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blender-asset-manager/bam/utils/system.py
Campbell Barton 5f5baf33b2 Minor changes
- use functions instead of lambda
- dont use color for non-terminal tty's
- add --temp argument for blendfile_pack
2016-01-29 17:47:57 +11:00

144 lines
4.0 KiB
Python

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
def colorize_dummy(msg, color=None):
return msg
_USE_COLOR = True
if _USE_COLOR:
color_codes = {
'black': '\033[0;30m',
'bright_gray': '\033[0;37m',
'blue': '\033[0;34m',
'white': '\033[1;37m',
'green': '\033[0;32m',
'bright_blue': '\033[1;34m',
'cyan': '\033[0;36m',
'bright_green': '\033[1;32m',
'red': '\033[0;31m',
'bright_cyan': '\033[1;36m',
'purple': '\033[0;35m',
'bright_red': '\033[1;31m',
'yellow': '\033[0;33m',
'bright_purple':'\033[1;35m',
'dark_gray': '\033[1;30m',
'bright_yellow':'\033[1;33m',
'normal': '\033[0m',
}
def colorize(msg, color=None):
return (color_codes[color] + msg + color_codes['normal'])
else:
colorize = colorize_dummy
def uuid_from_file(fn, block_size=1 << 20):
"""
Returns an arbitrary sized unique ASCII string based on the file contents.
(exact hashing method may change).
"""
with open(fn, 'rb') as f:
# first get the size
import os
f.seek(0, os.SEEK_END)
size = f.tell()
f.seek(0, os.SEEK_SET)
del os
# done!
import hashlib
sha1 = hashlib.new('sha512')
while True:
data = f.read(block_size)
if not data:
break
sha1.update(data)
# skip the '0x'
return hex(size)[2:] + sha1.hexdigest()
def write_json_to_zip(zip_handle, path, data=None):
import json
zip_handle.writestr(
path,
json.dumps(
data,
check_circular=False,
# optional (pretty)
sort_keys=True, indent=4, separators=(',', ': '),
).encode('utf-8'))
def write_json_to_file(path, data):
import json
with open(path, 'w') as file_handle:
json.dump(
data, file_handle, ensure_ascii=False,
check_circular=False,
# optional (pretty)
sort_keys=True, indent=4, separators=(',', ': '),
)
def is_compressed_filetype(filepath):
"""
Use to check if we should compress files in a zip.
"""
# for now, only include files which Blender is likely to reference
import os
assert(isinstance(filepath, bytes))
return os.path.splitext(filepath)[1].lower() in {
# images
b'.exr',
b'.jpg', b'.jpeg',
b'.png',
# audio
b'.aif', b'.aiff',
b'.mp3',
b'.ogg', b'.ogv',
b'.wav',
# video
b'.avi',
b'.mkv',
b'.mov',
b'.mpg', b'.mpeg',
# archives
# '.bz2', '.tbz',
# '.gz', '.tgz',
# '.zip',
}
def is_subdir(path, directory):
"""
Returns true if *path* in a subdirectory of *directory*.
"""
import os
from os.path import normpath, normcase, sep
path = normpath(normcase(path))
directory = normpath(normcase(directory))
if len(path) > len(directory):
sep = sep.encode('ascii') if isinstance(directory, bytes) else sep
if path.startswith(directory.rstrip(sep) + sep):
return True
return False