This way it's possible to see side-by-side results of CPU and GPU time on "fast" scenes, without having Victor scene making bars for bmw really tiny.
34 lines
1.1 KiB
HTML
34 lines
1.1 KiB
HTML
<!doctype html>
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<html>
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<head>
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<title>Benchmark Results</title>
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<script src="source/chart.bundle.js"></script>
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<script src="source/utils.js"></script>
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<script src="source/jquery.min.js"></script>
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<script src="source/jquery.jqGrid.min.js"></script>
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<script src="source/bootstrap.min.js"></script>
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<script src="dataset/latest_snapshot.js"></script>
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<link rel="stylesheet" type="text/css" href="style/main.css">
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<link rel="stylesheet" type="text/css" href="style/bootstrap.min.css" />
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<link rel="stylesheet" type="text/css" href="style/ui.jqgrid-bootstrap.css" />
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</head>
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<body>
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<div id="container">
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<canvas id="canvas"></canvas>
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</div>
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<br><br>
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<table id="spreadsheet"></table>
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<script type="text/javascript">
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window.onload = function() {
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var chart_ctx = document.getElementById("canvas").getContext("2d");
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buildChart(chart_ctx, data);
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buildScenesSelector(document.getElementById("container"), data);
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var table_ctx = document.getElementById("spreadsheet");
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buildSpreadsheet(table_ctx, data);
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};
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</script>
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</body>
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</html>
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