Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup modifiers
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*/
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#include <stdio.h>
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#include "BLI_utildefines.h"
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#include "MOD_modifiertypes.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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/* We only need to define isDisabled; because it always returns 1,
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* no other functions will be called
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*/
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static bool isDisabled(const struct Scene *UNUSED(scene),
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ModifierData *UNUSED(md),
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bool UNUSED(userRenderParams))
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{
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return true;
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}
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ModifierTypeInfo modifierType_None = {
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/* name */ "None",
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/* structName */ "ModifierData",
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/* structSize */ sizeof(ModifierData),
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/* srna */ &RNA_Modifier,
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/* type */ eModifierTypeType_None,
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/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_AcceptsCVs,
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/* icon */ ICON_NONE,
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/* copyData */ NULL,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* modifyMesh */ NULL,
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/* modifyGeometrySet */ NULL,
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/* initData */ NULL,
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/* requiredDataMask */ NULL,
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/* freeData */ NULL,
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/* isDisabled */ isDisabled,
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/* updateDepsgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ NULL,
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/* panelRegister */ NULL,
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/* blendWrite */ NULL,
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/* blendRead */ NULL,
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};
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