Flamenco: Progressive Rendering max sample count instead of chunk count
Flamenco Server changed from expecting a fixed number of sample chunks to a compile-time determined number of nonuniform chunks. The artist can now influence the size of each render task by setting a maximum number of samples per render task.
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# Blender Cloud changelog
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# Blender Cloud changelog
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## Version 1.12 (in development)
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- Flamenco: Change how progressive render tasks are created. Instead of the artist setting a fixed
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number of sample chunks, they can now set a maximum number of samples for each render task.
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Initial render tasks are created with a low number of samples, and subsequent tasks have an
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increasing number of samples, up to the set maximum. The total number of samples of the final
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render is still equal to the number of samples configured in the blend file.
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Requires Flamenco Server 2.2 or newer.
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## Version 1.11.1 (2019-01-04)
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## Version 1.11.1 (2019-01-04)
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@ -276,7 +276,7 @@ class FLAMENCO_OT_render(async_loop.AsyncModalOperatorMixin,
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if scene.cycles.use_square_samples:
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if scene.cycles.use_square_samples:
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samples **= 2
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samples **= 2
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settings['cycles_num_chunks'] = scene.flamenco_render_schunk_count
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settings['cycles_sample_cap'] = scene.flamenco_render_chunk_sample_cap
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settings['cycles_sample_count'] = samples
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settings['cycles_sample_count'] = samples
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settings['format'] = 'EXR'
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settings['format'] = 'EXR'
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@ -847,10 +847,9 @@ class FLAMENCO_PT_render(bpy.types.Panel, FlamencoPollMixin):
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layout.prop(context.scene, 'flamenco_render_job_priority')
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layout.prop(context.scene, 'flamenco_render_job_priority')
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layout.prop(context.scene, 'flamenco_render_fchunk_size')
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layout.prop(context.scene, 'flamenco_render_fchunk_size')
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layout.prop(context.scene, 'flamenco_start_paused')
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if getattr(context.scene, 'flamenco_render_job_type', None) == 'blender-render-progressive':
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if getattr(context.scene, 'flamenco_render_job_type', None) == 'blender-render-progressive':
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layout.prop(context.scene, 'flamenco_render_schunk_count')
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layout.prop(context.scene, 'flamenco_render_chunk_sample_cap')
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layout.prop(context.scene, 'flamenco_start_paused')
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paths_layout = layout.column(align=True)
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paths_layout = layout.column(align=True)
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@ -974,16 +973,19 @@ def register():
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min=1,
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min=1,
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default=1,
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default=1,
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)
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)
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scene.flamenco_render_schunk_count = IntProperty(
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scene.flamenco_render_chunk_sample_cap = IntProperty(
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name='Number of Sample Chunks',
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name='Maximum Samples per Task',
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description='Number of Cycles samples chunks to use per frame',
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description='Maximum number of samples per render task; a lower number creates more '
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min=2,
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'shorter-running tasks. Values between 1/10 and 1/4 of the total sample count '
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default=3,
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'seem sensible',
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soft_max=10,
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min=1,
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soft_min=5,
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default=100,
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soft_max=1000,
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)
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)
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scene.flamenco_render_frame_range = StringProperty(
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scene.flamenco_render_frame_range = StringProperty(
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name='Frame Range',
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name='Frame Range',
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description='Frames to render, in "printer range" notation'
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description='Frames to render, in "printer range" notation',
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)
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)
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scene.flamenco_render_job_type = EnumProperty(
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scene.flamenco_render_job_type = EnumProperty(
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name='Job Type',
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name='Job Type',
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@ -1065,7 +1067,7 @@ def unregister():
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log.warning('Unable to unregister class %r, probably already unregistered', cls)
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log.warning('Unable to unregister class %r, probably already unregistered', cls)
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for name in ('flamenco_render_fchunk_size',
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for name in ('flamenco_render_fchunk_size',
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'flamenco_render_schunk_count',
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'flamenco_render_chunk_sample_cap',
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'flamenco_render_frame_range',
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'flamenco_render_frame_range',
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'flamenco_render_job_type',
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'flamenco_render_job_type',
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'flamenco_start_paused',
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'flamenco_start_paused',
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