Report more uniform progress when rendering on GPU

This commit is contained in:
2018-08-08 11:24:29 +02:00
parent b216fcb8cb
commit f8d385c99f
2 changed files with 26 additions and 3 deletions

View File

@@ -58,11 +58,11 @@ def benchmarkBlenderWatched(command):
else:
logger.DEBUG("Line from stdout: {}" . format(line))
st.update(line)
if st.current_tiles != 0:
if st.current_tiles != 0 or st.current_sample != None:
elapsed_time = time.time() - start_time
elapsed_time_str = util.humanReadableTimeDifference(elapsed_time)
progress.progress(st.current_tiles,
st.total_tiles,
progress.progress(int(st.getCurrentProgress()),
100,
prefix="Path Tracing Tiles {}" .
format(elapsed_time_str))