Added downloading of textures when clicking on a menu item
For this I made the operator a state machine; when its state is set to 'QUIT' it'll quit. Different states can have different OpenGL drawing functions. For now, to help development, the state is drawn in the bottom left corner.
This commit is contained in:
@@ -45,7 +45,7 @@ else:
|
||||
import logging
|
||||
|
||||
import bpy
|
||||
from bpy.types import AddonPreferences, Operator, WindowManager
|
||||
from bpy.types import AddonPreferences, Operator, WindowManager, Scene
|
||||
from bpy.props import StringProperty
|
||||
|
||||
|
||||
@@ -147,7 +147,12 @@ def register():
|
||||
name="Blender Cloud node UUID",
|
||||
default='') # empty == top-level of project
|
||||
|
||||
logging.basicConfig(level=logging.INFO,
|
||||
Scene.blender_cloud_dir = StringProperty(
|
||||
name='Blender Cloud texture storage directory',
|
||||
subtype='DIR_PATH',
|
||||
default='//textures')
|
||||
|
||||
logging.basicConfig(level=logging.DEBUG,
|
||||
format='%(asctime)-15s %(levelname)8s %(name)s %(message)s')
|
||||
async_loop.setup_asyncio_executor()
|
||||
gui.register()
|
||||
|
Reference in New Issue
Block a user