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Pillar
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======
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This is the latest iteration on the Attract project. We are building a unified
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framework called Pillar. Pillar will combine Blender Cloud and Attract. You
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can see Pillar in action on the [Blender Cloud](https://cloud.bender.org).
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## Custom fonts
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The icons on the website are drawn using a custom font, stored in
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[pillar/web/static/font](pillar/web/static/font).
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This font is generated via [Fontello](http://fontello.com/) by uploading
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[pillar/web/static/font/config.json](pillar/web/static/font/config.json).
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Note that we only use the WOFF and WOFF2 formats, and discard the others
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supplied by Fontello.
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After replacing the font files & `config.json`, edit the Fontello-supplied
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`font.css` to remove all font formats except `woff` and `woff2`. Then upload
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it to [css2sass](http://css2sass.herokuapp.com/) to convert it to SASS, and
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place it in [src/styles/_font-pillar.sass](src/styles/_font-pillar.sass).
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Don't forget to Gulp!
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## Installation
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Make sure your /data directory exists and is writable by the current user.
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Alternatively, provide a `pillar/config_local.py` that changes the relevant
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settings.
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```
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git clone git@git.blender.org:pillar-python-sdk.git ../pillar-python-sdk
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pip install -e ../pillar-python-sdk
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pip install -U -r requirements.txt
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pip install -e .
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```
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## HDRi viewer
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The HDRi viewer uses [Google VRView](https://github.com/googlevr/vrview). To upgrade,
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get those files:
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* [three.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/three.min.js)
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* [embed.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/embed.min.js)
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* [loading.gif](https://raw.githubusercontent.com/googlevr/vrview/master/images/loading.gif)
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and place them in `pillar/web/static/assets/vrview`. Replace `images/loading.gif` in `embed.min.js` with `static/pillar/assets/vrview/loading.gif`.
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You may also want to compare their
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[index.html](https://raw.githubusercontent.com/googlevr/vrview/master/index.html) to our
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`src/templates/vrview.jade`.
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When on a HDRi page with the viewer embedded, use this JavaScript code to find the current
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yaw: `vrview_window.contentWindow.yaw()`. This can be passed as `default_yaw` parameter to
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the iframe.
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