This repository has been archived on 2023-10-03. You can view files and clone it, but cannot push or open issues or pull requests.
Sybren A. Stüvel 59401d9c41 Moved GUI to 3D viewport
We now draw the GUI using OpenGL in Python. This allows for much more
control on the Python side. It's still a prototype, and allows us to
test the features without depending on C support in Blender itself.
GUI code was taken from the Asset Flinger addon.
2016-03-14 17:23:56 +01:00

164 lines
5.5 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Blender Cloud Texture Browser",
"author": "Sybren A. Stüvel and Francesco Siddi",
"version": (0, 2, 0),
"blender": (2, 77, 0),
"location": "TO BE DETERMINED",
"description": "Allows downloading of textures from the Blender Cloud. Requires "
"the Blender ID addon.",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/System/BlenderCloud",
"category": "System",
"support": "TESTING"
}
# Support reloading
if 'pillar' in locals():
import importlib
pillar = importlib.reload(pillar)
async_loop = importlib.reload(async_loop)
gui = importlib.reload(gui)
else:
from . import pillar, async_loop, gui
import bpy
from bpy.types import AddonPreferences, Operator, WindowManager
from bpy.props import StringProperty
class BlenderCloudPreferences(AddonPreferences):
bl_idname = __name__
pillar_server = bpy.props.StringProperty(
name='Blender Cloud Server',
description='URL of the Blender Cloud backend server',
default='https://pillar.blender.org:5000/'
)
def draw(self, context):
layout = self.layout
# Carefully try and import the Blender ID addon
try:
import blender_id.profiles as blender_id_profiles
except ImportError:
blender_id_profiles = None
blender_id_profile = None
else:
blender_id_profile = blender_id_profiles.get_active_profile()
if blender_id_profiles is None:
blender_id_icon = 'ERROR'
blender_id_text = "This add-on requires Blender ID"
blender_id_help = "Make sure that the Blender ID add-on is installed and activated"
elif not blender_id_profile:
blender_id_icon = 'ERROR'
blender_id_text = "You are logged out."
blender_id_help = "To login, go to the Blender ID add-on preferences."
else:
blender_id_icon = 'WORLD_DATA'
blender_id_text = "You are logged in as %s." % blender_id_profile['username']
blender_id_help = "To logout or change profile, " \
"go to the Blender ID add-on preferences."
sub = layout.column()
sub.label(text=blender_id_text, icon=blender_id_icon)
sub.label(text="* " + blender_id_help)
# options for Pillar
sub = layout.column()
sub.enabled = blender_id_icon != 'ERROR'
sub.prop(self, "pillar_server")
sub.operator("pillar.credentials_update")
class PillarCredentialsUpdate(Operator):
"""Updates the Pillar URL and tests the new URL."""
bl_idname = "pillar.credentials_update"
bl_label = "Update credentials"
@classmethod
def poll(cls, context):
# Only allow activation when the user is actually logged in.
return cls.is_logged_in(context)
@classmethod
def is_logged_in(cls, context):
active_user_id = getattr(context.window_manager, 'blender_id_active_profile', None)
return bool(active_user_id)
def execute(self, context):
# Only allow activation when the user is actually logged in.
if not self.is_logged_in(context):
self.report({'ERROR'}, "No active profile found")
return {'CANCELLED'}
# Test the new URL
endpoint = bpy.context.user_preferences.addons[__name__].preferences.pillar_server
pillar._pillar_api = None
try:
pillar.get_project_uuid('textures') # Just any query will do.
except Exception as e:
print(e)
self.report({'ERROR'}, 'Failed connection to %s' % endpoint)
return {'FINISHED'}
self.report({'INFO'}, 'Updated cloud server address to %s' % endpoint)
return {'FINISHED'}
def register():
bpy.utils.register_class(BlenderCloudPreferences)
bpy.utils.register_class(PillarCredentialsUpdate)
WindowManager.thumbnails_cache = StringProperty(
name="Thumbnails cache",
subtype='DIR_PATH',
default='/home/sybren/.cache/blender_cloud/thumbnails')
WindowManager.blender_cloud_project = StringProperty(
name="Blender Cloud project UUID",
default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this
WindowManager.blender_cloud_node = StringProperty(
name="Blender Cloud node UUID",
default='') # empty == top-level of project
gui.register()
def unregister():
gui.unregister()
bpy.utils.unregister_class(PillarCredentialsUpdate)
bpy.utils.unregister_class(BlenderCloudPreferences)
del WindowManager.blender_cloud_project
del WindowManager.blender_cloud_node
del WindowManager.blender_cloud_thumbnails
if __name__ == "__main__":
register()