re-arrange modules, preparing for python-package-index

This commit is contained in:
2014-12-19 00:28:47 +01:00
parent 54ef179788
commit 871600312c
31 changed files with 37 additions and 332 deletions

177
doc/Makefile Normal file
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# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = build
# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
clean:
rm -rf $(BUILDDIR)/*
html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/BAM-BlenderAssetManager.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/BAM-BlenderAssetManager.qhc"
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/BAM-BlenderAssetManager"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/BAM-BlenderAssetManager"
@echo "# devhelp"
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."
xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

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doc/exts/sphinxarg/ext.py Normal file
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from argparse import ArgumentParser
import os
from docutils import nodes
from docutils.parsers.rst.directives import flag, unchanged
from sphinx.util.compat import Directive
from sphinx.util.nodes import nested_parse_with_titles
from sphinxarg.parser import parse_parser, parser_navigate
def map_nested_definitions(nested_content):
if nested_content is None:
raise Exception('Nested content should be iterable, not null')
# build definition dictionary
definitions = {}
for item in nested_content:
if not isinstance(item, nodes.definition_list):
continue
for subitem in item:
if not isinstance(subitem, nodes.definition_list_item):
continue
if not len(subitem.children) > 0:
continue
classifier = '@after'
idx = subitem.first_child_matching_class(nodes.classifier)
if idx is not None:
ci = subitem[idx]
if len(ci.children) > 0:
classifier = ci.children[0].astext()
if classifier is not None and classifier not in (
'@replace', '@before', '@after'):
raise Exception('Unknown classifier: %s' % classifier)
idx = subitem.first_child_matching_class(nodes.term)
if idx is not None:
ch = subitem[idx]
if len(ch.children) > 0:
term = ch.children[0].astext()
idx = subitem.first_child_matching_class(nodes.definition)
if idx is not None:
def_node = subitem[idx]
def_node.attributes['classifier'] = classifier
definitions[term] = def_node
return definitions
def print_arg_list(data, nested_content):
definitions = map_nested_definitions(nested_content)
items = []
if 'args' in data:
for arg in data['args']:
my_def = [nodes.paragraph(text=arg['help'])] if arg['help'] else []
name = arg['name']
my_def = apply_definition(definitions, my_def, name)
if len(my_def) == 0:
my_def.append(nodes.paragraph(text='Undocumented'))
if 'choices' in arg:
my_def.append(nodes.paragraph(
text=('Possible choices: %s' % ', '.join([str(c) for c in arg['choices']]))))
items.append(
nodes.option_list_item(
'', nodes.option_group('', nodes.option_string(text=name)),
nodes.description('', *my_def)))
return nodes.option_list('', *items) if items else None
def print_opt_list(data, nested_content):
definitions = map_nested_definitions(nested_content)
items = []
if 'options' in data:
for opt in data['options']:
names = []
my_def = [nodes.paragraph(text=opt['help'])] if opt['help'] else []
for name in opt['name']:
option_declaration = [nodes.option_string(text=name)]
if opt['default'] is not None \
and opt['default'] != '==SUPPRESS==':
option_declaration += nodes.option_argument(
'', text='=' + str(opt['default']))
names.append(nodes.option('', *option_declaration))
my_def = apply_definition(definitions, my_def, name)
if len(my_def) == 0:
my_def.append(nodes.paragraph(text='Undocumented'))
if 'choices' in opt:
my_def.append(nodes.paragraph(
text=('Possible choices: %s' % ', '.join([str(c) for c in opt['choices']]))))
items.append(
nodes.option_list_item(
'', nodes.option_group('', *names),
nodes.description('', *my_def)))
return nodes.option_list('', *items) if items else None
def print_command_args_and_opts(arg_list, opt_list, sub_list=None):
items = []
if arg_list:
items.append(nodes.definition_list_item(
'', nodes.term(text='Positional arguments:'),
nodes.definition('', arg_list)))
if opt_list:
items.append(nodes.definition_list_item(
'', nodes.term(text='Options:'),
nodes.definition('', opt_list)))
if sub_list and len(sub_list):
items.append(nodes.definition_list_item(
'', nodes.term(text='Sub-commands:'),
nodes.definition('', sub_list)))
return nodes.definition_list('', *items)
def apply_definition(definitions, my_def, name):
if name in definitions:
definition = definitions[name]
classifier = definition['classifier']
if classifier == '@replace':
return definition.children
if classifier == '@after':
return my_def + definition.children
if classifier == '@before':
return definition.children + my_def
raise Exception('Unknown classifier: %s' % classifier)
return my_def
def print_subcommand_list(data, nested_content):
definitions = map_nested_definitions(nested_content)
items = []
if 'children' in data:
for child in data['children']:
my_def = [nodes.paragraph(
text=child['help'])] if child['help'] else []
name = child['name']
my_def = apply_definition(definitions, my_def, name)
if len(my_def) == 0:
my_def.append(nodes.paragraph(text='Undocumented'))
my_def.append(nodes.literal_block(text=child['usage']))
my_def.append(print_command_args_and_opts(
print_arg_list(child, nested_content),
print_opt_list(child, nested_content)
))
items.append(
nodes.definition_list_item(
'',
nodes.term('', '', nodes.strong(text=name)),
nodes.definition('', *my_def)
)
)
return nodes.definition_list('', *items)
class ArgParseDirective(Directive):
has_content = True
option_spec = dict(module=unchanged, func=unchanged, ref=unchanged,
prog=unchanged, path=unchanged, nodefault=flag,
manpage=unchanged, nosubcommands=unchanged)
def _construct_manpage_specific_structure(self, parser_info):
"""
Construct a typical man page consisting of the following elements:
NAME (automatically generated, out of our control)
SYNOPSIS
DESCRIPTION
OPTIONS
FILES
SEE ALSO
BUGS
"""
# SYNOPSIS section
synopsis_section = nodes.section(
'',
nodes.title(text='Synopsis'),
nodes.literal_block(text=parser_info["bare_usage"]),
ids=['synopsis-section'])
# DESCRIPTION section
description_section = nodes.section(
'',
nodes.title(text='Description'),
nodes.paragraph(text=parser_info.get(
'description', parser_info.get(
'help', "undocumented").capitalize())),
ids=['description-section'])
nested_parse_with_titles(
self.state, self.content, description_section)
if parser_info.get('epilog'):
# TODO: do whatever sphinx does to understand ReST inside
# docstrings magically imported from other places. The nested
# parse method invoked above seem to be able to do this but
# I haven't found a way to do it for arbitrary text
description_section += nodes.paragraph(
text=parser_info['epilog'])
# OPTIONS section
options_section = nodes.section(
'',
nodes.title(text='Options'),
ids=['options-section'])
if 'args' in parser_info:
options_section += nodes.paragraph()
options_section += nodes.subtitle(text='Positional arguments:')
options_section += self._format_positional_arguments(parser_info)
if 'options' in parser_info:
options_section += nodes.paragraph()
options_section += nodes.subtitle(text='Optional arguments:')
options_section += self._format_optional_arguments(parser_info)
items = [
# NOTE: we cannot generate NAME ourselves. It is generated by
# docutils.writers.manpage
synopsis_section,
description_section,
# TODO: files
# TODO: see also
# TODO: bugs
]
if len(options_section.children) > 1:
items.append(options_section)
if 'nosubcommands' not in self.options:
# SUBCOMMANDS section (non-standard)
subcommands_section = nodes.section(
'',
nodes.title(text='Sub-Commands'),
ids=['subcommands-section'])
if 'children' in parser_info:
subcommands_section += self._format_subcommands(parser_info)
if len(subcommands_section) > 1:
items.append(subcommands_section)
if os.getenv("INCLUDE_DEBUG_SECTION"):
import json
# DEBUG section (non-standard)
debug_section = nodes.section(
'',
nodes.title(text="Argparse + Sphinx Debugging"),
nodes.literal_block(text=json.dumps(parser_info, indent=' ')),
ids=['debug-section'])
items.append(debug_section)
return items
def _format_positional_arguments(self, parser_info):
assert 'args' in parser_info
items = []
for arg in parser_info['args']:
arg_items = []
if arg['help']:
arg_items.append(nodes.paragraph(text=arg['help']))
else:
arg_items.append(nodes.paragraph(text='Undocumented'))
if 'choices' in arg:
arg_items.append(
nodes.paragraph(
text='Possible choices: ' + ', '.join(arg['choices'])))
items.append(
nodes.option_list_item(
'', nodes.option_group(
'', nodes.description(text=arg['metavar'])),
nodes.description('', *arg_items)))
return nodes.option_list('', *items)
def _format_optional_arguments(self, parser_info):
assert 'options' in parser_info
items = []
for opt in parser_info['options']:
names = []
opt_items = []
for name in opt['name']:
option_declaration = [nodes.option_string(text=name)]
if opt['default'] is not None \
and opt['default'] != '==SUPPRESS==':
option_declaration += nodes.option_argument(
'', text='=' + str(opt['default']))
names.append(nodes.option('', *option_declaration))
if opt['help']:
opt_items.append(nodes.paragraph(text=opt['help']))
else:
opt_items.append(nodes.paragraph(text='Undocumented'))
if 'choices' in opt:
opt_items.append(
nodes.paragraph(
text='Possible choices: ' + ', '.join(opt['choices'])))
items.append(
nodes.option_list_item(
'', nodes.option_group('', *names),
nodes.description('', *opt_items)))
return nodes.option_list('', *items)
def _format_subcommands(self, parser_info):
assert 'children' in parser_info
items = []
for subcmd in parser_info['children']:
subcmd_items = []
if subcmd['help']:
subcmd_items.append(nodes.paragraph(text=subcmd['help']))
else:
subcmd_items.append(nodes.paragraph(text='Undocumented'))
items.append(
nodes.definition_list_item(
'',
nodes.term('', '', nodes.strong(
text=subcmd['bare_usage'])),
nodes.definition('', *subcmd_items)))
return nodes.definition_list('', *items)
def run(self):
if 'module' in self.options and 'func' in self.options:
module_name = self.options['module']
attr_name = self.options['func']
elif 'ref' in self.options:
_parts = self.options['ref'].split('.')
module_name = '.'.join(_parts[0:-1])
attr_name = _parts[-1]
else:
raise self.error(
':module: and :func: should be specified, or :ref:')
mod = __import__(module_name, globals(), locals(), [attr_name])
if not hasattr(mod, attr_name):
raise self.error((
'Module "%s" has no attribute "%s"\n'
'Incorrect argparse :module: or :func: values?'
) % (module_name, attr_name))
func = getattr(mod, attr_name)
if isinstance(func, ArgumentParser):
parser = func
else:
parser = func()
if 'path' not in self.options:
self.options['path'] = ''
path = str(self.options['path'])
if 'prog' in self.options:
parser.prog = self.options['prog']
result = parse_parser(
parser, skip_default_values='nodefault' in self.options)
result = parser_navigate(result, path)
if 'manpage' in self.options:
return self._construct_manpage_specific_structure(result)
nested_content = nodes.paragraph()
self.state.nested_parse(
self.content, self.content_offset, nested_content)
nested_content = nested_content.children
items = []
# add common content between
for item in nested_content:
if not isinstance(item, nodes.definition_list):
items.append(item)
if 'description' in result:
items.append(nodes.paragraph(text=result['description']))
items.append(nodes.literal_block(text=result['usage']))
items.append(print_command_args_and_opts(
print_arg_list(result, nested_content),
print_opt_list(result, nested_content),
print_subcommand_list(result, nested_content)
))
if 'epilog' in result:
items.append(nodes.paragraph(text=result['epilog']))
return items
def setup(app):
app.add_directive('argparse', ArgParseDirective)

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from argparse import _HelpAction, _SubParsersAction
import re
class NavigationException(Exception):
pass
def parser_navigate(parser_result, path, current_path=None):
if isinstance(path, str):
if path == '':
return parser_result
path = re.split('\s+', path)
current_path = current_path or []
if len(path) == 0:
return parser_result
if 'children' not in parser_result:
raise NavigationException(
'Current parser have no children elements. (path: %s)' %
' '.join(current_path))
next_hop = path.pop(0)
for child in parser_result['children']:
if child['name'] == next_hop:
current_path.append(next_hop)
return parser_navigate(child, path, current_path)
raise NavigationException(
'Current parser have no children element with name: %s (path: %s)' % (
next_hop, ' '.join(current_path)))
def _try_add_parser_attribute(data, parser, attribname):
attribval = getattr(parser, attribname, None)
if attribval is None:
return
if not isinstance(attribval, str):
return
if len(attribval) > 0:
data[attribname] = attribval
def _format_usage_without_prefix(parser):
"""
Use private argparse APIs to get the usage string without
the 'usage: ' prefix.
"""
fmt = parser._get_formatter()
fmt.add_usage(parser.usage, parser._actions,
parser._mutually_exclusive_groups, prefix='')
return fmt.format_help().strip()
def parse_parser(parser, data=None, **kwargs):
if data is None:
data = {
'name': '',
'usage': parser.format_usage().strip(),
'bare_usage': _format_usage_without_prefix(parser),
'prog': parser.prog,
}
_try_add_parser_attribute(data, parser, 'description')
_try_add_parser_attribute(data, parser, 'epilog')
for action in parser._get_positional_actions():
if isinstance(action, _HelpAction):
continue
if isinstance(action, _SubParsersAction):
helps = {}
for item in action._choices_actions:
helps[item.dest] = item.help
# commands which share an existing parser are an alias,
# don't duplicate docs
subsection_alias = {}
subsection_alias_names = set()
for name, subaction in action._name_parser_map.items():
if subaction not in subsection_alias:
subsection_alias[subaction] = []
else:
subsection_alias[subaction].append(name)
subsection_alias_names.add(name)
for name, subaction in action._name_parser_map.items():
if name in subsection_alias_names:
continue
subalias = subsection_alias[subaction]
subaction.prog = '%s %s' % (parser.prog, name)
subdata = {
'name': name if not subalias else
'%s (%s)' % (name, ', '.join(subalias)),
'help': helps[name] if name in helps else '',
'usage': subaction.format_usage().strip(),
'bare_usage': _format_usage_without_prefix(subaction),
}
parse_parser(subaction, subdata, **kwargs)
if 'children' not in data:
data['children'] = []
data['children'].append(subdata)
continue
if 'args' not in data:
data['args'] = []
arg = {
'name': action.dest,
'help': action.help or '',
'metavar': action.metavar
}
if action.choices:
arg['choices'] = action.choices
data['args'].append(arg)
show_defaults = (
('skip_default_values' not in kwargs)
or (kwargs['skip_default_values'] is False))
for action in parser._get_optional_actions():
if isinstance(action, _HelpAction):
continue
if 'options' not in data:
data['options'] = []
option = {
'name': action.option_strings,
'default': action.default if show_defaults else '==SUPPRESS==',
'help': action.help or ''
}
if action.choices:
option['choices'] = action.choices
if "==SUPPRESS==" not in option['help']:
data['options'].append(option)
return data

242
doc/make.bat Normal file
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@ECHO OFF
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set BUILDDIR=build
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% source
set I18NSPHINXOPTS=%SPHINXOPTS% source
if NOT "%PAPER%" == "" (
set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
)
if "%1" == "" goto help
if "%1" == "help" (
:help
echo.Please use `make ^<target^>` where ^<target^> is one of
echo. html to make standalone HTML files
echo. dirhtml to make HTML files named index.html in directories
echo. singlehtml to make a single large HTML file
echo. pickle to make pickle files
echo. json to make JSON files
echo. htmlhelp to make HTML files and a HTML help project
echo. qthelp to make HTML files and a qthelp project
echo. devhelp to make HTML files and a Devhelp project
echo. epub to make an epub
echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter
echo. text to make text files
echo. man to make manual pages
echo. texinfo to make Texinfo files
echo. gettext to make PO message catalogs
echo. changes to make an overview over all changed/added/deprecated items
echo. xml to make Docutils-native XML files
echo. pseudoxml to make pseudoxml-XML files for display purposes
echo. linkcheck to check all external links for integrity
echo. doctest to run all doctests embedded in the documentation if enabled
goto end
)
if "%1" == "clean" (
for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
del /q /s %BUILDDIR%\*
goto end
)
%SPHINXBUILD% 2> nul
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
if "%1" == "html" (
%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/html.
goto end
)
if "%1" == "dirhtml" (
%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
goto end
)
if "%1" == "singlehtml" (
%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
goto end
)
if "%1" == "pickle" (
%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the pickle files.
goto end
)
if "%1" == "json" (
%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the JSON files.
goto end
)
if "%1" == "htmlhelp" (
%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run HTML Help Workshop with the ^
.hhp project file in %BUILDDIR%/htmlhelp.
goto end
)
if "%1" == "qthelp" (
%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run "qcollectiongenerator" with the ^
.qhcp project file in %BUILDDIR%/qthelp, like this:
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\BAM-BlenderAssetManager.qhcp
echo.To view the help file:
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\BAM-BlenderAssetManager.ghc
goto end
)
if "%1" == "devhelp" (
%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished.
goto end
)
if "%1" == "epub" (
%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The epub file is in %BUILDDIR%/epub.
goto end
)
if "%1" == "latex" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
if errorlevel 1 exit /b 1
echo.
echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdf" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf
cd %BUILDDIR%/..
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdfja" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf-ja
cd %BUILDDIR%/..
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "text" (
%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The text files are in %BUILDDIR%/text.
goto end
)
if "%1" == "man" (
%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The manual pages are in %BUILDDIR%/man.
goto end
)
if "%1" == "texinfo" (
%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
goto end
)
if "%1" == "gettext" (
%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
goto end
)
if "%1" == "changes" (
%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
if errorlevel 1 exit /b 1
echo.
echo.The overview file is in %BUILDDIR%/changes.
goto end
)
if "%1" == "linkcheck" (
%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
if errorlevel 1 exit /b 1
echo.
echo.Link check complete; look for any errors in the above output ^
or in %BUILDDIR%/linkcheck/output.txt.
goto end
)
if "%1" == "doctest" (
%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
if errorlevel 1 exit /b 1
echo.
echo.Testing of doctests in the sources finished, look at the ^
results in %BUILDDIR%/doctest/output.txt.
goto end
)
if "%1" == "xml" (
%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The XML files are in %BUILDDIR%/xml.
goto end
)
if "%1" == "pseudoxml" (
%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
goto end
)
:end

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doc/source/conf.py Normal file
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# -*- coding: utf-8 -*-
#
# BAM - Blender Asset Manager documentation build configuration file, created by
# sphinx-quickstart on Thu Oct 16 16:24:43 2014.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
import sys
import os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#sys.path.insert(0, os.path.abspath('.'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.autodoc',
'sphinx.ext.todo',
]
if 1:
extensions += ['sphinxarg.ext']
sys.path.extend([
# to import 'bam.py'
os.path.join(os.path.dirname(__file__), "..", ".."),
# to access the 'sphinxarg' extension
os.path.abspath(os.path.join("..", "exts"))
])
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix of source filenames.
source_suffix = '.rst'
# The encoding of source files.
#source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'BAM - Blender Asset Manager'
copyright = u'2014, Blender Institute'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = '0.0.1'
# The full version, including alpha/beta/rc tags.
release = '0.0.1 alpha'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = []
# The reST default role (used for this markup: `text`) to use for all
# documents.
#default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []
# If true, keep warnings as "system message" paragraphs in the built documents.
#keep_warnings = False
# -- Options for HTML output ----------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
try:
import sphinx_rtd_theme
except ImportError:
sphinx_rtd_theme = None
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#html_theme_options = {}
if sphinx_rtd_theme:
html_theme = 'sphinx_rtd_theme'
# Add any paths that contain custom themes here, relative to this directory.
if sphinx_rtd_theme:
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
#html_title = None
# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None
# The name of an image file (within the static path) to use as favicon of the
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = []
# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
#html_extra_path = []
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}
# If false, no module index is generated.
#html_domain_indices = True
# If false, no index is generated.
#html_use_index = True
# If true, the index is split into individual pages for each letter.
#html_split_index = False
# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
html_show_copyright = False
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None
# Output file base name for HTML help builder.
htmlhelp_basename = 'BAM-BlenderAssetManagerdoc'
# -- Options for LaTeX output ---------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#'preamble': '',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
('index', 'BAM-BlenderAssetManager.tex', u'BAM - Blender Asset Manager Documentation',
u'Blender Institute', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False
# If true, show page references after internal links.
#latex_show_pagerefs = False
# If true, show URL addresses after external links.
#latex_show_urls = False
# Documents to append as an appendix to all manuals.
#latex_appendices = []
# If false, no module index is generated.
#latex_domain_indices = True
# -- Options for manual page output ---------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
('index', 'bam-blenderassetmanager', u'BAM - Blender Asset Manager Documentation',
[u'Blender Institute'], 1)
]
# If true, show URL addresses after external links.
#man_show_urls = False
# -- Options for Texinfo output -------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
('index', 'BAM-BlenderAssetManager', u'BAM - Blender Asset Manager Documentation',
u'Blender Institute', 'BAM-BlenderAssetManager', 'One line description of project.',
'Miscellaneous'),
]
# Documents to append as an appendix to all manuals.
#texinfo_appendices = []
# If false, no module index is generated.
#texinfo_domain_indices = True
# How to display URL addresses: 'footnote', 'no', or 'inline'.
#texinfo_show_urls = 'footnote'
# If true, do not generate a @detailmenu in the "Top" node's menu.
#texinfo_no_detailmenu = False

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############
Milestones
############
Minimum Viable Product
======================
Get existing project migrated to asset manager as soon as possible.
- No Client-side-SVN.
- Checkout/Commit assets.
- Basic UI.
- ZIP file access (as an example, users wouldn't have to notice)
- Testing (basic testing framework)
Performance
===========
- Parallel downloads
- Cache (avoid re-downloading files)
Interface
=========
- BAM project definition.
- Blender Addon (UI for performing basic actions)
- *Maybe* extend GUI client.
- Web UI
- Download Zipfiles
Scaling/Project
===============
- Consistency checks (correct library linking)
Basic Automated Tasks
=====================
- Generated Previews (basic automated tasks hooked up to asset manager)
- Baking (physics)
- Web UI (create/view/manage jobs)
Story Tool
==========
- Establish connection between sequencer and 'shot' assets *(abstract concept)*
- Integrate into Addon
- Connect automated tasks on edit updates, (sync sequence with shot assets)
- Expose the edit outside of Blender *(web based UI, reviews, comment, feedback, tasks...)*
Project Management
==================
- Web UI
- Connect basic communication tools to assets, commits.

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##########
Pipeline
##########
**The Story Tool**
*This is the over arching goal of the project.*
- Asset Management *Manage Files & Content*
- Project Management *Manage People & Tasks*
- Automated Tasks *Manage Geneated Content*
.. note::
Design Goals
...this is a tool, not a framework,
for anyone making animation(s) with Blender.
- Handle multiple projects.
- Foresee use of other tools (as well as Blender), in the work-flow.
- Support multi-site/distributed work-flow.
- Support **some** of the functionality in the Blender-Cloud.
- Design to **allow** for swappable modular components, even if we end up sticking with single technologies.
Asset Managment
===============
- Assets <-> Users
- Revisions
- Variations
Architecture Overview
---------------------
Server
^^^^^^
- File asset
- Tools (blend file packer, evaluate sequencer, visualize deps, automated tasks ...)
- Public API (web service), *communicates with client.*
Client
^^^^^^
- Interface GUI/CLI (Blender/Web-UI also)
- Tools (manage files on the client, cache.)
- Local files (models, images)
User Stories
------------
Layout Artist
^^^^^^^^^^^^^
Mathieu has to update the camera motion in an existing shot in layout stage.
Since he's in the middle of the project, he loads Blender and accesses the 'Recent Projects Menu'
Which shows an interface to open the file he's looking for.
In this case someone modified a prop, giving the message "Shader changed, by Pablo".
Which he updates because it only takes a few seconds.
Now he's able to edit the camera and save his work (exit Blender, reopen...etc)
When he's happy with the changes he opens the file menu **File -> BAM -> Commit Changes**
This prompts him with a dialog showing a list of the changed files.
He enters a commit message explaining the change and presses **Commit**.
a progress bar appears while the data is being uploaded.
He finally receives confirmation that the commit uploaded correctly.
Animator
^^^^^^^^
Hjalti opens the project management web site and finds he's been assigned a new shot to animate.
He opens Blender and selects **File -> BAM -> Load**,
this prompts him with a browser which he uses to locate the shot,
which he can easily identify by the name: ``shot_012_anim.blend``
He confirms the action, which shows a download progress bar which immediately loads the file in Blender.
He is presented with a low poly scene containing rigs with the characters in the shot and the props they interact with.
as well as a low resolution version of the environment.
He can work on the animation, and modify the file, and commit... *as Mathieu did*
Editor
^^^^^^
Mathieu is going through his daily review of the edit in Blender,
He opens the edit blend **File -> BAM -> Recent Files -> Edit**,
This shows the sequencer view with each shot as a strip,
He can add a new shot into the edit **Sequencer Header -> Add -> BAM Shot**
.. note::
exactly how this is done is yet to be decieded,
however the shots will be created and managed on the server (likely via a web-ui)
A popup will appear with a list of shots which can be selected to add.
At this point the sequencer can be used as usual,
**However** the clip in the sequencer is now **the** reference for length/timing of the shot,
its values are propagated to the server (*once committed*).
Implementation Details
----------------------
This document describes the layout for Blender pipeline.
Overview
^^^^^^^^
- Use SVN for internal storage.
- SVN repository is for internal storage (but keep usable as *last resort*)
- Support extracting single ``.blend`` file, and committing it back (without a full checkout),
useful for remote artists.
SVN Commit Abstraction
^^^^^^^^^^^^^^^^^^^^^^
Motivation:
Artists need to be able to work on jobs without downloading entire repository.
Workflow:
- Select an asset to *checkout* (Likely via a web-ui/blender-ui).
- Download the asset and its dependencies (web/cli/blender-ui).
- Modify data locally (images, 3d... text... etc).
- Submit task back with commit log (blender-ui/cli/web?).
(Server handles commit).
Technical details:
- Server handles SVN integration which is hidden from the client.
- The job submission and editing workflow is handled by client/server,
Server creates binary blobs for the bundles,
client handles download and create a usable directory for editing.
- Path remapping of ``.blend`` files must be handled
(in both directions, likely using ``blendfile.py``).
- Use cache on client to avoid re-downloading the same resources.
Components
----------
Client
^^^^^^
- UI (list + checkout (remote assets), edit + commit (local assets))
- CLI (command line tool for low level access, scripts TD can use... etc)
- Blender/Integrated UI
- Web-UI (browse assets, limited access).
- Tools
- browse remote repo
- downloader (simple zip)
- checkout/commit workflow (check what to download, commit whats changed, manage cache internally avoid re-download)
- Data
- Files/Assets (blend files, textures)
- Cache (physics assets which can be regenerated on the server)
Server
^^^^^^
- Write blend file extractor / packager.
- Write online SVN browser.
- ... TODO
Project Management
==================
Use phabricator! DONE :D
Automated Tasks
===============
Components
----------
There are 2 types of tasks to be automated.
* User submitted tasks.
* Tasks generated by events such as commit hooks, finished rendering... etc.
Automated tasks are broken into 3 steps.
* Creation (API/CLI/GUI)
* Scheduling/queueing (Managed by the server)
* Execution/job management (Controlled via the server, though API's & UI's)
User Stories
------------
Heres a list of tasks we would expect the system to support
- Generating Renderfarm Preview
- Low resolution textures for animation
- High Resolution Simulation (hair, smoke)
- Final Render a Scene
- OpenGL Preview Every Shot
- Bundle a Blend file into a ZIP
- Synchronizing Data (SVN/Database... repositories... backups)
- Consistency checks (automated tasks to validate the state of the project)
- Blend file hygiene/lint (unused datablocks, images not used anywhere)
- Building Blender
Implementation
--------------
We plan to develop a very simple system leveraging existing technologies.
Dashboard
^^^^^^^^^
UI (web based), allows manual creation of tasks.
Server
^^^^^^
Backend connected to database and scheduler, managing & assigning jobs to workers.
Worker
^^^^^^
Simple client, exposes control of the machine via an API.

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BAM - Blender Asset Manager's documentation
===========================================
Contents:
.. toctree::
:maxdepth: 2
manual/index.rst
reference/index.rst
install/index.rst
design/planning.rst
design/milestones.rst
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

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Installation and requirements
#############################
How to get the system up and running.
Webservice
==========
The web-service is a simple web app based on the Flask framework, plus a few extensions.
In order to get it up and running.
- Create a virtual environment
- Activate the virtual environment
- Install dependencies with ``pip3 install -r requirements.txt``
- Run the service
To learn about the web-service usage, check out the proper (non existing) section.
Client
======
In order to use the `bam` command in your terminal, you can add this file in any of
your BIN paths and call it `bam`. Don't forget to give it +x permissions. ::
#!/bin/sh
exec python /absolute/path/to/bam/client/cli/bam.py "$@"
As you can see, the file links to your bam.py file, so make sure that one is right!

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User manual
###########
Using BAM is easy and fun! Provided that:
- you know how to use the command line of your os
- have some experience of how versioning systems work
Actually, this is not true, and in this guide we will explain to use BAM client from scracth.
.. hint:: Do not try to follow this page as a step-by-step tutorial, since its content might
be not completely coherent. The purpose of this manual is simply to explain the bam
workflow from the artist point of view.
Project Initialization
======================
In order to start working, we need to initialize a *project folder*. This operation should
be done only once. To create a project folder we need to open our terminal, and go to the
location where we want to store the project folder. Then we can type::
bam init http://bam:5000/gooseberry
This command creates a ``gooseberry`` folder, containing information about the project. If
we enter the folder and use the ``ls`` comand command, we notice that it is empty, but if
we use the ``bam ls`` command we see a directory listing. This listing is provided by the
project server on the fly and it allows us to browse its content without having a local copy
on our machine.
The project folder can be moved anywhere, at any time. The exact ``bam init`` syntax is
available in the reference section.
Session creation
================
Once the project has been initialized and we are able to browse it remotely, we can proceed
checking out a file from it. For example we can type::
bam co libs/envs/jungle/jungle_opening.blend
This creates a ``jungle_opening`` folder inside of our ``gooseberry`` project folder, which
will contain the ``jungle_opening.blend``, along with all its dependencies (library files,
textures, etc.) organized as follows. ::
jungle_opening.blend
relative/maps/path/map.png
_absolute/maps/path/map.png
As we can see, folders starting with the ``_`` character map to an absolute path on the server,
while the other folders are relative to the file that was used to create the session.
Editing
=======
At this point we can edit any file in the session, and the system will keep track of our changes.
Currently we can:
- add new files to the session
- delete files
- edit files
We can not:
- rename files
In order to check what is the status of our edits, we can use ``bam st``, which will print a list
of edited, added and deleted files.
.. note:: Sessions are meant to create a contained and controlled working environment. We should
never, ever refer to content that is outside of a session folder.
Committing changes
==================
Once we are happy with the changes we made to the session, we can sent id back to the server, which
will take care of versioning and merging it back into the project.
To commit a change, simply type::
bam ci -m 'Updated trees'
If you are outside the session folder, you have to specify it::
bam ci jungle_opening -m 'Updated trees'
After committing, we can keep working in the same session, and do further commits.
Updatding and existing session
==============================
It is possible to update and existing session by running::
bam update
Make sure you have committed your files before updating.

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Client Reference
################
Here is a reference of all the BAM cli commands.
.. argparse::
:module: bam.cli
:func: create_argparse
:prog: bam