Texture browser: Use node name as file name
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@@ -648,11 +648,17 @@ async def download_file_by_uuid(file_uuid,
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target_directory: str,
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metadata_directory: str,
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*,
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filename: str = None,
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map_type: str = None,
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file_loading: callable = None,
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file_loaded: callable = None,
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file_loaded_sync: callable = None,
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future: asyncio.Future):
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"""Downloads a file from Pillar by its UUID.
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:param filename: overrules the filename in file_doc['filename'] if given.
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The extension from file_doc['filename'] is still used, though.
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"""
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if is_cancelled(future):
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log.debug('download_file_by_uuid(%r) cancelled.', file_uuid)
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return
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@@ -668,8 +674,10 @@ async def download_file_by_uuid(file_uuid,
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metadata_file = os.path.join(metadata_directory, 'files', '%s.json' % file_uuid)
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save_as_json(file_desc, metadata_file)
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# TODO: base the file name on the node name, not the filename in the file_desc.
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# Let the caller override the filename root.
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root, ext = os.path.splitext(file_desc['filename'])
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if filename:
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root, _ = os.path.splitext(filename)
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if not map_type or root.endswith(map_type):
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target_filename = '%s%s' % (root, ext)
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else:
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@@ -679,7 +687,7 @@ async def download_file_by_uuid(file_uuid,
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file_url = file_desc['link']
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# log.debug('Texture %r:\n%s', file_uuid, pprint.pformat(file_desc.to_dict()))
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if file_loading is not None:
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loop.call_soon_threadsafe(file_loading, file_path, file_desc)
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loop.call_soon_threadsafe(file_loading, file_path, file_desc, map_type)
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# Cached headers are stored in the project space
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header_store = os.path.join(metadata_directory, 'files',
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@@ -688,9 +696,9 @@ async def download_file_by_uuid(file_uuid,
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await download_to_file(file_url, file_path, header_store=header_store, future=future)
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if file_loaded is not None:
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loop.call_soon_threadsafe(file_loaded, file_path, file_desc)
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loop.call_soon_threadsafe(file_loaded, file_path, file_desc, map_type)
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if file_loaded_sync is not None:
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await file_loaded_sync(file_path, file_desc)
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await file_loaded_sync(file_path, file_desc, map_type)
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async def download_texture(texture_node,
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@@ -705,13 +713,16 @@ async def download_texture(texture_node,
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raise TypeError("Node type should be in %r, not %r" %
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(TEXTURE_NODE_TYPES, node_type_name))
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filename = '%s.taken_from_file' % sanitize_filename(texture_node['name'])
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# Download every file. Eve doesn't support embedding from a list-of-dicts.
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downloaders = []
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for file_info in texture_node['properties']['files']:
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dlr = download_file_by_uuid(file_info['file'],
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target_directory,
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metadata_directory,
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map_type=file_info.map_type,
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filename=filename,
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map_type=file_info.map_type or file_info.resolution,
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file_loading=texture_loading,
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file_loaded=texture_loaded,
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future=future)
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