Flamenco: allow jobs to be created in 'paused' state.
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@ -6,6 +6,7 @@
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- Don't crash the texture browser when an invalid texture is seen.
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- Don't crash the texture browser when an invalid texture is seen.
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- Support colour strips as Attract shots.
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- Support colour strips as Attract shots.
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- Blender 2.8 support (work in progress).
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- Blender 2.8 support (work in progress).
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- Flamenco: allow jobs to be created in 'paused' state.
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## Version 1.8 (2018-01-03)
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## Version 1.8 (2018-01-03)
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@ -231,7 +231,8 @@ class FLAMENCO_OT_render(async_loop.AsyncModalOperatorMixin,
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scene.flamenco_render_job_type,
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scene.flamenco_render_job_type,
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settings,
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settings,
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'Render %s' % filepath.name,
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'Render %s' % filepath.name,
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priority=scene.flamenco_render_job_priority)
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priority=scene.flamenco_render_job_priority,
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start_paused=scene.flamenco_start_paused)
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except Exception as ex:
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except Exception as ex:
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self.report({'ERROR'}, 'Error creating Flamenco job: %s' % ex)
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self.report({'ERROR'}, 'Error creating Flamenco job: %s' % ex)
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self.quit()
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self.quit()
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@ -530,7 +531,8 @@ async def create_job(user_id: str,
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job_name: str = None,
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job_name: str = None,
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*,
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*,
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priority: int = 50,
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priority: int = 50,
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job_description: str = None) -> dict:
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job_description: str = None,
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start_paused=False) -> dict:
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"""Creates a render job at Flamenco Server, returning the job object as dictionary."""
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"""Creates a render job at Flamenco Server, returning the job object as dictionary."""
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import json
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import json
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@ -549,6 +551,8 @@ async def create_job(user_id: str,
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}
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}
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if job_description:
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if job_description:
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job_attrs['description'] = job_description
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job_attrs['description'] = job_description
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if start_paused:
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job_attrs['start_paused'] = True
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log.info('Going to create Flamenco job:\n%s',
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log.info('Going to create Flamenco job:\n%s',
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json.dumps(job_attrs, indent=4, sort_keys=True))
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json.dumps(job_attrs, indent=4, sort_keys=True))
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@ -680,6 +684,7 @@ class FLAMENCO_PT_render(bpy.types.Panel, FlamencoPollMixin):
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layout.prop(context.scene, 'flamenco_render_job_priority')
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layout.prop(context.scene, 'flamenco_render_job_priority')
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layout.prop(context.scene, 'flamenco_render_fchunk_size')
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layout.prop(context.scene, 'flamenco_render_fchunk_size')
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layout.prop(context.scene, 'flamenco_start_paused')
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if getattr(context.scene, 'flamenco_render_job_type', None) == 'blender-render-progressive':
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if getattr(context.scene, 'flamenco_render_job_type', None) == 'blender-render-progressive':
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layout.prop(context.scene, 'flamenco_render_schunk_count')
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layout.prop(context.scene, 'flamenco_render_schunk_count')
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@ -824,6 +829,13 @@ def register():
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]
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]
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)
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)
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scene.flamenco_start_paused = BoolProperty(
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name='Start Paused',
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description="When enabled, the job will be created in 'paused' state, rather than"
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" 'queued'. The job will need manual queueing before it will start",
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default=False,
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)
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scene.flamenco_render_job_priority = IntProperty(
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scene.flamenco_render_job_priority = IntProperty(
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name='Job Priority',
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name='Job Priority',
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min=0,
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min=0,
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@ -885,6 +897,7 @@ def unregister():
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'flamenco_render_schunk_count',
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'flamenco_render_schunk_count',
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'flamenco_render_frame_range',
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'flamenco_render_frame_range',
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'flamenco_render_job_type',
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'flamenco_render_job_type',
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'flamenco_start_paused',
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'flamenco_render_job_priority',
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'flamenco_render_job_priority',
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'flamenco_do_override_output_path',
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'flamenco_do_override_output_path',
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'flamenco_override_output_path'):
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'flamenco_override_output_path'):
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