This repository has been archived on 2023-10-03. You can view files and clone it, but cannot push or open issues or pull requests.

150 lines
4.9 KiB
Python
Raw Normal View History

"""Blender-specific code.
Separated from __init__.py so that we can import & run from non-Blender environments.
"""
import bpy
from bpy.types import AddonPreferences, Operator, WindowManager, Scene
from bpy.props import StringProperty
from . import pillar, gui
ADDON_NAME = 'blender_cloud'
class BlenderCloudPreferences(AddonPreferences):
bl_idname = ADDON_NAME
pillar_server = bpy.props.StringProperty(
name='Blender Cloud Server',
description='URL of the Blender Cloud backend server',
default='https://pillar.blender.org:5000/'
)
local_texture_dir = StringProperty(
name='Default Blender Cloud texture storage directory',
subtype='DIR_PATH',
default='//textures')
def draw(self, context):
layout = self.layout
# Carefully try and import the Blender ID addon
try:
2016-04-01 14:11:12 +02:00
import blender_id
except ImportError:
2016-04-01 14:11:12 +02:00
blender_id = None
blender_id_profile = None
else:
2016-04-01 14:11:12 +02:00
blender_id_profile = blender_id.get_active_profile()
2016-04-01 14:11:12 +02:00
if blender_id is None:
blender_id_icon = 'ERROR'
blender_id_text = "This add-on requires Blender ID"
blender_id_help = "Make sure that the Blender ID add-on is installed and activated"
elif not blender_id_profile:
blender_id_icon = 'ERROR'
blender_id_text = "You are logged out."
blender_id_help = "To login, go to the Blender ID add-on preferences."
else:
blender_id_icon = 'WORLD_DATA'
2016-04-01 17:16:29 +02:00
blender_id_text = "You are logged in as %s." % blender_id_profile.username
blender_id_help = "To logout or change profile, " \
"go to the Blender ID add-on preferences."
sub = layout.column()
sub.label(text=blender_id_text, icon=blender_id_icon)
sub.label(text="* " + blender_id_help)
sub = layout.column()
sub.label(text='Local directory for downloaded textures')
sub.prop(self, "local_texture_dir", text='Default')
sub.prop(context.scene, "local_texture_dir", text='Current scene')
# options for Pillar
sub = layout.column()
sub.enabled = blender_id_icon != 'ERROR'
sub.prop(self, "pillar_server")
sub.operator("pillar.credentials_update")
class PillarCredentialsUpdate(Operator):
"""Updates the Pillar URL and tests the new URL."""
bl_idname = "pillar.credentials_update"
bl_label = "Update credentials"
@classmethod
def poll(cls, context):
# Only allow activation when the user is actually logged in.
return cls.is_logged_in(context)
@classmethod
def is_logged_in(cls, context):
2016-04-01 17:16:29 +02:00
try:
import blender_id
except ImportError:
return False
return blender_id.is_logged_in()
def execute(self, context):
# Only allow activation when the user is actually logged in.
if not self.is_logged_in(context):
self.report({'ERROR'}, "No active profile found")
return {'CANCELLED'}
# Test the new URL
endpoint = bpy.context.user_preferences.addons[ADDON_NAME].preferences.pillar_server
pillar._pillar_api = None
try:
pillar.get_project_uuid('textures') # Just any query will do.
except Exception as e:
print(e)
self.report({'ERROR'}, 'Failed connection to %s' % endpoint)
return {'FINISHED'}
self.report({'INFO'}, 'Updated cloud server address to %s' % endpoint)
return {'FINISHED'}
def preferences() -> BlenderCloudPreferences:
return bpy.context.user_preferences.addons[ADDON_NAME].preferences
def register():
bpy.utils.register_class(BlenderCloudPreferences)
bpy.utils.register_class(PillarCredentialsUpdate)
WindowManager.blender_cloud_project = StringProperty(
name="Blender Cloud project UUID",
default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this
WindowManager.blender_cloud_node = StringProperty(
name="Blender Cloud node UUID",
default='') # empty == top-level of project
addon_prefs = preferences()
def default_if_empty(scene, context):
"""The scene's local_texture_dir, if empty, reverts to the addon prefs."""
if not scene.local_texture_dir:
scene.local_texture_dir = addon_prefs.local_texture_dir
Scene.local_texture_dir = StringProperty(
name='Blender Cloud texture storage directory for current scene',
subtype='DIR_PATH',
default=addon_prefs.local_texture_dir,
update=default_if_empty)
def unregister():
gui.unregister()
bpy.utils.unregister_class(PillarCredentialsUpdate)
bpy.utils.unregister_class(BlenderCloudPreferences)
del WindowManager.blender_cloud_project
del WindowManager.blender_cloud_node
del WindowManager.blender_cloud_thumbnails