Migration scripts in somewhat better state now, main missing part is that statuses
are not imported correctly, though there's a bunch of details to figure out.
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@@ -39,10 +39,11 @@ create_project("OpenGL / Gfx", "None", true, array(), "OpenGL and graphics drive
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create_project("Physics", "None", true, array(), "Physics simulation systems including rigid bodies, cloth, softbodies, smoke fluids and particles."); // Physics
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create_project("Python", "None", true, array(), "Python API for scripting."); // Python
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create_project("Rendering", "None", true, array(), "Blender internal renderer and general rendering pipeline."); // Rendering
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create_project("Cycles", "None", true, array(), "Ray tracing based production renderer built into Blender."); // Rendering: Cycles
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create_project("Cycles", "None", true, array(), "Raytracing based production renderer built into Blender."); // Rendering: Cycles
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//create_project("Scripts", "None", true, array(), ""); // Scripts
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create_project("Sculpting", "None", true, array(), "Mesh sculpting."); // Sculpting
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create_project("Video Sequencer", "None", true, array(), "Video editor built into Blender."); // Sequencer
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create_project("Text Editor", "None", true, array(), "Text editor built into Blender."); // Text editor
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//create_project("Tools", "None", true, array(), ""); // Tools
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create_project("Game Engine", "None", true, array(), "Blender game engine.");
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