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blender-benchmark-bundle/bundle/bundle.sh

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#!/bin/bash
################################################################################
#
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# Prepares benchmark bundle for Linux and macOS.
#
# This is so called "works for me (tm)".
#
#
# The following settings are to be passed via config file in this directory
# or via environment variable:
#
# - STORAGE_DIRECTORY
# - CODESIGN_IDENTITY (macOS only)
#
# This is directory where persistent "temporary" files will be stored.
# For example, this is where benchmark repository is being checked out.
#
################################################################################
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################################################################################
# Platform Detection
UNAME=`which uname`
if [ -z "${UNAME}" ]; then
echo "ERROR: uname is not found, can not continue."
exit 1
fi
KERNEL_NAME=`$UNAME -s`
################################################################################
# Configuration
if [ "${KERNEL_NAME}" == "Darwin" ]; then
SCRIPT=$(realpath $0)
else
SCRIPT=$(readlink -f $0)
fi
SCRIPTPATH=`dirname $SCRIPT`
ROOTPATH=`dirname $SCRIPTPATH`
BENCHMARK_VERSION=`PYTHONPATH=${ROOTPATH} python3 -m benchmark.version`
CONFIG="${SCRIPTPATH}/config"
if [ ! -f ${CONFIG} ]; then
echo "Configuration is not provided, will expect all settings to be"
echo "passed via environment variables."
else
. "${CONFIG}"
fi
################################################################################
# Initialization and sanity checks.
CMAKE_GENERATOR="Unix Makefiles"
BITNESS="64"
if [ "${KERNEL_NAME}" == "Linux" ]; then
MACHINE_TYPE=`${UNAME} -m`
if [ "${MACHINE_TYPE}" == 'x86_64' ]; then
BITNESS="64"
else
BITNESS="32"
fi
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elif [ "${KERNEL_NAME}" == "Darwin" ]; then
MACHINE_TYPE="x86_64"
BITNESS="64"
elif [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
if [ "${VSCMD_ARG_TGT_ARCH}" == "x64" ]; then
BITNESS="64"
CMAKE_GENERATOR="Visual Studio 15 2017 Win64"
MSBUILD_PLATFORM="x64"
elif [ "${VSCMD_ARG_TGT_ARCH}" == "x86" ]; then
BITNESS="32"
CMAKE_GENERATOR="Visual Studio 15 2017"
MSBUILD_PLATFORM="win32"
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else
echo "Can not detect bitness, running outside of bundle-windows.bat?"
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exit 1
fi
fi
SVN_BENCHMARK_URL="https://svn.blender.org/svnroot/bf-blender/trunk/lib/benchmarks/cycles/"
SVN_BENCHMARK_CHECKOUT_DIRECTORY="${STORAGE_DIRECTORY}/benchmark_scenes"
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BUNDLE_DIRECTORY="${STORAGE_DIRECTORY}/blender-benchmark-${BENCHMARK_VERSION}"
SCENES="barbershop_interior bmw27 classroom fishy_cat koro pavillon_barcelona"
IMAGE_WIDTH=1600 # 800*2
IMAGE_HEIGHT=740 # 370*2
# Information about Blender to bundle.
if [ "${KERNEL_NAME}" == "Linux" ]; then
if [ "${BITNESS}" == "64" ]; then
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BLENDER_PLATFORM="linux-glibc219-x86_64"
BLENDER_PLATFORM_AND_EXTENSION="${BLENDER_PLATFORM}.tar.bz2"
else
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BLENDER_PLATFORM="linux-glibc219-i686"
BLENDER_PLATFORM_AND_EXTENSION="${BLENDER_PLATFORM}.tar.bz2"
fi
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elif [ "${KERNEL_NAME}" == "Darwin" ]; then
BLENDER_PLATFORM="macOS-10.9"
BLENDER_PLATFORM_AND_EXTENSION="macOS-10.6.zip"
elif [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
if [ "${BITNESS}" == "64" ]; then
BLENDER_PLATFORM="windows64"
BLENDER_PLATFORM_AND_EXTENSION="${BLENDER_PLATFORM}.zip"
BLENDER_LIBRARIES="win64_vc14"
else
BLENDER_PLATFORM="windows32"
BLENDER_PLATFORM_AND_EXTENSION="${BLENDER_PLATFORM}.zip"
BLENDER_LIBRARIES="windows_vc14"
fi
else
echo "ERROR: Unsupported platform."
exit 1
fi
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SVN_LIBRARIES_URL="https://svn.blender.org/svnroot/bf-blender/trunk/lib/${BLENDER_LIBRARIES}"
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# Tweak bundle directory.
BUNDLE_DIRECTORY="${BUNDLE_DIRECTORY}-${BLENDER_PLATFORM}"
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# For macOS, data is installed into .app bundle.
if [ "${KERNEL_NAME}" == "Darwin" ]; then
DATA_DIRECTORY="${BUNDLE_DIRECTORY}/blender-benchmark.app/Contents/Resources"
else
DATA_DIRECTORY="${BUNDLE_DIRECTORY}"
fi
BLENDER_RELEASE="2.79b"
BLENDER_RELEASE_NO_LETTER=${BLENDER_RELEASE//[a-z]/}
BLENDER_RELEASE_URL="https://download.blender.org/release/Blender${BLENDER_RELEASE_NO_LETTER}"
BLENDER_RELEASE_FILE="blender-${BLENDER_RELEASE}-${BLENDER_PLATFORM_AND_EXTENSION}"
BLENDER_FULL_URL="${BLENDER_RELEASE_URL}/${BLENDER_RELEASE_FILE}"
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GIT_BLENDER_REPOSITORY="git://git.blender.org/blender.git"
GIT_BENCHMARK_BRANCH="benchmark"
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CMAKE=`which cmake`
if [ -z "${CMAKE}" ]; then
echo "ERROR: cmake is not found, can not continue."
exit 1
fi
MAGICK=`which magick`
if [ ! -z "${MAGICK}" ]; then
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CONVERT_CMD="${MAGICK}"
CONVERT_TOOL="convert"
else
if [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
echo "ERROR: MAgick is not found but required on this platform"
exit 1
fi
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CONVERT_CMD=`which convert`
if [ -z "${CONVERT_CMD}" ]; then
echo "ERROR: ImageMagic's convert is not found, can not continue."
exit 1
fi
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CONVERT_TOOL=""
fi
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GIT=`which git`
if [ -z "${GIT}" ]; then
echo "ERROR: Git is not found, can not continue."
exit 1
fi
if [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
MSBUILD=`which MSbuild.exe`
if [ -z "${MSBUILD}" ]; then
echo "ERROR: MSbuild is not found, can not continue."
exit 1
fi
else
MAKE=`which make`
if [ -z "${MAKE}" ]; then
echo "ERROR: Make is not found, can not continue."
exit 1
fi
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STRIP=`which strip`
if [ -z "${STRIP}" ]; then
echo "ERROR: strip is not found, can not continue."
exit 1
fi
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fi
SVN=`which svn`
if [ -z "${SVN}" ]; then
echo "ERROR: Subversion is not found, can not continue."
exit 1
fi
TAR=`which tar`
if [ -z "${TAR}" ]; then
echo "ERROR: Tar is not found, can not continue."
exit 1
fi
WGET=`which wget`
if [ -z "${WGET}" ]; then
echo "ERROR: wget is not found, can not continue."
exit 1
fi
if [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
_7Z=`which 7z`
if [ -z "${_7Z}" ]; then
echo "ERROR: 7z is not found, can not continue."
exit 1
fi
fi
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# Make sure storage directory exists.
if [ -z ${STORAGE_DIRECTORY} ]; then
echo "ERROR: STORAGE_DIRECTORY is not specified, can not continue."
exit 1
fi
mkdir -p "${STORAGE_DIRECTORY}"
if [ -z "${BLENDER_VERSION}" ]; then
echo ""
fi
if [ "${KERNEL_NAME}" == "Darwin" ]; then
if [ -z "${CODESIGN_IDENTITY}" ]; then
echo "ERROR: CODESIGN_IDENTITY is not specified, can not continue."
exit 1
fi
fi
################################################################################
# Check out benchmark repository.
if [ -d "${SVN_BENCHMARK_CHECKOUT_DIRECTORY}" ]; then
echo "Updating benchmark scenes..."
"${SVN}" up "${SVN_BENCHMARK_CHECKOUT_DIRECTORY}"
else
echo "Making a new checkout of scenes..."
"${SVN}" checkout "${SVN_BENCHMARK_URL}" "${SVN_BENCHMARK_CHECKOUT_DIRECTORY}"
fi
################################################################################
# From this point onward, we should stop when something fails.
set -e
################################################################################
# Compile blender-benchmark.
# We always start from scratch.
rm -rf "${BUNDLE_DIRECTORY}"
mkdir -p "${BUNDLE_DIRECTORY}"
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mkdir -p "${DATA_DIRECTORY}"
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SOURCE_DIRECTORY="${STORAGE_DIRECTORY}/blender.git"
BUILD_DIRECTORY="${STORAGE_DIRECTORY}/build-${BLENDER_PLATFORM}"
if [ ! -z "${CLEAN_BUILD_DIRECTORY}" ]; then
echo "Cleaning build directory..."
rm -rf "${BUILD_DIRECTORY}"
fi
GIT_C="${GIT} -C ${SOURCE_DIRECTORY}"
if [ ! -d "${SOURCE_DIRECTORY}" ]; then
echo "Checking out Blender.git..."
${GIT} clone --branch ${GIT_BENCHMARK_BRANCH} "${GIT_BLENDER_REPOSITORY}" "${SOURCE_DIRECTORY}"
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echo "Initializing submodules..."
${GIT_C} submodule update --init --recursive
else
echo "Switching to benchmark branch..."
${GIT_C} fetch --prune
${GIT_C} checkout ${GIT_BENCHMARK_BRANCH}
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fi
echo "Checking to a latest branch..."
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${GIT_C} pull
echo "Updatying submodules to the latest version..."
${GIT_C} submodule update --remote --init --recursive
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if [ "${KERNEL_NAME}" == "Darwin" ]; then
# Get precompiled libs
cd "${SOURCE_DIRECTORY}"
make update
cd -
elif [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
mkdir -p "${SOURCE_DIRECTORY}/../lib"
BLENDER_LIBPATH="${SOURCE_DIRECTORY}/../lib/${BLENDER_LIBRARIES}"
if [ -d "${BLENDER_LIBPATH}" ]; then
echo "Updating libraries"
"${SVN}" up "${BLENDER_LIBPATH}"
else
echo "Checking out libraries"
"${SVN}" checkout "${SVN_LIBRARIES_URL}" "${BLENDER_LIBPATH}"
fi
EXTRA_CMAKE_ARGS="${EXTRA_CMAKE_ARGS} -H${SOURCE_DIRECTORY} -B${BUILD_DIRECTORY}"
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fi
# The release/scripts/benchmark submodule should be on the correct branch (usually release-xxx)
BM_BRANCH=$(${GIT} -C ${SCRIPTPATH} rev-parse --abbrev-ref HEAD)
echo "Forcing release/scripts/benchmark to $BM_BRANCH branch..."
${GIT} -C ${SOURCE_DIRECTORY}/release/scripts/benchmark checkout ${BM_BRANCH}
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mkdir -p "${BUILD_DIRECTORY}"
cd "${BUILD_DIRECTORY}"
"${CMAKE}" \
-G "${CMAKE_GENERATOR}" \
${EXTRA_CMAKE_ARGS} \
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-C "${SOURCE_DIRECTORY}/build_files/cmake/config/blender_benchmark.cmake" \
-D CMAKE_INSTALL_PREFIX="${BUNDLE_DIRECTORY}" \
"${SOURCE_DIRECTORY}"
cd -
if [ ! -z "${MAKE}" ]; then
${MAKE} -C "${BUILD_DIRECTORY}" -j 2 install || exit 1
if [ "${KERNEL_NAME}" == "Darwin" ]; then
sleep 1
else
${STRIP} -s "${BUNDLE_DIRECTORY}/blender-benchmark"
fi
elif [ ! -z "${MSBUILD}" ]; then
"${MSBUILD}" \
${BUILD_DIRECTORY}/Blender.sln \
-target:build \
-property:Configuration=Release \
-maxcpucount:2 \
-verbosity:minimal \
-p:platform=${MSBUILD_PLATFORM} \
-flp:Summary;Verbosity=minimal;LogFile=${BUILD_DIRECTORY}/Build.log || exit 1
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"${MSBUILD}" \
${BUILD_DIRECTORY}/INSTALL.vcxproj \
-property:Configuration=Release \
-verbosity:minimal \
-p:platform=${MSBUILD_PLATFORM} || exit 1
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else
echo "ERROR: Unknown build system"
exit 1
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fi
################################################################################
# Package Blender and scenes into the bundle.
# After compile since these are installed into .app bundle on macOS.
# Download blender
echo "Downloading Blender..."
${WGET} -c "${BLENDER_FULL_URL}" -O "${STORAGE_DIRECTORY}/${BLENDER_RELEASE_FILE}"
echo "Unpacking Blender..."
mkdir -p "${DATA_DIRECTORY}/blender"
if [ "${KERNEL_NAME}" == "Darwin" ]; then
rm -rf "${STORAGE_DIRECTORY}/benchmark_binary"
unzip -q -o "${STORAGE_DIRECTORY}/${BLENDER_RELEASE_FILE}" -d "${STORAGE_DIRECTORY}/benchmark_binary"
mv "${STORAGE_DIRECTORY}/benchmark_binary/"*"/blender.app" "${DATA_DIRECTORY}/blender/"
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elif [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
rm -rf "${STORAGE_DIRECTORY}/benchmark_binary"
unzip -q -o "${STORAGE_DIRECTORY}/${BLENDER_RELEASE_FILE}" -d "${STORAGE_DIRECTORY}/benchmark_binary"
mv "${STORAGE_DIRECTORY}/benchmark_binary/"*/* "${DATA_DIRECTORY}/blender/"
rm -rf "${STORAGE_DIRECTORY}/benchmark_binary"
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else
${TAR} -xf "${STORAGE_DIRECTORY}/${BLENDER_RELEASE_FILE}" --directory "${BUNDLE_DIRECTORY}/blender" --strip-components 1
rm -f "${BUNDLE_DIRECTORY}/blender/blenderplayer"
fi
# Create background to stack image on.
BACKGROUND_IMAGE="${STORAGE_DIRECTORY}/background.png"
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"${CONVERT_CMD}" ${CONVERT_TOOL} -size ${IMAGE_WIDTH}x${IMAGE_HEIGHT} xc:'rgb(51,51,51)' ${BACKGROUND_IMAGE}
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# Copy scenes.
mkdir -p "${DATA_DIRECTORY}/scenes"
echo "Bundling scenes..."
for scene in ${SCENES}; do
echo "Bundling scene ${scene}..."
cp -r "${SVN_BENCHMARK_CHECKOUT_DIRECTORY}/${scene}" "${DATA_DIRECTORY}/scenes/${scene}"
# Leave single scene only.
rm -f "${DATA_DIRECTORY}/scenes/${scene}/${scene}_gpu.blend"
mv "${DATA_DIRECTORY}/scenes/${scene}/${scene}_cpu.blend" "${DATA_DIRECTORY}/scenes/${scene}/${scene}.blend"
# Tweak image.
if true; then
if [ -f "${DATA_DIRECTORY}/scenes/${scene}/${scene}_frame.png" ]; then
input="${DATA_DIRECTORY}/scenes/${scene}/${scene}_frame.png"
else
input="${DATA_DIRECTORY}/scenes/${scene}/${scene}.png"
fi
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input_we=`basename "${input%.*}"`
input_we="${input_we//_frame/}"
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output_scaled="${STORAGE_DIRECTORY}/${input_we}_scaled.png"
output_compo="${STORAGE_DIRECTORY}/${input_we}.png"
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"${CONVERT_CMD}" ${CONVERT_TOOL} "${input}" -resize ${IMAGE_WIDTH}x${IMAGE_HEIGHT} "${output_scaled}"
"${CONVERT_CMD}" ${CONVERT_TOOL} ${BACKGROUND_IMAGE} "${output_scaled}" -gravity center -composite "${output_compo}"
mv "${output_compo}" "${input//_frame/}"
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rm ${output_scaled}
fi
rm -f "${DATA_DIRECTORY}/scenes/${scene}/${scene}_frame.png"
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done
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################################################################################
# Code signing.
if [ "${KERNEL_NAME}" == "Darwin" ]; then
codesign -s "${CODESIGN_IDENTITY}" "${BUNDLE_DIRECTORY}/blender-benchmark.app" || exit 1
codesign -dv --verbose=4 "${BUNDLE_DIRECTORY}/blender-benchmark.app"
fi
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################################################################################
# Package.
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echo "Packing bundle into archive..."
if [ "${KERNEL_NAME}" == "Darwin" ]; then
DMG_FILE="${STORAGE_DIRECTORY}/`basename ${BUNDLE_DIRECTORY}`.dmg"
ZIP_FILE="${STORAGE_DIRECTORY}/`basename ${BUNDLE_DIRECTORY}`.zip"
echo "Creating ${DMG_FILE}"
hdiutil create \
-volname "Blender Benchmark" \
-srcfolder "${BUNDLE_DIRECTORY}" \
-fs HFS+ \
-ov -format UDZO \
"${DMG_FILE}"
codesign -s "${CODESIGN_IDENTITY}" "${DMG_FILE}"
codesign -dv --verbose=4 "${DMG_FILE}"
echo "Creating ${ZIP_FILE}"
zip -r ${ZIP_FILE} \
"${BUNDLE_DIRECTORY}" \
--exclude='*.DS_Store*' \
--exclude='*.pyc*'
elif [[ "${KERNEL_NAME}" == "MINGW"* ]]; then
"${_7Z}" a -r \
`basename ${BUNDLE_DIRECTORY}`.zip \
"${BUNDLE_DIRECTORY}"
else
${TAR} \
-C "${STORAGE_DIRECTORY}" \
--exclude='*.pyc' \
-cjf `basename ${BUNDLE_DIRECTORY}`.tar.bz2 \
"`basename ${BUNDLE_DIRECTORY}`"
fi