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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
'name': 'Blender Cloud Texture Browser',
'author': 'Sybren A. Stüvel and Francesco Siddi',
'version': (0, 2, 0),
'blender': (2, 77, 0),
'location': 'Ctrl+Shift+Alt+A anywhere',
'description': 'Allows downloading of textures from the Blender Cloud. Requires '
'the Blender ID addon and Blender 2.77a or newer.',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/'
'Scripts/System/BlenderCloud',
'category': 'System',
'support': 'TESTING'
}
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# Support reloading
if 'pillar' in locals():
import importlib
wheels = importlib.reload(wheels)
wheels.load_wheels()
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pillar = importlib.reload(pillar)
cache = importlib.reload(cache)
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else:
from . import wheels
wheels.load_wheels()
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from . import pillar, cache
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def register():
"""Late-loads and registers the Blender-dependent submodules."""
import sys
# Support reloading
if '%s.blender' % __name__ in sys.modules:
import importlib
def reload_mod(name):
modname = '%s.%s' % (__name__, name)
module = importlib.reload(sys.modules[modname])
sys.modules[modname] = module
return module
blender = reload_mod('blender')
gui = reload_mod('gui')
async_loop = reload_mod('async_loop')
else:
from . import blender, gui, async_loop
async_loop.setup_asyncio_executor()
async_loop.register()
blender.register()
gui.register()
def unregister():
from . import blender, gui, async_loop
gui.unregister()
blender.unregister()
async_loop.unregister()