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# ##### BEGIN GPL LICENSE BLOCK #####
#
# Copyright (C) 2014 Blender Aid
# http://www.blendearaid.com
# blenderaid@gmail.com
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import asyncio
import logging
import threading
import bpy
import bgl
import blf
import os
from bpy.types import AddonPreferences
from bpy.props import (BoolProperty, EnumProperty,
FloatProperty, FloatVectorProperty,
IntProperty, StringProperty)
import pillarsdk
from . import async_loop, pillar, cache
icon_width = 128
icon_height = 128
target_item_width = 400
target_item_height = 128
library_path = '/tmp'
library_icons_path = os.path.join(os.path.dirname(__file__), "icons")
class UpNode(pillarsdk.Node):
def __init__(self):
super().__init__()
self['_id'] = 'UP'
self['node_type'] = 'UP'
class MenuItem:
"""GUI menu item for the 3D View GUI."""
icon_margin_x = 4
icon_margin_y = 4
text_margin_x = 6
text_height = 16
text_width = 72
DEFAULT_ICONS = {
'FOLDER': os.path.join(library_icons_path, 'folder.png'),
'SPINNER': os.path.join(library_icons_path, 'spinner.png'),
}
SUPPORTED_NODE_TYPES = {'UP', 'group_texture', 'texture'}
def __init__(self, node, file_desc, thumb_path: str, label_text):
self.log = logging.getLogger('%s.MenuItem' % __name__)
if node['node_type'] not in self.SUPPORTED_NODE_TYPES:
self.log.info('Invalid node type in node: %s', node)
raise TypeError('Node of type %r not supported; supported are %r.' % (
node['node_type'], self.SUPPORTED_NODE_TYPES))
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self.node = node # pillarsdk.Node, contains 'node_type' key to indicate type
self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
self.label_text = label_text
self._thumb_path = ''
self.icon = None
self._is_folder = node['node_type'] == 'group_texture' or isinstance(node, UpNode)
self.thumb_path = thumb_path
# Updated when drawing the image
self.x = 0
self.y = 0
self.width = 0
self.height = 0
@property
def thumb_path(self) -> str:
return self._thumb_path
@thumb_path.setter
def thumb_path(self, new_thumb_path: str):
self._thumb_path = self.DEFAULT_ICONS.get(new_thumb_path, new_thumb_path)
if self._thumb_path:
self.icon = bpy.data.images.load(filepath=self._thumb_path)
else:
self.icon = None
@property
def node_uuid(self) -> str:
return self.node['_id']
def update(self, node, file_desc, thumb_path: str, label_text):
# We can get updated information about our Node, but a MenuItem should
# always represent one node, and it shouldn't be shared between nodes.
if self.node_uuid != node['_id']:
raise ValueError("Don't change the node ID this MenuItem reflects, "
"just create a new one.")
self.node = node
self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
self.thumb_path = thumb_path
self.label_text = label_text
@property
def is_folder(self) -> bool:
return self._is_folder
def update_placement(self, x, y, width, height):
"""Use OpenGL to draw this one menu item."""
self.x = x
self.y = y
self.width = width
self.height = height
def draw(self, highlighted: bool):
bgl.glEnable(bgl.GL_BLEND)
if highlighted:
bgl.glColor4f(0.555, 0.555, 0.555, 0.8)
else:
bgl.glColor4f(0.447, 0.447, 0.447, 0.8)
bgl.glRectf(self.x, self.y, self.x + self.width, self.y + self.height)
texture = self.icon
err = texture.gl_load(filter=bgl.GL_NEAREST, mag=bgl.GL_NEAREST)
assert not err, 'OpenGL error: %i' % err
bgl.glColor4f(0.0, 0.0, 1.0, 0.5)
# bgl.glLineWidth(1.5)
# ------ TEXTURE ---------#
bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture.bindcode[0])
bgl.glEnable(bgl.GL_TEXTURE_2D)
bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
bgl.glColor4f(1, 1, 1, 1)
bgl.glBegin(bgl.GL_QUADS)
bgl.glTexCoord2d(0, 0)
bgl.glVertex2d(self.x + self.icon_margin_x, self.y)
bgl.glTexCoord2d(0, 1)
bgl.glVertex2d(self.x + self.icon_margin_x, self.y + icon_height)
bgl.glTexCoord2d(1, 1)
bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y + icon_height)
bgl.glTexCoord2d(1, 0)
bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y)
bgl.glEnd()
bgl.glDisable(bgl.GL_TEXTURE_2D)
bgl.glDisable(bgl.GL_BLEND)
texture.gl_free()
# draw some text
font_id = 0
blf.position(font_id,
self.x + self.icon_margin_x + icon_width + self.text_margin_x,
self.y + icon_height * 0.5 - 0.25 * self.text_height, 0)
blf.size(font_id, self.text_height, self.text_width)
blf.draw(font_id, self.label_text)
def hits(self, mouse_x: int, mouse_y: int) -> bool:
return self.x < mouse_x < self.x + self.width and self.y < mouse_y < self.y + self.height
class BlenderCloudBrowser(bpy.types.Operator):
bl_idname = 'pillar.browser'
bl_label = 'Blender Cloud Texture Browser'
_draw_handle = None
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_state = 'INITIALIZING'
project_uuid = '5672beecc0261b2005ed1a33' # Blender Cloud project UUID
node = None # The Node object we're currently showing, or None if we're at the project top.
node_uuid = '' # Blender Cloud node UUID we're currently showing, i.e. None-safe self.node['_id']
# This contains a stack of Node objects that lead up to the currently browsed node.
# This allows us to display the "up" item.
path_stack = []
async_task = None # asyncio task for fetching thumbnails
signalling_future = None # asyncio future for signalling that we want to cancel everything.
timer = None
log = logging.getLogger('%s.BlenderCloudBrowser' % __name__)
_menu_item_lock = threading.Lock()
current_path = ''
current_display_content = []
loaded_images = set()
thumbnails_cache = ''
maximized_area = False
mouse_x = 0
mouse_y = 0
def invoke(self, context, event):
# Refuse to start if the file hasn't been saved.
if not context.blend_data.is_saved:
self.report({'ERROR'}, 'Please save your Blend file before using '
'the Blender Cloud addon.')
return {'CANCELLED'}
wm = context.window_manager
self.project_uuid = wm.blender_cloud_project
self.node_uuid = wm.blender_cloud_node
self.path_stack = []
self.thumbnails_cache = cache.cache_directory('thumbnails')
self.mouse_x = event.mouse_x
self.mouse_y = event.mouse_y
# See if we have to maximize the current area
if not context.screen.show_fullscreen:
self.maximized_area = True
bpy.ops.screen.screen_full_area(use_hide_panels=True)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._draw_handle = context.space_data.draw_handler_add(
self.draw_menu, (context,), 'WINDOW', 'POST_PIXEL')
self.current_display_content = []
self.loaded_images = set()
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self.check_credentials()
context.window.cursor_modal_set('DEFAULT')
context.window_manager.modal_handler_add(self)
self.timer = context.window_manager.event_timer_add(1 / 30, context.window)
return {'RUNNING_MODAL'}
def modal(self, context, event):
task = self.async_task
if self._state != 'EXCEPTION' and task.done() and not task.cancelled():
ex = task.exception()
if ex is not None:
self._state = 'EXCEPTION'
self.log.error('Exception while running task: %s', ex)
return {'RUNNING_MODAL'}
if self._state == 'QUIT':
self._finish(context)
return {'FINISHED'}
if event.type == 'TAB' and event.value == 'RELEASE':
self.log.info('Ensuring async loop is running')
async_loop.ensure_async_loop()
if event.type == 'TIMER':
context.area.tag_redraw()
return {'RUNNING_MODAL'}
if 'MOUSE' in event.type:
context.area.tag_redraw()
self.mouse_x = event.mouse_x
self.mouse_y = event.mouse_y
left_mouse_release = event.type == 'LEFTMOUSE' and event.value == 'RELEASE'
if self._state == 'PLEASE_SUBSCRIBE' and left_mouse_release:
self.open_browser_subscribe()
self._finish(context)
return {'FINISHED'}
if self._state == 'BROWSING':
selected = self.get_clicked()
if selected:
context.window.cursor_set('HAND')
else:
context.window.cursor_set('DEFAULT')
if left_mouse_release:
if selected is None:
# No item clicked, ignore it.
return {'RUNNING_MODAL'}
if selected.is_folder:
self.descend_node(selected.node)
else:
if selected.file_desc is None:
# This can happen when the thumbnail information isn't loaded yet.
# Just ignore the click for now.
# TODO: think of a way to handle this properly.
return {'RUNNING_MODAL'}
self.handle_item_selection(context, selected)
if event.type in {'RIGHTMOUSE', 'ESC'}:
self._finish(context)
return {'CANCELLED'}
return {'RUNNING_MODAL'}
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def check_credentials(self):
self._state = 'CHECKING_CREDENTIALS'
self.log.debug('Checking credentials')
self._new_async_task(self._check_credentials())
async def _check_credentials(self):
"""Checks credentials with Pillar, and if ok goes to the BROWSING state."""
try:
await pillar.check_pillar_credentials()
except pillar.NotSubscribedToCloudError:
self.log.info('User not subscribed to Blender Cloud.')
self._show_subscribe_screen()
return
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except pillar.CredentialsNotSyncedError:
self.log.info('Credentials not synced, re-syncing automatically.')
else:
self.log.info('Credentials okay, browsing assets.')
await self.async_download_previews()
return
try:
await pillar.refresh_pillar_credentials()
except pillar.NotSubscribedToCloudError:
self.log.info('User is not a Blender Cloud subscriber.')
self._show_subscribe_screen()
return
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except pillar.UserNotLoggedInError:
self.error('User not logged in on Blender ID.')
else:
self.log.info('Credentials refreshed and ok, browsing assets.')
await self.async_download_previews()
return
raise pillar.UserNotLoggedInError()
# self._new_async_task(self._check_credentials())
def _show_subscribe_screen(self):
"""Shows the "You need to subscribe" screen."""
self._state = 'PLEASE_SUBSCRIBE'
bpy.context.window.cursor_set('HAND')
def descend_node(self, node):
"""Descends the node hierarchy by visiting this node.
Also keeps track of the current node, so that we know where the "up" button should go.
"""
# Going up or down?
if self.path_stack and isinstance(node, UpNode):
self.log.debug('Going up, pop the stack; pre-pop stack is %r', self.path_stack)
node = self.path_stack.pop()
else:
# Going down, keep track of where we were (project top-level is None)
self.path_stack.append(self.node)
self.log.debug('Going up, push the stack; post-push stack is %r', self.path_stack)
# Set 'current' to the given node
self.node_uuid = node['_id'] if node else None
self.node = node
self.browse_assets()
def _stop_async_task(self):
self.log.debug('Stopping async task')
if self.async_task is None:
self.log.debug('No async task, trivially stopped')
return
# Signal that we want to stop.
self.async_task.cancel()
if not self.signalling_future.done():
self.log.info("Signalling that we want to cancel anything that's running.")
self.signalling_future.cancel()
# Wait until the asynchronous task is done.
if not self.async_task.done():
self.log.info("blocking until async task is done.")
loop = asyncio.get_event_loop()
try:
loop.run_until_complete(self.async_task)
except asyncio.CancelledError:
self.log.info('Asynchronous task was cancelled')
return
# noinspection PyBroadException
try:
self.async_task.result() # This re-raises any exception of the task.
except asyncio.CancelledError:
self.log.info('Asynchronous task was cancelled')
except Exception:
self.log.exception("Exception from asynchronous task")
def _finish(self, context):
self.log.debug('Finishing the modal operator')
self._stop_async_task()
self.clear_images()
context.space_data.draw_handler_remove(self._draw_handle, 'WINDOW')
context.window_manager.event_timer_remove(self.timer)
context.window.cursor_modal_restore()
if self.maximized_area:
bpy.ops.screen.screen_full_area(use_hide_panels=True)
context.area.tag_redraw()
self.log.debug('Modal operator finished')
def clear_images(self):
"""Removes all images we loaded from Blender's memory."""
for image in bpy.data.images:
if image.filepath_raw not in self.loaded_images:
continue
image.user_clear()
bpy.data.images.remove(image)
self.loaded_images.clear()
self.current_display_content.clear()
def add_menu_item(self, *args) -> MenuItem:
menu_item = MenuItem(*args)
# Just make this thread-safe to be on the safe side.
with self._menu_item_lock:
self.current_display_content.append(menu_item)
self.loaded_images.add(menu_item.icon.filepath_raw)
return menu_item
def update_menu_item(self, node, *args) -> MenuItem:
node_uuid = node['_id']
# Just make this thread-safe to be on the safe side.
with self._menu_item_lock:
for menu_item in self.current_display_content:
if menu_item.node_uuid == node_uuid:
menu_item.update(node, *args)
self.loaded_images.add(menu_item.icon.filepath_raw)
break
else:
raise ValueError('Unable to find MenuItem(node_uuid=%r)' % node_uuid)
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async def async_download_previews(self):
self._state = 'BROWSING'
thumbnails_directory = self.thumbnails_cache
self.log.info('Asynchronously downloading previews to %r', thumbnails_directory)
self.clear_images()
def thumbnail_loading(node, texture_node):
self.add_menu_item(node, None, 'SPINNER', texture_node['name'])
def thumbnail_loaded(node, file_desc, thumb_path):
self.update_menu_item(node, file_desc, thumb_path, file_desc['filename'])
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# Download either by group_texture node UUID or by project UUID (which
# shows all top-level nodes)
if self.node_uuid:
self.log.debug('Getting subnodes for parent node %r', self.node_uuid)
children = await pillar.get_nodes(parent_node_uuid=self.node_uuid,
node_type='group_textures')
# Make sure we can go up again.
if self.path_stack:
self.add_menu_item(UpNode(), None, 'FOLDER', '.. up ..')
elif self.project_uuid:
self.log.debug('Getting subnodes for project node %r', self.project_uuid)
children = await pillar.get_nodes(self.project_uuid, '')
else:
# TODO: add "nothing here" icon and trigger re-draw
self.log.warning("Not node UUID and no project UUID, I can't do anything!")
return
# Download all child nodes
self.log.debug('Iterating over child nodes of %r', self.node_uuid)
for child in children:
# print(' - %(_id)s = %(name)s' % child)
if child['node_type'] not in MenuItem.SUPPORTED_NODE_TYPES:
self.log.debug('Skipping node of type %r', child['node_type'])
continue
self.add_menu_item(child, None, 'FOLDER', child['name'])
# There are only sub-nodes at the project level, no texture nodes,
# so we won't have to bother looking for textures.
if not self.node_uuid:
return
directory = os.path.join(thumbnails_directory, self.project_uuid, self.node_uuid)
os.makedirs(directory, exist_ok=True)
self.log.debug('Fetching texture thumbnails for node %r', self.node_uuid)
await pillar.fetch_texture_thumbs(self.node_uuid, 's', directory,
thumbnail_loading=thumbnail_loading,
thumbnail_loaded=thumbnail_loaded,
future=self.signalling_future)
def browse_assets(self):
self.log.debug('Browsing assets at project %r node %r', self.project_uuid, self.node_uuid)
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self._new_async_task(self.async_download_previews())
def _new_async_task(self, async_task: asyncio.coroutine, future: asyncio.Future = None):
"""Stops the currently running async task, and starts another one."""
self.log.debug('Setting up a new task %r, so any existing task must be stopped', async_task)
self._stop_async_task()
# Download the previews asynchronously.
self.signalling_future = future or asyncio.Future()
self.async_task = asyncio.ensure_future(async_task)
self.log.debug('Created new task %r', self.async_task)
# Start the async manager so everything happens.
async_loop.ensure_async_loop()
def draw_menu(self, context):
"""Draws the GUI with OpenGL."""
drawers = {
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'CHECKING_CREDENTIALS': self._draw_checking_credentials,
'BROWSING': self._draw_browser,
'DOWNLOADING_TEXTURE': self._draw_downloading,
'EXCEPTION': self._draw_exception,
'PLEASE_SUBSCRIBE': self._draw_subscribe,
}
if self._state in drawers:
drawer = drawers[self._state]
drawer(context)
# For debugging: draw the state
font_id = 0
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
blf.size(font_id, 20, 72)
blf.position(font_id, 5, 5, 0)
blf.draw(font_id, self._state)
bgl.glDisable(bgl.GL_BLEND)
@staticmethod
def _window_region(context):
window_regions = [region
for region in context.area.regions
if region.type == 'WINDOW']
return window_regions[0]
def _draw_browser(self, context):
"""OpenGL drawing code for the BROWSING state."""
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margin_x = 5
margin_y = 5
padding_x = 5
window_region = self._window_region(context)
content_width = window_region.width - margin_x * 2
content_height = window_region.height - margin_y * 2
content_x = margin_x
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content_y = context.area.height - margin_y - target_item_height
col_count = content_width // target_item_width
item_width = (content_width - (col_count * padding_x)) / col_count
item_height = target_item_height
block_width = item_width + padding_x
block_height = item_height + margin_y
bgl.glEnable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 0.6)
bgl.glRectf(0, 0, window_region.width, window_region.height)
if self.current_display_content:
for item_idx, item in enumerate(self.current_display_content):
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x = content_x + (item_idx % col_count) * block_width
y = content_y - (item_idx // col_count) * block_height
item.update_placement(x, y, item_width, item_height)
item.draw(highlighted=item.hits(self.mouse_x, self.mouse_y))
else:
font_id = 0
text = "Communicating with Blender Cloud"
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
blf.size(font_id, 20, 72)
text_width, text_height = blf.dimensions(font_id, text)
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blf.position(font_id,
content_x + content_width * 0.5 - text_width * 0.5,
content_y - content_height * 0.3 + text_height * 0.5, 0)
blf.draw(font_id, text)
bgl.glDisable(bgl.GL_BLEND)
# bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
def _draw_downloading(self, context):
"""OpenGL drawing code for the DOWNLOADING_TEXTURE state."""
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self._draw_text_on_colour(context,
'Downloading texture from Blender Cloud',
(0.0, 0.0, 0.2, 0.6))
def _draw_checking_credentials(self, context):
"""OpenGL drawing code for the CHECKING_CREDENTIALS state."""
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self._draw_text_on_colour(context,
'Checking login credentials',
(0.0, 0.0, 0.2, 0.6))
def _draw_text_on_colour(self, context, text, bgcolour):
content_height, content_width = self._window_size(context)
bgl.glEnable(bgl.GL_BLEND)
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bgl.glColor4f(*bgcolour)
bgl.glRectf(0, 0, content_width, content_height)
font_id = 0
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
blf.size(font_id, 20, 72)
text_width, text_height = blf.dimensions(font_id, text)
blf.position(font_id,
content_width * 0.5 - text_width * 0.5,
content_height * 0.7 + text_height * 0.5, 0)
blf.draw(font_id, text)
bgl.glDisable(bgl.GL_BLEND)
def _window_size(self, context):
window_region = self._window_region(context)
content_width = window_region.width
content_height = window_region.height
return content_height, content_width
def _draw_exception(self, context):
"""OpenGL drawing code for the EXCEPTION state."""
import textwrap
content_height, content_width = self._window_size(context)
bgl.glEnable(bgl.GL_BLEND)
bgl.glColor4f(0.2, 0.0, 0.0, 0.6)
bgl.glRectf(0, 0, content_width, content_height)
font_id = 0
ex = self.async_task.exception()
if isinstance(ex, pillar.UserNotLoggedInError):
ex_msg = 'You are not logged in on Blender ID. Please log in at User Preferences, ' \
'System, Blender ID.'
else:
ex_msg = str(ex)
if not ex_msg:
ex_msg = str(type(ex))
text = "An error occurred:\n%s" % ex_msg
lines = textwrap.wrap(text)
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
blf.size(font_id, 20, 72)
_, text_height = blf.dimensions(font_id, 'yhBp')
def position(line_nr):
blf.position(font_id,
content_width * 0.1,
content_height * 0.8 - line_nr * text_height, 0)
for line_idx, line in enumerate(lines):
position(line_idx)
blf.draw(font_id, line)
bgl.glDisable(bgl.GL_BLEND)
def _draw_subscribe(self, context):
self._draw_text_on_colour(context,
'Click to subscribe to the Blender Cloud',
(0.0, 0.0, 0.2, 0.6))
def get_clicked(self) -> MenuItem:
for item in self.current_display_content:
if item.hits(self.mouse_x, self.mouse_y):
return item
return None
def handle_item_selection(self, context, item: MenuItem):
"""Called when the user clicks on a menu item that doesn't represent a folder."""
self.clear_images()
self._state = 'DOWNLOADING_TEXTURE'
node_path_components = [node['name'] for node in self.path_stack if node is not None]
local_path_components = [self.project_uuid] + node_path_components + [self.node['name']]
top_texture_directory = bpy.path.abspath(context.scene.local_texture_dir)
local_path = os.path.join(top_texture_directory, *local_path_components)
meta_path = os.path.join(top_texture_directory, '.blender_cloud')
self.log.info('Downloading texture %r to %s', item.node_uuid, local_path)
self.log.debug('Metadata will be stored at %s', meta_path)
file_paths = []
def texture_downloading(file_path, file_desc, *args):
self.log.info('Texture downloading to %s', file_path)
def texture_downloaded(file_path, file_desc, *args):
self.log.info('Texture downloaded to %r.', file_path)
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image_dblock = bpy.data.images.load(filepath=file_path)
image_dblock['bcloud_file_uuid'] = file_desc['_id']
image_dblock['bcloud_texture_node_uuid'] = item.node_uuid
file_paths.append(file_path)
def texture_download_completed(_):
self.log.info('Texture download complete, inspect:\n%s', '\n'.join(file_paths))
self._state = 'QUIT'
signalling_future = asyncio.Future()
self._new_async_task(pillar.download_texture(item.node, local_path,
metadata_directory=meta_path,
texture_loading=texture_downloading,
texture_loaded=texture_downloaded,
future=signalling_future))
self.async_task.add_done_callback(texture_download_completed)
def open_browser_subscribe(self):
import webbrowser
webbrowser.open_new_tab('https://cloud.blender.org/join')
self.report({'INFO'}, 'We just started a browser for you.')
# store keymaps here to access after registration
addon_keymaps = []
def menu_draw(self, context):
layout = self.layout
layout.separator()
layout.operator(BlenderCloudBrowser.bl_idname, icon='MOD_SCREW')
def register():
bpy.utils.register_class(BlenderCloudBrowser)
# bpy.types.INFO_MT_mesh_add.append(menu_draw)
# handle the keymap
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if not kc:
print('No addon key configuration space found, so no custom hotkeys added.')
return
km = kc.keymaps.new(name='Screen')
kmi = km.keymap_items.new('pillar.browser', 'A', 'PRESS', ctrl=True, shift=True, alt=True)
addon_keymaps.append((km, kmi))
def unregister():
bpy.utils.unregister_class(BlenderCloudBrowser)
# handle the keymap
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()