Flamenco: Progressive Rendering max sample count instead of chunk count
Flamenco Server changed from expecting a fixed number of sample chunks to a compile-time determined number of nonuniform chunks. The artist can now influence the size of each render task by setting a maximum number of samples per render task.
This commit is contained in:
@@ -1,5 +1,14 @@
|
||||
# Blender Cloud changelog
|
||||
|
||||
## Version 1.12 (in development)
|
||||
|
||||
- Flamenco: Change how progressive render tasks are created. Instead of the artist setting a fixed
|
||||
number of sample chunks, they can now set a maximum number of samples for each render task.
|
||||
Initial render tasks are created with a low number of samples, and subsequent tasks have an
|
||||
increasing number of samples, up to the set maximum. The total number of samples of the final
|
||||
render is still equal to the number of samples configured in the blend file.
|
||||
Requires Flamenco Server 2.2 or newer.
|
||||
|
||||
|
||||
## Version 1.11.1 (2019-01-04)
|
||||
|
||||
|
Reference in New Issue
Block a user