a6256bd47b
Switched to using subclient-specific authentication tokens.
2016-04-12 16:59:34 +02:00
29230f09e7
More streamlined interface with Pillar.
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Using a semaphore to ensure requests to Pillar aren't too parallel,
so that we can cancel requests faster.
2016-04-01 18:47:06 +02:00
2c4c102302
Use the new Blender ID API
2016-04-01 17:16:29 +02:00
5396fd765d
Better reporting when the user is not logged in.
2016-04-01 14:11:30 +02:00
1bb32033b6
Using new Blender ID addon public API
2016-04-01 14:11:12 +02:00
3a69f1fcb4
Less restrictive permissions for texture directory
2016-03-31 12:01:41 +02:00
ac29d49450
Per-BlenderID-user cache.
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Different users might have different access rights, and thus access
to different information.
2016-03-22 15:20:22 +01:00
394a4f4764
Include 'map type' in filename
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Map types are 'col', 'spec', 'bump' etc.
2016-03-22 14:47:55 +01:00
9e939dfd03
Added some filename sanitation
2016-03-22 14:31:34 +01:00
6b84dcf282
Added downloading of all files belonging to one texture.
2016-03-22 14:31:29 +01:00
db10201cd3
Faster cancelling of thumbnail downloads.
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I forgot to pass the 'future' object to the download_texture_thumbnail
function, and as such it wasn't notified of cancellations.
2016-03-22 11:30:00 +01:00
c679809c18
Removed some unnecessary code.
2016-03-22 10:51:45 +01:00
0b4a1a7098
Only download a file once per Blender session.
2016-03-22 10:41:35 +01:00
5f3a83737c
Slight tweak
2016-03-21 17:43:25 +01:00
3352d405c9
Redownload if file size is not what it should be.
2016-03-21 17:36:43 +01:00
7df27426ef
Caching of texture thumbnails.
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Based on HTTP headers stored in sidecar files.
2016-03-21 17:21:51 +01:00
e4cd6643b0
Removed unused code.
2016-03-21 15:50:03 +01:00
6bf8300948
Don't attempt thumbnail download when we receive an error HTTP code
2016-03-21 11:47:29 +01:00
5c2beaf7b2
Browsing now uses node objects, instead of just node UUID
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This made the browsing code slightly simpler, and reduces the number
of Pillar queries. The list of nodes visited to end up at the current node
is also stored, so that we can easily go back up.
2016-03-21 11:46:47 +01:00
5f43b355b0
Renamed blender_cloud.cache to blender_cloud.http_cache.
2016-03-21 09:32:10 +01:00
5039a33053
Switched caching to CacheControl + pillar module usable without Blender
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Making the blender_cloud.pillar and blender_cloud.cache modules usable
without Blender required some moving of the code, from __init__.py to
blender.py.
CacheControl requires the lockfile package, which increases the number
of bundled wheel files to 3. Those are now managed by
blender_cloud.wheels.load_wheels(). The wheels are only loaded if the
Python installation doesn't yet contain the required packages. This allows
development with virtualenv-installed packages, debugging in the IDE, etc.
2016-03-18 16:53:52 +01:00
9267faac8e
Add caching at HTTP level.
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This uses Reqests-Cache, which should be installed on the PYTHONPATH or
provided as a wheel in blender_cache/requests_cache-*.whl. In the latter
case, it'll be automatically added to sys.path.
2016-03-18 14:03:25 +01:00
5730f43848
Allow downloading to non-existant directory
2016-03-15 15:35:28 +01:00
7520421083
Download in larger chunks
2016-03-15 15:35:18 +01:00
012239a6c6
make is_cancelled() None-safe
2016-03-15 15:35:06 +01:00
e60853a211
Separated getting thumbnail info from downloading the thumbnail
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Also added a TODO for future reference.
2016-03-15 14:23:11 +01:00
5e237bea22
Explicitly support cancelling tasks.
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The 'cancelled' status is now tracked by a Future that's passed to
different asychronous tasks. That way it is possible to cancel all
running tasks before browsing another Pillar node.
2016-03-15 14:05:54 +01:00
0174c28075
Setting up and using Python's logging framework.
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It's dubious whether logging.basicConfig() should be called here, so
that call will probably be moved somewhere else.
2016-03-15 13:47:21 +01:00
e32d7de7a6
Earlier calling of thumbnail_loading callback
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This means that some information isn't available to the callback yet,
but it can show the filename & spinner logo much sooner.
2016-03-14 18:12:29 +01:00
59401d9c41
Moved GUI to 3D viewport
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We now draw the GUI using OpenGL in Python. This allows for much more
control on the Python side. It's still a prototype, and allows us to
test the features without depending on C support in Blender itself.
GUI code was taken from the Asset Flinger addon.
2016-03-14 17:23:56 +01:00
8533ac83ba
Added parallel downloading of thumbnails.
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By using asyncio.gather, all thumbnail-downloading tasks are queued
simultaneously, and downloaded in parallel by the task executor.
2016-03-14 09:33:43 +01:00
b274faf12c
Transitioned from synchronous to asynchronous
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Using the new 'async def' functionality in Python 3.5!
Still crappy GUI, we're going to replace that.
2016-03-11 17:52:12 +01:00
01b73a0439
Added browsing group_texture nodes
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Added downloading of thumbnails too. Still primitive, thumbs are
re-downloaded every time and all I/O blocks the Blender UI.
2016-03-09 17:34:37 +01:00
6a5c8c7e9a
Added downloading of texture thumbnails
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The downloading is multi-threaded, and streams directly to disk in 10kB
chunks.
2016-03-09 14:09:06 +01:00
80c9f15192
Added querying of project by URL and nodes for project/node
2016-03-08 17:56:32 +01:00
b39ce06c75
Initial checkin
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Allows authentication with the Blender ID addon, and requires the Pillar
SDK, but doesn't do much else.
2016-03-08 16:22:20 +01:00