Use blender logo size which is safer for downscale
This commit is contained in:
@@ -231,7 +231,7 @@ def benchmark_draw_post_pixel(arg1, arg2):
|
|||||||
draw_rect(bottom_x, bottom_y, bottom_w, bottom_h, bottom_color)
|
draw_rect(bottom_x, bottom_y, bottom_w, bottom_h, bottom_color)
|
||||||
|
|
||||||
# Logo
|
# Logo
|
||||||
logo_width_unscaled = 325
|
logo_width_unscaled = 326
|
||||||
logo_height_unscaled = 104
|
logo_height_unscaled = 104
|
||||||
logo_dir = os.path.dirname(os.path.abspath(__file__))
|
logo_dir = os.path.dirname(os.path.abspath(__file__))
|
||||||
logo_filepath = os.path.join(logo_dir, 'blender.png')
|
logo_filepath = os.path.join(logo_dir, 'blender.png')
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 12 KiB |
Reference in New Issue
Block a user