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# Blender Benchmark Client
Run benchmarks, collect data!
## Build for release
### macOS
* Open Xcode, view account settings and ensure the presence of a macOS distribution certificate
of type "Developer ID Application".
* Open Terminal, run `security find-identity` and ensure the presence of valid identity
* Set env variable CODESIGN_IDENTITY to the valid identity
* Set env variable STORAGE_DIRECTORY to a directory where the bundling will happen
* Run `bundle/bundle.sh`
The script will generate a .zip file containing the signed .dmg