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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""Blender-specific code.
Separated from __init__.py so that we can import & run from non-Blender environments.
"""
import functools
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import logging
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import os.path
import tempfile
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import bpy
from bpy.types import AddonPreferences, Operator, WindowManager, Scene, PropertyGroup
from bpy.props import StringProperty, EnumProperty, PointerProperty, BoolProperty, IntProperty
import rna_prop_ui
from . import pillar, async_loop, flamenco, project_specific
from .utils import pyside_cache, redraw
PILLAR_WEB_SERVER_URL = os.environ.get('BCLOUD_SERVER', 'https://cloud.blender.org/')
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PILLAR_SERVER_URL = '%sapi/' % PILLAR_WEB_SERVER_URL
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ADDON_NAME = 'blender_cloud'
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log = logging.getLogger(__name__)
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icons = None
@pyside_cache('version')
def blender_syncable_versions(self, context):
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"""Returns the list of items used by SyncStatusProperties.version EnumProperty."""
bss = context.window_manager.blender_sync_status
versions = bss.available_blender_versions
if not versions:
return [('', 'No settings stored in your Blender Cloud', '')]
return [(v, v, '') for v in versions]
class SyncStatusProperties(PropertyGroup):
status = EnumProperty(
items=[
('NONE', 'NONE', 'We have done nothing at all yet.'),
('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle.'),
('SYNCING', 'SYNCING', 'Synchronising with Blender Cloud.'),
],
name='status',
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description='Current status of Blender Sync',
update=redraw)
version = EnumProperty(
items=blender_syncable_versions,
name='Version of Blender from which to pull',
description='Version of Blender from which to pull')
message = StringProperty(name='message', update=redraw)
level = EnumProperty(
items=[
('INFO', 'INFO', ''),
('WARNING', 'WARNING', ''),
('ERROR', 'ERROR', ''),
('SUBSCRIBE', 'SUBSCRIBE', ''),
],
name='level',
update=redraw)
def report(self, level: set, message: str):
assert len(level) == 1, 'level should be a set of one string, not %r' % level
self.level = level.pop()
self.message = message
# Message can also be empty, just to erase it from the GUI.
# No need to actually log those.
if message:
try:
loglevel = logging._nameToLevel[self.level]
except KeyError:
loglevel = logging.WARNING
log.log(loglevel, message)
# List of syncable versions is stored in 'available_blender_versions' ID property,
# because I don't know how to store a variable list of strings in a proper RNA property.
@property
def available_blender_versions(self) -> list:
return self.get('available_blender_versions', [])
@available_blender_versions.setter
def available_blender_versions(self, new_versions):
self['available_blender_versions'] = new_versions
@pyside_cache('project')
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def bcloud_available_projects(self, context):
"""Returns the list of items used by BlenderCloudProjectGroup.project EnumProperty."""
projs = preferences().project.available_projects
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if not projs:
return [('', 'No projects available in your Blender Cloud', '')]
return [(p['_id'], p['name'], '') for p in projs]
@functools.lru_cache(1)
def project_extensions(project_id) -> set:
"""Returns the extensions the project is enabled for.
At the moment of writing these are 'attract' and 'flamenco'.
"""
log.debug('Finding extensions for project %s', project_id)
# We can't use our @property, since the preferences may be loaded from a
# preferences blend file, in which case it is not constructed from Python code.
available_projects = preferences().project.get('available_projects', [])
if not available_projects:
log.debug('No projects available.')
return set()
proj = next((p for p in available_projects
if p['_id'] == project_id), None)
if proj is None:
log.debug('Project %s not found in available projects.', project_id)
return set()
return set(proj.get('enabled_for', ()))
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class BlenderCloudProjectGroup(PropertyGroup):
status = EnumProperty(
items=[
('NONE', 'NONE', 'We have done nothing at all yet'),
('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle'),
('FETCHING', 'FETCHING', 'Fetching available projects from Blender Cloud'),
],
name='status',
update=redraw)
project = EnumProperty(
items=bcloud_available_projects,
name='Cloud project',
description='Which Blender Cloud project to work with',
update=project_specific.handle_project_update
)
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# List of projects is stored in 'available_projects' ID property,
# because I don't know how to store a variable list of strings in a proper RNA property.
@property
def available_projects(self) -> list:
return self.get('available_projects', [])
@available_projects.setter
def available_projects(self, new_projects):
self['available_projects'] = new_projects
project_specific.handle_project_update()
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class BlenderCloudPreferences(AddonPreferences):
bl_idname = ADDON_NAME
# The following property is read-only to limit the scope of the
# addon and allow for proper testing within this scope.
pillar_server = StringProperty(
name='Blender Cloud Server',
description='URL of the Blender Cloud backend server',
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default=PILLAR_SERVER_URL,
get=lambda self: PILLAR_SERVER_URL
)
local_texture_dir = StringProperty(
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name='Default Blender Cloud Texture Storage Directory',
subtype='DIR_PATH',
default='//textures')
open_browser_after_share = BoolProperty(
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name='Open Browser after Sharing File',
description='When enabled, Blender will open a webbrowser',
default=True
)
# TODO: store project-dependent properties with the project, so that people
# can switch projects and the Attract and Flamenco properties switch with it.
project = PointerProperty(type=BlenderCloudProjectGroup)
cloud_project_local_path = StringProperty(
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name='Local Project Path',
description='Local path of your Attract project, used to search for blend files; '
'usually best to set to an absolute path',
subtype='DIR_PATH',
default='//../',
update=project_specific.store,
)
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flamenco_manager = PointerProperty(type=flamenco.FlamencoManagerGroup)
flamenco_exclude_filter = StringProperty(
name='File Exclude Filter',
description='Filter like "*.abc;*.mkv" to prevent certain files to be packed '
'into the output directory',
default='',
update=project_specific.store,
)
flamenco_job_file_path = StringProperty(
name='Job Storage Path',
description='Path where to store job files, should be accesible for Workers too',
subtype='DIR_PATH',
default=tempfile.gettempdir(),
update=project_specific.store,
)
flamenco_job_output_path = StringProperty(
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name='Job Output Path',
description='Path where to store output files, should be accessible for Workers',
subtype='DIR_PATH',
default=tempfile.gettempdir(),
update=project_specific.store,
)
flamenco_job_output_strip_components = IntProperty(
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name='Job Output Path Strip Components',
description='The final output path comprises of the job output path, and the blend file '
'path relative to the project with this many path components stripped off '
'the front',
min=0,
default=0,
soft_max=4,
update=project_specific.store,
)
flamenco_open_browser_after_submit = BoolProperty(
name='Open Browser after Submitting Job',
description='When enabled, Blender will open a webbrowser',
default=True,
)
def draw(self, context):
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import textwrap
layout = self.layout
# Carefully try and import the Blender ID addon
try:
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import blender_id
except ImportError:
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blender_id = None
blender_id_profile = None
else:
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blender_id_profile = blender_id.get_active_profile()
if blender_id is None:
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msg_icon = 'ERROR'
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text = 'This add-on requires Blender ID'
help_text = 'Make sure that the Blender ID add-on is installed and activated'
elif not blender_id_profile:
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msg_icon = 'ERROR'
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text = 'You are logged out.'
help_text = 'To login, go to the Blender ID add-on preferences.'
elif bpy.app.debug and pillar.SUBCLIENT_ID not in blender_id_profile.subclients:
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msg_icon = 'QUESTION'
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text = 'No Blender Cloud credentials.'
help_text = ('You are logged in on Blender ID, but your credentials have not '
'been synchronized with Blender Cloud yet. Press the Update '
'Credentials button.')
else:
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msg_icon = 'WORLD_DATA'
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text = 'You are logged in as %s.' % blender_id_profile.username
help_text = ('To logout or change profile, '
'go to the Blender ID add-on preferences.')
# Authentication stuff
auth_box = layout.box()
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auth_box.label(text=text, icon=msg_icon)
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help_lines = textwrap.wrap(help_text, 80)
for line in help_lines:
auth_box.label(text=line)
if bpy.app.debug:
auth_box.operator("pillar.credentials_update")
# Texture browser stuff
texture_box = layout.box()
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texture_box.enabled = msg_icon != 'ERROR'
sub = texture_box.column()
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sub.label(text='Local directory for downloaded textures', icon_value=icon('CLOUD'))
sub.prop(self, "local_texture_dir", text='Default')
sub.prop(context.scene, "local_texture_dir", text='Current scene')
# Blender Sync stuff
bss = context.window_manager.blender_sync_status
bsync_box = layout.box()
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bsync_box.enabled = msg_icon != 'ERROR'
row = bsync_box.row().split(percentage=0.33)
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row.label('Blender Sync with Blender Cloud', icon_value=icon('CLOUD'))
icon_for_level = {
'INFO': 'NONE',
'WARNING': 'INFO',
'ERROR': 'ERROR',
'SUBSCRIBE': 'ERROR',
}
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msg_icon = icon_for_level[bss.level] if bss.message else 'NONE'
message_container = row.row()
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message_container.label(bss.message, icon=msg_icon)
sub = bsync_box.column()
if bss.level == 'SUBSCRIBE':
self.draw_subscribe_button(sub)
self.draw_sync_buttons(sub, bss)
# Image Share stuff
share_box = layout.box()
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share_box.label('Image Sharing on Blender Cloud', icon_value=icon('CLOUD'))
share_box.prop(self, 'open_browser_after_share')
# Project selector
project_box = layout.box()
project_box.enabled = self.project.status in {'NONE', 'IDLE'}
self.draw_project_selector(project_box, self.project)
extensions = project_extensions(self.project.project)
# Flamenco stuff
if 'flamenco' in extensions:
flamenco_box = project_box.column()
self.draw_flamenco_buttons(flamenco_box, self.flamenco_manager, context)
def draw_subscribe_button(self, layout):
layout.operator('pillar.subscribe', icon='WORLD')
def draw_sync_buttons(self, layout, bss):
layout.enabled = bss.status in {'NONE', 'IDLE'}
buttons = layout.column()
row_buttons = buttons.row().split(percentage=0.5)
row_push = row_buttons.row()
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row_pull = row_buttons.row(align=True)
row_push.operator('pillar.sync',
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text='Save %i.%i settings' % bpy.app.version[:2],
icon='TRIA_UP').action = 'PUSH'
versions = bss.available_blender_versions
version = bss.version
if bss.status in {'NONE', 'IDLE'}:
if not versions or not version:
row_pull.operator('pillar.sync',
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text='Find version to load',
icon='TRIA_DOWN').action = 'REFRESH'
else:
props = row_pull.operator('pillar.sync',
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text='Load %s settings' % version,
icon='TRIA_DOWN')
props.action = 'PULL'
props.blender_version = version
row_pull.operator('pillar.sync',
text='',
icon='DOTSDOWN').action = 'SELECT'
else:
row_pull.label('Cloud Sync is running.')
def draw_project_selector(self, project_box, bcp: BlenderCloudProjectGroup):
project_row = project_box.row(align=True)
project_row.label('Project settings', icon_value=icon('CLOUD'))
row_buttons = project_row.row(align=True)
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projects = bcp.available_projects
project = bcp.project
if bcp.status in {'NONE', 'IDLE'}:
if not projects or not project:
row_buttons.operator('pillar.projects',
text='Find project to load',
icon='FILE_REFRESH')
else:
row_buttons.prop(bcp, 'project')
row_buttons.operator('pillar.projects',
text='',
icon='FILE_REFRESH')
props = row_buttons.operator('pillar.project_open_in_browser',
text='',
icon='WORLD')
props.project_id = project
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else:
row_buttons.label('Fetching available projects.')
enabled_for = project_extensions(project)
if not project:
return
if not enabled_for:
project_box.label('This project is not set up for Attract or Flamenco')
return
project_box.label('This project is set up for: %s' %
', '.join(sorted(enabled_for)))
# This is only needed when the project is set up for either Attract or Flamenco.
project_box.prop(self, 'cloud_project_local_path',
text='Local Project Path')
def draw_flamenco_buttons(self, flamenco_box, bcp: flamenco.FlamencoManagerGroup, context):
from .flamenco import bat_interface
header_row = flamenco_box.row(align=True)
header_row.label('Flamenco:', icon_value=icon('CLOUD'))
manager_split = flamenco_box.split(0.32, align=True)
manager_split.label('Manager:')
manager_box = manager_split.row(align=True)
if bcp.status in {'NONE', 'IDLE'}:
if not bcp.available_managers or not bcp.manager:
manager_box.operator('flamenco.managers',
text='Find Flamenco Managers',
icon='FILE_REFRESH')
else:
manager_box.prop(bcp, 'manager', text='')
manager_box.operator('flamenco.managers',
text='',
icon='FILE_REFRESH')
else:
manager_box.label('Fetching available managers.')
path_split = flamenco_box.split(0.32, align=True)
path_split.label(text='Job File Path:')
path_box = path_split.row(align=True)
path_box.prop(self, 'flamenco_job_file_path', text='')
props = path_box.operator('flamenco.explore_file_path', text='', icon='DISK_DRIVE')
props.path = self.flamenco_job_file_path
job_output_box = flamenco_box.column(align=True)
path_split = job_output_box.split(0.32, align=True)
path_split.label(text='Job Output Path:')
path_box = path_split.row(align=True)
path_box.prop(self, 'flamenco_job_output_path', text='')
props = path_box.operator('flamenco.explore_file_path', text='', icon='DISK_DRIVE')
props.path = self.flamenco_job_output_path
job_output_box.prop(self, 'flamenco_exclude_filter')
prop_split = job_output_box.split(0.32, align=True)
prop_split.label('Strip Components:')
prop_split.prop(self, 'flamenco_job_output_strip_components', text='')
from .flamenco import render_output_path
path_box = job_output_box.row(align=True)
output_path = render_output_path(context)
if output_path:
path_box.label(str(output_path))
props = path_box.operator('flamenco.explore_file_path', text='', icon='DISK_DRIVE')
props.path = str(output_path.parent)
else:
path_box.label('Blend file is not in your project path, '
'unable to give output path example.')
flamenco_box.prop(self, 'flamenco_open_browser_after_submit')
class PillarCredentialsUpdate(pillar.PillarOperatorMixin,
Operator):
"""Updates the Pillar URL and tests the new URL."""
bl_idname = 'pillar.credentials_update'
bl_label = 'Update credentials'
bl_description = 'Resynchronises your Blender ID login with Blender Cloud'
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log = logging.getLogger('bpy.ops.%s' % bl_idname)
@classmethod
def poll(cls, context):
# Only allow activation when the user is actually logged in.
return cls.is_logged_in(context)
@classmethod
def is_logged_in(cls, context):
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try:
import blender_id
except ImportError:
return False
return blender_id.is_logged_in()
def execute(self, context):
import blender_id
import asyncio
# Only allow activation when the user is actually logged in.
if not self.is_logged_in(context):
self.report({'ERROR'}, 'No active profile found')
return {'CANCELLED'}
try:
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loop = asyncio.get_event_loop()
loop.run_until_complete(self.check_credentials(context, set()))
except blender_id.BlenderIdCommError as ex:
log.exception('Error sending subclient-specific token to Blender ID')
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self.report({'ERROR'}, 'Failed to sync Blender ID to Blender Cloud')
return {'CANCELLED'}
except Exception as ex:
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log.exception('Error in test call to Pillar')
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self.report({'ERROR'}, 'Failed test connection to Blender Cloud')
return {'CANCELLED'}
self.report({'INFO'}, 'Blender Cloud credentials & endpoint URL updated.')
return {'FINISHED'}
class PILLAR_OT_subscribe(Operator):
"""Opens a browser to subscribe the user to the Cloud."""
bl_idname = 'pillar.subscribe'
bl_label = 'Subscribe to the Cloud'
bl_description = "Opens a page in a web browser to subscribe to the Blender Cloud"
def execute(self, context):
import webbrowser
webbrowser.open_new_tab('https://cloud.blender.org/join')
self.report({'INFO'}, 'We just started a browser for you.')
return {'FINISHED'}
class PILLAR_OT_project_open_in_browser(Operator):
bl_idname = 'pillar.project_open_in_browser'
bl_label = 'Open in Browser'
bl_description = 'Opens a webbrowser to show the project'
project_id = StringProperty(name='Project ID')
def execute(self, context):
if not self.project_id:
return {'CANCELLED'}
import webbrowser
import urllib.parse
import pillarsdk
from .pillar import sync_call
project = sync_call(pillarsdk.Project.find, self.project_id, {'projection': {'url': True}})
if log.isEnabledFor(logging.DEBUG):
import pprint
log.debug('found project: %s', pprint.pformat(project.to_dict()))
url = urllib.parse.urljoin(PILLAR_WEB_SERVER_URL, 'p/' + project.url)
webbrowser.open_new_tab(url)
self.report({'INFO'}, 'Opened a browser at %s' % url)
return {'FINISHED'}
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class PILLAR_OT_projects(async_loop.AsyncModalOperatorMixin,
pillar.AuthenticatedPillarOperatorMixin,
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Operator):
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"""Fetches the projects available to the user"""
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bl_idname = 'pillar.projects'
bl_label = 'Fetch available projects'
stop_upon_exception = True
_log = logging.getLogger('bpy.ops.%s' % bl_idname)
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async def async_execute(self, context):
if not await self.authenticate(context):
return
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import pillarsdk
from .pillar import pillar_call
self.log.info('Going to fetch projects for user %s', self.user_id)
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preferences().project.status = 'FETCHING'
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# Get all projects, except the home project.
projects_user = await pillar_call(
pillarsdk.Project.all,
{'where': {'user': self.user_id,
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'category': {'$ne': 'home'}},
'sort': '-name',
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'projection': {'_id': True,
'name': True,
'extension_props': True},
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})
projects_shared = await pillar_call(
pillarsdk.Project.all,
{'where': {'user': {'$ne': self.user_id},
'permissions.groups.group': {'$in': self.db_user.groups}},
'sort': '-name',
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'projection': {'_id': True,
'name': True,
'extension_props': True},
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})
# We need to convert to regular dicts before storing in ID properties.
# Also don't store more properties than we need.
def reduce_properties(project_list):
for p in project_list:
p = p.to_dict()
extension_props = p.get('extension_props', {})
enabled_for = list(extension_props.keys())
self._log.debug('Project %r is enabled for %s', p['name'], enabled_for)
yield {
'_id': p['_id'],
'name': p['name'],
'enabled_for': enabled_for,
}
projects = list(reduce_properties(projects_user['_items'])) + \
list(reduce_properties(projects_shared['_items']))
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def proj_sort_key(project):
return project.get('name')
preferences().project.available_projects = sorted(projects, key=proj_sort_key)
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self.quit()
def quit(self):
preferences().project.status = 'IDLE'
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super().quit()
class PILLAR_PT_image_custom_properties(rna_prop_ui.PropertyPanel, bpy.types.Panel):
"""Shows custom properties in the image editor."""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = 'Custom Properties'
_context_path = 'edit_image'
_property_type = bpy.types.Image
def preferences() -> BlenderCloudPreferences:
return bpy.context.user_preferences.addons[ADDON_NAME].preferences
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def load_custom_icons():
global icons
if icons is not None:
# Already loaded
return
import bpy.utils.previews
icons = bpy.utils.previews.new()
my_icons_dir = os.path.join(os.path.dirname(__file__), 'icons')
icons.load('CLOUD', os.path.join(my_icons_dir, 'icon-cloud.png'), 'IMAGE')
def unload_custom_icons():
global icons
if icons is None:
# Already unloaded
return
bpy.utils.previews.remove(icons)
icons = None
def icon(icon_name: str) -> int:
"""Returns the icon ID for the named icon.
Use with layout.operator('pillar.image_share', icon_value=icon('CLOUD'))
"""
return icons[icon_name].icon_id
def register():
bpy.utils.register_class(BlenderCloudProjectGroup)
bpy.utils.register_class(BlenderCloudPreferences)
bpy.utils.register_class(PillarCredentialsUpdate)
bpy.utils.register_class(SyncStatusProperties)
bpy.utils.register_class(PILLAR_OT_subscribe)
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bpy.utils.register_class(PILLAR_OT_projects)
bpy.utils.register_class(PILLAR_OT_project_open_in_browser)
bpy.utils.register_class(PILLAR_PT_image_custom_properties)
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addon_prefs = preferences()
WindowManager.last_blender_cloud_location = StringProperty(
name="Last Blender Cloud browser location",
default="/")
def default_if_empty(scene, context):
"""The scene's local_texture_dir, if empty, reverts to the addon prefs."""
if not scene.local_texture_dir:
scene.local_texture_dir = addon_prefs.local_texture_dir
Scene.local_texture_dir = StringProperty(
name='Blender Cloud texture storage directory for current scene',
subtype='DIR_PATH',
default=addon_prefs.local_texture_dir,
update=default_if_empty)
WindowManager.blender_sync_status = PointerProperty(type=SyncStatusProperties)
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load_custom_icons()
def unregister():
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unload_custom_icons()
bpy.utils.unregister_class(BlenderCloudProjectGroup)
bpy.utils.unregister_class(PillarCredentialsUpdate)
bpy.utils.unregister_class(BlenderCloudPreferences)
bpy.utils.unregister_class(SyncStatusProperties)
bpy.utils.unregister_class(PILLAR_OT_subscribe)
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bpy.utils.unregister_class(PILLAR_OT_projects)
bpy.utils.unregister_class(PILLAR_OT_project_open_in_browser)
bpy.utils.unregister_class(PILLAR_PT_image_custom_properties)
del WindowManager.last_blender_cloud_location
del WindowManager.blender_sync_status