Texture Browser updated for Blender 2.8 drawing
The drawing code has been abstracted into a `draw.py` for Blender 2.8 and `draw_27.py` for earlier versions.
This commit is contained in:
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@ -1,6 +1,11 @@
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# Blender Cloud changelog
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## Version 1.11.0 (in development, could become version 2.0.0 as well)
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- Texture Browser now works on Blender 2.8.
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## Version 1.10.0 (2019-01-02)
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- Bundles Blender-Asset-Tracer 0.8.
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
@ -18,249 +18,35 @@
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import asyncio
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import logging
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import threading
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import os
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import threading
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import typing
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import bpy
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import bgl
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import blf
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import pillarsdk
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from .. import async_loop, pillar, cache, blender, utils
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from . import menu_item as menu_item_mod # so that we can have menu items called 'menu_item'
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from . import nodes
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if bpy.app.version < (2, 80):
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from . import draw_27 as draw
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else:
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from . import draw
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REQUIRED_ROLES_FOR_TEXTURE_BROWSER = {'subscriber', 'demo'}
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MOUSE_SCROLL_PIXELS_PER_TICK = 50
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ICON_WIDTH = 128
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ICON_HEIGHT = 128
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TARGET_ITEM_WIDTH = 400
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TARGET_ITEM_HEIGHT = 128
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ITEM_MARGIN_X = 5
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ITEM_MARGIN_Y = 5
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ITEM_PADDING_X = 5
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library_path = '/tmp'
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library_icons_path = os.path.join(os.path.dirname(__file__), "icons")
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log = logging.getLogger(__name__)
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class SpecialFolderNode(pillarsdk.Node):
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NODE_TYPE = 'SPECIAL'
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class UpNode(SpecialFolderNode):
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NODE_TYPE = 'UP'
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def __init__(self):
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super().__init__()
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self['_id'] = 'UP'
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self['node_type'] = self.NODE_TYPE
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class ProjectNode(SpecialFolderNode):
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NODE_TYPE = 'PROJECT'
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def __init__(self, project):
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super().__init__()
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assert isinstance(project, pillarsdk.Project), 'wrong type for project: %r' % type(project)
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self.merge(project.to_dict())
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self['node_type'] = self.NODE_TYPE
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class MenuItem:
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"""GUI menu item for the 3D View GUI."""
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icon_margin_x = 4
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icon_margin_y = 4
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text_margin_x = 6
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text_size = 12
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text_size_small = 10
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DEFAULT_ICONS = {
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'FOLDER': os.path.join(library_icons_path, 'folder.png'),
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'SPINNER': os.path.join(library_icons_path, 'spinner.png'),
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'ERROR': os.path.join(library_icons_path, 'error.png'),
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}
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FOLDER_NODE_TYPES = {'group_texture', 'group_hdri', UpNode.NODE_TYPE, ProjectNode.NODE_TYPE}
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SUPPORTED_NODE_TYPES = {'texture', 'hdri'}.union(FOLDER_NODE_TYPES)
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def __init__(self, node, file_desc, thumb_path: str, label_text):
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self.log = logging.getLogger('%s.MenuItem' % __name__)
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if node['node_type'] not in self.SUPPORTED_NODE_TYPES:
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self.log.info('Invalid node type in node: %s', node)
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raise TypeError('Node of type %r not supported; supported are %r.' % (
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node['node_type'], self.SUPPORTED_NODE_TYPES))
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assert isinstance(node, pillarsdk.Node), 'wrong type for node: %r' % type(node)
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assert isinstance(node['_id'], str), 'wrong type for node["_id"]: %r' % type(node['_id'])
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self.node = node # pillarsdk.Node, contains 'node_type' key to indicate type
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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self.label_text = label_text
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self.small_text = self._small_text_from_node()
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self._thumb_path = ''
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self.icon = None
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self._is_folder = node['node_type'] in self.FOLDER_NODE_TYPES
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self._is_spinning = False
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# Determine sorting order.
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# by default, sort all the way at the end and folders first.
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self._order = 0 if self._is_folder else 10000
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if node and node.properties and node.properties.order is not None:
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self._order = node.properties.order
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self.thumb_path = thumb_path
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# Updated when drawing the image
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self.x = 0
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self.y = 0
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self.width = 0
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self.height = 0
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def _small_text_from_node(self) -> str:
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"""Return the components of the texture (i.e. which map types are available)."""
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if not self.node:
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return ''
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try:
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node_files = self.node.properties.files
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except AttributeError:
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# Happens for nodes that don't have .properties.files.
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return ''
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if not node_files:
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return ''
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map_types = {f.map_type for f in node_files if f.map_type}
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map_types.discard('color') # all textures have colour
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if not map_types:
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return ''
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return ', '.join(sorted(map_types))
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def sort_key(self):
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"""Key for sorting lists of MenuItems."""
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return self._order, self.label_text
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@property
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def thumb_path(self) -> str:
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return self._thumb_path
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@thumb_path.setter
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def thumb_path(self, new_thumb_path: str):
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self._is_spinning = new_thumb_path == 'SPINNER'
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self._thumb_path = self.DEFAULT_ICONS.get(new_thumb_path, new_thumb_path)
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if self._thumb_path:
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self.icon = bpy.data.images.load(filepath=self._thumb_path)
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else:
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self.icon = None
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@property
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def node_uuid(self) -> str:
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return self.node['_id']
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def represents(self, node) -> bool:
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"""Returns True iff this MenuItem represents the given node."""
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node_uuid = node['_id']
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return self.node_uuid == node_uuid
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def update(self, node, file_desc, thumb_path: str, label_text=None):
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# We can get updated information about our Node, but a MenuItem should
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# always represent one node, and it shouldn't be shared between nodes.
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if self.node_uuid != node['_id']:
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raise ValueError("Don't change the node ID this MenuItem reflects, "
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"just create a new one.")
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self.node = node
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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self.thumb_path = thumb_path
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if label_text is not None:
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self.label_text = label_text
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if thumb_path == 'ERROR':
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self.small_text = 'This open is broken'
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else:
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self.small_text = self._small_text_from_node()
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@property
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def is_folder(self) -> bool:
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return self._is_folder
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@property
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def is_spinning(self) -> bool:
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return self._is_spinning
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def update_placement(self, x, y, width, height):
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"""Use OpenGL to draw this one menu item."""
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def draw(self, highlighted: bool):
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bgl.glEnable(bgl.GL_BLEND)
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if highlighted:
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bgl.glColor4f(0.555, 0.555, 0.555, 0.8)
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else:
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bgl.glColor4f(0.447, 0.447, 0.447, 0.8)
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bgl.glRectf(self.x, self.y, self.x + self.width, self.y + self.height)
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texture = self.icon
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if texture:
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err = texture.gl_load(filter=bgl.GL_NEAREST, mag=bgl.GL_NEAREST)
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assert not err, 'OpenGL error: %i' % err
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bgl.glColor4f(0.0, 0.0, 1.0, 0.5)
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# bgl.glLineWidth(1.5)
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# ------ TEXTURE ---------#
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if texture:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture.bindcode[0])
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bgl.glEnable(bgl.GL_TEXTURE_2D)
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bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
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bgl.glColor4f(1, 1, 1, 1)
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bgl.glBegin(bgl.GL_QUADS)
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bgl.glTexCoord2d(0, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y)
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bgl.glTexCoord2d(0, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y + ICON_HEIGHT)
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bgl.glTexCoord2d(1, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x + ICON_WIDTH, self.y + ICON_HEIGHT)
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bgl.glTexCoord2d(1, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x + ICON_WIDTH, self.y)
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bgl.glEnd()
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bgl.glDisable(bgl.GL_TEXTURE_2D)
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bgl.glDisable(bgl.GL_BLEND)
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if texture:
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texture.gl_free()
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# draw some text
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font_id = 0
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text_dpi = blender.ctx_preferences().system.dpi
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text_x = self.x + self.icon_margin_x + ICON_WIDTH + self.text_margin_x
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text_y = self.y + ICON_HEIGHT * 0.5 - 0.25 * self.text_size
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blf.position(font_id, text_x, text_y, 0)
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blf.size(font_id, self.text_size, text_dpi)
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blf.draw(font_id, self.label_text)
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# draw the small text
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bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
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blf.size(font_id, self.text_size_small, text_dpi)
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blf.position(font_id, text_x, self.y + 0.5 * self.text_size_small, 0)
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blf.draw(font_id, self.small_text)
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def hits(self, mouse_x: int, mouse_y: int) -> bool:
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return self.x < mouse_x < self.x + self.width and self.y < mouse_y < self.y + self.height
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class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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async_loop.AsyncModalOperatorMixin,
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bpy.types.Operator):
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@ -422,7 +208,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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bpy.context.window.cursor_set('HAND')
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def descend_node(self, menu_item: MenuItem):
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def descend_node(self, menu_item: menu_item_mod.MenuItem):
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"""Descends the node hierarchy by visiting this menu item's node.
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Also keeps track of the current node, so that we know where the "up" button should go.
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@ -431,7 +217,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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node = menu_item.node
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assert isinstance(node, pillarsdk.Node), 'Wrong type %s' % node
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if isinstance(node, UpNode):
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if isinstance(node, nodes.UpNode):
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# Going up.
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self.log.debug('Going up to %r', self.current_path)
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self.current_path = self.current_path.parent
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@ -443,7 +229,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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self.project_name = ''
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else:
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# Going down, keep track of where we were
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if isinstance(node, ProjectNode):
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if isinstance(node, nodes.ProjectNode):
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self.project_name = node['name']
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self.current_path /= node['_id']
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@ -486,8 +272,8 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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self.loaded_images.clear()
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self.current_display_content.clear()
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def add_menu_item(self, *args) -> MenuItem:
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menu_item = MenuItem(*args)
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def add_menu_item(self, *args) -> menu_item_mod.MenuItem:
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menu_item = menu_item_mod.MenuItem(*args)
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# Just make this thread-safe to be on the safe side.
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with self._menu_item_lock:
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@ -520,7 +306,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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return
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with self._menu_item_lock:
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self.current_display_content.sort(key=MenuItem.sort_key)
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self.current_display_content.sort(key=menu_item_mod.MenuItem.sort_key)
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async def async_download_previews(self):
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self._state = 'BROWSING'
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@ -550,17 +336,17 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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self.log.debug('No node UUID and no project UUID, listing available projects')
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children = await pillar.get_texture_projects()
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for proj_dict in children:
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self.add_menu_item(ProjectNode(proj_dict), None, 'FOLDER', proj_dict['name'])
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self.add_menu_item(nodes.ProjectNode(proj_dict), None, 'FOLDER', proj_dict['name'])
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return
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# Make sure we can go up again.
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self.add_menu_item(UpNode(), None, 'FOLDER', '.. up ..')
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self.add_menu_item(nodes.UpNode(), None, 'FOLDER', '.. up ..')
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# Download all child nodes
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self.log.debug('Iterating over child nodes of %r', self.current_path)
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for child in children:
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# print(' - %(_id)s = %(name)s' % child)
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if child['node_type'] not in MenuItem.SUPPORTED_NODE_TYPES:
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if child['node_type'] not in menu_item_mod.MenuItem.SUPPORTED_NODE_TYPES:
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self.log.debug('Skipping node of type %r', child['node_type'])
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continue
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self.add_menu_item(child, None, 'FOLDER', child['name'])
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@ -610,12 +396,9 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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drawer(context)
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# For debugging: draw the state
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font_id = 0
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bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
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blf.size(font_id, 20, 72)
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blf.position(font_id, 5, 5, 0)
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blf.draw(font_id, '%s %s' % (self._state, self.project_name))
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bgl.glDisable(bgl.GL_BLEND)
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draw.text((5, 5),
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'%s %s' % (self._state, self.project_name),
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rgba=(1.0, 1.0, 1.0, 1.0), fsize=12)
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@staticmethod
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def _window_region(context):
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@ -626,6 +409,12 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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def _draw_browser(self, context):
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"""OpenGL drawing code for the BROWSING state."""
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from . import draw
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if not self.current_display_content:
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self._draw_text_on_colour(context, "Communicating with Blender Cloud",
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(0.0, 0.0, 0.0, 0.6))
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return
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window_region = self._window_region(context)
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content_width = window_region.width - ITEM_MARGIN_X * 2
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@ -643,46 +432,33 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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block_height = item_height + ITEM_MARGIN_Y
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glColor4f(0.0, 0.0, 0.0, 0.6)
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bgl.glRectf(0, 0, window_region.width, window_region.height)
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draw.aabox((0, 0), (window_region.width, window_region.height),
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(0.0, 0.0, 0.0, 0.6))
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if self.current_display_content:
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bottom_y = float('inf')
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bottom_y = float('inf')
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# The -1 / +2 are for extra rows that are drawn only half at the top/bottom.
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first_item_idx = max(0, int(-self.scroll_offset // block_height - 1) * col_count)
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items_per_page = int(content_height // item_height + 2) * col_count
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last_item_idx = first_item_idx + items_per_page
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# The -1 / +2 are for extra rows that are drawn only half at the top/bottom.
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first_item_idx = max(0, int(-self.scroll_offset // block_height - 1) * col_count)
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items_per_page = int(content_height // item_height + 2) * col_count
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last_item_idx = first_item_idx + items_per_page
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for item_idx, item in enumerate(self.current_display_content):
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x = content_x + (item_idx % col_count) * block_width
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y = content_y - (item_idx // col_count) * block_height - self.scroll_offset
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for item_idx, item in enumerate(self.current_display_content):
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x = content_x + (item_idx % col_count) * block_width
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y = content_y - (item_idx // col_count) * block_height - self.scroll_offset
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item.update_placement(x, y, item_width, item_height)
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item.update_placement(x, y, item_width, item_height)
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if first_item_idx <= item_idx < last_item_idx:
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# Only draw if the item is actually on screen.
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item.draw(highlighted=item.hits(self.mouse_x, self.mouse_y))
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if first_item_idx <= item_idx < last_item_idx:
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# Only draw if the item is actually on screen.
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item.draw(highlighted=item.hits(self.mouse_x, self.mouse_y))
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bottom_y = min(y, bottom_y)
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self.scroll_offset_space_left = window_region.height - bottom_y
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self.scroll_offset_max = (self.scroll_offset -
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self.scroll_offset_space_left +
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0.25 * block_height)
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else:
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font_id = 0
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text = "Communicating with Blender Cloud"
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bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
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blf.size(font_id, 20, 72)
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text_width, text_height = blf.dimensions(font_id, text)
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blf.position(font_id,
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content_x + content_width * 0.5 - text_width * 0.5,
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content_y - content_height * 0.3 + text_height * 0.5, 0)
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||||
blf.draw(font_id, text)
|
||||
bottom_y = min(y, bottom_y)
|
||||
self.scroll_offset_space_left = window_region.height - bottom_y
|
||||
self.scroll_offset_max = (self.scroll_offset -
|
||||
self.scroll_offset_space_left +
|
||||
0.25 * block_height)
|
||||
|
||||
bgl.glDisable(bgl.GL_BLEND)
|
||||
# bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
|
||||
|
||||
def _draw_downloading(self, context):
|
||||
"""OpenGL drawing code for the DOWNLOADING_TEXTURE state."""
|
||||
@ -705,21 +481,15 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
|
||||
'Initializing',
|
||||
(0.0, 0.0, 0.2, 0.6))
|
||||
|
||||
def _draw_text_on_colour(self, context, text, bgcolour):
|
||||
def _draw_text_on_colour(self, context, text: str, bgcolour):
|
||||
content_height, content_width = self._window_size(context)
|
||||
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
bgl.glColor4f(*bgcolour)
|
||||
bgl.glRectf(0, 0, content_width, content_height)
|
||||
|
||||
font_id = 0
|
||||
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
|
||||
blf.size(font_id, 20, 72)
|
||||
text_width, text_height = blf.dimensions(font_id, text)
|
||||
draw.aabox((0, 0), (content_width, content_height), bgcolour)
|
||||
draw.text((content_width * 0.5, content_height * 0.7),
|
||||
text, fsize=20, align='C')
|
||||
|
||||
blf.position(font_id,
|
||||
content_width * 0.5 - text_width * 0.5,
|
||||
content_height * 0.7 + text_height * 0.5, 0)
|
||||
blf.draw(font_id, text)
|
||||
bgl.glDisable(bgl.GL_BLEND)
|
||||
|
||||
def _window_size(self, context):
|
||||
@ -736,10 +506,8 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
|
||||
content_height, content_width = self._window_size(context)
|
||||
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
bgl.glColor4f(0.2, 0.0, 0.0, 0.6)
|
||||
bgl.glRectf(0, 0, content_width, content_height)
|
||||
draw.aabox((0, 0), (content_width, content_height), (0.2, 0.0, 0.0, 0.6))
|
||||
|
||||
font_id = 0
|
||||
ex = self.async_task.exception()
|
||||
if isinstance(ex, pillar.UserNotLoggedInError):
|
||||
ex_msg = 'You are not logged in on Blender ID. Please log in at User Preferences, ' \
|
||||
@ -749,20 +517,10 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
|
||||
if not ex_msg:
|
||||
ex_msg = str(type(ex))
|
||||
text = "An error occurred:\n%s" % ex_msg
|
||||
lines = textwrap.wrap(text)
|
||||
lines = textwrap.wrap(text, width=100)
|
||||
|
||||
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
|
||||
blf.size(font_id, 20, 72)
|
||||
_, text_height = blf.dimensions(font_id, 'yhBp')
|
||||
draw.text((content_width * 0.1, content_height * 0.9), lines, fsize=16)
|
||||
|
||||
def position(line_nr):
|
||||
blf.position(font_id,
|
||||
content_width * 0.1,
|
||||
content_height * 0.8 - line_nr * text_height, 0)
|
||||
|
||||
for line_idx, line in enumerate(lines):
|
||||
position(line_idx)
|
||||
blf.draw(font_id, line)
|
||||
bgl.glDisable(bgl.GL_BLEND)
|
||||
|
||||
def _draw_subscribe(self, context):
|
||||
@ -775,7 +533,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
|
||||
'Click to renew your Blender Cloud subscription',
|
||||
(0.0, 0.0, 0.2, 0.6))
|
||||
|
||||
def get_clicked(self) -> MenuItem:
|
||||
def get_clicked(self) -> typing.Optional[menu_item_mod.MenuItem]:
|
||||
|
||||
for item in self.current_display_content:
|
||||
if item.hits(self.mouse_x, self.mouse_y):
|
||||
@ -783,7 +541,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
|
||||
|
||||
return None
|
||||
|
||||
def handle_item_selection(self, context, item: MenuItem):
|
||||
def handle_item_selection(self, context, item: menu_item_mod.MenuItem):
|
||||
"""Called when the user clicks on a menu item that doesn't represent a folder."""
|
||||
|
||||
from pillarsdk.utils import sanitize_filename
|
||||
|
103
blender_cloud/texture_browser/draw.py
Normal file
103
blender_cloud/texture_browser/draw.py
Normal file
@ -0,0 +1,103 @@
|
||||
"""OpenGL drawing code for the texture browser.
|
||||
|
||||
Requires Blender 2.80 or newer.
|
||||
"""
|
||||
|
||||
import typing
|
||||
|
||||
import bgl
|
||||
import blf
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
||||
texture_shader = gpu.shader.from_builtin('2D_IMAGE')
|
||||
|
||||
Float2 = typing.Tuple[float, float]
|
||||
Float3 = typing.Tuple[float, float, float]
|
||||
Float4 = typing.Tuple[float, float, float, float]
|
||||
|
||||
|
||||
def text(pos2d: Float2, display_text: typing.Union[str, typing.List[str]],
|
||||
rgba: Float4 = (1.0, 1.0, 1.0, 1.0),
|
||||
fsize=12,
|
||||
align='L'):
|
||||
"""Draw text with the top-left corner at 'pos2d'."""
|
||||
|
||||
dpi = bpy.context.preferences.system.dpi
|
||||
gap = 12
|
||||
x_pos, y_pos = pos2d
|
||||
font_id = 0
|
||||
blf.size(font_id, fsize, dpi)
|
||||
|
||||
# Compute the height of one line.
|
||||
mwidth, mheight = blf.dimensions(font_id, "Tp") # Use high and low letters.
|
||||
mheight *= 1.5
|
||||
|
||||
# Split text into lines.
|
||||
if isinstance(display_text, str):
|
||||
mylines = display_text.split("\n")
|
||||
else:
|
||||
mylines = display_text
|
||||
maxwidth = 0
|
||||
maxheight = len(mylines) * mheight
|
||||
|
||||
for idx, line in enumerate(mylines):
|
||||
text_width, text_height = blf.dimensions(font_id, line)
|
||||
if align == 'C':
|
||||
newx = x_pos - text_width / 2
|
||||
elif align == 'R':
|
||||
newx = x_pos - text_width - gap
|
||||
else:
|
||||
newx = x_pos
|
||||
|
||||
# Draw
|
||||
blf.position(font_id, newx, y_pos - mheight * idx, 0)
|
||||
blf.color(font_id, rgba[0], rgba[1], rgba[2], rgba[3])
|
||||
blf.draw(font_id, " " + line)
|
||||
|
||||
# saves max width
|
||||
if maxwidth < text_width:
|
||||
maxwidth = text_width
|
||||
|
||||
return maxwidth, maxheight
|
||||
|
||||
|
||||
def aabox(v1: Float2, v2: Float2, rgba: Float4):
|
||||
"""Draw an axis-aligned box."""
|
||||
coords = [
|
||||
(v1[0], v1[1]),
|
||||
(v1[0], v2[1]),
|
||||
(v2[0], v2[1]),
|
||||
(v2[0], v1[1]),
|
||||
]
|
||||
shader.bind()
|
||||
shader.uniform_float("color", rgba)
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": coords})
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def aabox_with_texture(v1: Float2, v2: Float2):
|
||||
"""Draw an axis-aligned box with a texture."""
|
||||
coords = [
|
||||
(v1[0], v1[1]),
|
||||
(v1[0], v2[1]),
|
||||
(v2[0], v2[1]),
|
||||
(v2[0], v1[1]),
|
||||
]
|
||||
texture_shader.bind()
|
||||
texture_shader.uniform_int("image", 0)
|
||||
|
||||
batch = batch_for_shader(texture_shader, 'TRI_FAN', {
|
||||
"pos": coords,
|
||||
"texCoord": ((0, 0), (0, 1), (1, 1), (1, 0)),
|
||||
})
|
||||
batch.draw(texture_shader)
|
||||
|
||||
|
||||
def bind_texture(texture: bpy.types.Image):
|
||||
"""Bind a Blender image to a GL texture slot."""
|
||||
bgl.glActiveTexture(bgl.GL_TEXTURE0)
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture.bindcode)
|
90
blender_cloud/texture_browser/draw_27.py
Normal file
90
blender_cloud/texture_browser/draw_27.py
Normal file
@ -0,0 +1,90 @@
|
||||
"""OpenGL drawing code for the texture browser.
|
||||
|
||||
Requires Blender 2.79 or older.
|
||||
"""
|
||||
|
||||
import typing
|
||||
|
||||
import bgl
|
||||
import blf
|
||||
import bpy
|
||||
|
||||
Float2 = typing.Tuple[float, float]
|
||||
Float3 = typing.Tuple[float, float, float]
|
||||
Float4 = typing.Tuple[float, float, float, float]
|
||||
|
||||
|
||||
def text(pos2d: Float2, display_text: typing.Union[str, typing.List[str]],
|
||||
rgba: Float4 = (1.0, 1.0, 1.0, 1.0),
|
||||
fsize=12,
|
||||
align='L'):
|
||||
"""Draw text with the top-left corner at 'pos2d'."""
|
||||
|
||||
dpi = bpy.context.user_preferences.system.dpi
|
||||
gap = 12
|
||||
x_pos, y_pos = pos2d
|
||||
font_id = 0
|
||||
blf.size(font_id, fsize, dpi)
|
||||
|
||||
# Compute the height of one line.
|
||||
mwidth, mheight = blf.dimensions(font_id, "Tp") # Use high and low letters.
|
||||
mheight *= 1.5
|
||||
|
||||
# Split text into lines.
|
||||
if isinstance(display_text, str):
|
||||
mylines = display_text.split("\n")
|
||||
else:
|
||||
mylines = display_text
|
||||
maxwidth = 0
|
||||
maxheight = len(mylines) * mheight
|
||||
|
||||
for idx, line in enumerate(mylines):
|
||||
text_width, text_height = blf.dimensions(font_id, line)
|
||||
if align == 'C':
|
||||
newx = x_pos - text_width / 2
|
||||
elif align == 'R':
|
||||
newx = x_pos - text_width - gap
|
||||
else:
|
||||
newx = x_pos
|
||||
|
||||
# Draw
|
||||
blf.position(font_id, newx, y_pos - mheight * idx, 0)
|
||||
bgl.glColor4f(*rgba)
|
||||
blf.draw(font_id, " " + line)
|
||||
|
||||
# saves max width
|
||||
if maxwidth < text_width:
|
||||
maxwidth = text_width
|
||||
|
||||
return maxwidth, maxheight
|
||||
|
||||
|
||||
def aabox(v1: Float2, v2: Float2, rgba: Float4):
|
||||
"""Draw an axis-aligned box."""
|
||||
|
||||
bgl.glColor4f(*rgba)
|
||||
bgl.glRectf(*v1, *v2)
|
||||
|
||||
|
||||
def aabox_with_texture(v1: Float2, v2: Float2):
|
||||
"""Draw an axis-aligned box with a texture."""
|
||||
|
||||
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
bgl.glEnable(bgl.GL_TEXTURE_2D)
|
||||
bgl.glBegin(bgl.GL_QUADS)
|
||||
bgl.glTexCoord2d(0, 0)
|
||||
bgl.glVertex2d(v1[0], v1[1])
|
||||
bgl.glTexCoord2d(0, 1)
|
||||
bgl.glVertex2d(v1[0], v2[1])
|
||||
bgl.glTexCoord2d(1, 1)
|
||||
bgl.glVertex2d(v2[0], v2[1])
|
||||
bgl.glTexCoord2d(1, 0)
|
||||
bgl.glVertex2d(v2[0], v1[1])
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_TEXTURE_2D)
|
||||
|
||||
|
||||
def bind_texture(texture: bpy.types.Image):
|
||||
"""Bind a Blender image to a GL texture slot."""
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture.bindcode[0])
|
192
blender_cloud/texture_browser/menu_item.py
Normal file
192
blender_cloud/texture_browser/menu_item.py
Normal file
@ -0,0 +1,192 @@
|
||||
import logging
|
||||
import os.path
|
||||
|
||||
import bpy
|
||||
import bgl
|
||||
|
||||
import pillarsdk
|
||||
from . import nodes
|
||||
|
||||
if bpy.app.version < (2, 80):
|
||||
from . import draw_27 as draw
|
||||
else:
|
||||
from . import draw
|
||||
|
||||
|
||||
library_icons_path = os.path.join(os.path.dirname(__file__), "icons")
|
||||
|
||||
ICON_WIDTH = 128
|
||||
ICON_HEIGHT = 128
|
||||
|
||||
|
||||
class MenuItem:
|
||||
"""GUI menu item for the 3D View GUI."""
|
||||
|
||||
icon_margin_x = 4
|
||||
icon_margin_y = 4
|
||||
text_margin_x = 6
|
||||
|
||||
text_size = 12
|
||||
text_size_small = 10
|
||||
|
||||
DEFAULT_ICONS = {
|
||||
'FOLDER': os.path.join(library_icons_path, 'folder.png'),
|
||||
'SPINNER': os.path.join(library_icons_path, 'spinner.png'),
|
||||
'ERROR': os.path.join(library_icons_path, 'error.png'),
|
||||
}
|
||||
|
||||
FOLDER_NODE_TYPES = {'group_texture', 'group_hdri',
|
||||
nodes.UpNode.NODE_TYPE, nodes.ProjectNode.NODE_TYPE}
|
||||
SUPPORTED_NODE_TYPES = {'texture', 'hdri'}.union(FOLDER_NODE_TYPES)
|
||||
|
||||
def __init__(self, node, file_desc, thumb_path: str, label_text):
|
||||
self.log = logging.getLogger('%s.MenuItem' % __name__)
|
||||
if node['node_type'] not in self.SUPPORTED_NODE_TYPES:
|
||||
self.log.info('Invalid node type in node: %s', node)
|
||||
raise TypeError('Node of type %r not supported; supported are %r.' % (
|
||||
node['node_type'], self.SUPPORTED_NODE_TYPES))
|
||||
|
||||
assert isinstance(node, pillarsdk.Node), 'wrong type for node: %r' % type(node)
|
||||
assert isinstance(node['_id'], str), 'wrong type for node["_id"]: %r' % type(node['_id'])
|
||||
self.node = node # pillarsdk.Node, contains 'node_type' key to indicate type
|
||||
self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
|
||||
self.label_text = label_text
|
||||
self.small_text = self._small_text_from_node()
|
||||
self._thumb_path = ''
|
||||
self.icon = None
|
||||
self._is_folder = node['node_type'] in self.FOLDER_NODE_TYPES
|
||||
self._is_spinning = False
|
||||
|
||||
# Determine sorting order.
|
||||
# by default, sort all the way at the end and folders first.
|
||||
self._order = 0 if self._is_folder else 10000
|
||||
if node and node.properties and node.properties.order is not None:
|
||||
self._order = node.properties.order
|
||||
|
||||
self.thumb_path = thumb_path
|
||||
|
||||
# Updated when drawing the image
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
self.width = 0
|
||||
self.height = 0
|
||||
|
||||
def _small_text_from_node(self) -> str:
|
||||
"""Return the components of the texture (i.e. which map types are available)."""
|
||||
|
||||
if not self.node:
|
||||
return ''
|
||||
|
||||
try:
|
||||
node_files = self.node.properties.files
|
||||
except AttributeError:
|
||||
# Happens for nodes that don't have .properties.files.
|
||||
return ''
|
||||
if not node_files:
|
||||
return ''
|
||||
|
||||
map_types = {f.map_type for f in node_files if f.map_type}
|
||||
map_types.discard('color') # all textures have colour
|
||||
if not map_types:
|
||||
return ''
|
||||
return ', '.join(sorted(map_types))
|
||||
|
||||
def sort_key(self):
|
||||
"""Key for sorting lists of MenuItems."""
|
||||
return self._order, self.label_text
|
||||
|
||||
@property
|
||||
def thumb_path(self) -> str:
|
||||
return self._thumb_path
|
||||
|
||||
@thumb_path.setter
|
||||
def thumb_path(self, new_thumb_path: str):
|
||||
self._is_spinning = new_thumb_path == 'SPINNER'
|
||||
|
||||
self._thumb_path = self.DEFAULT_ICONS.get(new_thumb_path, new_thumb_path)
|
||||
if self._thumb_path:
|
||||
self.icon = bpy.data.images.load(filepath=self._thumb_path)
|
||||
else:
|
||||
self.icon = None
|
||||
|
||||
@property
|
||||
def node_uuid(self) -> str:
|
||||
return self.node['_id']
|
||||
|
||||
def represents(self, node) -> bool:
|
||||
"""Returns True iff this MenuItem represents the given node."""
|
||||
|
||||
node_uuid = node['_id']
|
||||
return self.node_uuid == node_uuid
|
||||
|
||||
def update(self, node, file_desc, thumb_path: str, label_text=None):
|
||||
# We can get updated information about our Node, but a MenuItem should
|
||||
# always represent one node, and it shouldn't be shared between nodes.
|
||||
if self.node_uuid != node['_id']:
|
||||
raise ValueError("Don't change the node ID this MenuItem reflects, "
|
||||
"just create a new one.")
|
||||
self.node = node
|
||||
self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
|
||||
self.thumb_path = thumb_path
|
||||
|
||||
if label_text is not None:
|
||||
self.label_text = label_text
|
||||
|
||||
if thumb_path == 'ERROR':
|
||||
self.small_text = 'This open is broken'
|
||||
else:
|
||||
self.small_text = self._small_text_from_node()
|
||||
|
||||
@property
|
||||
def is_folder(self) -> bool:
|
||||
return self._is_folder
|
||||
|
||||
@property
|
||||
def is_spinning(self) -> bool:
|
||||
return self._is_spinning
|
||||
|
||||
def update_placement(self, x, y, width, height):
|
||||
"""Use OpenGL to draw this one menu item."""
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
def draw(self, highlighted: bool):
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
if highlighted:
|
||||
color = (0.555, 0.555, 0.555, 0.8)
|
||||
else:
|
||||
color = (0.447, 0.447, 0.447, 0.8)
|
||||
|
||||
draw.aabox((self.x, self.y), (self.x + self.width, self.y + self.height), color)
|
||||
|
||||
texture = self.icon
|
||||
if texture:
|
||||
err = texture.gl_load(filter=bgl.GL_NEAREST, mag=bgl.GL_NEAREST)
|
||||
assert not err, 'OpenGL error: %i' % err
|
||||
|
||||
# ------ TEXTURE ---------#
|
||||
if texture:
|
||||
draw.bind_texture(texture)
|
||||
bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
draw.aabox_with_texture(
|
||||
(self.x + self.icon_margin_x, self.y),
|
||||
(self.x + self.icon_margin_x + ICON_WIDTH, self.y + ICON_HEIGHT),
|
||||
)
|
||||
bgl.glDisable(bgl.GL_BLEND)
|
||||
|
||||
if texture:
|
||||
texture.gl_free()
|
||||
|
||||
# draw some text
|
||||
text_x = self.x + self.icon_margin_x + ICON_WIDTH + self.text_margin_x
|
||||
text_y = self.y + ICON_HEIGHT * 0.5 - 0.25 * self.text_size
|
||||
draw.text((text_x, text_y), self.label_text, fsize=self.text_size)
|
||||
draw.text((text_x, self.y + 0.5 * self.text_size_small), self.small_text,
|
||||
fsize=self.text_size_small, rgba=(1.0, 1.0, 1.0, 0.5))
|
||||
|
||||
def hits(self, mouse_x: int, mouse_y: int) -> bool:
|
||||
return self.x < mouse_x < self.x + self.width and self.y < mouse_y < self.y + self.height
|
26
blender_cloud/texture_browser/nodes.py
Normal file
26
blender_cloud/texture_browser/nodes.py
Normal file
@ -0,0 +1,26 @@
|
||||
import pillarsdk
|
||||
|
||||
|
||||
class SpecialFolderNode(pillarsdk.Node):
|
||||
NODE_TYPE = 'SPECIAL'
|
||||
|
||||
|
||||
class UpNode(SpecialFolderNode):
|
||||
NODE_TYPE = 'UP'
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self['_id'] = 'UP'
|
||||
self['node_type'] = self.NODE_TYPE
|
||||
|
||||
|
||||
class ProjectNode(SpecialFolderNode):
|
||||
NODE_TYPE = 'PROJECT'
|
||||
|
||||
def __init__(self, project):
|
||||
super().__init__()
|
||||
|
||||
assert isinstance(project, pillarsdk.Project), 'wrong type for project: %r' % type(project)
|
||||
|
||||
self.merge(project.to_dict())
|
||||
self['node_type'] = self.NODE_TYPE
|
Reference in New Issue
Block a user