Introducing setup_for_film functionality

It is now possible, only for user with admin capability, to setup a
project as ‘film’. This action can be performed via CLI using
./manage.py cloud setup_for_film <project_url> or via the web
interface in the Cloud settings area.
Setting up a project for film creates a number of extension props
under the ‘cloud’ key. Such properties are listed in the
cloud_extension_props variable in setup.py.

At this moment the functionality exists for a very specific purpose:
improving the presentation of public Film projects in the Blender
Cloud. It can be further extended to improve the presentation of
Training and Libraries later on.
This commit is contained in:
2019-04-03 15:54:37 +02:00
parent 6ac75c6a14
commit 4a180e3784
8 changed files with 346 additions and 2 deletions

55
cloud/setup.py Normal file
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"""Setting up projects for Blender Cloud."""
import logging
from bson import ObjectId
from eve.methods.put import put_internal
from flask import current_app
from pillar.api.utils import remove_private_keys
from . import EXTENSION_NAME
log = logging.getLogger(__name__)
def setup_for_film(project_url):
"""Add Blender Cloud extension_props specific for film projects.
Returns the updated project.
"""
projects_collection = current_app.data.driver.db['projects']
# Find the project in the database.
project = projects_collection.find_one({'url': project_url})
if not project:
raise RuntimeError('Project %s does not exist.' % project_url)
# Set default extension properties. Be careful not to overwrite any properties that
# are already there.
all_extension_props = project.setdefault('extension_props', {})
cloud_extension_props = {
'project_type': 'film',
'theme_css': '',
# The accent color (can be 'blue' or '#FFBBAA' or 'rgba(1, 1, 1, 1)
'theme_color': '',
'is_in_production': False,
'video_url': '', # Oembeddable url
'poster': None, # File ObjectId
'logo': None, # File ObjectId
# TODO(fsiddi) when we introduce other setup_for_* in Blender Cloud, make available
# at a higher scope
'picture_16_9': None,
'is_featured': False,
}
all_extension_props.setdefault(EXTENSION_NAME, cloud_extension_props)
project_id = ObjectId(project['_id'])
project = remove_private_keys(project)
result, _, _, status_code = put_internal('projects', project, _id=project_id)
if status_code != 200:
raise RuntimeError("Can't update project %s, issues: %s", project_id, result)
log.info('Project %s was updated for Blender Cloud.', project_url)