Videos that are larger than 1920x1080 pixels are scaled down so that they
fit that size. Care is taken to keep the width a multiple of 16 pixels and
the height a multiple of 8.
- Moved pillar.api.utils.{gcs,storage} to pillar.api.file_storage_backends
- Implemented GCS and local storage using abstract Bucket and Blob classes
- Removed file processing from the Blob class, and kept it in the
file_storage/__init__.py class. That way storage and processing are
kept separate.
Hashing of string object doesn't work. Also added a deprecation warning
that pillar.api.utils.gravatar should be used; pillar.web.utils.gravatar
is just a copy.
These changes mostly revolve around the change in ObjectId constructor
when running on Python 3.6. Where on 2.7 the constructor would accept
12- and 24-byte strings, now only 12-byte bytes and 24-character strings
are accepted. Good thing, but required some changes in our code.
Other changes include hashing of strings, which isn't supported, so they
are converted to bytes first, and sometimes converted back afterwards.
The 'manual fixups' are:
- incorrect use of dict.items() where dict.iteritems() was meant; this
results in list(dict.items()), which I changed to dict.items().
- removal of 'from __future__ import' lines, which 2to3 changes into
empty lines; I removed the empty lines.
We introduce two new classes StorageBackend and FileInStorage, which
are subclassed by CGS and local Pillar. This makes supporting multiple
storage solutions easier.
It was used in an experiment in Flamenco as an alternative to JSON; it
might still be used in the future if BSON turns out to be significantly
faster to generate.
So we can keep nodes without description or uploaded by other users (like
textures), with clean names and still be able to search them easily by
their copyright notes.
Reviewers: sybren, fsiddi
Reviewed By: sybren, fsiddi
Differential Revision: https://developer.blender.org/D2225
Refactor of pillar-server and pillar-web into a single python package. This
simplifies the overall architecture of pillar applications.
Special thanks @sybren and @venomgfx