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else {
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texptr = RNA_property_pointer_get(&user->ptr, user->prop);
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tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL;
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ct->texture = tex;
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if (user->ptr.type == &RNA_ParticleSettingsTextureSlot) {
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/* stupid exception for particle systems which still uses influence
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* from the old texture system, set the active texture slots as well */
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ParticleSettings *part = user->ptr.id.data;
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int a;
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for (a = 0; a < MAX_MTEX; a++)
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if (user->ptr.data == part->mtex[a])
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part->texact = a;
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}
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}
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ct->user = user;
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ct->index = user->index;
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}
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static void template_texture_user_menu(bContext *C, uiLayout *layout, void *UNUSED(arg))
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{
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/* callback when opening texture user selection menu, to create buttons. */
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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ButsContextTexture *ct = sbuts->texuser;
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ButsTextureUser *user;
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uiBlock *block = uiLayoutGetBlock(layout);
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const char *last_category = NULL;
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for (user = ct->users.first; user; user = user->next) {
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uiBut *but;
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char name[UI_MAX_NAME_STR];
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/* add label per category */
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if (!last_category || strcmp(last_category, user->category) != 0) {
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uiItemL(layout, user->category, ICON_NONE);
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but = block->buttons.last;
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but->flag = UI_TEXT_LEFT;
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}
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/* create button */
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if (user->prop) {
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PointerRNA texptr = RNA_property_pointer_get(&user->ptr, user->prop);
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Tex *tex = texptr.data;
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if (tex)
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s - %s", user->name, tex->id.name + 2);
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else
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", user->name);
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}
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else
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", user->name);
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but = uiDefIconTextBut(block, BUT, 0, user->icon, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "");
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uiButSetNFunc(but, template_texture_select, MEM_dupallocN(user), NULL);
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last_category = user->category;
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}
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}
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void uiTemplateTextureUser(uiLayout *layout, bContext *C)
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{
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/* texture user selection dropdown menu. the available users have been
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* gathered before drawing in ButsContextTexture, we merely need to
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* display the current item. */
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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uiBlock *block = uiLayoutGetBlock(layout);
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uiBut *but;
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ButsTextureUser *user;
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char name[UI_MAX_NAME_STR];
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if (!ct)
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return;
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/* get current user */
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user = ct->user;
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if (!user) {
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uiItemL(layout, IFACE_("No textures in context"), ICON_NONE);
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return;
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}
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/* create button */
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BLI_strncpy(name, user->name, UI_MAX_NAME_STR);
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if (user->icon) {
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but = uiDefIconTextMenuBut(block, template_texture_user_menu, NULL,
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user->icon, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
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}
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else {
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but = uiDefMenuBut(block, template_texture_user_menu, NULL,
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name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
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}
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/* some cosmetic tweaks */
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but->type = MENU;
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but->flag |= UI_TEXT_LEFT;
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but->flag &= ~UI_ICON_SUBMENU;
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}
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/************************* Texture Show **************************/
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static void template_texture_show(bContext *C, void *data_p, void *prop_p)
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{
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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ButsTextureUser *user;
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if (!ct)
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return;
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for (user = ct->users.first; user; user = user->next)
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if (user->ptr.data == data_p && user->prop == prop_p)
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break;
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if (user) {
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/* select texture */
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template_texture_select(C, user, NULL);
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/* change context */
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sbuts->mainb = BCONTEXT_TEXTURE;
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sbuts->mainbuser = sbuts->mainb;
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sbuts->preview = 1;
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/* redraw editor */
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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}
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void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, PropertyRNA *prop)
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{
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/* button to quickly show texture in texture tab */
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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ButsTextureUser *user;
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/* only show button in other tabs in properties editor */
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if (!ct || sbuts->mainb == BCONTEXT_TEXTURE)
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return;
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/* find corresponding texture user */
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for (user = ct->users.first; user; user = user->next)
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if (user->ptr.data == ptr->data && user->prop == prop)
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break;
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/* draw button */
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if (user) {
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uiBlock *block = uiLayoutGetBlock(layout);
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uiBut *but;
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but = uiDefIconBut(block, BUT, 0, ICON_BUTS, 0, 0, UI_UNIT_X, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Show texture in texture tab");
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uiButSetFunc(but, template_texture_show, user->ptr.data, user->prop);
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}
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}
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