Report more uniform progress when rendering on GPU
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@@ -58,11 +58,11 @@ def benchmarkBlenderWatched(command):
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else:
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logger.DEBUG("Line from stdout: {}" . format(line))
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st.update(line)
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if st.current_tiles != 0:
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if st.current_tiles != 0 or st.current_sample != None:
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elapsed_time = time.time() - start_time
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elapsed_time_str = util.humanReadableTimeDifference(elapsed_time)
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progress.progress(st.current_tiles,
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st.total_tiles,
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progress.progress(int(st.getCurrentProgress()),
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100,
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prefix="Path Tracing Tiles {}" .
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format(elapsed_time_str))
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