Blender Benchmark on GPU terminates without error message #56361
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Version: blender-benchmark-1.0beta-windows64
OS: Windows 10 Pro 1803
GPU: Nvidia Geforce GTX 970 with Geforce Game Ready Driver 398.82
Shortly after the first warmup pass of the first scene, using the GPU and the complete benchmark, the process terminates without telling anything about the problem that apparently occurred.
From Windows event log:
And also:
Out of approximately 15 runs it terminated 13 times. Two other times, the UI showed "barbershop_interior: crashed :(" and continued with the other scenes, which rendered just fine.
I then followed this suggestion to increase the TDR value. With the increased timeout of 8 seconds, it only terminated the process once, all other attempts (roughly 8) made the UI show "barbershop_interior: crashed :(" and it continued with the other scenes. I did not reboot the system after changing the registry, I only restarted blender benchmark. It looks like it takes (somewhat of an) effect immediately however based on the statistics for termination vs. graceful crashes. The barbershop scene never rendered successfully though.
Anyway, the program should catch the OpenGL driver crashes and provide some useful hints how to fix the problem and never terminate silently.
Added subscriber: @CodeManX
It still crashes with TdrDelay of 8 after reboot.
I just noticed that notifications pop up a bit before the process terminates, saying that access had been blocked to the graphics hardware for blender.exe:
Added subscriber: @MaciejJutrzenka
Changed status from 'Open' to: 'Archived'
probably fixed plz check if it happens in official 2.81 version if yes make new bug report
Changed status from 'Archived' to: 'Open'
Added subscriber: @EAW
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.