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Sybren A. Stüvel 3d9f4e893a Store attract project in preferences (instead of windowmanager)
This actually saves the available projects, allowing a refresh when needed.
2016-09-23 14:06:36 +02:00

519 lines
18 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""Blender-specific code.
Separated from __init__.py so that we can import & run from non-Blender environments.
"""
import logging
import os.path
import bpy
from bpy.types import AddonPreferences, Operator, WindowManager, Scene, PropertyGroup
from bpy.props import StringProperty, EnumProperty, PointerProperty, BoolProperty
import rna_prop_ui
from . import pillar, async_loop
PILLAR_SERVER_URL = 'https://cloud.blender.org/api/'
# PILLAR_SERVER_URL = 'http://pillar:5001/api/'
ADDON_NAME = 'blender_cloud'
log = logging.getLogger(__name__)
icons = None
def redraw(self, context):
context.area.tag_redraw()
def blender_syncable_versions(self, context):
"""Returns the list of items used by SyncStatusProperties.version EnumProperty."""
bss = context.window_manager.blender_sync_status
versions = bss.available_blender_versions
if not versions:
return [('', 'No settings stored in your Blender Cloud', '')]
return [(v, v, '') for v in versions]
class SyncStatusProperties(PropertyGroup):
status = EnumProperty(
items=[
('NONE', 'NONE', 'We have done nothing at all yet.'),
('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle.'),
('SYNCING', 'SYNCING', 'Synchronising with Blender Cloud.'),
],
name='status',
description='Current status of Blender Sync',
update=redraw)
version = EnumProperty(
items=blender_syncable_versions,
name='Version of Blender from which to pull',
description='Version of Blender from which to pull')
message = StringProperty(name='message', update=redraw)
level = EnumProperty(
items=[
('INFO', 'INFO', ''),
('WARNING', 'WARNING', ''),
('ERROR', 'ERROR', ''),
('SUBSCRIBE', 'SUBSCRIBE', ''),
],
name='level',
update=redraw)
def report(self, level: set, message: str):
assert len(level) == 1, 'level should be a set of one string, not %r' % level
self.level = level.pop()
self.message = message
# Message can also be empty, just to erase it from the GUI.
# No need to actually log those.
if message:
try:
loglevel = logging._nameToLevel[self.level]
except KeyError:
loglevel = logging.WARNING
log.log(loglevel, message)
# List of syncable versions is stored in 'available_blender_versions' ID property,
# because I don't know how to store a variable list of strings in a proper RNA property.
@property
def available_blender_versions(self) -> list:
return self.get('available_blender_versions', [])
@available_blender_versions.setter
def available_blender_versions(self, new_versions):
self['available_blender_versions'] = new_versions
def bcloud_available_projects(self, context):
"""Returns the list of items used by BlenderCloudProjectGroup.project EnumProperty."""
attr_proj = preferences().attract_project
projs = attr_proj.available_projects
if not projs:
return [('', 'No projects available in your Blender Cloud', '')]
return [(p['_id'], p['name'], '') for p in projs]
class BlenderCloudProjectGroup(PropertyGroup):
status = EnumProperty(
items=[
('NONE', 'NONE', 'We have done nothing at all yet'),
('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle'),
('FETCHING', 'FETCHING', 'Fetching available projects from Blender Cloud'),
],
name='status',
update=redraw)
project = EnumProperty(
items=bcloud_available_projects,
name='Cloud project',
description='Which Blender Cloud project to work with')
# List of projects is stored in 'available_projects' ID property,
# because I don't know how to store a variable list of strings in a proper RNA property.
@property
def available_projects(self) -> list:
return self.get('available_projects', [])
@available_projects.setter
def available_projects(self, new_projects):
self['available_projects'] = new_projects
class BlenderCloudPreferences(AddonPreferences):
bl_idname = ADDON_NAME
# The following two properties are read-only to limit the scope of the
# addon and allow for proper testing within this scope.
pillar_server = StringProperty(
name='Blender Cloud Server',
description='URL of the Blender Cloud backend server',
default=PILLAR_SERVER_URL,
get=lambda self: PILLAR_SERVER_URL
)
local_texture_dir = StringProperty(
name='Default Blender Cloud texture storage directory',
subtype='DIR_PATH',
default='//textures')
open_browser_after_share = BoolProperty(
name='Open browser after sharing file',
description='When enabled, Blender will open a webbrowser',
default=True
)
attract_project = PointerProperty(type=BlenderCloudProjectGroup)
def draw(self, context):
import textwrap
layout = self.layout
# Carefully try and import the Blender ID addon
try:
import blender_id
except ImportError:
blender_id = None
blender_id_profile = None
else:
blender_id_profile = blender_id.get_active_profile()
if blender_id is None:
msg_icon = 'ERROR'
text = 'This add-on requires Blender ID'
help_text = 'Make sure that the Blender ID add-on is installed and activated'
elif not blender_id_profile:
msg_icon = 'ERROR'
text = 'You are logged out.'
help_text = 'To login, go to the Blender ID add-on preferences.'
elif bpy.app.debug and pillar.SUBCLIENT_ID not in blender_id_profile.subclients:
msg_icon = 'QUESTION'
text = 'No Blender Cloud credentials.'
help_text = ('You are logged in on Blender ID, but your credentials have not '
'been synchronized with Blender Cloud yet. Press the Update '
'Credentials button.')
else:
msg_icon = 'WORLD_DATA'
text = 'You are logged in as %s.' % blender_id_profile.username
help_text = ('To logout or change profile, '
'go to the Blender ID add-on preferences.')
# Authentication stuff
auth_box = layout.box()
auth_box.label(text=text, icon=msg_icon)
help_lines = textwrap.wrap(help_text, 80)
for line in help_lines:
auth_box.label(text=line)
if bpy.app.debug:
auth_box.operator("pillar.credentials_update")
# Texture browser stuff
texture_box = layout.box()
texture_box.enabled = msg_icon != 'ERROR'
sub = texture_box.column()
sub.label(text='Local directory for downloaded textures', icon_value=icon('CLOUD'))
sub.prop(self, "local_texture_dir", text='Default')
sub.prop(context.scene, "local_texture_dir", text='Current scene')
# Blender Sync stuff
bss = context.window_manager.blender_sync_status
bsync_box = layout.box()
bsync_box.enabled = msg_icon != 'ERROR'
row = bsync_box.row().split(percentage=0.33)
row.label('Blender Sync with Blender Cloud', icon_value=icon('CLOUD'))
icon_for_level = {
'INFO': 'NONE',
'WARNING': 'INFO',
'ERROR': 'ERROR',
'SUBSCRIBE': 'ERROR',
}
msg_icon = icon_for_level[bss.level] if bss.message else 'NONE'
message_container = row.row()
message_container.label(bss.message, icon=msg_icon)
sub = bsync_box.column()
if bss.level == 'SUBSCRIBE':
self.draw_subscribe_button(sub)
self.draw_sync_buttons(sub, bss)
# Image Share stuff
share_box = layout.box()
share_box.label('Image Sharing on Blender Cloud', icon_value=icon('CLOUD'))
share_box.enabled = msg_icon != 'ERROR'
share_box.prop(self, 'open_browser_after_share')
# Attract stuff
attract_box = layout.box()
attract_box.enabled = msg_icon != 'ERROR'
attract_row = attract_box.row(align=True)
attract_row.label('Attract', icon_value=icon('CLOUD'))
self.draw_attract_buttons(attract_row, self.attract_project)
def draw_subscribe_button(self, layout):
layout.operator('pillar.subscribe', icon='WORLD')
def draw_sync_buttons(self, layout, bss):
layout.enabled = bss.status in {'NONE', 'IDLE'}
buttons = layout.column()
row_buttons = buttons.row().split(percentage=0.5)
row_push = row_buttons.row()
row_pull = row_buttons.row(align=True)
row_push.operator('pillar.sync',
text='Save %i.%i settings' % bpy.app.version[:2],
icon='TRIA_UP').action = 'PUSH'
versions = bss.available_blender_versions
version = bss.version
if bss.status in {'NONE', 'IDLE'}:
if not versions or not version:
row_pull.operator('pillar.sync',
text='Find version to load',
icon='TRIA_DOWN').action = 'REFRESH'
else:
props = row_pull.operator('pillar.sync',
text='Load %s settings' % version,
icon='TRIA_DOWN')
props.action = 'PULL'
props.blender_version = version
row_pull.operator('pillar.sync',
text='',
icon='DOTSDOWN').action = 'SELECT'
else:
row_pull.label('Cloud Sync is running.')
def draw_attract_buttons(self, layout, bcp: BlenderCloudProjectGroup):
layout.enabled = bcp.status in {'NONE', 'IDLE'}
row_buttons = layout.row(align=True)
projects = bcp.available_projects
project = bcp.project
if bcp.status in {'NONE', 'IDLE'}:
if not projects or not project:
row_buttons.operator('pillar.projects',
text='Find project to load',
icon='FILE_REFRESH')
else:
row_buttons.prop(bcp, 'project')
row_buttons.operator('pillar.projects',
text='',
icon='FILE_REFRESH')
else:
row_buttons.label('Fetching available projects.')
class PillarCredentialsUpdate(pillar.PillarOperatorMixin,
Operator):
"""Updates the Pillar URL and tests the new URL."""
bl_idname = 'pillar.credentials_update'
bl_label = 'Update credentials'
log = logging.getLogger('bpy.ops.%s' % bl_idname)
@classmethod
def poll(cls, context):
# Only allow activation when the user is actually logged in.
return cls.is_logged_in(context)
@classmethod
def is_logged_in(cls, context):
try:
import blender_id
except ImportError:
return False
return blender_id.is_logged_in()
def execute(self, context):
import blender_id
import asyncio
# Only allow activation when the user is actually logged in.
if not self.is_logged_in(context):
self.report({'ERROR'}, 'No active profile found')
return {'CANCELLED'}
try:
loop = asyncio.get_event_loop()
loop.run_until_complete(self.check_credentials(context, set()))
except blender_id.BlenderIdCommError as ex:
log.exception('Error sending subclient-specific token to Blender ID')
self.report({'ERROR'}, 'Failed to sync Blender ID to Blender Cloud')
return {'CANCELLED'}
except Exception as ex:
log.exception('Error in test call to Pillar')
self.report({'ERROR'}, 'Failed test connection to Blender Cloud')
return {'CANCELLED'}
self.report({'INFO'}, 'Blender Cloud credentials & endpoint URL updated.')
return {'FINISHED'}
class PILLAR_OT_subscribe(Operator):
"""Opens a browser to subscribe the user to the Cloud."""
bl_idname = 'pillar.subscribe'
bl_label = 'Subscribe to the Cloud'
def execute(self, context):
import webbrowser
webbrowser.open_new_tab('https://cloud.blender.org/join')
self.report({'INFO'}, 'We just started a browser for you.')
return {'FINISHED'}
class PILLAR_OT_projects(async_loop.AsyncModalOperatorMixin,
pillar.PillarOperatorMixin,
Operator):
"""Fetches the projects available to the user, and ."""
bl_idname = 'pillar.projects'
bl_label = 'Fetch available projects'
stop_upon_exception = True
async def async_execute(self, context):
import pillarsdk
from .pillar import pillar_call
db_user = await self.check_credentials(context, ())
user_id = db_user['_id']
self.log.info('Going to fetch projects for user %s', user_id)
preferences().attract_project.status = 'FETCHING'
# Get all projects, except the home project.
projects_user = await pillar_call(
pillarsdk.Project.all,
{'where': {'user': user_id,
'category': {'$ne': 'home'}},
'sort': '-_created',
'projection': {'_id': True,
'name': True},
})
projects_shared = await pillar_call(
pillarsdk.Project.all,
{'where': {'user': {'$ne': user_id},
'permissions.groups.group': {'$in': db_user.groups},
'is_private': True},
'sort': '-_created',
'projection': {'_id': True,
'name': True},
})
# We need to convert to regular dicts before storing in ID properties.
# Also don't store more properties than we need.
projects = [{'_id': p['_id'], 'name': p['name']} for p in projects_user['_items']] + \
[{'_id': p['_id'], 'name': p['name']} for p in projects_shared['_items']]
preferences().attract_project.available_projects = projects
self.quit()
def quit(self):
preferences().attract_project.status = 'IDLE'
super().quit()
class PILLAR_PT_image_custom_properties(rna_prop_ui.PropertyPanel, bpy.types.Panel):
"""Shows custom properties in the image editor."""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = 'Custom Properties'
_context_path = 'edit_image'
_property_type = bpy.types.Image
def preferences() -> BlenderCloudPreferences:
return bpy.context.user_preferences.addons[ADDON_NAME].preferences
def load_custom_icons():
global icons
if icons is not None:
# Already loaded
return
import bpy.utils.previews
icons = bpy.utils.previews.new()
my_icons_dir = os.path.join(os.path.dirname(__file__), 'icons')
icons.load('CLOUD', os.path.join(my_icons_dir, 'icon-cloud.png'), 'IMAGE')
def unload_custom_icons():
global icons
if icons is None:
# Already unloaded
return
bpy.utils.previews.remove(icons)
icons = None
def icon(icon_name: str) -> int:
"""Returns the icon ID for the named icon.
Use with layout.operator('pillar.image_share', icon_value=icon('CLOUD'))
"""
return icons[icon_name].icon_id
def register():
bpy.utils.register_class(BlenderCloudProjectGroup)
bpy.utils.register_class(BlenderCloudPreferences)
bpy.utils.register_class(PillarCredentialsUpdate)
bpy.utils.register_class(SyncStatusProperties)
bpy.utils.register_class(PILLAR_OT_subscribe)
bpy.utils.register_class(PILLAR_OT_projects)
bpy.utils.register_class(PILLAR_PT_image_custom_properties)
addon_prefs = preferences()
WindowManager.last_blender_cloud_location = StringProperty(
name="Last Blender Cloud browser location",
default="/")
def default_if_empty(scene, context):
"""The scene's local_texture_dir, if empty, reverts to the addon prefs."""
if not scene.local_texture_dir:
scene.local_texture_dir = addon_prefs.local_texture_dir
Scene.local_texture_dir = StringProperty(
name='Blender Cloud texture storage directory for current scene',
subtype='DIR_PATH',
default=addon_prefs.local_texture_dir,
update=default_if_empty)
WindowManager.blender_sync_status = PointerProperty(type=SyncStatusProperties)
load_custom_icons()
def unregister():
unload_custom_icons()
bpy.utils.unregister_class(BlenderCloudProjectGroup)
bpy.utils.unregister_class(PillarCredentialsUpdate)
bpy.utils.unregister_class(BlenderCloudPreferences)
bpy.utils.unregister_class(SyncStatusProperties)
bpy.utils.unregister_class(PILLAR_OT_subscribe)
bpy.utils.unregister_class(PILLAR_OT_projects)
bpy.utils.unregister_class(PILLAR_PT_image_custom_properties)
del WindowManager.last_blender_cloud_location
del WindowManager.blender_sync_status