Added BAM-packing, requires version of Blender that includes BAM 1.1.1
This commit is contained in:
@@ -20,7 +20,10 @@
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The preferences are managed blender.py, the rest of the Flamenco-specific stuff is here.
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"""
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import logging
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from pathlib import Path
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import typing
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import bpy
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from bpy.types import AddonPreferences, Operator, WindowManager, Scene, PropertyGroup
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@@ -116,6 +119,7 @@ class FLAMENCO_OT_render(async_loop.AsyncModalOperatorMixin,
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"""Performs a Blender render on Flamenco."""
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bl_idname = 'flamenco.render'
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bl_label = 'Render on Flamenco'
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bl_description = __doc__.rstrip('.')
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stop_upon_exception = True
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_log = logging.getLogger('bpy.ops.%s' % bl_idname)
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@@ -124,36 +128,100 @@ class FLAMENCO_OT_render(async_loop.AsyncModalOperatorMixin,
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if not await self.authenticate(context):
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return
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import os.path
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from ..blender import preferences
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from pillarsdk import exceptions as sdk_exceptions
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from ..blender import preferences
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filepath = Path(context.blend_data.filepath)
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# BAM-pack the files to the destination directory.
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outfile, missing_sources = await self.bam_pack(filepath)
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if not outfile:
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return
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# Create the job at Flamenco Server.
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prefs = preferences()
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scene = context.scene
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settings = {"blender_cmd": "{blender}",
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"chunk_size": scene.flamenco_render_chunk_size,
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"filepath": str(outfile),
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"frames": scene.flamenco_render_frame_range}
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try:
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await create_job(self.user_id,
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prefs.attract_project.project,
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prefs.flamenco_manager.manager,
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'blender-render',
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{
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"blender_cmd": "{blender}",
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"chunk_size": scene.flamenco_render_chunk_size,
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"filepath": context.blend_data.filepath,
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"frames": scene.flamenco_render_frame_range
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},
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'Render %s' % os.path.basename(context.blend_data.filepath))
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job_info = await create_job(self.user_id,
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prefs.attract_project.project,
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prefs.flamenco_manager.manager,
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'blender-render',
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settings,
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'Render %s' % filepath.name)
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except sdk_exceptions.ResourceInvalid as ex:
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self.report({'ERROR'}, 'Error creating Flamenco job: %s' % ex)
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self.quit()
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return
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# Store the job ID in a file in the output dir.
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with open(str(outfile.parent / 'jobinfo.json'), 'w', encoding='utf8') as outfile:
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import json
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job_info['missing_files'] = [str(mf) for mf in missing_sources]
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json.dump(job_info, outfile, sort_keys=True, indent=4)
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# Do a final report.
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if missing_sources:
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names = (ms.name for ms in missing_sources)
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self.report({'WARNING'}, 'Flamenco job created with missing files: %s' %
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'; '.join(names))
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else:
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self.report({'INFO'}, 'Flamenco job created.')
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self.quit()
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async def bam_pack(self, filepath: Path) -> (typing.Optional[Path], typing.List[Path]):
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"""BAM-packs the blendfile to the destination directory.
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Returns the path of the destination blend file.
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:param filepath: the blend file to pack (i.e. the current blend file)
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:returns: the destination blend file, or None if there were errors BAM-packing,
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and a list of missing paths.
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"""
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from datetime import datetime
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from ..blender import preferences
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from . import bam_interface
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prefs = preferences()
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# Create a unique directory that is still more or less identifyable.
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# This should work better than a random ID.
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# BAM doesn't like output directories that end in '.blend'.
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unique_dir = '%s-%s-%s' % (datetime.now().isoformat('-').replace(':', ''),
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self.db_user['username'],
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filepath.name.replace('.blend', ''))
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outdir = Path(prefs.flamenco_job_file_path) / unique_dir
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outfile = outdir / filepath.name
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try:
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outdir.mkdir(parents=True)
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except Exception as ex:
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self.log.exception('Unable to create output path %s', outdir)
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self.report({'ERROR'}, 'Unable to create output path: %s' % ex)
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self.quit()
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return None, []
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try:
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missing_sources = await bam_interface.bam_copy(filepath, outfile)
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except bam_interface.CommandExecutionError as ex:
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self.log.exception('Unable to execute BAM pack')
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self.report({'ERROR'}, 'Unable to execute BAM pack: %s' % ex)
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self.quit()
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return None, []
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return outfile, missing_sources
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class FLAMENCO_OT_scene_to_frame_range(Operator):
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"""Sets the scene frame range as the Flamenco render frame range."""
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bl_idname = 'flamenco.scene_to_frame_range'
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bl_label = 'Sets the scene frame range as the Flamenco render frame range'
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bl_description = __doc__.rstrip('.')
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def execute(self, context):
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s = context.scene
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@@ -161,6 +229,56 @@ class FLAMENCO_OT_scene_to_frame_range(Operator):
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return {'FINISHED'}
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class FLAMENCO_OT_copy_files(Operator,
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async_loop.AsyncModalOperatorMixin):
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"""Uses BAM to copy the current blendfile + dependencies to the target directory."""
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bl_idname = 'flamenco.copy_files'
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bl_label = 'Copy files to target'
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bl_description = __doc__.rstrip('.')
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stop_upon_exception = True
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async def async_execute(self, context):
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from pathlib import Path
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from . import bam_interface
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from ..blender import preferences
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missing_sources = await bam_interface.bam_copy(
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Path(context.blend_data.filepath),
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Path(preferences().flamenco_job_file_path),
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)
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if missing_sources:
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names = (ms.name for ms in missing_sources)
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self.report({'ERROR'}, 'Missing source files: %s' % '; '.join(names))
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self.quit()
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class FLAMENCO_OT_open_job_file_path(Operator):
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"""Opens the Flamenco job storage path in a file explorer."""
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bl_idname = 'flamenco.open_job_file_path'
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bl_label = 'Open in file explorer'
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bl_description = __doc__.rstrip('.')
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def execute(self, context):
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import platform
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import subprocess
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import os
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from ..blender import preferences
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path = preferences().flamenco_job_file_path
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if platform.system() == "Windows":
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os.startfile(path)
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elif platform.system() == "Darwin":
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subprocess.Popen(["open", path])
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else:
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subprocess.Popen(["xdg-open", path])
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return {'FINISHED'}
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async def create_job(user_id: str,
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project_id: str,
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manager_id: str,
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@@ -168,8 +286,8 @@ async def create_job(user_id: str,
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job_settings: dict,
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job_name: str = None,
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*,
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job_description: str = None) -> str:
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"""Creates a render job at Flamenco Server, returning the job ID."""
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job_description: str = None) -> dict:
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"""Creates a render job at Flamenco Server, returning the job object as dictionary."""
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import json
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from .sdk import Job
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@@ -195,23 +313,38 @@ async def create_job(user_id: str,
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await pillar_call(job.create)
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log.info('Job created succesfully: %s', job._id)
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return job._id
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return job.to_dict()
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def draw_render_button(self, context):
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layout = self.layout
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class FLAMENCO_PT_render(bpy.types.Panel):
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bl_label = "Flamenco Render"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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bl_options = {'DEFAULT_CLOSED'}
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from ..blender import icon
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def draw(self, context):
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layout = self.layout
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flamenco_box = layout.box()
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flamenco_box.label('Flamenco', icon_value=icon('CLOUD'))
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flamenco_box.prop(context.scene, 'flamenco_render_chunk_size')
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from ..blender import preferences
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frange_row = flamenco_box.row(align=True)
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frange_row.prop(context.scene, 'flamenco_render_frame_range')
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frange_row.operator('flamenco.scene_to_frame_range', text='', icon='ARROW_LEFTRIGHT')
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layout.prop(context.scene, 'flamenco_render_chunk_size')
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flamenco_box.operator('flamenco.render', text='Render on Flamenco', icon='RENDER_ANIMATION')
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labeled_row = layout.split(0.2, align=True)
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labeled_row.label('Frame range:')
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prop_btn_row = labeled_row.row(align=True)
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prop_btn_row.prop(context.scene, 'flamenco_render_frame_range', text='')
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prop_btn_row.operator('flamenco.scene_to_frame_range', text='', icon='ARROW_LEFTRIGHT')
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labeled_row = layout.split(0.2, align=True)
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labeled_row.label('Storage:')
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prop_btn_row = labeled_row.row(align=True)
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prop_btn_row.label(preferences().flamenco_job_file_path)
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prop_btn_row.operator(FLAMENCO_OT_open_job_file_path.bl_idname, text='', icon='DISK_DRIVE')
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layout.operator(FLAMENCO_OT_render.bl_idname,
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text='Render on Flamenco',
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icon='RENDER_ANIMATION')
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def register():
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@@ -219,6 +352,9 @@ def register():
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bpy.utils.register_class(FLAMENCO_OT_fmanagers)
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bpy.utils.register_class(FLAMENCO_OT_render)
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bpy.utils.register_class(FLAMENCO_OT_scene_to_frame_range)
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bpy.utils.register_class(FLAMENCO_OT_copy_files)
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bpy.utils.register_class(FLAMENCO_OT_open_job_file_path)
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bpy.utils.register_class(FLAMENCO_PT_render)
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scene = bpy.types.Scene
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scene.flamenco_render_chunk_size = IntProperty(
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@@ -231,11 +367,7 @@ def register():
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description='Frames to render, in "printer range" notation'
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)
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bpy.types.RENDER_PT_render.append(draw_render_button)
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def unregister():
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bpy.types.RENDER_PT_render.remove(draw_render_button)
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bpy.utils.unregister_module(__name__)
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try:
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