Attract: Draw conflicts more subtly

This commit is contained in:
Sybren A. Stüvel 2016-11-04 16:12:13 +01:00
parent fcba8a2e0f
commit 65ff9da428

View File

@ -16,7 +16,7 @@
# #
# ##### END GPL LICENSE BLOCK ##### # ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant> # <pep8 compliant>
import bpy import bpy
import logging import logging
@ -87,8 +87,7 @@ def draw_strip_conflict(strip_coords, pixel_size_x):
# Always draw the full rectangle, the conflict should be resolved and thus stand out. # Always draw the full rectangle, the conflict should be resolved and thus stand out.
bgl.glColor3f(*CONFLICT_COLOUR) bgl.glColor3f(*CONFLICT_COLOUR)
bgl.glLineWidth(3) bgl.glLineWidth(2)
bgl.glPointSize(10)
bgl.glBegin(bgl.GL_LINE_LOOP) bgl.glBegin(bgl.GL_LINE_LOOP)
bgl.glVertex2f(s_x1, s_y1) bgl.glVertex2f(s_x1, s_y1)
@ -97,13 +96,6 @@ def draw_strip_conflict(strip_coords, pixel_size_x):
bgl.glVertex2f(s_x1, s_y2) bgl.glVertex2f(s_x1, s_y2)
bgl.glEnd() bgl.glEnd()
bgl.glBegin(bgl.GL_POINTS)
bgl.glVertex2f(s_x1, s_y1)
bgl.glVertex2f(s_x2, s_y1)
bgl.glVertex2f(s_x2, s_y2)
bgl.glVertex2f(s_x1, s_y2)
bgl.glEnd()
bgl.glPopAttrib() bgl.glPopAttrib()