Commit Graph

44 Commits

Author SHA1 Message Date
cfbbc912e7 Removed unused imports 2018-08-14 12:17:39 +02:00
58644b911f Formatting according to PEP-8 using autopep8
I've added a `setup.cfg` file with `[pep8]` section to make it use the
120-char line length limit we have for all Blender/Python scripts.
2018-08-14 12:14:54 +02:00
a2cf5eb571 Add device index to OpenCL devices 2018-08-10 14:38:11 +02:00
61e56c2d8e Allow sharing only once 2018-08-10 14:14:14 +02:00
e85faa1ab6 Interface tweaks 2018-08-10 12:29:59 +02:00
b32052f1ed Make version to be Beta 2018-08-10 10:48:37 +02:00
66477fdf43 Make final blurb more final 2018-08-10 10:46:15 +02:00
a2d7fd1b37 Wrap GPU names into multiple lines 2018-08-10 10:43:29 +02:00
1defd9395a Moved submission module into benchmark module 2018-08-10 10:35:05 +02:00
0e1d2810fe Implement requesting device by index
For now main goal is to be able to request specific Vega card.
In the longer term we can use this to select compute device
which is a non-display, or the one which is on specific PCI
slot or so.
2018-08-10 10:21:04 +02:00
26f5978aae Don't check return code of calling cl_query 2018-08-09 18:17:09 +02:00
3bae5244cf Change benchmark result 'stats' key to 'scenes' with different content
Old:
   'stats': [
        {'scene_name': 'somescene', 'otherstat': 123}
    ]
New:
   'scenes': [
        {'name': 'somescene', stats: {'otherstat': 123}}
    ]
2018-08-09 18:04:16 +02:00
da869e022a Submission of benchmark data to mydata.blender.org 2018-08-09 18:04:07 +02:00
9ecab3a512 Benchmark: Report proper Vega device in json 2018-08-09 17:51:31 +02:00
821f50cda1 Benchmark: Workaround to show proper Vega card 2018-08-09 17:21:50 +02:00
383cb4fcd2 Mention GPU memory required to finish the full benchmark 2018-08-08 12:21:15 +02:00
984a8f1f08 Benchmark: tweak opendata link to be centered correctly. 2018-08-08 11:56:52 +02:00
b216fcb8cb Keep buttons alignment when device selector is not visible 2018-08-08 10:42:24 +02:00
8c0216fce6 Use buttons opf default color in file browser 2018-08-08 10:33:06 +02:00
57a080c9db Use blender logo size which is safer for downscale 2018-08-07 23:58:56 +02:00
206d83d546 Benchmark: use link button drawing in UI. 2018-08-07 20:11:44 +02:00
36023cec88 Bundler: initial port to macOS. 2018-08-07 18:02:25 +02:00
fc4b8618f0 Don't use victor scene
It is quite resource-heavy, likely to run out of resources
on lots of machines.
2018-08-07 16:59:13 +02:00
87ac43b6ec Further tweaks to blender logo 2018-08-07 12:09:45 +02:00
3e16d19178 Draw shadow under the text 2018-08-07 11:48:23 +02:00
ef03f62053 Add placeholder texts
Will make it easier to tweak once final text is ready.
2018-08-07 11:36:39 +02:00
f391aafb27 Tweak wording in the interface, hopefulyl to make it more obvious 2018-08-07 11:11:48 +02:00
24c6749a83 Send SIGINT once
This is enough (somehow) to abort rendering. With signal sent
twice Blender wil lsave crash report, which is not what we want.
2018-08-07 10:10:48 +02:00
23ca9b0759 Fixed bad alignment of device selection 2018-08-07 10:04:15 +02:00
c98955b3ff Add a button to go back to the beginning
Allows to run benchmark on multiple configurations, without
closing benchmark software.
2018-08-07 10:03:05 +02:00
93c7f172ad Save ouytput images to a temp director which will be erased
Also removed hardcoded temp path in benchmark itself.
2018-08-06 16:58:07 +02:00
8cebc726ca Only show device enum when needed 2018-08-06 16:42:46 +02:00
f41931d77b Fix render cancel on Windows
We can nto send SIGINT isgnal on windows, it does not exist.
2018-08-06 15:46:25 +02:00
4719af789c Implement compute device selector 2018-08-06 14:55:07 +02:00
969776f4ad Implement subprocess termination 2018-08-06 12:27:30 +02:00
49d0569c6b Improve HiDPI awareness of Blender logo 2018-08-06 11:45:44 +02:00
e8844bc0ec Prepare for supporting more operation systems 2018-08-06 11:13:15 +02:00
b190316fbf Implement save benchmark operator 2018-08-06 09:59:52 +02:00
cd9304cff9 Add BLender logo in the corner
Still need to make it DPI and HiDPI and such aware.
2018-08-03 18:01:38 +02:00
eca235f3df Add final srceen to the benchmark process
Also moved blocks of information around.
2018-08-03 17:46:28 +02:00
e6dfebbfd7 Fix uneven multiline text spacing. 2018-08-03 17:18:34 +02:00
cefaa27640 Move forward with implementaiton
- The decision was made that blender and scenes can be found next
  to the benchmark running script.

- Show real image of the currently rendering scene.
2018-08-03 16:42:12 +02:00
895b2b88e8 Merge actual benchmark run operator into interface 2018-08-03 14:58:17 +02:00
e96efb840a Implement placeholder benchmark space UI. 2018-08-02 19:34:35 +02:00