Moved some drawing code into separate functions

This commit is contained in:
2018-08-14 13:55:01 +02:00
parent 2999d063db
commit 9ed933760c

View File

@@ -100,78 +100,11 @@ def benchmark_draw_post_pixel(arg1, arg2):
draw_image(splash_filepath, 0, image_y, window_width, image_h) draw_image(splash_filepath, 0, image_y, window_width, image_h)
if result_dict: if result_dict:
x = 0.5 * window_width _draw_benchmark_has_run(image_y, ui_scale, window_width, window_height)
y = 0.70 * window_height
score = 0
for name_stats in G.result_dict["scenes"]:
stat = name_stats['stats']
if stat["result"] == "OK":
score += stat["total_render_time"]
else:
score = -1
if score >= 0:
blf.size(font_id, int(32 * ui_scale), 72)
draw_text_center("Your Time: {}".format(
util.humanReadableTimeDifference(score)), x, y, shadow=True)
else:
blf.size(font_id, int(18 * ui_scale), 72)
draw_text_center("Unfortunately, crash happened :(", x, y, shadow=True)
blf.size(font_id, int(24 * ui_scale), 72)
draw_text_center("You can still share data of succeeded scenes!",
x, y - 26 * ui_scale, shadow=True)
x = 50.0 * ui_scale
y = image_y - (image_y - 52 * ui_scale - 18 * 3 * ui_scale) * 0.5
blf.size(font_id, int(12 * ui_scale), 72)
draw_text_multiline(BLURB_TEXT, x, y)
elif result_stats or result_platform or progress_status: elif result_stats or result_platform or progress_status:
blf.size(font_id, int(12 * ui_scale), 72) _draw_benchmark_is_running(image_y, result_platform, result_stats, ui_scale, window_width)
x = 50.0 * ui_scale
y = image_y - 20 * ui_scale
# Stats
if result_platform:
draw_text_multiline(result_platform, 0.5 * window_width + x, y)
if result_stats:
draw_text_multiline(result_stats, x, y)
# Progress
progress_x = 0.0
progress_y = image_y + 1
progress_w = window_width * G.current_progress
progress_h = 15.0 * ui_scale
progress_color = [0.8, 1.0, 1.0, 0.2]
draw_rect(progress_x, progress_y, progress_w, progress_h, progress_color)
# Current status
if G.progress_status:
blf.size(font_id, int(18 * ui_scale), 72)
draw_text_multiline(G.progress_status,
progress_x + 8.0 * ui_scale,
progress_y + progress_h + int(22 * ui_scale),
shadow=True)
else: else:
# Title _draw_introduction(image_y, ui_scale, window_width, window_height)
x = 0.5 * window_width
y = 0.70 * window_height
blf.size(font_id, int(32 * ui_scale), 72)
draw_text_center("Blender Benchmark 1.0 Beta", x, y, shadow=True)
y -= 32 * ui_scale
blf.size(font_id, int(12 * ui_scale), 72)
draw_text_center("Free and Open Data for everyone.",
x, y, shadow=True)
x = 50.0 * ui_scale
y = image_y - (image_y - 52 * ui_scale - 18 * 3 * ui_scale) * 0.5
blf.size(font_id, int(12 * ui_scale), 72)
draw_text_multiline(WELCOME_TEXT, x, y)
# Bottom bar # Bottom bar
bottom_x = 0 bottom_x = 0
@@ -196,3 +129,83 @@ def benchmark_draw_post_pixel(arg1, arg2):
draw_image(logo_filepath, draw_image(logo_filepath,
logo_padding, logo_padding, logo_padding, logo_padding,
logo_width, logo_height) logo_width, logo_height)
def _draw_introduction(image_y, ui_scale, window_width, window_height):
"""Draw title and welcome text."""
x = 0.5 * window_width
y = 0.70 * window_height
blf.size(font_id, int(32 * ui_scale), 72)
draw_text_center("Blender Benchmark 1.0 Beta", x, y, shadow=True)
y -= 32 * ui_scale
blf.size(font_id, int(12 * ui_scale), 72)
draw_text_center("Free and Open Data for everyone.",
x, y, shadow=True)
x = 50.0 * ui_scale
y = image_y - (image_y - 52 * ui_scale - 18 * 3 * ui_scale) * 0.5
blf.size(font_id, int(12 * ui_scale), 72)
draw_text_multiline(WELCOME_TEXT, x, y)
def _draw_benchmark_is_running(image_y, result_platform, result_stats, ui_scale, window_width):
"""Draw while the benchmark is running."""
blf.size(font_id, int(12 * ui_scale), 72)
x = 50.0 * ui_scale
y = image_y - 20 * ui_scale
# Stats
if result_platform:
draw_text_multiline(result_platform, 0.5 * window_width + x, y)
if result_stats:
draw_text_multiline(result_stats, x, y)
# Progress
progress_x = 0.0
progress_y = image_y + 1
progress_w = window_width * G.current_progress
progress_h = 15.0 * ui_scale
progress_color = [0.8, 1.0, 1.0, 0.2]
draw_rect(progress_x, progress_y, progress_w, progress_h, progress_color)
# Current status
if G.progress_status:
blf.size(font_id, int(18 * ui_scale), 72)
draw_text_multiline(G.progress_status,
progress_x + 8.0 * ui_scale,
progress_y + progress_h + int(22 * ui_scale),
shadow=True)
def _draw_benchmark_has_run(image_y, ui_scale, window_width, window_height):
"""Draw submit button and other after-running stuff."""
x = 0.5 * window_width
y = 0.70 * window_height
score = 0
for name_stats in G.result_dict["scenes"]:
stat = name_stats['stats']
if stat["result"] == "OK":
score += stat["total_render_time"]
else:
score = -1
if score >= 0:
blf.size(font_id, int(32 * ui_scale), 72)
draw_text_center("Your Time: {}".format(
util.humanReadableTimeDifference(score)), x, y, shadow=True)
else:
blf.size(font_id, int(18 * ui_scale), 72)
draw_text_center("Unfortunately, crash happened :(", x, y, shadow=True)
blf.size(font_id, int(24 * ui_scale), 72)
draw_text_center("You can still share data of succeeded scenes!",
x, y - 26 * ui_scale, shadow=True)
x = 50.0 * ui_scale
y = image_y - (image_y - 52 * ui_scale - 18 * 3 * ui_scale) * 0.5
blf.size(font_id, int(12 * ui_scale), 72)
draw_text_multiline(BLURB_TEXT, x, y)