Renamed some constants to all-caps
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@ -32,10 +32,13 @@ from . import async_loop, pillar, cache
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REQUIRED_ROLES_FOR_TEXTURE_BROWSER = {'subscriber', 'demo'}
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icon_width = 128
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icon_height = 128
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target_item_width = 400
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target_item_height = 128
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ICON_WIDTH = 128
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ICON_HEIGHT = 128
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TARGET_ITEM_WIDTH = 400
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TARGET_ITEM_HEIGHT = 128
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ITEM_MARGIN_X = 5
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ITEM_MARGIN_Y = 5
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ITEM_PADDING_X = 5
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library_path = '/tmp'
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library_icons_path = os.path.join(os.path.dirname(__file__), "icons")
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@ -179,11 +182,11 @@ class MenuItem:
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bgl.glTexCoord2d(0, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y)
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bgl.glTexCoord2d(0, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y + icon_height)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y + ICON_HEIGHT)
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bgl.glTexCoord2d(1, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y + icon_height)
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bgl.glVertex2d(self.x + self.icon_margin_x + ICON_WIDTH, self.y + ICON_HEIGHT)
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bgl.glTexCoord2d(1, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y)
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bgl.glVertex2d(self.x + self.icon_margin_x + ICON_WIDTH, self.y)
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bgl.glEnd()
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bgl.glDisable(bgl.GL_TEXTURE_2D)
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bgl.glDisable(bgl.GL_BLEND)
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@ -193,8 +196,8 @@ class MenuItem:
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# draw some text
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font_id = 0
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blf.position(font_id,
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self.x + self.icon_margin_x + icon_width + self.text_margin_x,
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self.y + icon_height * 0.5 - 0.25 * self.text_height, 0)
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self.x + self.icon_margin_x + ICON_WIDTH + self.text_margin_x,
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self.y + ICON_HEIGHT * 0.5 - 0.25 * self.text_height, 0)
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blf.size(font_id, self.text_height, self.text_width)
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blf.draw(font_id, self.label_text)
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@ -534,24 +537,20 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
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def _draw_browser(self, context):
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"""OpenGL drawing code for the BROWSING state."""
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margin_x = 5
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margin_y = 5
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padding_x = 5
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window_region = self._window_region(context)
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content_width = window_region.width - margin_x * 2
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content_height = window_region.height - margin_y * 2
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content_width = window_region.width - ITEM_MARGIN_X * 2
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content_height = window_region.height - ITEM_MARGIN_Y * 2
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content_x = margin_x
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content_y = context.area.height - margin_y - target_item_height
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content_x = ITEM_MARGIN_X
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content_y = context.area.height - ITEM_MARGIN_Y - TARGET_ITEM_HEIGHT
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col_count = content_width // target_item_width
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col_count = content_width // TARGET_ITEM_WIDTH
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item_width = (content_width - (col_count * padding_x)) / col_count
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item_height = target_item_height
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item_width = (content_width - (col_count * ITEM_PADDING_X)) / col_count
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item_height = TARGET_ITEM_HEIGHT
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block_width = item_width + padding_x
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block_height = item_height + margin_y
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block_width = item_width + ITEM_PADDING_X
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block_height = item_height + ITEM_MARGIN_Y
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glColor4f(0.0, 0.0, 0.0, 0.6)
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