Skip nodes of unsupported node_type (instead of raising exception)
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@@ -69,9 +69,11 @@ class MenuItem:
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SUPPORTED_NODE_TYPES = {'UP', 'group_texture', 'texture'}
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def __init__(self, node, file_desc, thumb_path: str, label_text):
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self.log = logging.getLogger('%s.MenuItem' % __name__)
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if node['node_type'] not in self.SUPPORTED_NODE_TYPES:
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self.log.info('Invalid node type in node: %s', node)
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raise TypeError('Node of type %r not supported; supported are %r.' % (
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node.group_texture, self.SUPPORTED_NODE_TYPES))
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node['node_type'], self.SUPPORTED_NODE_TYPES))
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self.node = node # pillarsdk.Node, contains 'node_type' key to indicate type
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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@@ -485,6 +487,9 @@ class BlenderCloudBrowser(bpy.types.Operator):
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self.log.debug('Iterating over child nodes of %r', self.node_uuid)
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for child in children:
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# print(' - %(_id)s = %(name)s' % child)
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if child['node_type'] not in MenuItem.SUPPORTED_NODE_TYPES:
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self.log.debug('Skipping node of type %r', child['node_type'])
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continue
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self.add_menu_item(child, None, 'FOLDER', child['name'])
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# There are only sub-nodes at the project level, no texture nodes,
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