re-arrange modules, preparing for python-package-index
This commit is contained in:
62
doc/source/design/milestones.rst
Normal file
62
doc/source/design/milestones.rst
Normal file
@@ -0,0 +1,62 @@
|
||||
############
|
||||
Milestones
|
||||
############
|
||||
|
||||
|
||||
Minimum Viable Product
|
||||
======================
|
||||
|
||||
Get existing project migrated to asset manager as soon as possible.
|
||||
|
||||
- No Client-side-SVN.
|
||||
- Checkout/Commit assets.
|
||||
- Basic UI.
|
||||
- ZIP file access (as an example, users wouldn't have to notice)
|
||||
- Testing (basic testing framework)
|
||||
|
||||
|
||||
Performance
|
||||
===========
|
||||
|
||||
- Parallel downloads
|
||||
- Cache (avoid re-downloading files)
|
||||
|
||||
|
||||
Interface
|
||||
=========
|
||||
|
||||
- BAM project definition.
|
||||
- Blender Addon (UI for performing basic actions)
|
||||
- *Maybe* extend GUI client.
|
||||
- Web UI
|
||||
- Download Zipfiles
|
||||
|
||||
|
||||
Scaling/Project
|
||||
===============
|
||||
|
||||
- Consistency checks (correct library linking)
|
||||
|
||||
|
||||
Basic Automated Tasks
|
||||
=====================
|
||||
|
||||
- Generated Previews (basic automated tasks hooked up to asset manager)
|
||||
- Baking (physics)
|
||||
- Web UI (create/view/manage jobs)
|
||||
|
||||
|
||||
Story Tool
|
||||
==========
|
||||
|
||||
- Establish connection between sequencer and 'shot' assets *(abstract concept)*
|
||||
- Integrate into Addon
|
||||
- Connect automated tasks on edit updates, (sync sequence with shot assets)
|
||||
- Expose the edit outside of Blender *(web based UI, reviews, comment, feedback, tasks...)*
|
||||
|
||||
|
||||
Project Management
|
||||
==================
|
||||
|
||||
- Web UI
|
||||
- Connect basic communication tools to assets, commits.
|
262
doc/source/design/planning.rst
Normal file
262
doc/source/design/planning.rst
Normal file
@@ -0,0 +1,262 @@
|
||||
|
||||
##########
|
||||
Pipeline
|
||||
##########
|
||||
|
||||
**The Story Tool**
|
||||
|
||||
*This is the over arching goal of the project.*
|
||||
|
||||
- Asset Management *Manage Files & Content*
|
||||
- Project Management *Manage People & Tasks*
|
||||
- Automated Tasks *Manage Geneated Content*
|
||||
|
||||
|
||||
.. note::
|
||||
|
||||
Design Goals
|
||||
|
||||
...this is a tool, not a framework,
|
||||
for anyone making animation(s) with Blender.
|
||||
|
||||
|
||||
- Handle multiple projects.
|
||||
- Foresee use of other tools (as well as Blender), in the work-flow.
|
||||
- Support multi-site/distributed work-flow.
|
||||
- Support **some** of the functionality in the Blender-Cloud.
|
||||
- Design to **allow** for swappable modular components, even if we end up sticking with single technologies.
|
||||
|
||||
|
||||
|
||||
Asset Managment
|
||||
===============
|
||||
|
||||
- Assets <-> Users
|
||||
- Revisions
|
||||
- Variations
|
||||
|
||||
|
||||
Architecture Overview
|
||||
---------------------
|
||||
|
||||
Server
|
||||
^^^^^^
|
||||
|
||||
- File asset
|
||||
- Tools (blend file packer, evaluate sequencer, visualize deps, automated tasks ...)
|
||||
- Public API (web service), *communicates with client.*
|
||||
|
||||
Client
|
||||
^^^^^^
|
||||
|
||||
- Interface GUI/CLI (Blender/Web-UI also)
|
||||
- Tools (manage files on the client, cache.)
|
||||
- Local files (models, images)
|
||||
|
||||
|
||||
User Stories
|
||||
------------
|
||||
|
||||
|
||||
Layout Artist
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
Mathieu has to update the camera motion in an existing shot in layout stage.
|
||||
|
||||
Since he's in the middle of the project, he loads Blender and accesses the 'Recent Projects Menu'
|
||||
Which shows an interface to open the file he's looking for.
|
||||
In this case someone modified a prop, giving the message "Shader changed, by Pablo".
|
||||
Which he updates because it only takes a few seconds.
|
||||
|
||||
Now he's able to edit the camera and save his work (exit Blender, reopen...etc)
|
||||
When he's happy with the changes he opens the file menu **File -> BAM -> Commit Changes**
|
||||
|
||||
This prompts him with a dialog showing a list of the changed files.
|
||||
He enters a commit message explaining the change and presses **Commit**.
|
||||
|
||||
a progress bar appears while the data is being uploaded.
|
||||
|
||||
He finally receives confirmation that the commit uploaded correctly.
|
||||
|
||||
|
||||
Animator
|
||||
^^^^^^^^
|
||||
|
||||
Hjalti opens the project management web site and finds he's been assigned a new shot to animate.
|
||||
|
||||
He opens Blender and selects **File -> BAM -> Load**,
|
||||
this prompts him with a browser which he uses to locate the shot,
|
||||
which he can easily identify by the name: ``shot_012_anim.blend``
|
||||
|
||||
He confirms the action, which shows a download progress bar which immediately loads the file in Blender.
|
||||
|
||||
He is presented with a low poly scene containing rigs with the characters in the shot and the props they interact with.
|
||||
as well as a low resolution version of the environment.
|
||||
|
||||
He can work on the animation, and modify the file, and commit... *as Mathieu did*
|
||||
|
||||
|
||||
Editor
|
||||
^^^^^^
|
||||
|
||||
Mathieu is going through his daily review of the edit in Blender,
|
||||
|
||||
He opens the edit blend **File -> BAM -> Recent Files -> Edit**,
|
||||
|
||||
This shows the sequencer view with each shot as a strip,
|
||||
|
||||
He can add a new shot into the edit **Sequencer Header -> Add -> BAM Shot**
|
||||
|
||||
.. note::
|
||||
|
||||
exactly how this is done is yet to be decieded,
|
||||
|
||||
however the shots will be created and managed on the server (likely via a web-ui)
|
||||
|
||||
A popup will appear with a list of shots which can be selected to add.
|
||||
|
||||
At this point the sequencer can be used as usual,
|
||||
|
||||
**However** the clip in the sequencer is now **the** reference for length/timing of the shot,
|
||||
its values are propagated to the server (*once committed*).
|
||||
|
||||
|
||||
Implementation Details
|
||||
----------------------
|
||||
|
||||
This document describes the layout for Blender pipeline.
|
||||
|
||||
|
||||
Overview
|
||||
^^^^^^^^
|
||||
|
||||
- Use SVN for internal storage.
|
||||
- SVN repository is for internal storage (but keep usable as *last resort*)
|
||||
- Support extracting single ``.blend`` file, and committing it back (without a full checkout),
|
||||
useful for remote artists.
|
||||
|
||||
|
||||
SVN Commit Abstraction
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Motivation:
|
||||
|
||||
Artists need to be able to work on jobs without downloading entire repository.
|
||||
|
||||
|
||||
|
||||
Workflow:
|
||||
|
||||
- Select an asset to *checkout* (Likely via a web-ui/blender-ui).
|
||||
- Download the asset and its dependencies (web/cli/blender-ui).
|
||||
- Modify data locally (images, 3d... text... etc).
|
||||
- Submit task back with commit log (blender-ui/cli/web?).
|
||||
(Server handles commit).
|
||||
|
||||
|
||||
|
||||
Technical details:
|
||||
|
||||
- Server handles SVN integration which is hidden from the client.
|
||||
- The job submission and editing workflow is handled by client/server,
|
||||
Server creates binary blobs for the bundles,
|
||||
client handles download and create a usable directory for editing.
|
||||
- Path remapping of ``.blend`` files must be handled
|
||||
(in both directions, likely using ``blendfile.py``).
|
||||
- Use cache on client to avoid re-downloading the same resources.
|
||||
|
||||
|
||||
Components
|
||||
----------
|
||||
|
||||
Client
|
||||
^^^^^^
|
||||
|
||||
- UI (list + checkout (remote assets), edit + commit (local assets))
|
||||
- CLI (command line tool for low level access, scripts TD can use... etc)
|
||||
- Blender/Integrated UI
|
||||
- Web-UI (browse assets, limited access).
|
||||
|
||||
- Tools
|
||||
- browse remote repo
|
||||
- downloader (simple zip)
|
||||
- checkout/commit workflow (check what to download, commit whats changed, manage cache internally avoid re-download)
|
||||
|
||||
- Data
|
||||
- Files/Assets (blend files, textures)
|
||||
- Cache (physics assets which can be regenerated on the server)
|
||||
|
||||
|
||||
Server
|
||||
^^^^^^
|
||||
|
||||
- Write blend file extractor / packager.
|
||||
- Write online SVN browser.
|
||||
- ... TODO
|
||||
|
||||
|
||||
|
||||
Project Management
|
||||
==================
|
||||
|
||||
Use phabricator! DONE :D
|
||||
|
||||
|
||||
Automated Tasks
|
||||
===============
|
||||
|
||||
|
||||
Components
|
||||
----------
|
||||
|
||||
There are 2 types of tasks to be automated.
|
||||
|
||||
* User submitted tasks.
|
||||
* Tasks generated by events such as commit hooks, finished rendering... etc.
|
||||
|
||||
Automated tasks are broken into 3 steps.
|
||||
|
||||
* Creation (API/CLI/GUI)
|
||||
* Scheduling/queueing (Managed by the server)
|
||||
* Execution/job management (Controlled via the server, though API's & UI's)
|
||||
|
||||
|
||||
User Stories
|
||||
------------
|
||||
|
||||
Heres a list of tasks we would expect the system to support
|
||||
|
||||
- Generating Renderfarm Preview
|
||||
- Low resolution textures for animation
|
||||
- High Resolution Simulation (hair, smoke)
|
||||
- Final Render a Scene
|
||||
- OpenGL Preview Every Shot
|
||||
- Bundle a Blend file into a ZIP
|
||||
- Synchronizing Data (SVN/Database... repositories... backups)
|
||||
- Consistency checks (automated tasks to validate the state of the project)
|
||||
- Blend file hygiene/lint (unused datablocks, images not used anywhere)
|
||||
- Building Blender
|
||||
|
||||
|
||||
Implementation
|
||||
--------------
|
||||
|
||||
We plan to develop a very simple system leveraging existing technologies.
|
||||
|
||||
|
||||
Dashboard
|
||||
^^^^^^^^^
|
||||
|
||||
UI (web based), allows manual creation of tasks.
|
||||
|
||||
|
||||
Server
|
||||
^^^^^^
|
||||
|
||||
Backend connected to database and scheduler, managing & assigning jobs to workers.
|
||||
|
||||
|
||||
Worker
|
||||
^^^^^^
|
||||
|
||||
Simple client, exposes control of the machine via an API.
|
Reference in New Issue
Block a user