Moved GUI to 3D viewport
We now draw the GUI using OpenGL in Python. This allows for much more control on the Python side. It's still a prototype, and allows us to test the features without depending on C support in Blender itself. GUI code was taken from the Asset Flinger addon.
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@@ -21,7 +21,7 @@
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bl_info = {
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"name": "Blender Cloud Texture Browser",
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"author": "Sybren A. Stüvel and Francesco Siddi",
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"version": (0, 1, 0),
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"version": (0, 2, 0),
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"blender": (2, 77, 0),
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"location": "TO BE DETERMINED",
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"description": "Allows downloading of textures from the Blender Cloud. Requires "
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@@ -32,23 +32,19 @@ bl_info = {
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"support": "TESTING"
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}
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import os.path
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import typing
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import asyncio
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# Support reloading
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if 'pillar' in locals():
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import importlib
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pillar = importlib.reload(pillar)
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async_loop = importlib.reload(async_loop)
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gui = importlib.reload(gui)
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else:
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from . import pillar, async_loop
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from . import pillar, async_loop, gui
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import bpy
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import bpy.utils.previews
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from bpy.types import AddonPreferences, Operator, PropertyGroup, WindowManager
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from bpy.props import PointerProperty, StringProperty, EnumProperty
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from bpy.types import AddonPreferences, Operator, WindowManager
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from bpy.props import StringProperty
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class BlenderCloudPreferences(AddonPreferences):
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@@ -132,134 +128,9 @@ class PillarCredentialsUpdate(Operator):
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return {'FINISHED'}
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# We can store multiple preview collections here,
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# however in this example we only store "main"
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preview_collections = {}
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def enum_previews_from_directory_items(self, context) -> typing.List[typing.AnyStr]:
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"""EnumProperty callback"""
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if context is None:
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return []
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wm = context.window_manager
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project_uuid = wm.blender_cloud_project
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node_uuid = wm.blender_cloud_node
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# Get the preview collection (defined in register func).
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pcoll = preview_collections["blender_cloud"]
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if pcoll.project_uuid == project_uuid and pcoll.node_uuid == node_uuid:
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return pcoll.previews
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print('Loading previews for project {!r} node {!r}'.format(project_uuid, node_uuid))
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if pcoll.async_task is not None and not pcoll.async_task.done():
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# We're still asynchronously downloading, but the UUIDs changed.
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print('Cancelling running async download task {}'.format(pcoll.async_task))
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pcoll.async_task.cancel()
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# Download the previews asynchronously.
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pcoll.previews = []
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pcoll.project_uuid = project_uuid
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pcoll.node_uuid = node_uuid
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pcoll.async_task = asyncio.ensure_future(async_download_previews(wm.thumbnails_cache, pcoll))
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# Start the async manager so everything happens.
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async_loop.ensure_async_loop()
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return pcoll.previews
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async def async_download_previews(thumbnails_directory, pcoll):
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# If we have a node UUID, we fetch the textures
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# FIXME: support mixture of sub-nodes and textures under one node.
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enum_items = pcoll.previews
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node_uuid = pcoll.node_uuid
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project_uuid = pcoll.project_uuid
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def thumbnail_loading(file_desc):
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# TODO: trigger re-draw
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pass
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def thumbnail_loaded(file_desc, thumb_path):
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thumb = pcoll.get(thumb_path)
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if thumb is None:
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thumb = pcoll.load(thumb_path, thumb_path, 'IMAGE')
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enum_items.append(('thumb-{}'.format(thumb_path), file_desc['filename'],
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thumb_path,
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thumb.icon_id,
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len(enum_items)))
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# TODO: trigger re-draw
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if node_uuid:
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# Make sure we can go up again.
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parent = await pillar.parent_node_uuid(node_uuid)
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enum_items.append(('node-{}'.format(parent), 'up', 'up',
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'FILE_FOLDER',
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len(enum_items)))
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directory = os.path.join(thumbnails_directory, project_uuid, node_uuid)
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os.makedirs(directory, exist_ok=True)
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await pillar.fetch_texture_thumbs(node_uuid, 's', directory,
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thumbnail_loading=thumbnail_loading,
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thumbnail_loaded=thumbnail_loaded)
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elif project_uuid:
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children = await pillar.get_nodes(project_uuid, '')
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for child in children:
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print(' - %(_id)s = %(name)s' % child)
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enum_items.append(('node-{}'.format(child['_id']), child['name'],
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'description',
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'FILE_FOLDER',
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len(enum_items)))
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# TODO: trigger re-draw
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else:
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# TODO: add "nothing here" icon and trigger re-draw
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pass
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def enum_previews_from_directory_update(self, context):
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print('Updating from {!r}'.format(self.blender_cloud_thumbnails))
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sel_type, sel_id = self.blender_cloud_thumbnails.split('-', 1)
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if sel_type == 'node':
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# Go into this node
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self.blender_cloud_node = sel_id
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elif sel_type == 'thumb':
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# Select this image
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pass
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else:
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print("enum_previews_from_directory_update: Don't know what to do with {!r}"
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.format(self.blender_cloud_thumbnails))
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class PreviewsExamplePanel(bpy.types.Panel):
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"""Creates a Panel in the Object properties window"""
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bl_label = "Previews Example Panel"
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bl_idname = "OBJECT_PT_previews"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "object"
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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row = layout.column()
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row.prop(wm, "thumbnails_cache")
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row.prop(wm, "blender_cloud_project")
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row.prop(wm, "blender_cloud_node")
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row.template_icon_view(wm, "blender_cloud_thumbnails", show_labels=True)
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# row.prop(wm, "blender_cloud_thumbnails")
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def register():
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bpy.utils.register_module(__name__)
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bpy.utils.register_class(BlenderCloudPreferences)
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bpy.utils.register_class(PillarCredentialsUpdate)
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WindowManager.thumbnails_cache = StringProperty(
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name="Thumbnails cache",
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@@ -274,40 +145,19 @@ def register():
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name="Blender Cloud node UUID",
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default='') # empty == top-level of project
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WindowManager.blender_cloud_thumbnails = EnumProperty(
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items=enum_previews_from_directory_items,
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update=enum_previews_from_directory_update,
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)
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# Note that preview collections returned by bpy.utils.previews
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# are regular Python objects - you can use them to store custom data.
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#
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# This is especially useful here, since:
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# - It avoids us regenerating the whole enum over and over.
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# - It can store enum_items' strings
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# (remember you have to keep those strings somewhere in py,
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# else they get freed and Blender references invalid memory!).
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pcoll = bpy.utils.previews.new()
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pcoll.previews = ()
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pcoll.project_uuid = ''
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pcoll.node_uuid = ''
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pcoll.async_task = None
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preview_collections["blender_cloud"] = pcoll
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gui.register()
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def unregister():
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bpy.utils.unregister_module(__name__)
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gui.unregister()
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bpy.utils.unregister_class(PillarCredentialsUpdate)
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bpy.utils.unregister_class(BlenderCloudPreferences)
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del WindowManager.thumbnails_cache
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del WindowManager.blender_cloud_project
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del WindowManager.blender_cloud_node
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del WindowManager.blender_cloud_thumbnails
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for pcoll in preview_collections.values():
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bpy.utils.previews.remove(pcoll)
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preview_collections.clear()
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if __name__ == "__main__":
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register()
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