Unable to finish benchmarks with Victor #83431
Labels
No Label
legacy module
Rendering & Cycles
legacy project
1.0.0-beta.2
legacy project
Blender Benchmark
legacy project
Cycles
Priority::Normal
Status::Archived
Status::Confirmed
Status::Duplicate
Status::Needs Triage
Status::Resolved
Type::Bug
Type::Design
Type::Report
Type::To Do
No Milestone
No project
No Assignees
3 Participants
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: archive/blender-benchmark-bundle#83431
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10 20H2 19042.630
Graphics card: AMD Radeon RX 6800 (OpenCL)
Blender Version
Broken: Blender Benchmark Launcher 2.0.4, Blender 2.90
Short description of error
When benchmarking with the Victor scene, it finishes reporting the error "Did not receive Benchmark JSON Data". This happens regardless of which renders are chosen, as long as Victor is part of the batch job.
Error ID: 9cda84801e60447f9fb2abbc41b2e2ab
Added subscriber: @espectalll
I apologize beforehand if I did any mistakes reporting the bug, as this is my first time opening a ticket on Blender.
After searching up similar issues from other people, I learned to use the Benchmark CLI tool, so now I have a detailed log from the moment in which rendering consistently fails:
Here's what I consider is the relevant part:
I found someone who seems to have the same issue at blender/blender#80454, and indeed, 2.83.0 works. Can't verify 2.83.2 or 2.83.3 from the benchmark tool though, since it does not accept those versions.
Made some further testing by downloading multiple versions of Blender manually, and I found 2.90.1 and 2.91.0 no longer have the issue! The solution would thus be as simple as updating the Blender Benchmark Launcher with a 2.91 option, and perhaps blacklist the Victor scene with Blender 2.90 when rendering with the GPU.
Added subscriber: @rjg
If 2.90.1 and later works, then the issue has most likely been solved within the corrective release of 2.90.1. This would be easier to check with a full debug log and crash report.
Could you please download the [Cosmos Laundromat demo file ]] and the portable (*.zip) version of [ https:*download.blender.org/release/Blender2.90/ | Blender 2.90.0 . Extract the .zip and the double click on the on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located inC:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).You can also try if you can get later versions to crash with the scene.
Changed status from 'Needs Triage' to: 'Needs User Info'
Blender does not crash per se, it's Cycles that fails to render the scene and aborts the process.
Here are the log files, if you check at the end of
blender_debug_output.txt
you'll see the sameCL_INVALID_VALUE
error message:blender_system_info.txt
blender_debug_output.txt
Because Blender itself doesn't crash, there is no
.crash.txt
file.Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @Boris59
Changed status from 'Needs Triage' to: 'Resolved'
I just benchmarked with an AMD Radeon RX 6900 XT using Benchmark Launcher 2.0.4 which offers Blender 2.93.1 by now, and the Victor benchmark works now.
Since the lack of a supported version as part of Benchmark Launcher 2.0.4 was the only issue remaining, I marked this as resolved.