The `modifiers_getVirtualModifierList()` function previously took a non- const `Object *ob` parameter, preventing it from being called from more restrictive functions. Since the function doesn't modify the passed object, it could easily be made const. No functional changes.
		
			
				
	
	
		
			465 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			465 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#ifndef __BKE_MODIFIER_H__
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#define __BKE_MODIFIER_H__
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/** \file
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 * \ingroup bke
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 */
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#include "DNA_modifier_types.h" /* needed for all enum typdefs */
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#include "BLI_compiler_attrs.h"
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#include "BKE_customdata.h"
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struct BMEditMesh;
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struct CustomData_MeshMasks;
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struct DepsNodeHandle;
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struct Depsgraph;
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struct ID;
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struct ListBase;
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struct Main;
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struct Mesh;
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struct ModifierData;
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struct Object;
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struct Scene;
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struct bArmature;
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typedef enum {
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  /* Should not be used, only for None modifier type */
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  eModifierTypeType_None,
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  /* Modifier only does deformation, implies that modifier
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   * type should have a valid deformVerts function. OnlyDeform
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   * style modifiers implicitly accept either mesh or CV
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   * input but should still declare flags appropriately.
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   */
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  eModifierTypeType_OnlyDeform,
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  /* Modifier adds geometry. */
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  eModifierTypeType_Constructive,
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  /* Modifier can add and remove geometry. */
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  eModifierTypeType_Nonconstructive,
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  /* both deformVerts & applyModifier are valid calls
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   * used for particles modifier that doesn't actually modify the object
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   * unless it's a mesh and can be exploded -> curve can also emit particles
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   */
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  eModifierTypeType_DeformOrConstruct,
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  /* Like eModifierTypeType_Nonconstructive, but does not affect the geometry
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   * of the object, rather some of its CustomData layers.
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   * E.g. UVProject and WeightVG modifiers. */
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  eModifierTypeType_NonGeometrical,
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} ModifierTypeType;
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typedef enum {
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  eModifierTypeFlag_AcceptsMesh = (1 << 0),
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  eModifierTypeFlag_AcceptsCVs = (1 << 1),
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  eModifierTypeFlag_SupportsMapping = (1 << 2),
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  eModifierTypeFlag_SupportsEditmode = (1 << 3),
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  /* For modifiers that support editmode this determines if the
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   * modifier should be enabled by default in editmode. This should
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   * only be used by modifiers that are relatively speedy and
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   * also generally used in editmode, otherwise let the user enable
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   * it by hand.
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   */
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  eModifierTypeFlag_EnableInEditmode = (1 << 4),
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  /* For modifiers that require original data and so cannot
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   * be placed after any non-deformative modifier.
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   */
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  eModifierTypeFlag_RequiresOriginalData = (1 << 5),
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  /* For modifiers that support pointcache,
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   * so we can check to see if it has files we need to deal with. */
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  eModifierTypeFlag_UsesPointCache = (1 << 6),
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  /* For physics modifiers, max one per type */
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  eModifierTypeFlag_Single = (1 << 7),
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  /* Some modifier can't be added manually by user */
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  eModifierTypeFlag_NoUserAdd = (1 << 8),
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  /* For modifiers that use CD_PREVIEW_MCOL for preview. */
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  eModifierTypeFlag_UsesPreview = (1 << 9),
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  eModifierTypeFlag_AcceptsLattice = (1 << 10),
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} ModifierTypeFlag;
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/* IMPORTANT! Keep ObjectWalkFunc and IDWalkFunc signatures compatible. */
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typedef void (*ObjectWalkFunc)(void *userData,
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                               struct Object *ob,
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                               struct Object **obpoin,
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                               int cb_flag);
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typedef void (*IDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin, int cb_flag);
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typedef void (*TexWalkFunc)(void *userData,
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                            struct Object *ob,
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                            struct ModifierData *md,
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                            const char *propname);
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typedef enum ModifierApplyFlag {
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  /** Render time. */
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  MOD_APPLY_RENDER = 1 << 0,
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  /** Result of evaluation will be cached, so modifier might
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   * want to cache data for quick updates (used by subsurf) */
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  MOD_APPLY_USECACHE = 1 << 1,
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  /** Modifier evaluated for undeformed texture coordinates */
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  MOD_APPLY_ORCO = 1 << 2,
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  /** Ignore scene simplification flag and use subdivisions
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   * level set in multires modifier. */
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  MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3,
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} ModifierApplyFlag;
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typedef struct ModifierUpdateDepsgraphContext {
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  struct Scene *scene;
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  struct Object *object;
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  struct DepsNodeHandle *node;
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} ModifierUpdateDepsgraphContext;
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/* Contains the information for deformXXX and applyXXX functions below that
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 * doesn't change between consecutive modifiers. */
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typedef struct ModifierEvalContext {
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  struct Depsgraph *depsgraph;
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  struct Object *object;
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  ModifierApplyFlag flag;
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} ModifierEvalContext;
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typedef struct ModifierTypeInfo {
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  /* The user visible name for this modifier */
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  char name[32];
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  /* The DNA struct name for the modifier data type, used to
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   * write the DNA data out.
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   */
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  char structName[32];
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  /* The size of the modifier data type, used by allocation. */
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  int structSize;
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  ModifierTypeType type;
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  ModifierTypeFlag flags;
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  /********************* Non-optional functions *********************/
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  /* Copy instance data for this modifier type. Should copy all user
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   * level settings to the target modifier.
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   *
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   * \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
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   */
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  void (*copyData)(const struct ModifierData *md, struct ModifierData *target, const int flag);
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  /********************* Deform modifier functions *********************/
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  /* Only for deform types, should apply the deformation
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   * to the given vertex array. If the deformer requires information from
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   * the object it can obtain it from the mesh argument if non-NULL,
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   * and otherwise the ob argument.
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   */
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  void (*deformVerts)(struct ModifierData *md,
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                      const struct ModifierEvalContext *ctx,
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                      struct Mesh *mesh,
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                      float (*vertexCos)[3],
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                      int numVerts);
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  /* Like deformMatricesEM but called from object mode (for supporting modifiers in sculpt mode) */
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  void (*deformMatrices)(struct ModifierData *md,
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                         const struct ModifierEvalContext *ctx,
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                         struct Mesh *mesh,
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                         float (*vertexCos)[3],
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                         float (*defMats)[3][3],
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                         int numVerts);
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  /* Like deformVerts but called during editmode (for supporting modifiers)
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   */
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  void (*deformVertsEM)(struct ModifierData *md,
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                        const struct ModifierEvalContext *ctx,
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                        struct BMEditMesh *editData,
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                        struct Mesh *mesh,
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                        float (*vertexCos)[3],
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                        int numVerts);
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  /* Set deform matrix per vertex for crazyspace correction */
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  void (*deformMatricesEM)(struct ModifierData *md,
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                           const struct ModifierEvalContext *ctx,
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                           struct BMEditMesh *editData,
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                           struct Mesh *mesh,
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                           float (*vertexCos)[3],
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                           float (*defMats)[3][3],
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                           int numVerts);
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  /********************* Non-deform modifier functions *********************/
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  /* For non-deform types: apply the modifier and return a mesh object.
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   *
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   * The mesh argument should always be non-NULL; the modifier
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   * should read the object data from the mesh object instead of the
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   * actual object data.
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   *
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   * The modifier may reuse the mesh argument (i.e. return it in
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   * modified form), but must not release it.
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   */
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  struct Mesh *(*applyModifier)(struct ModifierData *md,
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                                const struct ModifierEvalContext *ctx,
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                                struct Mesh *mesh);
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  /********************* Optional functions *********************/
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  /* Initialize new instance data for this modifier type, this function
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   * should set modifier variables to their default values.
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   *
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   * This function is optional.
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   */
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  void (*initData)(struct ModifierData *md);
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  /* Should add to passed \a r_cddata_masks the data types that this
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   * modifier needs. If (mask & (1 << (layer type))) != 0, this modifier
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   * needs that custom data layer. It can change required layers
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   * depending on the modifier's settings.
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   *
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   * Note that this means extra data (e.g. vertex groups) - it is assumed
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   * that all modifiers need mesh data and deform modifiers need vertex
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   * coordinates.
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   *
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   * If this function is not present, it is assumed that no extra data is needed.
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   *
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   * This function is optional.
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   */
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  void (*requiredDataMask)(struct Object *ob,
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                           struct ModifierData *md,
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                           struct CustomData_MeshMasks *r_cddata_masks);
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  /* Free internal modifier data variables, this function should
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   * not free the md variable itself.
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   *
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   * This function is responsible for freeing the runtime data as well.
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   *
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   * This function is optional.
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   */
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  void (*freeData)(struct ModifierData *md);
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  /* Return a boolean value indicating if this modifier is able to be
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   * calculated based on the modifier data. This is *not* regarding the
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   * md->flag, that is tested by the system, this is just if the data
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   * validates (for example, a lattice will return false if the lattice
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   * object is not defined).
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   *
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   * This function is optional (assumes never disabled if not present).
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   */
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  bool (*isDisabled)(const struct Scene *scene, struct ModifierData *md, bool userRenderParams);
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  /* Add the appropriate relations to the dependency graph.
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   *
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   * This function is optional.
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   */
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  void (*updateDepsgraph)(struct ModifierData *md, const ModifierUpdateDepsgraphContext *ctx);
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  /* Should return true if the modifier needs to be recalculated on time
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   * changes.
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   *
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   * This function is optional (assumes false if not present).
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   */
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  bool (*dependsOnTime)(struct ModifierData *md);
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  /* True when a deform modifier uses normals, the requiredDataMask
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   * cant be used here because that refers to a normal layer whereas
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   * in this case we need to know if the deform modifier uses normals.
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   *
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   * this is needed because applying 2 deform modifiers will give the
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   * second modifier bogus normals.
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   * */
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  bool (*dependsOnNormals)(struct ModifierData *md);
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  /* Should call the given walk function on with a pointer to each Object
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   * pointer that the modifier data stores. This is used for linking on file
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   * load and for unlinking objects or forwarding object references.
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   *
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   * This function is optional.
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   */
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  void (*foreachObjectLink)(struct ModifierData *md,
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                            struct Object *ob,
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                            ObjectWalkFunc walk,
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                            void *userData);
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  /* Should call the given walk function with a pointer to each ID
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   * pointer (i.e. each data-block pointer) that the modifier data
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   * stores. This is used for linking on file load and for
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   * unlinking data-blocks or forwarding data-block references.
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   *
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   * This function is optional. If it is not present, foreachObjectLink
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   * will be used.
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   */
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  void (*foreachIDLink)(struct ModifierData *md,
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                        struct Object *ob,
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                        IDWalkFunc walk,
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                        void *userData);
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  /* Should call the given walk function for each texture that the
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   * modifier data stores. This is used for finding all textures in
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   * the context for the UI.
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   *
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   * This function is optional. If it is not present, it will be
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   * assumed the modifier has no textures.
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   */
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  void (*foreachTexLink)(struct ModifierData *md,
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                         struct Object *ob,
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                         TexWalkFunc walk,
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                         void *userData);
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  /* Free given run-time data.
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   *
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   * This data is coming from a modifier of the corresponding type, but actual
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   * modifier data is not known here.
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   *
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   * Notes:
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   *  - The data itself is to be de-allocated as well.
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   *  - This callback is allowed to receive NULL pointer as a data, so it's
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   *    more like "ensure the data is freed".
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   */
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  void (*freeRuntimeData)(void *runtime_data);
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} ModifierTypeInfo;
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/* Initialize modifier's global data (type info and some common global storages). */
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void BKE_modifier_init(void);
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const ModifierTypeInfo *modifierType_getInfo(ModifierType type);
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/* Modifier utility calls, do call through type pointer and return
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 * default values if pointer is optional.
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 */
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struct ModifierData *modifier_new(int type);
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void modifier_free_ex(struct ModifierData *md, const int flag);
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void modifier_free(struct ModifierData *md);
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bool modifier_unique_name(struct ListBase *modifiers, struct ModifierData *md);
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void modifier_copyData_generic(const struct ModifierData *md,
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                               struct ModifierData *target,
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                               const int flag);
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void modifier_copyData(struct ModifierData *md, struct ModifierData *target);
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void modifier_copyData_ex(struct ModifierData *md, struct ModifierData *target, const int flag);
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bool modifier_dependsOnTime(struct ModifierData *md);
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bool modifier_supportsMapping(struct ModifierData *md);
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bool modifier_supportsCage(struct Scene *scene, struct ModifierData *md);
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bool modifier_couldBeCage(struct Scene *scene, struct ModifierData *md);
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bool modifier_isCorrectableDeformed(struct ModifierData *md);
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bool modifier_isSameTopology(ModifierData *md);
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bool modifier_isNonGeometrical(ModifierData *md);
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bool modifier_isEnabled(const struct Scene *scene, struct ModifierData *md, int required_mode);
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void modifier_setError(struct ModifierData *md, const char *format, ...) ATTR_PRINTF_FORMAT(2, 3);
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bool modifier_isPreview(struct ModifierData *md);
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void modifiers_foreachObjectLink(struct Object *ob, ObjectWalkFunc walk, void *userData);
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void modifiers_foreachIDLink(struct Object *ob, IDWalkFunc walk, void *userData);
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void modifiers_foreachTexLink(struct Object *ob, TexWalkFunc walk, void *userData);
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struct ModifierData *modifiers_findByType(struct Object *ob, ModifierType type);
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struct ModifierData *modifiers_findByName(struct Object *ob, const char *name);
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void modifiers_clearErrors(struct Object *ob);
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int modifiers_getCageIndex(struct Scene *scene,
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                           struct Object *ob,
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                           int *r_lastPossibleCageIndex,
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                           bool is_virtual);
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bool modifiers_isModifierEnabled(struct Object *ob, int modifierType);
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bool modifiers_isSoftbodyEnabled(struct Object *ob);
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bool modifiers_isClothEnabled(struct Object *ob);
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bool modifiers_isParticleEnabled(struct Object *ob);
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struct Object *modifiers_isDeformedByArmature(struct Object *ob);
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struct Object *modifiers_isDeformedByMeshDeform(struct Object *ob);
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struct Object *modifiers_isDeformedByLattice(struct Object *ob);
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struct Object *modifiers_isDeformedByCurve(struct Object *ob);
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bool modifiers_usesMultires(struct Object *ob);
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bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
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bool modifiers_usesSubsurfFacedots(struct Scene *scene, struct Object *ob);
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bool modifiers_isCorrectableDeformed(struct Scene *scene, struct Object *ob);
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void modifier_freeTemporaryData(struct ModifierData *md);
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bool modifiers_isPreview(struct Object *ob);
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typedef struct CDMaskLink {
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  struct CDMaskLink *next;
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  struct CustomData_MeshMasks mask;
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} CDMaskLink;
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/* Calculates and returns a linked list of CustomData_MeshMasks and modified
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 * final datamask, indicating the data required by each modifier in the stack
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 * pointed to by md for correct evaluation, assuming the data indicated by
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 * final_datamask is required at the end of the stack.
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 */
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struct CDMaskLink *modifiers_calcDataMasks(struct Scene *scene,
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                                           struct Object *ob,
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                                           struct ModifierData *md,
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                                           struct CustomData_MeshMasks *final_datamask,
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                                           int required_mode,
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                                           ModifierData *previewmd,
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                                           const struct CustomData_MeshMasks *previewmask);
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struct ModifierData *modifiers_getLastPreview(struct Scene *scene,
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                                              struct ModifierData *md,
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                                              int required_mode);
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typedef struct VirtualModifierData {
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  ArmatureModifierData amd;
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  CurveModifierData cmd;
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						|
  LatticeModifierData lmd;
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  ShapeKeyModifierData smd;
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} VirtualModifierData;
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struct ModifierData *modifiers_getVirtualModifierList(const struct Object *ob,
 | 
						|
                                                      struct VirtualModifierData *data);
 | 
						|
 | 
						|
/* ensure modifier correctness when changing ob->data */
 | 
						|
void test_object_modifiers(struct Object *ob);
 | 
						|
 | 
						|
/* here for do_versions */
 | 
						|
void modifier_mdef_compact_influences(struct ModifierData *md);
 | 
						|
 | 
						|
void modifier_path_init(char *path, int path_maxlen, const char *name);
 | 
						|
const char *modifier_path_relbase(struct Main *bmain, struct Object *ob);
 | 
						|
const char *modifier_path_relbase_from_global(struct Object *ob);
 | 
						|
 | 
						|
/* Accessors of original/evaluated modifiers. */
 | 
						|
 | 
						|
/* For a given modifier data, get corresponding original one.
 | 
						|
 * If the modifier data is already original, return it as-is. */
 | 
						|
struct ModifierData *modifier_get_original(struct ModifierData *md);
 | 
						|
struct ModifierData *modifier_get_evaluated(struct Depsgraph *depsgraph,
 | 
						|
                                            struct Object *object,
 | 
						|
                                            struct ModifierData *md);
 | 
						|
 | 
						|
/* wrappers for modifier callbacks that ensure valid normals */
 | 
						|
 | 
						|
struct Mesh *modwrap_applyModifier(ModifierData *md,
 | 
						|
                                   const struct ModifierEvalContext *ctx,
 | 
						|
                                   struct Mesh *me);
 | 
						|
 | 
						|
void modwrap_deformVerts(ModifierData *md,
 | 
						|
                         const struct ModifierEvalContext *ctx,
 | 
						|
                         struct Mesh *me,
 | 
						|
                         float (*vertexCos)[3],
 | 
						|
                         int numVerts);
 | 
						|
 | 
						|
void modwrap_deformVertsEM(ModifierData *md,
 | 
						|
                           const struct ModifierEvalContext *ctx,
 | 
						|
                           struct BMEditMesh *em,
 | 
						|
                           struct Mesh *me,
 | 
						|
                           float (*vertexCos)[3],
 | 
						|
                           int numVerts);
 | 
						|
 | 
						|
struct Mesh *BKE_modifier_get_evaluated_mesh_from_evaluated_object(struct Object *ob_eval,
 | 
						|
                                                                   const bool get_cage_mesh);
 | 
						|
 | 
						|
#endif
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