Bugfix
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@@ -474,7 +474,7 @@ class AttractStripUnlink(AttractOperatorMixin, Operator):
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# For all Object IDs that are no longer in use in the edit, let Attract know.
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# This should be done with care, as the shot could have been attached to multiple
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# strips.
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id_to_shots = compute_strip_conflicts(context)
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id_to_shots = compute_strip_conflicts(context.scene)
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for oid in unlinked_ids:
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if len(id_to_shots[oid]):
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# Still in use
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