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blender-archive/source/blender/blenkernel
Hans Goudey f9c627b275 Mesh: Set bounds eagerly for cube and grid primitive nodes
For mesh primitives, the bounds can be calculated trivially in advance
with negligible cost. In case they are needed later on, setting them
eagerly can save the calculation later on. For large meshes, this can
save tens of milliseconds before drawing.

Pull Request: blender/blender#105266
2023-03-09 18:11:53 +01:00
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