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blender-archive/source/blender/render/extern/include/RE_shader_ext.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

81 lines
2.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 by Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup render
*/
#ifndef __RE_SHADER_EXT_H__
#define __RE_SHADER_EXT_H__
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is for texture exports */
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* localized texture result data */
/* note; tr tg tb ta has to remain in this order */
typedef struct TexResult {
float tin, tr, tg, tb, ta;
int talpha;
float *nor;
} TexResult;
typedef struct BakeImBufuserData {
float *displacement_buffer;
char *mask_buffer;
} BakeImBufuserData;
/* node shaders... */
struct ImBuf;
struct ImagePool;
struct MTex;
struct Object;
struct Tex;
/* this one uses nodes */
int multitex_ext(struct Tex *tex,
float texvec[3],
float dxt[3],
float dyt[3],
int osatex,
struct TexResult *texres,
const short thread,
struct ImagePool *pool,
bool scene_color_manage,
const bool skip_load_image);
/* nodes disabled */
int multitex_ext_safe(struct Tex *tex,
float texvec[3],
struct TexResult *texres,
struct ImagePool *pool,
bool scene_color_manage,
const bool skip_load_image);
/* only for internal node usage */
int multitex_nodes(struct Tex *tex,
float texvec[3],
float dxt[3],
float dyt[3],
int osatex,
struct TexResult *texres,
const short thread,
short which_output,
struct MTex *mtex,
struct ImagePool *pool);
#endif /* __RE_SHADER_EXT_H__ */