346 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			346 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2015, Blender Foundation.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/python/gpu/gpu_py_offscreen.c
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 *  \ingroup bpygpu
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 *
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 * This file defines the offscreen functionalities of the 'gpu' module
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 * used for off-screen OpenGL rendering.
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 *
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 * - Use ``bpygpu_`` for local API.
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 * - Use ``BPyGPU`` for public API.
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 */
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#include <Python.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_scene.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "../editors/include/ED_view3d.h"
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#include "../mathutils/mathutils.h"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py_offscreen.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name GPUOffscreen Type
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 * \{ */
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static PyObject *bpygpu_offscreen_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
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{
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	GPUOffScreen *ofs;
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	int width, height, samples = 0;
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	char err_out[256];
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	static const char *_keywords[] = {"width", "height", "samples", NULL};
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	static _PyArg_Parser _parser = {"ii|i:GPUOffScreen.__new__", _keywords, 0};
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	if (!_PyArg_ParseTupleAndKeywordsFast(
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	        args, kwds, &_parser,
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	        &width, &height, &samples))
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	{
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		return NULL;
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	}
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	ofs = GPU_offscreen_create(width, height, samples, true, false, err_out);
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	if (ofs == NULL) {
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		PyErr_Format(PyExc_RuntimeError,
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		             "gpu.offscreen.new(...) failed with '%s'",
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		             err_out[0] ? err_out : "unknown error");
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		return NULL;
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	}
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	return BPyGPUOffScreen_CreatePyObject(ofs);
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}
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static int bpygpu_offscreen_valid_check(BPyGPUOffScreen *bpygpu_ofs)
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{
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	if (UNLIKELY(bpygpu_ofs->ofs == NULL)) {
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		PyErr_SetString(PyExc_ReferenceError, "GPU offscreen was freed, no further access is valid");
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		return -1;
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	}
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	return 0;
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}
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#define BPY_GPU_OFFSCREEN_CHECK_OBJ(bpygpu) { \
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	if (UNLIKELY(bpygpu_offscreen_valid_check(bpygpu) == -1)) { \
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		return NULL; \
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	} \
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} ((void)0)
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PyDoc_STRVAR(bpygpu_offscreen_width_doc, "Texture width.\n\n:type: int");
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static PyObject *bpygpu_offscreen_width_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	return PyLong_FromLong(GPU_offscreen_width(self->ofs));
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}
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PyDoc_STRVAR(bpygpu_offscreen_height_doc, "Texture height.\n\n:type: int");
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static PyObject *bpygpu_offscreen_height_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	return PyLong_FromLong(GPU_offscreen_height(self->ofs));
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}
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PyDoc_STRVAR(bpygpu_offscreen_color_texture_doc, "Color texture.\n\n:type: int");
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static PyObject *bpygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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	return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
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}
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PyDoc_STRVAR(bpygpu_offscreen_bind_doc,
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"bind(save=True)\n"
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"\n"
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"   Bind the offscreen object.\n"
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"\n"
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"   :param save: save OpenGL current states.\n"
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"   :type save: bool\n"
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);
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static PyObject *bpygpu_offscreen_bind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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	bool save = true;
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	static const char *_keywords[] = {"save", NULL};
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	static _PyArg_Parser _parser = {"|O&:bind", _keywords, 0};
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	if (!_PyArg_ParseTupleAndKeywordsFast(
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	        args, kwds, &_parser,
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	        PyC_ParseBool, &save))
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	{
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		return NULL;
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	}
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	GPU_offscreen_bind(self->ofs, save);
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	Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_offscreen_unbind_doc,
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"unbind(restore=True)\n"
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"\n"
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"   Unbind the offscreen object.\n"
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"\n"
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"   :param restore: restore OpenGL previous states.\n"
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"   :type restore: bool\n"
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);
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static PyObject *bpygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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	bool restore = true;
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	static const char *_keywords[] = {"restore", NULL};
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	static _PyArg_Parser _parser = {"|O&:unbind", _keywords, 0};
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	if (!_PyArg_ParseTupleAndKeywordsFast(
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	        args, kwds, &_parser,
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	        PyC_ParseBool, &restore))
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	{
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		return NULL;
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	}
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	GPU_offscreen_unbind(self->ofs, restore);
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	Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_offscreen_draw_view3d_doc,
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"draw_view3d(scene, view3d, region, modelview_matrix, projection_matrix)\n"
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"\n"
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"   Draw the 3d viewport in the offscreen object.\n"
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"\n"
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"   :param scene: Scene to draw.\n"
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"   :type scene: :class:`bpy.types.Scene`\n"
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"   :param view3d: 3D View to get the drawing settings from.\n"
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"   :type view3d: :class:`bpy.types.SpaceView3D`\n"
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"   :param region: Region of the 3D View.\n"
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"   :type region: :class:`bpy.types.Region`\n"
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"   :param modelview_matrix: ModelView Matrix.\n"
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"   :type modelview_matrix: :class:`mathutils.Matrix`\n"
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"   :param projection_matrix: Projection Matrix.\n"
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"   :type projection_matrix: :class:`mathutils.Matrix`\n"
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);
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static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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	MatrixObject *py_mat_modelview, *py_mat_projection;
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	PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
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	struct Depsgraph *depsgraph;
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	struct Scene *scene;
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	struct ViewLayer *view_layer;
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	View3D *v3d;
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	ARegion *ar;
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	struct RV3DMatrixStore *rv3d_mats;
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	static const char *_keywords[] = {
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	        "scene", "view_layer", "view3d", "region",
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	        "projection_matrix", "modelview_matrix", NULL};
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	static _PyArg_Parser _parser = {"OOOOO&O&:draw_view3d", _keywords, 0};
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	if (!_PyArg_ParseTupleAndKeywordsFast(
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	        args, kwds, &_parser,
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	        &py_scene, &py_view_layer, &py_view3d, &py_region,
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	        Matrix_Parse4x4, &py_mat_projection,
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	        Matrix_Parse4x4, &py_mat_modelview) ||
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	    (!(scene       = PyC_RNA_AsPointer(py_scene, "Scene")) ||
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	     !(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
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	     !(v3d         = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
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	     !(ar          = PyC_RNA_AsPointer(py_region, "Region"))))
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	{
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		return NULL;
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	}
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	BLI_assert(BKE_id_is_in_gobal_main(&scene->id));
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	depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
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	rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
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	GPUFrameBuffer *active = GPU_framebuffer_active_get();
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	GPU_offscreen_bind(self->ofs, true); /* bind */
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	ED_view3d_draw_offscreen(depsgraph,
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	                         scene,
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	                         v3d->shading.type,
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	                         v3d,
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	                         ar,
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	                         GPU_offscreen_width(self->ofs),
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	                         GPU_offscreen_height(self->ofs),
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	                         (float(*)[4])py_mat_modelview->matrix,
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	                         (float(*)[4])py_mat_projection->matrix,
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	                         false,
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	                         true,
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	                         "",
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	                         NULL,
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	                         self->ofs,
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	                         NULL);
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	GPU_offscreen_unbind(self->ofs, true); /* unbind */
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	GPU_framebuffer_bind(active);
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	ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
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	MEM_freeN(rv3d_mats);
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	Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_offscreen_free_doc,
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"free()\n"
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"\n"
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"   Free the offscreen object\n"
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"   The framebuffer, texture and render objects will no longer be accessible.\n"
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);
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static PyObject *bpygpu_offscreen_free(BPyGPUOffScreen *self)
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{
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	BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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	GPU_offscreen_free(self->ofs);
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	self->ofs = NULL;
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	Py_RETURN_NONE;
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}
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static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
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{
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	if (self->ofs)
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		GPU_offscreen_free(self->ofs);
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	Py_TYPE(self)->tp_free((PyObject *)self);
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}
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static PyGetSetDef bpygpu_offscreen_getseters[] = {
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	{(char *)"color_texture", (getter)bpygpu_offscreen_color_texture_get, (setter)NULL, bpygpu_offscreen_color_texture_doc, NULL},
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	{(char *)"width", (getter)bpygpu_offscreen_width_get, (setter)NULL, bpygpu_offscreen_width_doc, NULL},
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	{(char *)"height", (getter)bpygpu_offscreen_height_get, (setter)NULL, bpygpu_offscreen_height_doc, NULL},
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	{NULL, NULL, NULL, NULL, NULL}  /* Sentinel */
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};
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static struct PyMethodDef bpygpu_offscreen_methods[] = {
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	{"bind", (PyCFunction)bpygpu_offscreen_bind, METH_VARARGS | METH_KEYWORDS, bpygpu_offscreen_bind_doc},
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	{"unbind", (PyCFunction)bpygpu_offscreen_unbind, METH_VARARGS | METH_KEYWORDS, bpygpu_offscreen_unbind_doc},
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	{"draw_view3d", (PyCFunction)bpygpu_offscreen_draw_view3d, METH_VARARGS | METH_KEYWORDS, bpygpu_offscreen_draw_view3d_doc},
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	{"free", (PyCFunction)bpygpu_offscreen_free, METH_NOARGS, bpygpu_offscreen_free_doc},
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	{NULL, NULL, 0, NULL}
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};
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PyDoc_STRVAR(bpygpu_offscreen_doc,
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"GPUOffScreen(width, height, samples=0)\n"
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"\n"
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"   This object gives access to off screen buffers.\n"
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"\n"
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"   :param width: Horizontal dimension of the buffer.\n"
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"   :type width: `int`\n"
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"   :param height: Vertical dimension of the buffer.\n"
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"   :type height: `int`\n"
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"   :param samples: OpenGL samples to use for MSAA or zero to disable.\n"
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"   :type samples: `int`\n"
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);
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PyTypeObject BPyGPUOffScreen_Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	.tp_name = "GPUOffScreen",
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	.tp_basicsize = sizeof(BPyGPUOffScreen),
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	.tp_dealloc = (destructor)BPyGPUOffScreen__tp_dealloc,
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	.tp_flags = Py_TPFLAGS_DEFAULT,
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	.tp_doc = bpygpu_offscreen_doc,
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	.tp_methods = bpygpu_offscreen_methods,
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	.tp_getset = bpygpu_offscreen_getseters,
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	.tp_new = bpygpu_offscreen_new,
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Public API
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 * \{ */
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PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
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{
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	BPyGPUOffScreen *self;
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	self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
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	self->ofs = ofs;
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	return (PyObject *)self;
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}
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/** \} */
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#undef BPY_GPU_OFFSCREEN_CHECK_OBJ
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