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Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Blender Cloud Texture Browser",
"author": "Sybren A. Stüvel and Francesco Siddi",
"version": (0, 1, 0),
"blender": (2, 77, 0),
"location": "TO BE DETERMINED",
"description": "Allows downloading of textures from the Blender Cloud. Requires "
"the Blender ID addon.",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/System/BlenderCloud",
"category": "System",
"support": "TESTING"
}
import os.path
import typing
import asyncio
# Support reloading
if 'pillar' in locals():
import importlib
pillar = importlib.reload(pillar)
async_loop = importlib.reload(async_loop)
else:
from . import pillar, async_loop
import bpy
import bpy.utils.previews
from bpy.types import AddonPreferences, Operator, PropertyGroup, WindowManager
from bpy.props import PointerProperty, StringProperty, EnumProperty
class BlenderCloudPreferences(AddonPreferences):
bl_idname = __name__
pillar_server = bpy.props.StringProperty(
name='Blender Cloud Server',
description='URL of the Blender Cloud backend server',
default='https://pillar.blender.org:5000/'
)
def draw(self, context):
layout = self.layout
# Carefully try and import the Blender ID addon
try:
import blender_id.profiles as blender_id_profiles
except ImportError:
blender_id_profiles = None
blender_id_profile = None
else:
blender_id_profile = blender_id_profiles.get_active_profile()
if blender_id_profiles is None:
blender_id_icon = 'ERROR'
blender_id_text = "This add-on requires Blender ID"
blender_id_help = "Make sure that the Blender ID add-on is installed and activated"
elif not blender_id_profile:
blender_id_icon = 'ERROR'
blender_id_text = "You are logged out."
blender_id_help = "To login, go to the Blender ID add-on preferences."
else:
blender_id_icon = 'WORLD_DATA'
blender_id_text = "You are logged in as %s." % blender_id_profile['username']
blender_id_help = "To logout or change profile, " \
"go to the Blender ID add-on preferences."
sub = layout.column()
sub.label(text=blender_id_text, icon=blender_id_icon)
sub.label(text="* " + blender_id_help)
# options for Pillar
sub = layout.column()
sub.enabled = blender_id_icon != 'ERROR'
sub.prop(self, "pillar_server")
sub.operator("pillar.credentials_update")
class PillarCredentialsUpdate(Operator):
"""Updates the Pillar URL and tests the new URL."""
bl_idname = "pillar.credentials_update"
bl_label = "Update credentials"
@classmethod
def poll(cls, context):
# Only allow activation when the user is actually logged in.
return cls.is_logged_in(context)
@classmethod
def is_logged_in(cls, context):
active_user_id = getattr(context.window_manager, 'blender_id_active_profile', None)
return bool(active_user_id)
def execute(self, context):
# Only allow activation when the user is actually logged in.
if not self.is_logged_in(context):
self.report({'ERROR'}, "No active profile found")
return {'CANCELLED'}
# Test the new URL
endpoint = bpy.context.user_preferences.addons[__name__].preferences.pillar_server
pillar._pillar_api = None
try:
pillar.get_project_uuid('textures') # Just any query will do.
except Exception as e:
print(e)
self.report({'ERROR'}, 'Failed connection to %s' % endpoint)
return {'FINISHED'}
self.report({'INFO'}, 'Updated cloud server address to %s' % endpoint)
return {'FINISHED'}
# We can store multiple preview collections here,
# however in this example we only store "main"
preview_collections = {}
def enum_previews_from_directory_items(self, context) -> typing.List[typing.AnyStr]:
"""EnumProperty callback"""
if context is None:
return []
wm = context.window_manager
project_uuid = wm.blender_cloud_project
node_uuid = wm.blender_cloud_node
# Get the preview collection (defined in register func).
pcoll = preview_collections["blender_cloud"]
if pcoll.project_uuid == project_uuid and pcoll.node_uuid == node_uuid:
return pcoll.previews
print('Loading previews for project {!r} node {!r}'.format(project_uuid, node_uuid))
if pcoll.async_task is not None and not pcoll.async_task.done():
# We're still asynchronously downloading, but the UUIDs changed.
print('Cancelling running async download task {}'.format(pcoll.async_task))
pcoll.async_task.cancel()
# Download the previews asynchronously.
pcoll.previews = []
pcoll.project_uuid = project_uuid
pcoll.node_uuid = node_uuid
pcoll.async_task = asyncio.ensure_future(async_download_previews(wm.thumbnails_cache, pcoll))
# Start the async manager so everything happens.
async_loop.ensure_async_loop()
return pcoll.previews
async def async_download_previews(thumbnails_directory, pcoll):
# If we have a node UUID, we fetch the textures
# FIXME: support mixture of sub-nodes and textures under one node.
enum_items = pcoll.previews
node_uuid = pcoll.node_uuid
project_uuid = pcoll.project_uuid
def thumbnail_loading(file_desc):
# TODO: trigger re-draw
pass
def thumbnail_loaded(file_desc, thumb_path):
thumb = pcoll.get(thumb_path)
if thumb is None:
thumb = pcoll.load(thumb_path, thumb_path, 'IMAGE')
enum_items.append(('thumb-{}'.format(thumb_path), file_desc['filename'],
thumb_path,
thumb.icon_id,
len(enum_items)))
# TODO: trigger re-draw
if node_uuid:
# Make sure we can go up again.
parent = await pillar.parent_node_uuid(node_uuid)
enum_items.append(('node-{}'.format(parent), 'up', 'up',
'FILE_FOLDER',
len(enum_items)))
directory = os.path.join(thumbnails_directory, project_uuid, node_uuid)
os.makedirs(directory, exist_ok=True)
await pillar.fetch_texture_thumbs(node_uuid, 's', directory,
thumbnail_loading=thumbnail_loading,
thumbnail_loaded=thumbnail_loaded)
elif project_uuid:
children = await pillar.get_nodes(project_uuid, '')
for child in children:
print(' - %(_id)s = %(name)s' % child)
enum_items.append(('node-{}'.format(child['_id']), child['name'],
'description',
'FILE_FOLDER',
len(enum_items)))
# TODO: trigger re-draw
else:
# TODO: add "nothing here" icon and trigger re-draw
pass
def enum_previews_from_directory_update(self, context):
print('Updating from {!r}'.format(self.blender_cloud_thumbnails))
sel_type, sel_id = self.blender_cloud_thumbnails.split('-', 1)
if sel_type == 'node':
# Go into this node
self.blender_cloud_node = sel_id
elif sel_type == 'thumb':
# Select this image
pass
else:
print("enum_previews_from_directory_update: Don't know what to do with {!r}"
.format(self.blender_cloud_thumbnails))
class PreviewsExamplePanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Previews Example Panel"
bl_idname = "OBJECT_PT_previews"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
wm = context.window_manager
row = layout.column()
row.prop(wm, "thumbnails_cache")
row.prop(wm, "blender_cloud_project")
row.prop(wm, "blender_cloud_node")
row.template_icon_view(wm, "blender_cloud_thumbnails", show_labels=True)
# row.prop(wm, "blender_cloud_thumbnails")
class AsyncOperator(Operator):
bl_idname = 'async.action'
bl_label = 'Asynchronous action'
bl_description = ''
def execute(self, context):
print('{}: executing'.format(self))
asyncio.ensure_future(do_async_stuff(context))
async_loop.ensure_async_loop()
print('{}: done'.format(self))
return {'FINISHED'}
async def do_async_stuff(context):
print('do_async_stuff(): starting')
wm = context.window_manager
project_uuid = wm.blender_cloud_project
print('Loading nodes for project {!r}'.format(project_uuid))
children = await pillar.get_nodes(project_uuid, '')
for child in children:
print(' - %(_id)s = %(name)s' % child)
await asyncio.sleep(0.5)
print('do_async_stuff(): done')
def register():
bpy.utils.register_module(__name__)
WindowManager.thumbnails_cache = StringProperty(
name="Thumbnails cache",
subtype='DIR_PATH',
default='/home/sybren/.cache/blender_cloud/thumbnails')
WindowManager.blender_cloud_project = StringProperty(
name="Blender Cloud project UUID",
default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this
WindowManager.blender_cloud_node = StringProperty(
name="Blender Cloud node UUID",
default='') # empty == top-level of project
WindowManager.blender_cloud_thumbnails = EnumProperty(
items=enum_previews_from_directory_items,
update=enum_previews_from_directory_update,
)
# Note that preview collections returned by bpy.utils.previews
# are regular Python objects - you can use them to store custom data.
#
# This is especially useful here, since:
# - It avoids us regenerating the whole enum over and over.
# - It can store enum_items' strings
# (remember you have to keep those strings somewhere in py,
# else they get freed and Blender references invalid memory!).
pcoll = bpy.utils.previews.new()
pcoll.previews = ()
pcoll.project_uuid = ''
pcoll.node_uuid = ''
pcoll.async_task = None
preview_collections["blender_cloud"] = pcoll
def unregister():
bpy.utils.unregister_module(__name__)
del WindowManager.thumbnails_cache
del WindowManager.blender_cloud_project
del WindowManager.blender_cloud_node
del WindowManager.blender_cloud_thumbnails
for pcoll in preview_collections.values():
bpy.utils.previews.remove(pcoll)
preview_collections.clear()
if __name__ == "__main__":
register()