Fixed Python 3.6 / 2.79b incompatibilities introduced in 1.9.3
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# Blender Cloud changelog
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## Version 1.9.4 (2018-11-01)
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- Fixed Python 3.6 and Blender 2.79b incompatibilities accidentally introduced in 1.9.3.
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## Version 1.9.3 (2018-10-30)
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- Fix drawing of Attract strips in the VSE on Blender 2.8.
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@ -48,7 +48,12 @@ if "bpy" in locals():
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async_loop = importlib.reload(async_loop)
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blender = importlib.reload(blender)
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else:
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from . import draw
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import bpy
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if bpy.app.version < (2, 80):
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from . import draw_27 as draw
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else:
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from . import draw
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from .. import pillar, async_loop, blender
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import bpy
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182
blender_cloud/attract/draw_27.py
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182
blender_cloud/attract/draw_27.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import logging
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import collections
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log = logging.getLogger(__name__)
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strip_status_colour = {
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None: (0.7, 0.7, 0.7),
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'approved': (0.6392156862745098, 0.8784313725490196, 0.30196078431372547),
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'final': (0.9058823529411765, 0.9607843137254902, 0.8274509803921568),
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'in_progress': (1.0, 0.7450980392156863, 0.0),
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'on_hold': (0.796078431372549, 0.6196078431372549, 0.08235294117647059),
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'review': (0.8941176470588236, 0.9607843137254902, 0.9764705882352941),
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'todo': (1.0, 0.5019607843137255, 0.5019607843137255)
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}
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CONFLICT_COLOUR = (0.576, 0.118, 0.035) # RGB tuple
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def get_strip_rectf(strip):
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# Get x and y in terms of the grid's frames and channels
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x1 = strip.frame_final_start
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x2 = strip.frame_final_end
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y1 = strip.channel + 0.2
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y2 = strip.channel - 0.2 + 1
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return x1, y1, x2, y2
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def draw_underline_in_strip(strip_coords, pixel_size_x, color):
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from bgl import glColor4f, glRectf, glEnable, glDisable, GL_BLEND
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import bgl
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context = bpy.context
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# Strip coords
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s_x1, s_y1, s_x2, s_y2 = strip_coords
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# be careful not to draw over the current frame line
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cf_x = context.scene.frame_current_final
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bgl.glPushAttrib(bgl.GL_COLOR_BUFFER_BIT | bgl.GL_LINE_BIT)
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glColor4f(*color)
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glEnable(GL_BLEND)
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bgl.glLineWidth(2)
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bgl.glBegin(bgl.GL_LINES)
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bgl.glVertex2f(s_x1, s_y1)
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if s_x1 < cf_x < s_x2:
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# Bad luck, the line passes our strip
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bgl.glVertex2f(cf_x - pixel_size_x, s_y1)
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bgl.glVertex2f(cf_x + pixel_size_x, s_y1)
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bgl.glVertex2f(s_x2, s_y1)
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bgl.glEnd()
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bgl.glPopAttrib()
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def draw_strip_conflict(strip_coords, pixel_size_x):
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"""Draws conflicting states between strips."""
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import bgl
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s_x1, s_y1, s_x2, s_y2 = strip_coords
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bgl.glPushAttrib(bgl.GL_COLOR_BUFFER_BIT | bgl.GL_LINE_BIT)
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# Always draw the full rectangle, the conflict should be resolved and thus stand out.
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bgl.glColor3f(*CONFLICT_COLOUR)
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bgl.glLineWidth(2)
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bgl.glBegin(bgl.GL_LINE_LOOP)
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bgl.glVertex2f(s_x1, s_y1)
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bgl.glVertex2f(s_x2, s_y1)
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bgl.glVertex2f(s_x2, s_y2)
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bgl.glVertex2f(s_x1, s_y2)
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bgl.glEnd()
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bgl.glPopAttrib()
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def draw_callback_px():
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context = bpy.context
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if not context.scene.sequence_editor:
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return
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from . import shown_strips
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region = context.region
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xwin1, ywin1 = region.view2d.region_to_view(0, 0)
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xwin2, ywin2 = region.view2d.region_to_view(region.width, region.height)
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one_pixel_further_x, one_pixel_further_y = region.view2d.region_to_view(1, 1)
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pixel_size_x = one_pixel_further_x - xwin1
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strips = shown_strips(context)
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for strip in strips:
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if not strip.atc_object_id:
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continue
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# Get corners (x1, y1), (x2, y2) of the strip rectangle in px region coords
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strip_coords = get_strip_rectf(strip)
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# check if any of the coordinates are out of bounds
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if strip_coords[0] > xwin2 or strip_coords[2] < xwin1 or strip_coords[1] > ywin2 or \
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strip_coords[3] < ywin1:
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continue
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# Draw
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status = strip.atc_status
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if status in strip_status_colour:
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color = strip_status_colour[status]
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else:
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color = strip_status_colour[None]
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alpha = 1.0 if strip.atc_is_synced else 0.5
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draw_underline_in_strip(strip_coords, pixel_size_x, color + (alpha,))
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if strip.atc_is_synced and strip.atc_object_id_conflict:
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draw_strip_conflict(strip_coords, pixel_size_x)
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def tag_redraw_all_sequencer_editors():
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context = bpy.context
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# Py cant access notifiers
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for window in context.window_manager.windows:
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for area in window.screen.areas:
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if area.type == 'SEQUENCE_EDITOR':
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for region in area.regions:
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if region.type == 'WINDOW':
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region.tag_redraw()
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# This is a list so it can be changed instead of set
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# if it is only changed, it does not have to be declared as a global everywhere
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cb_handle = []
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def callback_enable():
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if cb_handle:
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return
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cb_handle[:] = bpy.types.SpaceSequenceEditor.draw_handler_add(
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draw_callback_px, (), 'WINDOW', 'POST_VIEW'),
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tag_redraw_all_sequencer_editors()
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def callback_disable():
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if not cb_handle:
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return
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try:
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bpy.types.SpaceSequenceEditor.draw_handler_remove(cb_handle[0], 'WINDOW')
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except ValueError:
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# Thrown when already removed.
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pass
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cb_handle.clear()
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tag_redraw_all_sequencer_editors()
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