This made the browsing code slightly simpler, and reduces the number of Pillar queries. The list of nodes visited to end up at the current node is also stored, so that we can easily go back up.
602 lines
21 KiB
Python
602 lines
21 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# Copyright (C) 2014 Blender Aid
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# http://www.blendearaid.com
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# blenderaid@gmail.com
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ##### END GPL LICENSE BLOCK #####
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import asyncio
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import logging
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import threading
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import bpy
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import bgl
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import blf
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import os
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from bpy.types import AddonPreferences
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from bpy.props import (BoolProperty, EnumProperty,
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FloatProperty, FloatVectorProperty,
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IntProperty, StringProperty)
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import pillarsdk
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from . import async_loop, pillar
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icon_width = 128
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icon_height = 128
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target_item_width = 400
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target_item_height = 128
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library_path = '/tmp'
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library_icons_path = os.path.join(os.path.dirname(__file__), "icons")
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class UpNode(pillarsdk.Node):
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def __init__(self):
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super().__init__()
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self['_id'] = 'UP'
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self['node_type'] = 'UP'
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class MenuItem:
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"""GUI menu item for the 3D View GUI."""
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icon_margin_x = 4
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icon_margin_y = 4
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text_margin_x = 6
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text_height = 16
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text_width = 72
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DEFAULT_ICONS = {
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'FOLDER': os.path.join(library_icons_path, 'folder.png'),
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'SPINNER': os.path.join(library_icons_path, 'spinner.png'),
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}
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SUPPORTED_NODE_TYPES = {'UP', 'group_texture', 'texture'}
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def __init__(self, node, file_desc, thumb_path: str, label_text):
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if node['node_type'] not in self.SUPPORTED_NODE_TYPES:
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raise TypeError('Node of type %r not supported; supported are %r.' % (
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node.group_texture, self.SUPPORTED_NODE_TYPES))
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self.node = node # pillarsdk.Node, contains 'node_type' key to indicate type
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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self.label_text = label_text
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self._thumb_path = ''
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self.icon = None
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self._is_folder = node['node_type'] == 'group_texture' or isinstance(node, UpNode)
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self.thumb_path = thumb_path
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# Updated when drawing the image
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self.x = 0
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self.y = 0
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self.width = 0
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self.height = 0
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@property
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def thumb_path(self) -> str:
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return self._thumb_path
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@thumb_path.setter
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def thumb_path(self, new_thumb_path: str):
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self._thumb_path = self.DEFAULT_ICONS.get(new_thumb_path, new_thumb_path)
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if self._thumb_path:
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self.icon = bpy.data.images.load(filepath=self._thumb_path)
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else:
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self.icon = None
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@property
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def node_uuid(self) -> str:
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return self.node['_id']
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def update(self, node, file_desc, thumb_path: str, label_text):
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# We can get updated information about our Node, but a MenuItem should
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# always represent one node, and it shouldn't be shared between nodes.
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assert self.node_uuid == node['_id'], "Don't change the node ID this MenuItem reflects, just create a new one."
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self.node = node
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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self.thumb_path = thumb_path
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self.label_text = label_text
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@property
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def is_folder(self) -> bool:
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return self._is_folder
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def update_placement(self, x, y, width, height):
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"""Use OpenGL to draw this one menu item."""
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def draw(self, highlighted: bool):
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bgl.glEnable(bgl.GL_BLEND)
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if highlighted:
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bgl.glColor4f(0.555, 0.555, 0.555, 0.8)
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else:
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bgl.glColor4f(0.447, 0.447, 0.447, 0.8)
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bgl.glRectf(self.x, self.y, self.x + self.width, self.y + self.height)
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texture = self.icon
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err = texture.gl_load(filter=bgl.GL_NEAREST, mag=bgl.GL_NEAREST)
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assert not err, 'OpenGL error: %i' % err
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bgl.glColor4f(0.0, 0.0, 1.0, 0.5)
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# bgl.glLineWidth(1.5)
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# ------ TEXTURE ---------#
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture.bindcode[0])
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bgl.glEnable(bgl.GL_TEXTURE_2D)
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bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
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bgl.glColor4f(1, 1, 1, 1)
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bgl.glBegin(bgl.GL_QUADS)
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bgl.glTexCoord2d(0, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y)
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bgl.glTexCoord2d(0, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y + icon_height)
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bgl.glTexCoord2d(1, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y + icon_height)
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bgl.glTexCoord2d(1, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y)
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bgl.glEnd()
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bgl.glDisable(bgl.GL_TEXTURE_2D)
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bgl.glDisable(bgl.GL_BLEND)
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texture.gl_free()
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# draw some text
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font_id = 0
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blf.position(font_id,
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self.x + self.icon_margin_x + icon_width + self.text_margin_x,
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self.y + icon_height * 0.5 - 0.25 * self.text_height, 0)
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blf.size(font_id, self.text_height, self.text_width)
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blf.draw(font_id, self.label_text)
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def hits(self, mouse_x: int, mouse_y: int) -> bool:
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return self.x < mouse_x < self.x + self.width and self.y < mouse_y < self.y + self.height
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class BlenderCloudBrowser(bpy.types.Operator):
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bl_idname = 'pillar.browser'
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bl_label = 'Blender Cloud Texture Browser'
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_draw_handle = None
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_state = 'BROWSING'
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project_uuid = '5672beecc0261b2005ed1a33' # Blender Cloud project UUID
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node = None # The Node object we're currently showing, or None if we're at the project top.
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node_uuid = '' # Blender Cloud node UUID we're currently showing, i.e. None-safe self.node['_id']
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# This contains a stack of Node objects that lead up to the currently browsed node.
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# This allows us to display the "up" item.
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path_stack = []
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async_task = None # asyncio task for fetching thumbnails
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signalling_future = None # asyncio future for signalling that we want to cancel everything.
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timer = None
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log = logging.getLogger('%s.BlenderCloudBrowser' % __name__)
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_menu_item_lock = threading.Lock()
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current_path = ''
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current_display_content = []
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loaded_images = set()
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thumbnails_cache = ''
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maximized_area = False
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mouse_x = 0
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mouse_y = 0
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def invoke(self, context, event):
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wm = context.window_manager
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self.thumbnails_cache = wm.thumbnails_cache
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self.project_uuid = wm.blender_cloud_project
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self.node_uuid = wm.blender_cloud_node
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self.path_stack = []
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self.mouse_x = event.mouse_x
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self.mouse_y = event.mouse_y
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# See if we have to maximize the current area
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if not context.screen.show_fullscreen:
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self.maximized_area = True
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bpy.ops.screen.screen_full_area(use_hide_panels=True)
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# Add the region OpenGL drawing callback
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# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
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self._draw_handle = context.space_data.draw_handler_add(
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self.draw_menu, (context,), 'WINDOW', 'POST_PIXEL')
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self.current_display_content = []
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self.loaded_images = set()
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self.browse_assets()
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context.window_manager.modal_handler_add(self)
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self.timer = context.window_manager.event_timer_add(1 / 30, context.window)
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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if self._state == 'QUIT':
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self._finish(context)
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return {'FINISHED'}
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if event.type == 'TAB' and event.value == 'RELEASE':
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self.log.info('Ensuring async loop is running')
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async_loop.ensure_async_loop()
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if event.type == 'TIMER':
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context.area.tag_redraw()
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return {'RUNNING_MODAL'}
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if 'MOUSE' in event.type:
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context.area.tag_redraw()
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self.mouse_x = event.mouse_x
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self.mouse_y = event.mouse_y
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if self._state == 'BROWSING' and event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
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selected = self.get_clicked()
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if selected is None:
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self.log.info('Click did not hit any menu item, closing.')
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self._finish(context)
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return {'FINISHED'}
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if selected.is_folder:
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self.descend_node(selected.node)
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else:
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if selected.file_desc is None:
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# This can happen when the thumbnail information isn't loaded yet.
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# Just ignore the click for now.
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# TODO: think of a way to handle this properly.
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return {'RUNNING_MODAL'}
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self.handle_item_selection(context, selected)
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elif event.type in {'RIGHTMOUSE', 'ESC'}:
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self._finish(context)
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return {'CANCELLED'}
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return {'RUNNING_MODAL'}
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def descend_node(self, node):
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"""Descends the node hierarchy by visiting this node.
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Also keeps track of the current node, so that we know where the "up" button should go.
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"""
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# Going up or down?
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if self.path_stack and isinstance(node, UpNode):
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self.log.debug('Going up, pop the stack; pre-pop stack is %r', self.path_stack)
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node = self.path_stack.pop()
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else:
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# Going down, keep track of where we were (project top-level is None)
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self.path_stack.append(self.node)
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self.log.debug('Going up, push the stack; post-push stack is %r', self.path_stack)
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# Set 'current' to the given node
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self.node_uuid = node['_id'] if node else None
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self.node = node
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self.browse_assets()
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def _stop_async_task(self):
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self.log.debug('Stopping async task')
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if self.async_task is None:
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self.log.debug('No async task, trivially stopped')
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return
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# Signal that we want to stop.
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if not self.signalling_future.done():
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self.log.info("Signalling that we want to cancel anything that's running.")
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self.signalling_future.cancel()
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# Wait until the asynchronous task is done.
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if not self.async_task.done():
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self.log.info("blocking until async task is done.")
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loop = asyncio.get_event_loop()
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try:
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loop.run_until_complete(self.async_task)
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except asyncio.CancelledError:
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self.log.info('Asynchronous task was cancelled')
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return
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# noinspection PyBroadException
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try:
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self.async_task.result() # This re-raises any exception of the task.
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except asyncio.CancelledError:
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self.log.info('Asynchronous task was cancelled')
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except Exception:
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self.log.exception("Exception from asynchronous task")
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def _finish(self, context):
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self.log.debug('Finishing the modal operator')
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self._stop_async_task()
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context.space_data.draw_handler_remove(self._draw_handle, 'WINDOW')
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context.window_manager.event_timer_remove(self.timer)
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if self.maximized_area:
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bpy.ops.screen.screen_full_area(use_hide_panels=True)
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context.area.tag_redraw()
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self.log.debug('Modal operator finished')
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def clear_images(self):
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"""Removes all images we loaded from Blender's memory."""
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for image in bpy.data.images:
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if image.filepath_raw not in self.loaded_images:
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continue
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image.user_clear()
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bpy.data.images.remove(image)
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self.loaded_images.clear()
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self.current_display_content.clear()
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def add_menu_item(self, *args) -> MenuItem:
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menu_item = MenuItem(*args)
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# Just make this thread-safe to be on the safe side.
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with self._menu_item_lock:
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self.current_display_content.append(menu_item)
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self.loaded_images.add(menu_item.icon.filepath_raw)
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return menu_item
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def update_menu_item(self, node, *args) -> MenuItem:
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node_uuid = node['_id']
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# Just make this thread-safe to be on the safe side.
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with self._menu_item_lock:
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for menu_item in self.current_display_content:
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if menu_item.node_uuid == node_uuid:
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menu_item.update(node, *args)
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self.loaded_images.add(menu_item.icon.filepath_raw)
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break
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else:
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raise ValueError('Unable to find MenuItem(node_uuid=%r)' % node_uuid)
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async def async_download_previews(self, thumbnails_directory):
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self.log.info('Asynchronously downloading previews to %r', thumbnails_directory)
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self.clear_images()
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def thumbnail_loading(node, texture_node):
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self.add_menu_item(node, None, 'SPINNER', texture_node['name'])
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def thumbnail_loaded(node, file_desc, thumb_path):
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self.update_menu_item(node, file_desc, thumb_path, file_desc['filename'])
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# Download either by group_texture node UUID or by project UUID (which shows all top-level nodes)
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if self.node_uuid:
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self.log.debug('Getting subnodes for parent node %r', self.node_uuid)
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children = await pillar.get_nodes(parent_node_uuid=self.node_uuid,
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node_type='group_textures')
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# Make sure we can go up again.
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if self.path_stack:
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self.add_menu_item(UpNode(), None, 'FOLDER', '.. up ..')
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elif self.project_uuid:
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self.log.debug('Getting subnodes for project node %r', self.project_uuid)
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children = await pillar.get_nodes(self.project_uuid, '')
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else:
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# TODO: add "nothing here" icon and trigger re-draw
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self.log.warning("Not node UUID and no project UUID, I can't do anything!")
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return
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# Download all child nodes
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self.log.debug('Iterating over child nodes of %r', self.node_uuid)
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for child in children:
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# print(' - %(_id)s = %(name)s' % child)
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self.add_menu_item(child, None, 'FOLDER', child['name'])
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# There are only sub-nodes at the project level, no texture nodes,
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# so we won't have to bother looking for textures.
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if not self.node_uuid:
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return
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directory = os.path.join(thumbnails_directory, self.project_uuid, self.node_uuid)
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os.makedirs(directory, exist_ok=True)
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self.log.debug('Fetching texture thumbnails for node %r', self.node_uuid)
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await pillar.fetch_texture_thumbs(self.node_uuid, 's', directory,
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thumbnail_loading=thumbnail_loading,
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thumbnail_loaded=thumbnail_loaded,
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future=self.signalling_future)
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def browse_assets(self):
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self._state = 'BROWSING'
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self.log.debug('Browsing assets at project %r node %r', self.project_uuid, self.node_uuid)
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self._new_async_task(self.async_download_previews(self.thumbnails_cache))
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def _new_async_task(self, async_task: asyncio.coroutine):
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"""Stops the currently running async task, and starts another one."""
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self.log.debug('Setting up a new task %r, so any existing task must be stopped', async_task)
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self._stop_async_task()
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# Download the previews asynchronously.
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self.signalling_future = asyncio.Future()
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self.async_task = asyncio.ensure_future(async_task)
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self.log.debug('Created new task %r', self.async_task)
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# Start the async manager so everything happens.
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async_loop.ensure_async_loop()
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def draw_menu(self, context):
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"""Draws the GUI with OpenGL."""
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drawers = {
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'BROWSING': self._draw_browser,
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'DOWNLOADING_TEXTURE': self._draw_downloading,
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}
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if self._state in drawers:
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drawer = drawers[self._state]
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drawer(context)
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# For debugging: draw the state
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font_id = 0
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bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
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blf.size(font_id, 20, 72)
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blf.position(font_id, 5, 5, 0)
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blf.draw(font_id, self._state)
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bgl.glDisable(bgl.GL_BLEND)
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@staticmethod
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def _window_region(context):
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window_regions = [region
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for region in context.area.regions
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if region.type == 'WINDOW']
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return window_regions[0]
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def _draw_browser(self, context):
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"""OpenGL drawing code for the BROWSING state."""
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margin_x = 20
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margin_y = 5
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padding_x = 5
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window_region = self._window_region(context)
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content_width = window_region.width - margin_x * 2
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content_height = window_region.height - margin_y * 2
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content_x = margin_x
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content_y = context.area.height - margin_y - target_item_height - 50
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col_count = content_width // target_item_width
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|
|
item_width = (content_width - (col_count * padding_x)) / col_count
|
|
item_height = target_item_height
|
|
|
|
block_width = item_width + padding_x
|
|
block_height = item_height + margin_y
|
|
|
|
bgl.glEnable(bgl.GL_BLEND)
|
|
bgl.glColor4f(0.0, 0.0, 0.0, 0.6)
|
|
bgl.glRectf(0, 0, window_region.width, window_region.height)
|
|
|
|
if self.current_display_content:
|
|
for item_idx, item in enumerate(self.current_display_content):
|
|
x = (item_idx % col_count) * block_width
|
|
y = content_y - (item_idx // col_count) * block_height
|
|
|
|
item.update_placement(x, y, item_width, item_height)
|
|
item.draw(highlighted=item.hits(self.mouse_x, self.mouse_y))
|
|
else:
|
|
font_id = 0
|
|
text = "Communicating with Blender Cloud"
|
|
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
|
|
blf.size(font_id, 20, 72)
|
|
text_width, text_height = blf.dimensions(font_id, text)
|
|
blf.position(font_id, content_x + content_width * 0.5 - text_width * 0.5,
|
|
content_y - content_height * 0.3 + text_height * 0.5, 0)
|
|
blf.draw(font_id, text)
|
|
|
|
bgl.glDisable(bgl.GL_BLEND)
|
|
# bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
|
|
|
|
def _draw_downloading(self, context):
|
|
"""OpenGL drawing code for the DOWNLOADING_TEXTURE state."""
|
|
|
|
window_region = self._window_region(context)
|
|
content_width = window_region.width
|
|
content_height = window_region.height
|
|
|
|
bgl.glEnable(bgl.GL_BLEND)
|
|
bgl.glColor4f(0.0, 0.0, 0.2, 0.6)
|
|
bgl.glRectf(0, 0, content_width, content_height)
|
|
|
|
font_id = 0
|
|
text = "Downloading texture from Blender Cloud"
|
|
bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
|
|
blf.size(font_id, 20, 72)
|
|
text_width, text_height = blf.dimensions(font_id, text)
|
|
|
|
blf.position(font_id,
|
|
content_width * 0.5 - text_width * 0.5,
|
|
content_height * 0.7 + text_height * 0.5, 0)
|
|
blf.draw(font_id, text)
|
|
bgl.glDisable(bgl.GL_BLEND)
|
|
|
|
def get_clicked(self) -> MenuItem:
|
|
|
|
for item in self.current_display_content:
|
|
if item.hits(self.mouse_x, self.mouse_y):
|
|
return item
|
|
|
|
return None
|
|
|
|
def handle_item_selection(self, context, item: MenuItem):
|
|
"""Called when the user clicks on a menu item that doesn't represent a folder."""
|
|
|
|
self._state = 'DOWNLOADING_TEXTURE'
|
|
url = item.file_desc.link
|
|
local_path = os.path.join(context.scene.blender_cloud_dir, item.file_desc.filename)
|
|
local_path = bpy.path.abspath(local_path)
|
|
self.log.info('Downloading %s to %s', url, local_path)
|
|
|
|
def texture_download_completed(_):
|
|
self.log.info('Texture download complete, inspect %r.', local_path)
|
|
self._state = 'QUIT'
|
|
|
|
self._new_async_task(pillar.download_to_file(url, local_path))
|
|
self.async_task.add_done_callback(texture_download_completed)
|
|
|
|
|
|
# store keymaps here to access after registration
|
|
addon_keymaps = []
|
|
|
|
|
|
def menu_draw(self, context):
|
|
layout = self.layout
|
|
layout.separator()
|
|
layout.operator(BlenderCloudBrowser.bl_idname, icon='MOD_SCREW')
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_class(BlenderCloudBrowser)
|
|
bpy.types.INFO_MT_mesh_add.append(menu_draw)
|
|
|
|
# handle the keymap
|
|
wm = bpy.context.window_manager
|
|
kc = wm.keyconfigs.addon
|
|
if not kc:
|
|
print('No addon key configuration space found, so no custom hotkeys added.')
|
|
return
|
|
|
|
km = kc.keymaps.new(name='Screen')
|
|
kmi = km.keymap_items.new('pillar.browser', 'A', 'PRESS', ctrl=True, shift=True, alt=True)
|
|
addon_keymaps.append((km, kmi))
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(BlenderCloudBrowser)
|
|
|
|
# handle the keymap
|
|
for km, kmi in addon_keymaps:
|
|
km.keymap_items.remove(kmi)
|
|
addon_keymaps.clear()
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|